oh ya hahahaha
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Are you god damn kidding me?
You actually believe that powerleveling to max level in like 8 hours is acceptable?
Ok, why not just start the game fully geared, inside the Ifrit instance, in a party. I mean why not, let's just cut to the chase. Screw the working up to it. This leveling nonsense is tiresome. Let's just make the game a circular room with doors to a bunch of different raids. Sounds like an RPG to me!
waaaaah waaaaaah
Allow me to provide a counter-example with another MMO: City of Heroes.
For the vast majority of its' lifespan, it has not had an endgame other than "create a new character"; only recently (in 2010) have they added something resembling an endgame. It has always had power-leveling. Recently (in 2009), they added a new system to the game that allows players to hit max level in hours. Said system allows the proper "class" (archetype and power sets) to self-PL to max level in approximately seven hours; sometimes faster.
City of Heroes released in 2004. Its' still going, still populated and still profitable.
Just to reference one such game that tolerates, if not necessarily encourages, rapid power-leveling. FFXIV would love such a long-term paying population.
People that reach level 50 using power level don“t know how to play their class. That punishment enough. So instead you learn how to play @ 50, try to learn while you level.
If it takes 8 hours total then yes i am ok with it, assuming my plvl wants to spend 8 hours plvling me instead of working on his own character. I have many classes to lvl and even if i can lvl that quickly my main source of content will be improving all of those classes which will not take only 8 hours. Plus i also have a ton of gathering / crafting to do as i said in my last post, so if i can finish my Dom DoW off and concentrate on that then id say this system is perfect.
I do not want to spend a year to lvl my main class half way as well as improving / lvling jobs in between to finally be able to lvl the rest of my main class for another half year like i did in XI, while the develepors push content i cant do. Even if its quick its not instant, its still there. And god bless the person who plvls all my classes 1-50, as i dont think that person will exist for me, or for many other players. Maybe once in a while i will receive plvl treatment but i dont think it will be all the time. If a mmo came out that removed the need for lvling and had a different progression type id be all for it as long as it works out well.
STOP WHINING AND PLAY THE GAME, THIS IS WHAT HAPPENS WHEN PEOPLE GETS A CHANCE TO GIVE THEIR OP.
These threads seem like a common trend. Almost as if an organized group is pushing for FFXIV extinction ;)
Yoshi said: if ppl want to PL then let them.
OP is overdramaticizing his point. I mean he even took the time to bold the inflection of his words.
The truth: 50 is far from what cap will be. SE knows this. Doesnt matter if players get 50 fast, for three main reasons:
- A good bit of MMOs capitalize on End Game more so than lower lvl play because there are massive timesinks in End Game. This isnt to say that low lvl play doesnt get focus too. Lets be honest: when you play a MMO your dreams are those of grandeur. You wanna be that epic looking player in that epic dungeon doing epic stuff working for that epic super long time sink gear.
- lvl caps: lvl caps increment as you lvl up. This is all part of predetermined balancing done by pp who get paid as their job to do so accurately. So youre telling me the OP who has zero credibility as a expert in these matters is a step ahead of the actual games developers? Lol
- PLing is a choice. The unskilled player who accepts PLs is less likely to smoothly adapt into the higher tiers of his class/job. He then has to live with the reprecussions of his decision. A already skilled/knowledgeable player, however, maybe PLd for different reasons: required sub abilities in order to play his class at full efficiency or quickly lvling a class to 50 so he can help his LS which is short on DPS players.
OP will most likely refute and argue these points, which is only a further testament to ignorance.
Yoshi knows this games mechanics inside and out. Until the OP becomes of same level wisdom and knowledge please just crawl back under the bridge and quit defaming this mans latest masterpiece.
When you do "power level" in other MMOs you have a logical limit: you have to do the first or the final bash to the monster (depends of the game), or if your friend is too high, you don't receive a lot of exp. But here, in FFXIV, you receive too much experience points with a Full Party with a character Level 50 killing mobs very fast. Why? It has no sense at all! I like the idea, but it's too much!
They destroyed the game balance allowing people to be 50 in two days. And it's offensive to people who already is 50. What will happen when PS3 players start the game? Everyone will be 50s, and they are going to powerlevel to 50 in 8 hours or less. This is not a good experience to start, I think.
People are going to powerlevel for everything: goodbye low level instances, goodbye low-mid...high level parties. The game will be this: "Powerlevel Party @4/8 Do you need it?".
I loved this game and I'm here since Open Beta. I'm a fan of Yoishi's work, but this is ridiculous. I can't find a good solution for this. An update? People are powerleveling like crazies right now. They can do a rollback, but I don't think they are going to do that.
Ok, now?
I agree with OP.
