I didn't suggest anything. I just said I loved that statement. Because people suggest "If you don't want anima, don't use it!" as if it's actually a good idea. Did I say I didn't want anima? No. Did I say I didn't use anima? No.
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I'm all about the /*insert anything you want here* = profit, you don't have to use it if you don't want to...
My lengthy post supporting anima destroyed by an incoming phone call. Thank you 3g smartphone.
Short: let's me teleport to and with party members without keeping them waiting longer than 5 min. Don't
Posting stop calling me!
I am with theVedis in this.
Anima has to stay, there is no reason to take it away.
I say:
- Leave anima the way it is please
No, between airships and mounts, there are now more than enough methods of fast travel. The Anima charge rate is decent enough, and to give whm exclusive use of teleports means creating spells that take up slots on the action bar, so no.
Umm give WHM back teleport?
there has never been whm's in the game to take teleporting away from.
Oh you mean Whm's in XI. They still have teleport. Maybe you should play that game.
Like it or not. Anime is a Casual mechanic of this game. It's not going anywhere.
Thanks for telling me something I didn't know about myself.
Assuming people that want to remove the anima system can't manage it, and implying their stupidity is pretty presumptuous on your part.
So, thanks for that. So helpful.
If they added a 1shot-kill skill to the game, would you advocate for: "if you don't want to 1shot monster, you can kill things the normal way"? Because the anima debate is the same thing. Its easymode laziness on developers part that has become a staple of the game now. Saying "People can run if they dont like anima" isn't furthering the discussion.
The anima system was just a developers shortcut for adding REAL transportation methods (because they rushed the game out) Now people are too attached to their easymode to let it go. Is the short of the story.
Once real transportation methods are implemented, Anima needs to go.
After reading this thread,
I hope they remove it from 2.0 or at least change it to node-to-node teleport.
It seem to ignore the obvious that it was planned to be in the game from the beginning.
you just don't want to admit your fighting a losing battle. Encase you just want to ignore the
first person that posted this. This verbiage has been on the FFXIV site for 2 years.
Anime has always been intended to be in this game. It's not going away, Deal with it.Quote:
Though the exact mechanism behind teleportation via aetheryte is still largely a mystery, one theory states that when a sentient being approaches one of the portals, the aether that makes up its body resonates with the aether of the crystals, which in turn results in a complete breakdown of the being's mass, allowing it to temporarily return to the invisible aetheric streams that course throughout the planet. The being's soul, which cannot be broken down, then guides the particles to a pre—determined destination, and upon arrival, the corresponding aetheryte receptacle reconfigures the mist back into its original form. This whole process takes only a matter of moments, allowing for nearly instant transportation to faraway destinations.
However, being broken down to the aetheric level can take its toll on one's body, and rest is often required after several consecutive jumps, especially as the distance becomes greater. As a precaution, most city—states strongly discourage over—teleporting, as it can lead to irreversible damage...
You can't teleport everywhere. Sometimes you have to walk (or ride, at least). This is by design. Changes that would make it possible to teleport everywhere all the time are not going to happen.
Of course it was intended. Things that aren't intended don't get made and implemented. Devs don't just "Make stuff and implement it" then go "oops, we didn't mean to make that whole system and put it in the game"
And as for "losing battle" it wasn't a battle to begin with. People seem to be getting pretty bent out of shape about even suggesting the removal of anima.
So, if you are taking this discussion as a "battle" of "for or against" you are taking things far too seriously. I made this thread (if you read my OP) because I wanted to express my opinion and wanted others opinions on the subject.
This is how adults discuss things.
A lot of people read "remove anima" and basically went
NO NO NO NO NO NO NO NO NO ON
/hands on ears
NO NO NO NO
You realize that's how you sound right?
I am completely fine discussing why you would like to keep anima, but it's pretty childish how this discussion has gone lol.
Intended or not, implemented or not, anything is ok to discuss. My opinion is to remove it, yours is to keep it. Lets remember that all of this is just opinions and yours is no more "correct" than mine.
The anima debate is not the same thing as a one shot kill. Apples and oranges.
It doesn't easy mode the game. There's no easy or difficult aspect about wasting time. It's just wasting time. You do with what you want to with your time. Let others do what they want to with theirs.
