Oh my gosh, I had never thought of that! Thank you for showing us the way. <sarcasm>
Printable View
Clearly most people need to be shown the way. We don't need a damn thread everytime a new Mog Station item comes out. Yes we get you don't like it. No it's not going anywhere. Yes people will continue to buy stuff from it. No your complaining, as a vocal minority, won't change a thing.
It may~ But I'd appreciate it it the argument in favor of the cash shop items being so expensive was something more constructive than "OMG JUST DON'T BUY IT."
I understand that the cash shop is here to stay, and that's cool - but for me and many others, the value just isn't there. If they put things at fair prices (we're not asking for freebies or handouts) then we'd be more inclined to buy from them... And I think that's a point that a lot of people are missing.
We understand that it takes work, manpower, and even skill to put these items together. That being said that there's a line that's kinda being crossed in how things are priced, especially when compared to other successful MMOs on the market that have cash shops... (Not to mention those that rely on cash shops as a means of revenue as they don't have subs yet still offer cheaper items... <_>)
What would you say if SE started offering a 2-piece clothing bundle for $30? $50? "It's okay, they can charge what they want!" Would you still buy it, even though at $50 that's 5 months sub? Where is the line drawn for you, I'm curious.
The forums are here to provide feedback (another thing that people seem to forget, and want to brush everything off as 'needless complaining'), so that means on occasion we have to air out some negative stuff. How else are the staff going to understand how we feel on certain topics? I haven't developed telepathy yet sadly, god that'd make my life easier.
If you don't like these threads, you don't need to read them; they're going to exist whether we want them to or not. (neat how that argument works)
Fair point of course, but there's nothing wrong with saying why you might be a "Fredric the Frugal". The idea of this forum is to give feedback, yes?
Voting with their wallets may be the most important thing (however ineffectual in the face of a less pensive market), but they still have every right to express their opinion; even if it does come across as just ineffectual complaining to some.
These 2 points seem to be contradictory. If it's understood that the cash shop is here to stay, but you don't see the value- why do you need more of a reason than just "don't buy it". Would an essay convince you otherwise? Would people showing you numbers, sharing anecdotes and all that jazz ever possibly make you an avid enjoyed spender at the cash shop? If you're not looking to change your mind, why do you need more than your own prerogative?
Sorry, maybe I should reword this a bit
Cash shop here to stay = awesome
Items at a decent price = awesome
Overly priced items = not so awesome
$25 for a mount is fair enough, $15 for a full set of attire + hairstyle = rock on
$18 for two pieces of clothing? That's a little steep considering you're getting maybe 40% of what the $15 bundle offered.
I don't mind the cash shop being there, I've also made a few purchases from it, but at the same time I'm also a stickler about getting good value for money. I'm not hurting for cash in the slightest, but I'm also not frivolous with my spending so I look at prices and decide if it's truly worth it to me.
The point of my post isn't to be convinced (or not) to buy things from the cash shop, I've got that covered. I'd be MORE inclined to spend money there if I was getting decent value for my $, but I'm not with that set. I think that's what's irking most people - compared to a lot of MMOs on the market (sub free ones at that), the items are almost 2x the price, with more restrictions (such as single character instead of account).
Would be nice of SE to kinda rethink their pricing on stuff, they might make more sales, but alas... I'm in medical and not accounting~ ;)
tl;dr (and terrible analogy) - you can buy a cake for $15, or half a cake for $20. woop.
Well this is the issue with cash shops. It tends to get out of hand with items and price. Best thing to do is not buy it and if you want glamours try and post about wanting them in game rather than cash shop.
I have to add my voice here - I am someone who has bought most of the unique items added to the MogStation (i.e. - weren't in a previous event) - I have absolutely no issue with cash shop items or purchasing them. I have all the optional mounts, I have a lot of the optional clothing, I've bought several Fantasias over the course of my playtime, and I plan to buy a Job Potion when they're introduced to level up an RP alt so I can unlock Red Mage on her. I do not have issues with cash shop items or anything like that.
What I have an issue with is when optional items are priced beyond what is fair or acceptable. Square has generally been very good about this - $24 for mounts makes sense (even $12 for single character mounts is fine). $15 for a special NPC attire set and unique hairstyle? Also fine.
