Depending on the gear scaling they choose, the fight will nerf itself rather hard when the next content Tier hits.
As soon as people stop being oneshot thanks to DoT+ Stun, it will be a lot easier.
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This is frustrating me the most. You DO NOT need to attack the little adds at all. They come in aggro'd to Rathalos unless somebody pulls aggro off him. The Healer can easily do this with cures... but if everyone is dodging accordingly and healer doesn't have to do a big cure immediately, Rathalos can hold the little adds with dmg. All of his attacks hurt the little adds, and the little adds hurt Rathalos. The circle marker should be dropped on adds not only to dmg them, but also to keep hate from the little adds on Rathalos.
I had one farm party so far that did this mechanic "correctly" as far as I'm concerned. The longer the little adds are alive AND attacking Rathalos, the faster you get to the final phase. We typically had adds alive still once the Garula came out, and carried a couple of goats into the final phase... the big fire breath didn't seem to hurt them, but Rathalos' other attacks still do and they died during a poison claw charge.
Again, afaik, it isn't dmg that fills the Down Gauge but GCD hits on Rathalos. Weaving oGCD doesn't seem to help. So even for melee and tanks it's better to forego rotations to get more registered hits, f.e. interrupting combos to do Shield Lob, Tomahawk, Javelin, etc. when necessary if you need to dodge outside of melee range. Casters/Healers should only be using GCD spells with cast times shorter than the GCD cooldown to fill the Down Gauge.
Once Rathalos is down everyone can do DPS rotations.
TBH I think they threw in the cleanse mechanics so healers have something to do since they were definitely not going to remove the healing down mechanic since they want you to use the potions like in MH.
If you took that out healers would have nothing to do but to DPS which uh usually doesn't go over well.
Not to mention if you don't need cleanse and healers end up dpsing you might as well just bring another dps if you can just pot some in the first phase or avoid enough damage where a lot of healing isn't needed.
You would be excluding players with no other jobs leveled from doing it though.
A better way would be a system where you would be "roleplaying" a hunter, and everyone gets a bunch of new skills more tailored to the content like dodge with a cooldown, the pots like now, and some damage skills. Everyone ends up having the same base abilities and maybe some extra ones depending on the role you are on like cleanse or block.
Phase 1 is annoying, too.
No telegraphs...except for the big fireball marker which is incredibly slow and has rath dramatically pause at the end of it because 20k HP damage + cleanse is required, and not everyone is good enough to precast.
Oh, and 20k incoming aoe roar damage when your medica hits for 5-6k and the last thing you want to do is stack for a cure 3. But hey, lets make a fight that is perfect for scholar, since all of its heals are instant gcds save physick. It kind of shows what happens when you do alternative content like this, jobs that are balanced well for 8 man stuff tend to have serious advantages/disadvantages for other things.
You are missing my point. As was already pointed out, you can still help to fill the down gauge. Filling the Down Gauge has nothing to do with Rotations. It's just as effective for everyone to press one or two buttons to accomplish this.
If everyone else is dodging accordingly, then that is the main thing you will be doing. If someone does get hit, you get to be the hero that can remove status effect and help to prevent a wipe. WHICH is similar to clinch Life Powder/Herbal Powder use in MH to prevent a cart when somebody else get hit by the claw or stomp and is left at low life while stunned and poisoned.
All of his attacks are telegraphed in Phase 1. You can tell exactly what he's going to do based on his posture before attacking.
Ever raided savage?
Trust me, Rathalos Phase 1 is nothing against Kefka or even GodKefka. I had absolutely no problems healing Phase 1 as a White Mage and it was fun. That is the kind of difficulty I want while still being able to play my healer as a healer.
Depending on where they get kicked and on whether the server wants them to die or not before my dispel takes effect, yeah. It#s still boring though.Quote:
If someone does get hit, you get to be the hero that can remove status effect and help to prevent a wipe.
Esp since, with this new information, I would truly only spam one skill to fill the down meter.
