If Leviathan and Titan are going to be a thing, I expect Garuda, Shiva, Ifrit, and Ramuh to be fights as well. Water, Earth, Wind, Ice, Fire, Lightning...
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I thought even having these two was too much. They could have written another explanation to disperse the aether that had us pitted against other bosses. The writers had complete liberty over this raid story and this is what they decided to do. I would have been fine with new bosses or FF8 bosses, but not this. I feel like the other four primals I listed are going to get put in, but I hope not.
Urianger went with water and earth first because they're the most basic to creating and sustaining life, but the others are needed for anything beyond single-cell organisms. Geothermal activity, plants spreading through seeds on the wind, things like that.
Unless Eden can somehow manage the process itself or if Gaia can somehow achieve the same result, the plan as it stands is to fly around 90% of the world to reach areas where aether of a given element is plentiful, draw out the dormant aether with something that will continue to draw out more of that aether, and destroy it to release the aether back into the environment. It's almost like getting a heart pumping, just with more go-karts.
The WoL: "Sure, let me conjure it up-"
https://media.giphy.com/media/KscoZccAOBgCk/giphy.gif
Pretty sure our characters are permanently scarred if THIS was their re-imagining. I remember trying to kill him in hard mode back during ARR launch for my relic. I spent hours, if not days dying to him. Eventually I beat it only to encounter Extreme some months later. "The landslides, oh the landslides..." about had me rolling when I saw it as a dialogue option. I feel like only those who truly experienced his fights as they were would really understand.
I hope Ifrit is really hot with a bangin' nail job.
visually and aesthetically i cant complain, i mean since hw they constantly improved or maintained a really good looking fights and effects.
mechanically, while there is only so much they can do to innovate if at all, i trough it was also pretty good, nothing really new or we didn't know from previous encounters in the game, but the mix and the "cue's" for said mechanics were good, curious how savage would look like<3
overall i enjoyed the 1st tier much more then alex and omega, because it was tied to the msq and whats going on in the world around us and in the past (titan/levi) i was much more immersed and cared more about this raid and its story. don't get me wrong, omega and alex had their own story and charm, but i'll rank eden in a similar spot as coils, which is higher then alex and omega (not by a large margin,but still).
As far as the fights are concerned:
E1- I overall really enjoyed the fight. It got hectic a bit but it felt just right in terms of that.
E2- While I liked the mechanics of the fight, I felt there were a bit too much of them going on at one time. Wasn't as happy with this one.
E3- I really enjoyed Leviathan. I was worried it'd be too similar to Levi: EX, but I was pleasantly surprised.
E4- I felt the no markings on the landslide to indicate a safe zone for the very first time you see the mechanic in normal mode was unnecessarily cheeky -- they even flashed safe zones for the leviathon area destruction when you can also tell by the heads where it's going-- but as you get used to the fight it's all right, I guess. I would say it's probably 3rd in terms of fun factor for this raid sequence-- the triple landslide thing felt a bit much to me-- but I enjoyed it more than all of the fights in Deltascape.
But they still require balancing. That's precisely what Eden's role is, tipping the scale from dark to light or vice versa.
So in addition to our six elemental primals, we may also get Light and Dark bosses, or perhaps something hat embodies both.
Being an FFVIII fanservice, I wouldn't be surprised if they used a version of Greiver for that job.
Or perhaps the big darkness-voidsent boss is a take on Ultimecia's final form.
I was just thinking what if one of the fights in the final raid tier threw in A LOT of remixed opponents from our memory. Massive boss rush gauntlet, things flying at us back to back. Odin, King Moogle, Shinryu, Thordan, Mateus, Gilgamesh, etc everything you could think of. Some fluff story excuse for it to go haywire and pluck a bunch of unintended stuff from our mind. That could totally happen. Well maybe not too many new enemy models because that's a lot of dev work.
I was actually expecting Ultimecia to be the boss of this tier. Possibly Necron for next tier if they had followed the SB pattern. Eden gave away the FF8 reference, and if you know your FFIX lore then you know who the original final boss was supposed to be before he got moved behind some random wall of coral in Memoria. The problem there is that nobody likes Necron anyways, so maybe we might have gotten Trance Kuja as a tier boss. I was also noticing how the final boss of ShB looked very much like Soul Cage from the end of disc 2 in FFIX.
I mean I'm glad they aren't re-using the same SB pattern again because it was unique for its expansion and it's a good thing they're changing the format. Just not a fan of this primal format. Hopefully they can get the rest of the aether collection over with in one fight. Like Garuda, Ifrit, Shiva, and Ramuh all at once in a team and then move on with the Eden plot in a new direction. I wouldn't at all expect Ultimecia to be a final boss for Eden for two main reasons:
Kefka and Exdeath weren't final bosses of their expac. Tier bosses maybe, but final bosses usually have something to do with the in universe lore and aren't just cameo fights.