$18 for a gear set that was released as event gear on one of the Asian servers? I'm way less okay with that. That is asking players to pay more than a monthly subscription to the game for two pieces of Level 1 attire. That's ridiculous and beyond overpriced. And I know the counterargument is "If you don't like it, don't buy it." And for the most part, I totally subscribe to that mentality - but at the same time, at some point people have to actually voice their opinions on things that are a problem. This is a problem because it now does indeed feel like MogStation prices are slowly climbing for attire because people are willing to buy more and more expensive stuff. People have a right to put their foot down and go "Wait a second, this isn't okay."
And that's where I stand with this decision - its too expensive for such a small set of items. I want SE to know that as someone who is more than happy to support their cash shop that I think they're starting to maybe push it juuuust a little bit too much.
For the premium we pay for this game (monthly sub + expansion + extra monthly rent for reasonable storage amounts) I really hate all the cash only exclusive glamour that gets added to the game. The odd mount/pet/old event items are fine but exclusive glamour is getting to be really old for a subscription game. We have not crossed the line yet, but the day we get an event where we can earn one part of an outfit in game...like say gloves or hat...and the rest of the outfit you have to buy from the shop is the day SE loses me as a customer unless the game is F2P at that point (lets hope it never goes F2P.)
I'm fine with costumes, mounts and services via the mogstore... I 100% don't agree with emotes being an additional charge.
I do think the price is far too high.
The set is gorgeous, but I ration that we are about to get an entire expansion with the theme so I'll find something else in the style
You guys should've seen TF2.
Valve sells virtual hats for 13.00 US dollars.
Non-seasonal cash shop items production isn't financed by sub fees but by cash shop sales. No cash shop sales, no items. Pretty simple.
Our subs pay for server rental, maintenance, customer service and core development including patch and event content. We get a patch every 3 and a half months, usually with multiple new glamour options for all Jobs as well as emotes, housing items and of course the content itself.
FF14 will have a set budget based off FF14's revenue. The Cash shop only increases this revenue and thus allows for an increase to the base budget.
We will almost certainly get Asian style glamour in the expansion, which hasn't launched yet, so its a bit premature to be complaining that we haven't gotten any Asian style glamour as part of the expansion. They have as yet never failed to deliver on providing abundant options with the base content.
This is an attempt to increase SE's revenue, which could be called greedy, however its not being paid for with sub money. Your not getting any less content than you would get if the Cash shop didn't exist. Demanding these items in addition to what we actually currently pay for with our sub is also greedy. We are demanding they give us more and get less profit for it.
People are upset because it is something they want and they cant get it without spending more money. Its a Glamour I really wanted too. However I am pretty sure SE isn't ripping anyone off here. They are just producing additional items, at additional cost, to increase revenue. If we want them to spend more on the game the revenue has to grow too.
False. Yoshi himself said that cash shop income goes directly back into cash shop development and SE's pockets, to do with what they want. He also stated that the EU and NA server moves were the first times their team had been given access to those funds. And the NA server move was a critical fail for several reasons, even for Californians. By buying cash shop items, east coaster players inadvertently shot themselves in the foot.
According to data mine, just like how we confirmed RDM and SAM being a part of FFXIV come expansion, there's been data mines on the outfit coming to a summer event. So it's most likely possibly we'll be seeing the outfit come a summer event very shortly soon. The pineapple hair style was data mined and theory'd to come in the future, which it did in this new "Make it rain" gold saucer event. I wouldn't worry about it too much honestly.
That's not how a business works I'm afraid. The business functions as a whole, profit is profit regardless of the source. The income from ALL sources fund the development of these glamour pieces. You don't pay in advance for your mogstation items now do you?
Our subs pay the wages of SE, and everything else, and what's left is profit. You seem to think that SE isn't making any money from monthly subs and it simply covers running costs. I can guarantee you that the majority of SE's profit is coming from monthly subs, and not the cash shop as you seem to claim.
Actually he also said before that the EU datacentre was funded with cash shop funds. My point is as part of the revenue FF14 generates it helps justify the expense of costly upgrades as the likelihood of a return on investment is greater. Regardless, subscriptions aren't paying for them which is the core issue.
