Originally Posted by
Izsha
My point is that mmos are designed intentionally to take time to complete objectives, and the pacing is set by devs. in a broad sense the pacing for content is broken into 2 categories. How often you can complete content and how often you get rewarded (latter sub divided into rng or a checklist.) Those are the 2 levers devs have to tweak content pacing. I'm not advocating a specific pacing, just that you don't just get to pull 1 lever without the other moving. If you want higher droprates, there's going to be more restrictions. Note the time window npcs have higher droprates than all day npcs.
The devs have chosen their pacing based on their update cycle and relevancy of content (nerf old content rates like atma later etc).