I'd put money on PUG. Of course, I would have put money on ethics never being used as an argument for not including THF, so take it with a grain of salt.
Printable View
Ninja will almost certainly benefit from Blood for Blood, if they can be smart and avoid damage. I could definitely see them pulling from Pugilist skills like Internal Release though.
Did they say anything about the weapons, in regards to if it's one weapon that fits both hands like Pugilist, or if it's one weapon for each hand for true dual weilding? And most importantly, can they equip the Fuma gear? They better be able to equip Fuma gear.
In fact, I think they used pug as the example for weapon pairs.
Well, from sitting in the chat for xivdb, the person running it says currently there are 2 empty slots for class/job. So atm, Rogue and Ninja are all thats coming in within the next few patches.
I m not sure if the Ninja is wearing Archer type of clothes or Puglist type of clothes ? Can anybody make an analyses?
The Ninja is wearing Shadow type of clothes.
I was more excited for the gun class. Kinda disappointed.
I know this is a minor thing, but if ninjas take less fall damage because they are nimble then dragoons should take zero damage.
The Ninja is wearing what is likely to be it's AF set.
The Rogue is wearing what looks to be a colored bandana and what appears to be a new armor model.
For anyone still wondering if the Rogue is the base class or not, the 2 and 3rd Kanji in the Japanese name are 術士(Jutsu Shi). This is identical to the rest of the classes. (Gladiator is 剣術士(Kenjutsu Shi), Thaumaturge is 呪術士(Jujutsu Shi), etc.)
In regards to the drg and rogue fall dmg. Just my thoughts.
The difference with drg is that they are jumping, not "falling". There's a significant difference between the two. As far as japanese fiction physics go, that is.
Actually the only kanji all classes share is Shi 士 which means "specialist/worker/user". Jutsu 術, which means "skill," is used by all but PGL (格闘士 "Grappling/Wrestling user/specialist") and now ROG.
On this note the Rogue class is 双剣士 for what it's worth if anyone couldn't make out the stylized text. 双 means twin/pair/set and 剣 means sword/blade so the class is basically "Twinblade user/specialist"
So in all fairness, the Rogue isn't really a dagger user in both name and appearance. The picture in the OP further strengthens this with the twin-blades the Rogue is using, very un-dagger like. They could potentially release an actual dagger class which stems into other dagger wielding jobs like Thief and Dancer. They would have used 短剣士 probably for "Dagger user/specialist" if they used actual daggers.
Doesn't really look like daggers:
https://31.media.tumblr.com/4e205627...wws3o1_500.png
(And just for those curious on the quoted classes: GLA 剣術士 means "Sword skill user/specialist" and THM 呪術士 means "Spell skill user/specialist." For those wondering how CNJ/ACN differentiate: CNJ is 幻術士 or "Illusion skill user/specialist" and ACN is 巴術士 or "Tomoe skill user/specialist.")
Also, in all fairness, Thief is Rogue and Rogue is the class with Ninja as the Job. I called this several times in the several threads that had popped up with the Leviathan update. Thief as a Job isn't going to happen because it's the base by which Ninja is built. It is nice that Limsa Lominsa is finally getting a melee DD and that's really what counts.
I think some people are just upset that they can't have the abilities of THF Flee/Mug/Steal/Treasure Hunter......Which is ok, Cause we don't need this to be like FFXI where 95% of THFs sucked at their job, And only came because they had the highest TH. Now I wouldn't mind some of the other abilities like Trick Attack/Sneak Attack, Because positionals like those would work great here in XIV. Other useful abilities would be Collaborator/Accomplice.
So... What stat will Rouge/Ninja be using?
It will be a damned crime if Ninja can't wear Fuma, so I guess STR? I always pegged it as more of a DEX/AGI/INT kind of Job though, was kind of hoping they'd add AGI for the Stealth/fall/poison mechanics, but then I realized that would mean no Fuma...
Also, I wouldn't discount the possibility of Thief showing up eventually. They called it Rouge, likely for a reason. Every Class should eventually have two Jobs, and Thief fits perfectly here, perhaps they just haven't figured a way to make it work in XIV, or are saving it for the next Live Letter, along with the Gunner Class. It certainly wont work like in XI, but there are various things they could do with it. A One ilm Punch off GCD/Combo rotation could work as a Steal type move, for example.
Some times I really dislike XIVs stats system. Would love to see it reworked somewhat, frankly I hate how every piece of gear has VIT on it, though that's become completely necessary just for survival... Would love to see AGI added and slapped on Fuma instead of VIT, and PIE put on Bard gear (along with Bard actually being Bard and having a proper use for MP...), but I doubt that'll ever happen. In theory though, AGI could work as well as VIT, as a damage mitigation stat rather than a +HP stat.
Its going to be STR. Unless SE reworks DEX which it says Ranged Attacks then ROG/NIN are going to be STR.
I wouldn't count THF out as a viable job just yet either. There is still plenty of time for them to find a place lore wise in the game. Way I see it we are lucky that we are getting a new class/job this soon. But everyone has to look on the bright side of this ROG/NIN, If SE can add a new base class/job that means that any job they add in the future doesn't have to be branched off a current class. Means all the DRK/RDM/BLU/ w/e would be pretty interesting. I always thought if they added a new job branching off a current class that it would suck and be boring, Here some new gear, A job Crystal, And 5 new abilities, But you get to keep the same old abilities you used for 2 years on other jobs.... I know I can't be the only one who thinks it would be pretty lame to play DRK branched off of MRD?