As for east coast players I guess in that case it was a lose/lose situation since without the move the servers couldn't be upgraded.
As far as I can tell people are upset there is something they want but that their sub doesn't give them and part of that is the mistaken belief that there sub actually payed for the development of the item in question. In short, we get what we are paying for but some people are upset that others who are willing to pay more have more things they can buy. Removing the Cash shop would get those who aren't buying anything, anything extra. All it would achieve is lower the revenue SE is making and make it harder to justify major investments into the game.
It is how many businesses work. Revenue streams are tracked by their source as well as the expenses those sources. Thus you can determine if a particular venture or item is turning a profit and help identify why. That is a big part of what accountants do when developing income reports. It helps a business plan and adapt. The cash shop determines if a potential item design will turn a profit off the cost of development. This will be forecasted and then used as a measure by the executive wether to go forward with development. This is the case with Cash shop items. They are made if their earnings pay for the cost of development in the first place. They literally pay for themselves.
Now of course SE makes a profit from subs. However the revenue from those subs and expansion sales is used to determine the budget for the development of the core game (ie. expansions, patches, events, etc) and to determine if large investments into infrastructure will end up being a good return on investment. That is what our subs pay for. While Cash shop utilises the game as a platform for sales, it's revenue is self generated because the items developed are planned for the cash shop from inception and only approved of if the company believes they will profit as a result.
Basically by your logic our game is being payed for by players of every other SE game out there which would mean we are getting more than our sub pays for. Your basis for saying the majority of SE's profits are due to our monthly subs is baseless without proof and frankly unlikely due to the substancial costs to producing and running a company, ignoring the massive cost FF14 incurred with its failed original launch and the very profitable performance of a number of their other titles.
All revenues will end up in the same basic pot but the revenue streams and their expenses are tracked individually and managed on an individual basis. That is how business's work.
You cannot foresee whether an item in the cash shop is going to turn a profit or not. The cost of creating these items, without a doubt, is funded by the revenue from other sources. Employees don't work for free on the hopes that their item will sell enough for them to get a paycheck from it.
However I'm sure there's no doubt at all that an item like this will profit, because there are people out there willing to pay absurd prices for exclusivity.
You are perfectly correct. How do you think FFXIV 2.0 even got funded? The money certainly didn't come from 1.0. I fail to see your logic in that we are "getting more than we pay for" when we literally pay hundreds of dollars to play this game long term.
Do you have any idea how much income is generated by monthly subs alone?
Let's do some simple maths with hypothetical numbers:
$15 per month
100,000 subs
That's $1.5m per month
Based on census websites there are over 400,000 active subs in 2017. Pretty easy to see that they are making a lot of money from subs alone.
Not always. Development can be funded by credit/loans. A lot of business is, particularly in sectors like the construction industry.
Sales forecasting is definitely a major part of any development of a product. You think they make stuff at random and hope it will sell? They look at the sales performance of other items and the perceived demand and do an assessment comparing the item to the projected likely sales to the development cost to decide if the item is developed. If the sales forecasts don't show a good chance of acceptable profit vs risk they won't develop the item. Yoshi P literally said this is the model SE uses for developing Mogstation items and it is the reason the Krile outfit hasn't been developed yet. The technical costs of the development for sale of the Krile outfit are high enough that there is a question of it would be profitable. It would have to sell well to be worth it.
Accounting is about balancing books. Revenue is balanced against expense. If the Revenue earned by a sales item exceeds the expense of its development, it is effectively paying for itself.
MMOs are by far among the most cost intensive entertainment software items to develop. Take a look at Blizzard's earning reports. Yeah WoW makes them a lot of money but it is hugely successful, on a scale much bigger than FF14, and Blizzard's other franchises like Hearthstone and Overwatch are highly competitive. WoW has been in decline but blizzard's earnings are up.
That is because the MMO market is quite a small portion of the gaming market and MMOs are expensive to make and maintain. Hearthstone comparatively was made with a tiny development team (like 20 people) and is now one of Blizzard's big earners. Small investment, huge earnings. The Mobile market in particular is huge. MMOs have been in decline for a while. There aren't many major western companies developing new ones in the current market. That is because the profitability verses cost investment of MMOs has been in the decline in the recent past.
