Make sure your multisampleing is set to X2MSAA this usually fixes the crashing problems
I just wanted to add that, sadly, I don't think they will spend the money to fix this issue with new server banks in counties other than Japan until they can be sure this game is going to survive. Not trying to defend them, just stating what is probably the case.
And they plan to add PvP to this game eventually. hahahaha! Good Luck!
The discussion about distance from the servers impacting network performance piqued my interest. Not being particularly fluent in network protocols or special software tools for measuring network latency I fell back on trusty ping, even if it isn't brilliant. Hopefully I got my ms to s conversions right.
A ping from UK to yahoo.co.uk took 50ms. (0.050s)
A ping from UK to yahoo.com took 48ms. (0.048s)
A ping from UK to yahoo.co.jp took 315ms. (0.315s)
The ping to the server in the US was the fastest despite it being at least an 8,000 mile round trip (asssuming the server would be hosted on the east coast). This distance is at least 10 times more than the UK maximum round trip and 0.002 of a second faster.
The ping to the server in the UK took more time than pinging the US one, not knowing the exact location of the server I am defining a maximum possible round trip from my PC as 800 miles, the UK isn't that big after all.
The ping to the server in JP was the slowest but was still a very respectable 0.3s for a round trip of 12,000 miles.
So if the average "network problem" is 5 seconds it is questionable that saving one quarter of a second (1/20th of the observed network problem) by moving the servers from Japan to some place else is going to have any noticable impact at all.
I live right on the coast of California, right near where the undersea cables go to Japan, I get 156-166ms pinging yahoo.co.jp. Though MMOs in my experience are different. With WoW, I am within 300 miles and we would get sometimes 150-300ms. It just depends. MMO's are all about how the servers are setup and the amount of people on them. After server restarts in WoW, my latency is like 30-50ms, few hours later when everyone is on it would increase to 350ms and stay that way all week. They also have the most sophisticated network and servers with AT&T.
The best thing SE can do it is just improve the servers and software. SE probably already has it setup with the tier companies for their traffic to take the fastest routes to Europe.
I was agreeing with this, something needs changing to help the game run better. No need to be all in my face about it.
Think about it. Job/Battle System: Done! -> Optimisation -> Content -> PS3 release, and reclaiming losses.
Makes sense to me.
I wouldn't mind if it was Optimised -> Jobs -> Content -> PS3 either. I'm happy either way.
As long as it's done >_>;
I was hoping the smug bastard with his sunglasses (designer, no doubt) at the end of my post would've conveyed a little more sarcasm; I was just giving you a hard time, haha. I agree though, as long as it's done, I'm happy.
However, the current class system is still working, regardless of how broken it is in some players' eyes. The server problems, on the other hand, affect every single aspect of the game...so ideally, I would like to see that taken care of first.
Oh please. is this newsworthy? it is the same in ffxi and has been like that for a decade now. what makes you think they will change this in FFXIV?
besides, pvp worked in ffxi despite this.
Sarcasm never goes down well in text, you need to make the text noticably different for it to appear sarcastic. (For me anyways, dunno about anyone else.)
tbh, if I can go: Job: Dark Knight - Weapon: Sword/Axe -OR- Job: Red/Blue Mage - Weapon: Sword I'll be well happy.
I just wanted to say that I am very glad you put this video up. It highlights the single most important thing wrong with XIV that needs to be fixed before this game is relaunched / goes pay to play again.
I posted about this issue in another thread using protect/shell/buffs/debuffs as a reference.
http://forum.square-enix.com/ffxiv/t...l=1#post292065
I'll repost it here for support of this post.
I'm bumping this thread....
why?
Cause I want a dev response =(! /pout
I am not sure if you understand what big distances are... a big distance is from here to Betelgeuse, not from here to Japan
Also some locations in NA are closer to Japan than to other parts of North America. There is no perfect place to host servers. Also they want to avoid having people segregated by region. Personally I like the fact that there are peaks at all different times in XI so I can play with people regardless of whether I am on at a weird time for NA players.
Now - all that said - something more needs to be done about this issue. Good luck devs.
Bumping. This needs to remain on front page.
I 100% agree this is important and needs to be evaluated by the devs.
It is not trolling if it is true. fact of the matter is the game is a carbon copy of FFXI with all its core flaws that will never get fixed.
Agree fully with the OP, its a big issue with the game that really needs sorted, or at least improved.
This really is the thing that has me the most skeptical about XIV's future. The content theyre adding is great, the changes to systems in-game are going really well, but then I consider the possibility that they don't sort out the lag and I don't think they'd have a hope in hell of bringing new players in.
Well... that's terrible and I kinda felt some of that too sometimes, I used to play the beta and didn't liked most of the issues this game had, now I decided to try the game again with all the "new content" around but I still feel that's something is missing, I love the graphics, the game details, and the battle system is better now but some problems that where present in the beta are still there wich is kinda dissappointing. :(
Bumping too. Let's make a difference!
I'll give you that its annoying but "crippling" and game being un-enjoyable is just being melodramatic :-/
lets see a response from SE !!!!
/bump !
I knew the latency issues in this game were outrageous; I play side-by-side with my fiancée and we never seem to be able to keep track of one another when running next to each other. It was accepted as lag as we both run wirelessly.
Really though.. after seeing the OP's video I'm more than a little miffed! There's no reason for that kind of delay with technology where it is in this day and age!
Square-Enix, you are supposed to be a world-class game developer, a leader in the industry!
Look at that video and tell me... what do you have to say for yourself?
/shame <SE>
No because 99% of the time this isn't the case. I understand it may suck at the time but when it happens on extreme rare occasions I fail to see how its the "biggest" issue that warrants attention. Actually looking at the front page of the forums I see other fake "dire situation" threads that deserve more attention.
Also I've heard a lot of different reasons of people quitting and have never heard this as a complaint so I don't see how it's "holding back" ffxiv potential.
Well this video does provide a great example of this problem, and think about this:
In WoW players have JUMP ... and you can actively see players jumping around you in circles in PvP... so server location wouldn't matter. If you can see players from Europe hop around you in real time dodging your attacks, then FFXIV should be able to show that players are moving on a path (even if its delayed by 2 seconds it should still show what happened).
Although Side-By-Side Video is not the best example because:
That's not data from one PC to the other - That's data from your PC to Japan, back to your other PC, and the information going to your second PC is the most recent data that Japan has at the moment (as your second PC is receiving the data, your first PC is already changing that data). You're giving a great example of bad polling rates though and potentially lost packets. What I've seen in some MMOs, that FFXIV does not seem to do, is Path Prediction - Where the servers guess where the players are attempting to go and tries to show that. This is demonstrated, and you can test this yourselves, by playing WoW side by side, and move forward on one character then stop. Often times, the player will keep moving on your 2nd PC, then pause, and move back. That's because it predicted where he was going slightly to provide a fluid path - based on the speed and direction he was moving.
MMOs are not Peer to Peer so of course there is going to be a difference in what two clients see, because there is the middle man involved (the server). There have been some P2P MMO examples before, a great example of this setup is First Person Shooters - some (but not all) broadcast data directly to all players in the area, rather than delegate that task to the server.
Also people who have been saying "server location matters" ... it really doesn't. It absolutely does not.
Do some Speed Tests and check your ping and latency. The data is travelling at light speed.
Bumping for dev response.
You never realize just how bad this issue is until it's staring you in the face.
This kind of crap needs to be fixed.
bump until dev response