Surprisingly, many people don't raid savage. They don't like ex-levels of difficulty. They do like to do crossover events, though. Because it's 1 of the 2 long term content drops we will get for two months. And they had to go and make it an ex trial.Because, its not like the hardcore won't have beaten it in two days already, lets just punish the casuals and make them suffer through it if they wan't stuff, or wait to outgear it.
Welp, there are a few more things that can be clinch.
1) Only healers can remove dots, even if everyone dodges everything perfectly, the burn pool drops are unavoidable. So at least one person will be getting some burn stacks between down gauges.
2) Not Tested... Rescue might actually be a thing. I didn't think about it yesterday, but if it works in the fight it could be used to pull ppl out of the way of attacks or out of burn pools if they get hit into one.
3) Not Tested... I'm not sure how DoT dmg works in this fight in regards to Downed Status. What I mean, If a DoT is applied while it is flying... Does the dmg increase per tick based on his vulnerability when Downed OR does it continue to tick at the dmg it would have done when applied during flight? If the former, then getting DoTs up once the gauge is 80+ would be a thing to prioritize.
4) Defensive Buffs still work. AST has the most options with Cards, but Protect, Benison, and Sacred Soil still effect incoming dmg as well.
I am aware of that.
I wrote what I did, because you kept going on about how it is "optimized" for SCH and how WHM would struggle.
Merely wanted to let you know that there are far meaner things, healing classes are able to deal with w/o problem than a rarely occurring 20K roar. :D
My problem with Rathalos is not it's perceived difficulty. It's how tedious and unfun the encounter feels as soon as Phase II hits.
The casual mode is done the first time you do it, and it took all of one hour to get what i wanted from it. At least the Yokai watch was longer term than that. The only thing left is an ex trial which relies heavily on how good yourself and other people are. Yes, its easier than 8man ex trials, but to compensate we have the three cart rule, which quickly sucks fun out of it since its shared among the party.
I'm going to do it a few more times to clear it, keep the one scale as a memento, then ignore it the same i ignore any ex trial after i clear it. The mount doesn't matter to me, i have 30+ mounts just from playing. I just don't like farming content like hard ex trials and i think a crossover event that involves that sucks.
So your REAL complaint is lack of content for yourself.
Why not just say that instead of making up that nonsense about "punishing casuals" just because the EX version exists?
If you don't like and/or don't do all content available then there will be shortages sometimes. It's just how it is if you don't branch out to everything the game offers or if you don't like farming or grinding. Which I don't blame you if you don't like farming or grinding a lot, some people just don't.
I've done 21 successful runs now. It gets easier, just have to learn the animations he does before an attack. For the most part just try to always be on his left foot and you're safe.
A month or so from now when they add the next set of tome gear, this trial will be a joke to complete.
there wouldn't be a lack of content if they didn't make it an ex trial. By making it ex, they cut off a lot of the playerbase, because a lot of the playerbase simply doesn't like to farm hard content. It doesn't add longevity in the same sense yokai watch and garo did.The hardcore will farm the 50 scales in 1-3 days, and then they have nothing either. The only longevity will be from any casuals who attempt it, and its mostly suffering because its not really fun. They might as well have made it the third ultimate instead for all the good it does.
The game does not and will not only cater to you or one single subset of the player base, so you might as well give up on that mindset.
They want to have the game have content for casual and some for hardcore players to keep both types playing. So the normal mode exists for one type and the EX version exists for the other type, it seems fair to me?
I mean what if I demanded that all content be hardcore content like savage and ultimate, you would definitely take issue with that because it is catering everything to only what I want and only to the hardcore players, right? Think about it.
Yet, I don't demand for such a thing because I know that more casual players enjoy the easier content in the game and I want everyone to have something they can do in FFXIV if possible because it keeps the game diverse and active with many different types of players.
MMO content isn't going to have longevity if you don't like farm content. Might as well quit while you are ahead. It takes them 3 months of work to produce a patch that most people will finish in a week (sometimes a day or two if you play a lot) if you don't want to farm it and ignore extra difficulties.
