Originally Posted by
RiceisNice
For an MMO, I really do not feel that this is the case. People are already going into the game with mindsets, playstyle, and overall attitude of their own, which is going to change in regards to how the game is presented to them (Moba and team games promote more of a competitive attitude, and a higher interaction with their team, positive and negative, for example). What we have right now is a game that is giving you the information that you need to perform your role, but not actually reinforce it through the content. Solo instances hold your hand for the most part, most dungeons are tuned so low (with very few exceptions, which are optional) that people are never really held accountable. It goes back to my first point which I still disagree with you on; design of the game has a factor on why this is a thing. It's a multitude of factors, not just one.