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[QUOTE=Pofo;603240]I really don't get why there's so much aggression towards this idea, even if they added a system that allowed us to change gear in active mode that doesn't mean you HAVE to use it. If you want to be the gimp who does everything in a single gearset that's your choice, no one is forcing you to make gear swap macros. However, for those of us who like to better ourselves, and become even more versatile in all situations, I think it would be a fine addition to the system.
i agree with this for the most part. Let ppl who want to do it, do it. I LOVED it in 11 it made it convenient. and to the ppl who complain "Waaaah i cant heal or target the tanks or dd cause they blink alot" just make the macros that target the PT list its not rocket science.
It has already been stated MULTIPLE times that they will NOT implement gear swapping in battle/active mode like in FFXI. Thankfully the majority of players in FFXIV do not want it as well!
Calling people gimp because they don't use gear swap is exactly the issue we don't want in this game. It was bad enough in FFXI when I had the long-time players (I had only started in 2009) scowled at me because I didn't have a certain gear yet to swap or I didn't swap to one pair of DRG AF boots versus the other AF boots to add an extra 100dmg to my jump or something. Then it gets to the point of XI where you don't have this or don't do that so you can't join the party because you are "gimp" in people's eyes.
No thanks, I left FFXI for several reason's and that was one of them.
Oh this thread again. Its a bad idea! I just don't get the "I must be optimal from second to second or what will I do!" Maybe you are supposed to be at a disadvantage if you are heavy one way versus another. That requires a different kind of strategy in advance instead of horde gear and have 4 macro palettes that reference each other for each ability so you are never at a disadvantage ever.
I just don't get it, its like if people were all bring back ff8s junction system verbatim in XIV I think everyone would be like lolwut, but yet these pop up every few months.
I loved gear swaps in XI.
I'd like to point out like many others who /are/ for gear swapping other things such as macro latency / server lag need to be fixed.
Personally think it would be a great addition to the mannequin system.
That being said I'd like to point out:
Currently gear in this game (minus weapon base damage) gear really doesn't matter. Yes its helpful. But a great deal of damage in this game currently is personal player skill. Gear is there currently to help enhance that.
Yeah, come back and tell me that when you're doing 30 damage at level 50 with a level 1 sword. Gear affects you a lot more than it used to, and smart players know this.Quote:
Currently gear in this game (minus weapon base damage) gear really doesn't matter. Yes its helpful. But a great deal of damage in this game currently is personal player skill. Gear is there currently to help enhance that.
Give it up TacoTuesday.
Screw ffxi gear swap, I want ffxiii paradigms shift. Swap class/jobs in the middle of combat!
No... someone said
"Only Base damage matters... the other stats don't"
and then someone responded sarcastically with:
"Thats not true... to prove it, use a level 1 weapon on your level 50 character and you'll be doing shit damage"
When that is only true because of the difference in base weapon damage which was the original persons point to beging with... Its kind of funny
lol.
Oh this thread.
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All of the people who are saying no to gear swapping, were probably people who lacked even simple DT- sets on their jobs in FFXI. Gear swapping adds a new dynamic to the game that players can utilize to their advantage. Honestly, if you were even remotely decent in XI, gear swapping shouldn't have been a problem for you.
^
I felt it kept people staying around longer as well. It's easy for one to collect XXX set. But it could take ages to collect a great set up for Enhancing/Healing/MP recovery/MP regen/Regen/Enfeebling/Divine (I speak strickly healing for this example but I know BLMs had it crazy as well with all there zenith carrying around + staffs for HP drop for ring latent)
It's not that it was a problem for me to do, or that I didn't have the gear to do it in XI. The problem is that it's a shitty mechanic that causes more problems than it solves. Battles should be structured in such a way that you're forced to think about things other than what you are wearing to win.
A totally agree with this. I started playing this about a week and a half ago. I now have WAR50 with full AF. It seems like I am wearing everything that people that have been playing this game for a while now are wearing. I look through items and see like +enmity stuff, and think to myself that they would be great macro pieces for provoke etc, but then i quickly realize this game lacks that ability for players to adapt to different situations throughout a battle.
Actually I never really got into XI. Can't really lump me in there lol. The idea is bad though, unless it is built as an intended game mechanic. It's not and according to the devs never will be.
It's another thing to do mid-battle sure but I wouldn't say it's necessarily a positive addition/mechanic. It existed and people learned to rely on it, so much so that it was never removed from the game. It's another crutch honestly. You can't maximize your potential through skill in gameplay so you do it through sheer numbers via gear. It's not something that we should rely on or ever be required to do.
How about we learn to pick a set of gear for a particular fight and stick with it through the entire fight? Play better with just that one set. Do what you can with what you have. Anyone with the gear can do a gearswap and produce results. I'd say the better players are the ones who can produce similar or better results without relying on the gearswaps.
Who said battles wouldn't involved being forced to think about other things than gear swap with the implementation of it? I fail to see any logical reasoning through your argument as to why gear swapping is a hazard to the game. I would also like to hear what these problems are you speak of.
So what you are saying is that equipment shouldn't be a big part of an mmo to win battles? Then what would be the point of even entering a battle to obtain gear. And the only problems that I hear from people is that it gives inventory problems. When you reach that kind of problem, then you can try and see what gear choices to bring with you are worth it or not. On my Apoc DRK in xi, I carried around 78/80 at all times and that was not every set I could possibly use in every situation. So people that say "OMG I HAD TO CARRY 50 ITEMS FOR ONE JOB", I laugh at them, because those are the people that didn't seem to know what they were doing very well.
I don't care to get involved with that again, but her response to me earlier boiled down to this.
Her answer was yes.Quote:
So it shouldn't be allowed because it's ridiculous, and it's ridiculous because it's annoying. Is that about the sum of it?
It obviously could be done. It would be up to the devs to make the set.
But after seeing all the gear they've released this most recent patch (1.21) It really makes me wonder why gear swapping isn't available or if this is a pre-hint to it (yes I realize the post already made about X to gear swapping but that context to me seems it's in regards to its not allowed because then player's could be wacking away on WAR then switch to WHM while in active if there HP became low.)
I'd be interested to see a restatement if it still remains the same
I don't get your point in saying how adding gear swaps(Another thing players will need to focus on during fights, so they will need to have quick reactions and skills to know what they should be doing) is showing that players will have to solely focus on gear to win fights and not their skills. In XI skill and gear went hand in hand. Not one produced the best results, you had to use both to enhance your damage output etc.
let start off with the basic and ask them to let us switch job and our gear change to that job first. What i saying is that when you change from pld to whm your gear change from pld to whm so you dont get nake.
that problems that it creates are manyfold:
1. inventory space issues
2. characters flashing
3. it becomes the norm and people who don't want to do it are "gimped"
4. it's a bad design choice, the reason it was in XI was because of poor stats on gear (a good design choice would be to force players to think about the best gear for their style of play PRIOR to starting battle.)
5. it slows down the pace of battle
The Class, Materia, Job, and Armory Systems have all created a very different environment from FFXI. Gear swapping, and especially weapon swapping in FFXIV wouldn't just be annoying but it could easily break the game. (remember, they are designing with PvP as well as PvE balance in mind)
The devs nixxed gear swapping in this game early on for a very good reasons. I should hope players would offer suggestions that facilitate and enhance Yoshi's vision for this game, rather than erode it with non-starters.