I hope they fix the leve Exp and PL potential abuse and standardization. I knew the claiming changes would make PL rediculously high. Im just hoping they fix it. Its like every patch makes lvling faster then it gets fixed. Hope they just fix it and leave exp gains alone. Most players pick this game cause lvling is rewarding, (especially) now that there are more things to do WHILE leveling up, it shouldnt be so fast of a process. Theres no rush to getting to 50, most stuff is for pre-50 players. Darkhold and hard(i liked "hyper") ifrit. No need to rush to 50
It sounds like most fans who have been playing awhile agree: if leveling speed is as fast as it is now, it could really mess up the game, but thats what u get when youre dealing with PC players, especially since were not payin yet. I know it could ruin it for me, its always been my breaking point, LOVE everything else.
Hopefully the PS3 release will bring a ton of JP and long time FF fans who will actually pay monthly. Thats the update im waiting for most of all. Hopefully then the junk normal MMO/PC players get put in will be corrected.
It's ultimately up to SE, i do think they may be listening to player input too much and too soon.
Oh well, we'll see.
Bandwagon mentality. This confirms my previous statements.
Instead of summarizing the same regurgitated arguing points why dont you factually prove the point?
So far the basis of this thread is founded upon "in my opinion..."
Please further your opinion with facts.
Please tell us all: Exactly how, in minute detail, does PLing ruin FFXIV? How does it effect the economy?
Exactly what is "too much exp"? Which global convention or standard do you base your rants validity upon?
I doubt you even know or can validate your accussations with hard facts.
Case proven.
I think these people are suffering from Doom Syndrome..
What?
I have found all my LS members doing Powerleveling to be 30-40 with all classes. I have found in the main cities people shouting for Powerleveling Parties instiead of Parties to do things together (like it was pre-1.19).
What's too much exp for me? A way to leveling 3-5 faster than WoW, considering that WoW it's too easy for a lot of people.
And, what's is the point of the economy? I haven't said anything about that. I just said the content pre-50 is pointless. Why instances of level 15 and 25? Why all the sidequests? Why reforming levequest system? Why are you going to level up "normally" if you can powerlevel?
New players can't do parties with other people of their level because everyone prefer powerleveling. So new players need high-level friends to level up well in the game right now.
Do you really think it's ok?
Like I said. Various threads popping up with nay sayers bashing 1.19.
The patch is very well designed. I login on Lindblum and ppl are having fun.
Server population has increased.
Enemies and strangers are helping each other clear strongholds.
Players are experiencing FFXIV for the first time and shouting they love it.
Cities other than Ul'Dah are well populated.
...the list goes on.
Some say FFXIV is a bit harder now. Some disagree. However, the larger majority are too busy experiencing this great patch to get on these LOLficial forums and listen to a paid group of angry cultists defame the game.
Here's one small example of how it can destroy the game: crafting classes can't advance anywhere close to as fast. The entire crafting comunity will lag HUGELY behind the combat classes if the current setup remains, which will contribute significantly to destroying the economy. For one, lower level gear will become almost completely useless
If you can reach the cap in 8 hours, what is even the point of having a vast open world if you can just be powerleveled through the game at warp speed in basically one spot? You're never going to explore any area with lower level content.
What is the point of even having any sub-level-50 gear of any significance in the game?
What is the point of having NM's in the game below level 50?
What is the point in having level 25 raids?
The entire point of view that people who think this is OK are coming from is absurd, and does not fit this game whatsoever. Reaching the cap as quickly as people now can WILL hurt it, no debate. It's just the logical conclusion and arguing that it's ok is ridiculous.
And the argument that now there are just "different options" for people that don't want to grind is extremely shortsighted. If this quick option exists, too many people will use it for the alternative to survive in any meaningful capacity. If the option for easy exists, very few people choose hard, for a multitude of reasons, even if they were people who would have preferred a less-easy route.
Yes I think freedom of choice is ok. If players want to lvl slow they will. If they want to quest at lvl 15 or 25 then let them.
The producer, Yoshi, has stated he thinks the same.
So we need an Emergency Patch because less than a few ppl want to takE away other players freedoms?
Dont hold your breathe: The English en masse didnt want settlers of a new world to unify under their own government. Guess what? America's still here.
P.S. You still failed to factually prove anything.
No, it's not opinionated ranting. It's the logical assessment of what will happen. If the the crafting community and the combat community they need to purchase their goods advance at wildly different rates, the economy will be screwed, period. If people are just leap-frogging all the lower levels, the lower level content will fall by the wayside, period.
Just because his design represents freedom of choice doesn't mean it's not inherently flawed or executed poorly.