Yet again, the EX version is literally the same fight only with increased difficulty. If they "didn't make it EX" we'd simply have the exact same fight... twice? Why? Removing it altogether would give us less content, while being a slap in the face to people who do enjoy harder content (it's hard to consider the feelings of people who aren't you, I understand, but bear with me).
That leaves the only complaint being that the mount only comes from EX and not from NM. Which - again - extreme trials have been a thing since 2.x. It's a well-known feature of the game, and it's incredibly forgiving, given that you can literally solo farm unsync'd Garuda EX in <2m right now. Ravana can be done with 2-3 (I know it can be solo'd, but I can't yet on my RDM) in <2m.
You want the brand new hip item while it's still shiny, stand in line and buy it. If you don't want to stand in line and pay full price, wait until the next version comes out and buy it on sale. This game is insanely accessible to casuals, but that doesn't mean that every single item should be casual from the start.
ex trials accompany other content usually, and special events tend not to have decent difficulty. It's not a case where out of two content items released in a patch, one is an ex trial. I guess I wouldn't mind as much if I wasn't more or less looking at eureka as the only long term content, whether i did the ex trial or not.
This sounds to me like the playerbase got their expectations way too high for a single trial. It was never going to be able to boey as many gameplay hours as you're quoting through Yokai and Garo. We knew that as soon as they explained exactly what the crossover was: as an instanced trial with 2 difficulty modes.
On that note: did anybody actually enjoy Yokai? At least with Rathalos we've got a novel trial with unique mechanics that we'll be able to revisit and enjoy until the servers go down. Would you have legitimately preferred FATE grinding yourself into the floor for 3 months as an event over what we have?
Heave killed the tank no doubt but it was not the second one. The first heave one shot him cause the second heave came after he was already dead. Tanks Hp went from full to 0 instantly with the first heave, I would've reported the problem but its a rare occurance and I have seen it happen in other MMO's.
I don't think the heave can crit. At least, I haven't seen it on any of my runs.
That said, Heave still huuuuuuuuurts like a mother. Shield Oath, Shelltron, Sentinel, and that thing still chunks out half my dang HP. It's insane.
Not unrealistic at all that if a tank wasn't topped off and didn't CD properly, that they just got blasted by it.
I'm sorry what? Yokai and Garo are your examples of content with longevity?!
Yokai was a seasonal event, now no longer available. It has no longevity. Regardless, looking back at my achievement list. I got my first Yokai Achievement on 7/26/2016 and I got the Whisper A-go-go Key Achievement on 7/28/2016. Three days is longevity?
My Garo Achievements for the gear are spread between 1/26/2017 and 2/02/2017. I received silver horse on 1/27/2017 and black horse on 1/31/2017. There is a large gap before I received the gold horse because I had never done Feast before and was initially hesitant to do it. However, my achievement for my very first Feast match was 4/04/2017 and I got the gold horse on 4/05/2017.
So technically... 9 total days spent specifically going after Garo gear ("spread out" over a 2 month period).
I also do not consider myself hardcore at all. I have always described myself as a casual gamer.
This seems the most plausible to me, particularly if it was a DRK or PLD w/o tank stance to push DPS. That being said, HG, LD, and Holm are great for Garula. Holm and LD especially since you can pop a mega-pot near the end of timer and be completely safe. If it isn't dead by then the check most likely isn't getting passed...
update from me:
i farmed it today for 12 wins without a wipe. part comb was 3 warrior, 1 sch. i was war.
it was actually okay but idk how it goes with dps parties.
I farmed with a standard party too, it really comes down to ppl actually being able to dodge.
Of my 66 clears, 12 were with one standard party with WAR (me), Bard, DRG, AST.
2 or 3 clears were with another standard party consisting of WAR (me), Bard (sister), other DPS, Healer.
First 2 clears with random standard parties from PF consisting of WAR (me), 2 DPS, Healer. These were the rough clears while learning... first one took the full timer to complete.
5 clears were with a full tank party consisting of 2 WAR and 2 PLD
Rest of my clears were with the 3 tank 1 healer setup. Though the comp varied somewhat. Typically 2 WAR (to fell cleave Garula to death), other tank to mount, any healer. My sister was usually the healer, and she tried both WHM and SCH, and ended up preferring to SCH.