The "don't use anima if you don't want to." does work because you still have the option to explore and not use it. Your ideas exacerbate the problem by negating the resource mechanic, erasing the lore, and designating it to a "special" class.
Anima doesn't keep you from exploring. It's a copout to continue a weak argument that has no basis when it has no bearing on difficulty or exploration. If you have something else that I haven't heard of or that hasn't already been posted in this thread feel free to provide something new but you haven't done so.
Your statement on the motivations for including Anima in the first place are presumptuous as well.
What you want, though, sounds easier than anima management ever will be. Teleport spells will be easy to obtain (as all abilities are) and, unless they come with a ridiculously high cooldown, will be even easier to use than current teleportation methods. Limiting it all to just one class or spreading them around across various classes won't really do anything but annoy people every once in a while.
/slowclap
I'm playing devils advocate. (A lot is lost in text)
Why not just uncap anima if its here to stay?
Really.
Why did SE put a cap on anima? And why does it recharge at a snails pace?
If porting around is intended, anywhere, anytime, why am I restricted by a "regen" of it?
Why is anima currently the "in between" of "no anima" and a "free porting system"
Why are they forcing me to run sometimes? When I run out of my daily limit of "instant traveling"? Why is this?
im going right back to the arguement on this i had at launch
lerts take your idea to the extreme and what will happen in case you can go anywhere any time no restrictions
lets line up a row of portals in town to every location in the game
portals straight to dungeons, straight to specific camps, hell, lets give people the ability to teleport right to any mob they want so they can fight it right away
lets also line up all the gathering nodes 1 yard away from each other each, and make them permanent so people dont have to run between them either
thats basicaly what you end up asking for when you ask for easier travel to a syste,m that is already extremely easy
im sorry if you dont know how to manage your anima, or if you just flat out to refuse the lore behind it and want the system you want instead
fact is, we have the system in place now, and its probably going to be here for a long time if not forever, so get used to it and stop bashing everyone who doesnt agree with you which you seem to be doing at this point
The whole idea of camps and subcamps is so that people can get to an event area without fuss. That shouldn't apply to all event areas. Its good for instances and BC type events, but stuff along the lines of the XI Kings shouldn't have a convenient off ramp to their pop.
You find "free teleportation" in the same light I find the Anima system.
Use your exact words, but replace "free teleporting" with "curent anima system"
Now you know how I feel on the subject.
Anima is just:
Quote:
what you end up asking for when you ask for easier travel to a syste,m that is already extremely easy
You are not playing devil's advocate, you are being silly. You can't play devil's advocate when everyone disagreed with you in the first place.
The answer really isnt that hard to arrive at. Its a simple balance between convenience and exploration. SE has made no secret that they like ppl to explore their world. They also know having *no* teleportation would turn a lot of casuals off of the game. Even ffxi had teleports. Yet, infinite teleports would make the game far too easy and would defeat the purpose of "adventure and exploration". The solution? Limited teleports. I dont see why this is so hard to understand. Anima is there to use, but if you rely on it too much it runs out, forcing you to walk on foot.
Either way, use it or not, you'll have to explore the game world yourself, rather than teleporting around. Why does everything have to be "this" or "that" with ppl. Really you shouldnt be so polar. There is such a thing as a middle-ground.
Tbh I dont understand your argument against anima at all. All I gather is you dont like it, and instead want uncapped teleports. But what makes anima worse and teleports better? There is lore for anima so there goes that objection...I really just dont see the point. You havent made much of a case, and if you dont like it just walk everywhere.
To everyone saying anima ruins the game, I say lol. It runs out, and regens very slow. Even a big anima user like me has to walk most of the time now. It doesnt ruin the game at all, everyone is forced to walk eventually.
I did read your OP and it is my opinion that you are fighting a losing battle.
one reason you will not see Anima removed is it was put in the game as a quick
mode of transportation for parties.
Another reason you will not see anima removed from the game is it was put in as
a quick transport option for casual players. Which was a targeted demographic of
SE from day one.
Your Option lost all traction in your OP the second you wrote.