SE has a lot of games it develops for a number of markets. Last Financial quarter SE reported its yearly revenue was around 2 billion dollars (Note this is revenue, not profit). Even with 1 million subs FF14 would be a $180 million of that, less than 10%.
Basically what I understand from your posts is that you are saying FFXIV is solely driven by profit (they won't create anything that they can't make a buck from). If that's true, then that's pretty sad from a consumer point of view, knowing that the company doesn't care about me as a customer at all, only my wallet.
As others have stated, why can't items like this be tied to in-game content? Why must they double-dip for profits from it?
Do you think game developers are charities? Of course they driven by a profit. Any publicly traded company is. That doesn't mean they won't make investments for the sake of their customers or spend money on things for their customers which on their own will not turn a profit but in a sense it is still related to profit since such actions sure up customer satisfaction. Good customers care for their companies but its a two way transaction. They offer a service or product and they are paid as a result. They have done that and frankly make a lot of effort to satisfy customers. The server upgrades were a major investment to satisfy customer desires for the quality of the service.
And where are you getting the idea they are double dipping?
Let me say it again. Non-seasonal cash shop items are NOT made with the budget allocated to the game due to its sub revenue. The reason they aren't tied to in-game content is because they are made with funds allocated outside the budget that SE uses to develop in game content. If they weren't in the cash shop, THEY WOULD NOT BE CREATED IN THE FIRST PLACE. The Fuga Attire wouldn't have even been developed in the first place. Your basically asking them to give away more than you paid for, for free and complaining that they aren't.
Now there is an argument that seasonal items are paid for by the sub fee but technically they were paid for by the people playing at the time the items WERE free in game so anyone not subbed at the time didn't in fact pay for it.
Certainly yes. I'd never say the Fredrics out there should "shut up" or that they shouldn't voice their opinion. However, likewise I have an opinion and I wish to express it. My opinion differs from theirs. This being a public discussion forum if somebody is expressing an opinion that differs from mine, I'll argue the point with them. Doesn't mean that they've not right to express what they're expressing or that the act of them expressing their opinions is in and of itself wrong. It just mean I disagree and... well you know...:
https://xkcd.com/386/
That's the way all businesses operate. I'm certain that if you had a business, while you would be concerned about customer satisfaction, you would also be concerned about your daily, weekly, monthly, and yearly profits. Because you would have business bills to pay. You would have to pay to rent the space your business occupies. You would have to pay your employees. You would have to pay for supplies your business may need. You would have to pay for electricity and water. I could go on. Businesses that don't make any money slowly go out of business. Or are bought up by larger businesses. You can't expect SE to just have one source of income (subscriptions).
Why must I pay extra to get extra movie channels from my television provider? Or pay extra to get more cellular data from my phone company? Or pay extra on my housing insurance to get things such as flood coverage? By your logic, all of these would be considered double-dipping for profit as well. If you want extra items, expect to have to pay extra for them. I don't expect my phone company to just randomly give me an extra 10 GB of data a month for free.Quote:
As others have stated, why can't items like this be tied to in-game content? Why must they double-dip for profits from it?
There are items tied to in-game content. Just look at the recent events:
Heavensturn event: new glamour items (the masks)
Valentine's event: new emote (/dote)
Easter event: new mount (Egg mount)
Little Ladies' Day event: new glamour items (Songbird attire), new emote (/songbird), new housing item (cherry blossom petal pile)
Gold Saucer event: MGP bonus, new hairstyle (Rainmaker, which I see you sporting), new housing item (stuffed Sabotender)
You're making it sound like there are no in-game items with regards to all these extras, but that isn't the case.
I made a video doing a actual comparison of prices of FF14 compared to other MMO's in the market today to give the facts on market pricing and if SE truly is charging to much for costumes: https://www.youtube.com/watch?v=YmSIj6tJMlI
DISCLAIMER: I understand that costumes in the MMO's I talk about could be cheaper if you make large purchases of their game currency but this information is factual based on the numbers of single purchases done. Also, I understand that people may have issue with paying for a costume because this is already a Sub based MMO. Remember, these games I mention are not required to have a Sub to play them but additional extremely useful perks are unlocked through them. Hence why a good portion of these game's player base will be subscribers!