Thank god people took the time to lvl alot of crafting classes on my server and your worrys would be valid if this were a brand new game, but its not, there are a ton of crafters out there max lvl. Low lvl everything becomes useless eventually. Not everyone will have the luxory of a plvl 100% of the time so its still not completely useless. Hopefully this brings down prices of low lvl gear as well.
MMOs are non linear content rich media. The order in which that medias content is experienced is unique in comparison to a offline game with more strict progression limitations.
FFXIV is a persistent world full of possibilities with intertwining mechanics far more complex than the exterior appearance it reflects.
Developers have the final "best interest" say because they better understand these complexities and limitations than the average player.
You can sit at your desk/laptop/phone and try your best to oppress the future of other players. However, Yoshi did all this for a reason.
You seriously think, with the game devs doing better than previously, that 1 man organizing 100+ japanese ppl in a orchestrated effort to save a corporate multimillion dollar project sat there looking over all the data of those 100+ pplz combined efforts and after scrutinizing it said to himself: "hmmm FFXIV needs to fail... Let me purposefully change the game for the worst. Muahahaha! *evil laughter*"
Thats your ideal logic?
Let Yoshi do his job and if it bothers you, exercise your freedom to go play another game.
So you're planning on the game population to stay the same then? No big influx of players at ps3 release, or before then, which is ultimately the sole reason SE is even investing time in making changes to the game? No new servers? Because if the population increases, your points aren't valid.
I'm sure SE is happy with that prediction.
How quickly people forget the condition this game was launched in. And how quickly they forget that players in the beta CONSTANTLY told the devs about problems that ultimately proved to be completely true, and have since been fixed, many in ways that those players were suggesting.
Developers are frequently wrong. They also frequently make adjustments based on player feedback, so your reasoning is completely flawed.
Nobody is perfect and everyone can make mistakes. Remember that they were wrong in the release and they can do things that makes the game worst, not only better and better.
I was very happy for EVERYTHING. I was in love with this patch. But I can't accept this situation. It has no sense, I don't know why my opinion isn't correct and yours yes.
Once again speculation. You have no way of predetermining these outcomes with anything remotely resembling accuracy.
You say "crafters and battle classes being imbalanced" will destroy the game?
Do you understand the inummerable calculations required to predict such an outcome?
You seem self assured, so please throw some math into this.
Im honestly intrigued, tell me numerically how this imbalance can occur, which items will be involved, which classes and at what lvl and how this all calculates in correlation to each servers individual population trends and buy/selling indexes.
Please share with everyone.
So whats the point in making low level gear, low level dungeons, low level materia, and anything in between 0-35 if you can power level through it all?
I my opinion, it's a waste of development time if it can all be skipped. Progression, as stated by many others is what makes an MMO an MMO. I can understand that there are multiple classes to level up, but you shouldn't be able to rank up this fast. It's just not right.
People can disagree to disagree as they are doing in all these threads, but you can't deny that it's too fast in most cases. You can say that you don't have to power level, but how can you essentially group level if everyone is power leveling? Soon, most people will be r50, with very small amounts of lower ranked people. Don't make any more mid level content if you can rank up this fast. Like I said..
Waste.Of.Development.Time
And why they don't do this in others MMORPGs? Seriously man, why we need to do a full study about the situation with many mathematicians and scientists to defend our vision?
It's a logical conclusion. You should also demonstrate your vision with large studies.
So you are doing assumptions, it's only your opinion. What's different? I have played MMORPGs all my life and I'm in FFXIV since Open Beta. Do you think I don't know what I'm talking about? I'm not a cryer, I'm a player that is worried about a bad situation for the game.
Actually, I don't have time to read the whole thread, so quit being a complete D*CK ok?
And if everyone speeds to Cap with powerleveling, most people will only come back for the content updates. As what happened with the last 2 updates. People came and did all the stuff for 1.18. Yeah it brought a lot of people, but most didn't stay for long. I somewhat feel the same will happen with powerleveling. I just have a feeling that it's gonna turn out negatively.
So your argument is that even though a logical conclusion can be reached, because it cannot be 100% guaranteed to be factual, we should just wait and see, and if what was the logical conclusion comes to pass, the game is f**ked? Yeah, that's brilliant. Let's go with that genius plan.
Whats funny is: the only point im arguing is that you have no concrete argument and all 3 of you are upset LMAO.
So its okay to agree with someone, but we have to get flustered when someone asks us for more validity?
For shame :(
I never stated im correct I only asked you to validate your accudsations with something other than "this is bad mmmkay?"
LOL
That's why they added so much mid level content and gear so you can just skip it all? Yeah, makes a lot of sense.
And don't talk about "like/stars" because the witty comments that you try to make everyone look stupid is your attempt at getting them too. So just stop