The Extreme already got used for that dungeon after ARR. They wasted it already and can't use it again without having the effect lost of it already being in the game.
To me the best part of this raid, by far, is that Cid isn't around.
I don't think they have, at least not that I can remember, and I've been an avid music nut when it comes to 14.
That being said, even if they did it's not like this game hasn't already used themes multiple times in different renditions. Decisive Battle from FF6 was used in Dragon's Neck,was a significant part of the Warring Triad's phase 1 theme, and then finally again in Sigmascape 1-3. Saying "they can't use it again" is foolish.
Fun fights, I like them more than the Omega normal ones.
XIV Hades is based in VII Hades, not IX Hades. I do think Necron could show up as part of the MSQ, but I don't exactly expect a ton of IX references in Eden. Considering Gaia seems to be a latent Ascian and her artwork resembles Nomura's old art of Edea, I'll be very surprised if she doesn't end up becoming something like Ultimecia, doubly so considering how Griever came into being and what the WoL is currently doing in the storyline.
Same here. I've been playing for the last 4 years and the extreme has never been used in the game at all. I feel like Toystore got their songs mixed up or something...The Extreme is the final form of the Ultimecia battle from FFVIII.
I don't see this or the Soul Cage reference from IX. Soul Cage was basically a giant tree. I think Hades in this game is it's own thing with references from past games. I wouldn't say it's based off of a particular version of the past games. Hades from FFVII was a skeletal being in a black cloak. In IX, it was more of a demon-like being that sat on a giant throne of faces. Which fit perfectly with the Ascian thing in FFXIV. He was also in FFXI with it's final form being a giant winged-beast with multiple arms, similar to FFXIV's iteration.
I'm hoping SE doesn't take the retelling of the story route but I could see some dark entity pulling the strings behind the scenes just like in FF8 with Gaia being similar to Rinoa having some sort of bloodline that makes her vulnerable for posession...which is why she didn't know where she was when we first encounter her. So I can see an Ultimecia-like enemy showing up eventually. But I know for a fact we're going to fight Griever. SE would e crazy to miss out on that opportunity to put that in the game while Liberi Fatalli plays in the background with Eden drawing so many references from FF8.
What I have to say as far as feedback is concerned hasn't changed since the Omega series. This one, to me, does not feel like a raid, but a series of trial encounters. Not once did I get the feeling that we were breaking into and exploring a place as we made our way to the bosses. I realize that this is a matter of preference and personal taste (I've encountered many who prefer the raids to be just a series of boss encounters) but I thought I'd throw my two cents nonetheless. In this regard, I prefer the 24-man raids which, although still linear, give me an actual sense of traversal and some exploration as we make our way through them.
I agree. This has been a personal gripe of mine and it has been brought up in the past but the general census is that a large majority of people didn't really care for it when they had it back in BCoB which is why they removed that aspect in later parts of Alex and completely in Omega. But yeah it does just feel like trial fights although, I cas see why people would perfer that over zerging through groups of easy enemies to get to the boss. SE would need to do something to make it interesting.
You're right about The Extreme. I must have misheard the Midgardsormr after ARR ended in the dungeon fight as The Extreme.
I was thinking Hades's first form looked like Soul Cage from FFIX. Mostly because of the gigantic upper body with the giant, disproportionate shoulders and the thin cone going down the body. He also had the scepter Hades had in FFIX. The rings around his arms also reminded me of Necron's floating rings so I felt that fight was more FF9 than anything else. Especially considering Hades was supposed to be the boss of FF9 before he got shafted and turned into an optional fight.
Wrong wrong wrong you only get one peice from each fight so you can iff you're lucky get a solid left side going a helmet arm foot or leg or body peice from each fight per week so luck being a huge factor will sitll have some people doing the same content week after week but it also ensures that someone doesnt feel forced to run the same part of a raid day in and day out and instead just do each in turn
Titan fight is awful. Area of effect for the car attack have to be guessed and learnt through die and retry. And since it's so """hard""", they've made it horribly slow and it's still possible to recover with hundred of KO, so it's boring...
It's a global problem with the game : it relies too much on one-shot so it has to be slowed down in exchange and it gets easily boring.
Considering Griever came into being because Ultimecia was digging into Squall's mind to find out what he considered the most powerful potential GF to be, and what we start doing in E3, I fully expect to see a manifestation of what the WoL(or Ryne, given what fighting Griever was supposed to represent) would consider to be the most powerful potential Primal. I expect something reminiscent of Griever, but I dunno if it actually will be Griever.
Based purely on what they both look like unmasked and the control of voidsent, I'm going to assume that Gaia is a piece Igeyorhm's soul which is starting to awaken. It allows Square to tie into the MSQ, allude to the sorceress plot without directly copying it, and bring back an old character while also providing a mirror for Ryne.