It bothers me greatly that they are selling eastern themed outfits right before an eastern expansion. Like the outfits were made for the expansion, then they put them on the mog station instead.
I don't mind cash shops in mmos, but I expect them in f2p/b2p games, because that is how they make money. I choose to play a game with a subscription because I'm of the understand that sub will get me access to all parts of the game. Things like transfers, fantasias, etc, they are fine on a cash shop, but costumes, emotes and mounts are getting frustrating. Yes, they are optional and I dont have to buy them (I wont), but I shouldnt have to be paying extra for some simple vanity items when I'm already paying a sub. I do hope this doesnt go further to the point that we cant get any cool new mounts or costumes in game without buying them off the mogstation
Personally speaking, I just shake my head and utter a mental "what a f*cking moron" whenever I see someone wandering around in an overpriced trinket from the Mog Station. There's not a lot else I can do, beyond not purchase the items myself (or give up on MMOs entirely).
Some might call this overly hostile, but I disagree. People purchasing this crap are the reason why SE continues to put it up there. They're the same people who buy overpriced DLC for other titles, too. They're the reason why AAA titles are becoming more and more infested with nickel-and-dime schemes. Considering I find this whole paradigm distinctly unpleasant, referring to them as "f*cking morons" in my head seems perfectly justified.
Edit:
If SE was really all that concerned about their "business bills" then I suspect they'd make more of an effort to, y'know, not release terribly-planned pieces of content like Diadem or Hunts. Or that they'd do a better job assessing balance before releasing Heavensward, which featured a dead-on-arrival AST which wasn't viable for months on end, or before releasing Stormblood, which will feature a dead-on-arrival WHM.
Intelligently-run businesses think long-term as well as short-term. The Mog Station is a result of short-term thinking, along with the vastly overpriced DLC companies love to release for other AAA games these days. Long-term thinking would suggest that companies should be quite careful about not pissing all over their reputation. Consumers have long memories. Rip them off one too many times, and they'll avoid going back to your stuff for years on end - even once you've changed your practises.
In short, it's not as simple as saying "businesses need to diversify, so let's excuse every sh*tty idea they have in the name of capitalism."
You know what would be the real kick in the teeth? If the expac comes out and none of the gear looks 'Asian' in the slightest, imo... You want a kimono that looks like a kimono? Get your ass to the Mogstation because here's a burlap sac with a flower down the side, lol.
They better release proper kimonos into the game, I swear on Haurchefant's soul. >_> If I can't get one in-game I'll collect together crystals and summon a kimono primal... Which sounds like it should be the next big FFXIV event, lmao.
https://s-media-cache-ak0.pinimg.com...a65c7f3f34.jpg
This comes to mind at the idea of clothes fighting us, lol.
Nice to see the 140 likes that the OP got. I know that the people on the forum are only a small part of the playerbase but it seems that more people find this bad than good. You know what would be interesting? Official polls from SE about this topic and them posting the end results here on the forum. Just to see how the majority sees the cash shop and/or its prices.
The fact of the matter is the cash shop is not going away. It's in a large amount of games now due to the fact it IS profitable. If you do not like it, do not buy into the model. But some people will and do enjoy what ends up in mogstation, like myself, and will buy it if I see use for it. I'm a glamour addict and love the Far-Eastern sets they have released. Aside from the Fuga set the others were country exclusive so I do not mind paying for the sets. But I also know what I'm paying for when I buy, its not just the glamour. I don't go to town buying everything either, for me, I treat myself and limit myself to an extra purchase a month for the game.
Being hostile to people who want to simply enjoy an outfit is just silly. Let everyone enjoy the game in their own way :D Glamour on addicts, glamour on!
This would never yield valid results. If you put up a poll asking if cash shop items should be cheaper and/or free everyone will say yes. Even someone who happily pays current cash shop prices and would happily pay even more than do now would say yes. It doesn't matter if someone is more than willing to pay $25 for a new dress, they'll still take it for $10 or free if they can.
The results of a poll asking people if they'd like to get things for cheaper or free is beyond obvious.
What really matters is sales. Prices will dip when the demand for the content dips.
Do we really need to go over this again? Cash shop items are made for the cash shop. If the shop didn't exist neither would these items. Only the seasonal items were not made with the intent to sell them.