You obviously do not have a problem with teleporting to suggest this. Your flaw is that whm's have neverQuote:
I say:
- Give WHM teleports back. (level 30 or something so people don't cry about it. They can just carry a WHM weapon around)
existed in this game to take Teleport away from. So your talking about XI which this game is not. I loved
XI. I had to have to play that game for 7 years. but leave XI to XI. You have one other flaw in your thinking.
It takes no time to lvl CON to level 30 and even less time to level Thm to 15 which will be need to unlock WHM
when it does get added. MP is unlimited in this game. Everybody will be teleporting more then they do now
unless they put a stupid long recast on it which will make the Spell useless for all the reason which anima
is in the game for in the first place. Anima is already balenaced and limited. there is no reason to change it.
Now that is my opinion, and I won't edit my response 12 times like you have.
I never said I have a problem with teleporting...
I have a problem with anima.
Nobody reads.... I swear to god.
I know, I was exampling the extreme so that you might see what I mean.
Do you see how I feel about anima now? From my response to your post? You said it better than I could have.
I know you shouldn't be able to go anywhere, anytime, I don't really believe you should be able to. I just hoped someone would understand how I feel about the system as a whole by exampling the extreme.
Teleporting around, Anima, it doesn't feel Final Fantasy to me. It never will. It seems broken that I can port around (even on a timer), to anywhere. It just seems TOO strong a mechanic in a MMO.
I have never played a MMO that let you go almost anywhere, anytime, on any class, from anywhere.
Sure, classes had teleport and summon skills, but FFXIV porting takes the cake.
Idk.
It just "feels" broken. I never leave town unless I have anima or can bum a ride from someone who does. I figure if Anima didnt exist, people might actually be running around in game instead of waiting on anima recharge.
It's Final Fantasy enough. Every Final Fantasy is different. There's a lore explanation as to why you have a limited resource. It helps people with less time to play utilize their time doing what they want. It's not OP'd to the point that people can use it all of the time giving it a worthwhile resource mechanic.
Anima stays mainly because the arguments against it are poorly supported.
are you done editing your post yet. it's changed 5 times now.
I will give one concession on the system as it is. I always felt it
was strange that a person could be ported to a crystal they had
not been to yet. I would not be opposed to seeing this changed.
Read the thread a few hours ago.
Read the new posts now, with DoctorMog's response and OP edit.
And I'm still "pro-Anima", is a system that works - why change it? I don't think it's necessary for me to repeat what TheVedis or others have said, I'm just stating my disagreement with the OP so devs don't take the request too seriously.
Also, seems that the problem DoctorMog has with Anima is more of a personal one than a logical one.
Despite our differences and our differing opinions in this thread, I wanted to say that I respect you and your opinions and thank you for being a stand up chap in the end of it all.
May you have many beautiful children, live a long healthy life and become wealthy.
XD ok I cant keep that up.
Rock on man, thanks again.
I also Liked your post for liking my post.
.. Anima gives everyone the ability to teleport right? So .. why restrict it to one job? That's silly :)
There's a fair recharge on anima, so those who teleport everywhere will eventually run out and be forced to walk.
I'm pretty sure we don't want to force people to walk, or allow this stupid idea of WHM unlimited teleports. Anima allows for a system that can balance out teleporting/walking.
It really doesn't ruin the game at all... I use it all the time when I teleport with parties to La Nosca from Ul'dah :) saves us time and lets us get on with what we want to do.
-- Also, Anima not feeling very 'Final Fantasy' to you? >:[ I wonder what people said about Final Fantasy VII (how different it is compared to the previous final fantasys)?
"
Though the exact mechanism behind teleportation via aetheryte is still largely a mystery, one theory states that when a sentient being approaches one of the portals, the aether that makes up its body resonates with the aether of the crystals, which in turn results in a complete breakdown of the being's mass, allowing it to temporarily return to the invisible aetheric streams that course throughout the planet. The being's soul, which cannot be broken down, then guides the particles to a pre—determined destination, and upon arrival, the corresponding aetheryte receptacle reconfigures the mist back into its original form. This whole process takes only a matter of moments, allowing for nearly instant transportation to faraway destinations."
pity that isn't an animation: the mist coming out of the crystal coalescing. (bad for the GPU perhaps)