I also had one fail party where I played DPS, but the environment was really toxic and the other DPS kept throwing blames out at everybody so I'm glad it eventually disbanded.
You mean the same Yokai event that was so universally despised, more people at the Faustlet minion than the Whisper-A-Go-Go mount? Yes, more people cleared Brute Justice Savage than grinded out FATEs. Meanwhile, Rathalos is considered a significant improvement on their past events.
Your complaints are made completely out of context of the game. You literally imagined a setting in which you can complain, something you do pretty much all the time with every single thing that is released.
Since unlike some I prefer to avoid making generic comments lacking arguments, here's an explanation on what I meant.
A typical event in this game is divided into one of two things.
1) A quest line with some gimmick that can be done and finished in an hour or so. This is what Halloween was, the Summer whatever, Valentines etc. There's an added grind for consumables for those that want it, but at that point the event is already "done".
2) An event that builds upon one of the content pieces already in game. That's what the gold saucer event does, what Yokai did and I believe Garo, though I'm not really sure as I didn't really care back at the time just starting my play in this game.
In the case of these events there are usually one or two permanent reward types between emotes, glamor, orchestrion rolls, minions or furniture. Then there are typically consumables like fireworks or food.
And once you get those non-consumables...that's when the event mostly loses its value. They are too gimmicky to be really done more for fun, maybe as a mini-game to kill time. But they disappear at the events end so yeah...that won't work. The ones that add to the existing stuff is usually GRIND, and of the worst sort, because it uses the stuff that is abhorred by yer average person. These events are made to drag people into FATE's, gold saucer (which some like, but many think is a wasted potential and if use it do so only for the rewards, not fun) or PvP. So yeah...They are literally made for players to do something they DO NOT want to do.
And what is the case with Rathalos?!
You get a trial that is unique with its even more unique extreme mode.
The rewards are glamor set, minions, mount, furniture, emote AND orchestrion rolls. Quite a lot more than most events when it comes to variety.
The quest takes at least a bit more time than the typical quest sort too, much more if you want to get all the rewards...though yes, it is done by grinding. But at least grinding on the main content of the game that most people play for. Instanced combat content.
Now, you can say that some of these rewards, arguably the best ones, are extreme only forcing people to do content they don't want. And how exactly is that different from Garo?! How is that different from Yokai which you bring up as a (according to what you imply) "great event"?! Too bad. At least this event is permanent and will become snooze fest some months down the line so everyone WILL be able to get all the rewards without much problem, scaling down the difficulty of it considerably by out-gearing and eventually unsynced runs.
Yes, being completely unable to use any heals for majority of the fight is a detriment to healers gameplay and as such fun. It'd be a lot better if it was a permanent heal reduction instead, even a severe one, but making healing still viable. But this is still a gimmick of the event. There is almost no chance of them repeating this (unless for more crossovers with Monster Hunter franchise) for future content. But there is a chance for them to repeat the other mechanics within this fight and it would be a shame if people not being specific about what they dislike or simply not saying what they DID like just cause one thing is a game-breaker for them would prevent that.
So yes. It's your opinion that it's not fun at second phase and that's that. However it was not until you were contested further that you said there was something in the fight you did like (basically everything other than the no-healing and three-deaths limit). Your initial post suggested that the whole fight was horrible, without even bringing up the no-heal playing part. That sends the wrong message to the developers.
What message? Do you really think the JP DEVs give a hoot about what I say? Maybe if I were japanese and in their home forums.
Also, non telegraphed attacks are not new.
Savage raiding has them all the time. Laser of O7s would be just one example, forcing you to look at the bosses' Orientation similar to Rathalos.
That's not the only thing about Rathalos that's not typical to the fight...
And I know that mechanic itself is not new. Neither that nor random attack targets. Except that they are usually used for individual attacks. If not, they are used on adds (like the The Final Steps of Faith trial) or in otherwise low-end content (Stone Vigil in hard mode dungeon).