Almost certain it would use STR. Rogues are Twinblade users (as I outlined above) which are a type of sword in most games they show up in. As with their correlation to PGL in the live letter I'd say it would be safe to assume they use their gear sets as well. With the current exclusion of THF it would be fitting to put them in the Fuma set, too.
Actually I think I'd like to see DRK come off of GLA. That way we have the present theme in FF of PLD vs DRK.
However I could more likely see a double-handed sword (両手剣) class (perhaps 太刀士 "Long sword user/specialist" for the Japanese name, probably Knight in English? I know it's what the Japanese use for PLD but we could still use it ourselves) which turns into the Samurai (tank) and Dark Knight (DPS) jobs.
I think it would be awesome, see; my concept for Marauder => Dark Knight.
It's actually one of the few Jobs that I can realistically see working coming off an existing Class. Most of the others would work as well as Archer => Bard.
Gonna see more ninjas than you saw Zero's in Borderlands 2 multiplayer...lol
i expect a flood of rogues running about in low level areas come patch
Yoshi: THF wouldn't work in Eorzea, so it's called Rogue instead. No thieves.
Forums: THF will still happen it will be a job and this is how it will/should happen!
Final Fantasy XIV: Denial Reborn (with every patch)
It's an excuse. A bad one that can be picked apart in ten seconds flat with little effort. They don't want to add Thief at this time plain and simple, if they did it takes literally no effort to work it in story wise. In the future who knows, but it will be a long time before Rogue gets a second job.
As for the Pirate comment, it's called privateers. State sanctioned piracy, or land based theft I suppose. The idea that a group of thieves friendly to their local government is impossible is just silly. Those types of men have been very useful to societies throughout history, or at least the other men who offer them enough. Take a look at our dear Admiral, do you think she would shy from a bit of larceny or the like?
That's a load of crap, for lack of better words. Granted, thieves wouldn't fit as a city-sanctioned guild. The writers could easily insert underground organizations and use that as a "thieves' guild" for the job quests. That being, a collective of thieves that operate independently and at times against established authority, not unlike Avalanche and Tantalus.
You could even justify their presence in-game and interactions with other adventurers by using the treasure-hunting background that Locke was so in love with while still leaving them able to pester rich despots Robin Hood style (I've mentioned it before, but Ul'dah is a PERFECT setting for something like this).
Here's some fanfiction:
The player character and a street urchin of Ul'dah find a wounded female miqo'te in an alley. The urchin has you help find a place for the wounded miqo'te to rest and slowly recover. While the urchin is out of ear shot, the miqo'te starts telling you about an organization called the Thieves' Guild that has been around for decades, and how she's now the sole survivor after the other members were ambushed/killed by agents of lord Lolorito. She knowingly leads the urchin into taking care of her while hiding her real identity. At the same time, she has you doing the dirty work in discovering who ordered the hit and details behind the attack (since she wants revenge for what happened to the guild). In exchange for your help, she agrees to start you on the path to becoming a Thief, giving you the Soul of the Thief to unlock your potential.
I just made that up in about 15 minutes.
I guess its all context its not that thieves wouldnt work, but a guild of thieves would be rather counter intuitive for a city. I'll keep the dream alive, but Id be lying if I said I wasnt hyped for Ninja.
Does it really matter whether it's called Thief, Rogue, or Super Fast Slicey Dicey man? It's like... the same thing.
Also if they wanted to make it dex well.. It wouldn't be that hard. Just make Dex part of its damage formula instead of STR. The description is just text information that can be changed, the actual damage formula is all that would really matter and they had to make that when they made the class/job. It could use int for damage and swing a sword if they wanted it to.
But I do agree with the idea of STR since thats what we have so far. It will probably share dungeon gear with monk or something. Dunno i'm more curious about the mudra skills.
Wait... Why would there need to be a Thieves Guild? Jobs don't have Guilds...
There was no Warriors Guild. The Marauders Guild sent you to investigate something, and the Warrior NPC was also there and you went under his wing.
Scholar was literally just doing research on Nym for a Marauder, you just happened to discover Scholar along the way.
Summoner was helping a researcher from the city the Scions are from.
Pugilist? "You're a good Pugilist, go help this researcher, oh and a Monk is with him".
All they need to do is something like;
Rouges Guild NPC>> Go track down this Thief that stole from us.
Thief>> Hey, why don't I teach you to be a real Thief?
Done.
The only thing stopping Thief from being introduced is making it actually work while still recognizably being Thief, though the gear the Rouge is wearing does make me doubtful as to whether they'll even bother.
No it wasn't. That quite simply does not fit with XIVs Class naming conventions. The Japanese name them after there form of combat, for the rest of us it's a generalization of what the Class is, in this case someone who uses poisons; a rouge. They do that so that they can leave Classes open to as many Jobs as possible, Rouge => Thief is no different than Thaumaturge/Gladiator/Marauder => Dark Knight, or any potential Jobs you could fit onto the current Classes. They've always gone with Jobs being the popularized core (sorry Tactics fans) Final Fantasy Jobs, they were never going to make the Thief the Class just so we could go "JUST LIKE FINAL FANTASY I HURHUR!".
Rouges are not strictly con men... They've used plenty of tools across the fantasy genre, commonly poisons or traps, and certainly daggers/short swords in combination with stealth.
Thief, in the fantasy setting at least, usually avoids killing completely, and the aim in most Thief based games is to pull off a job without being noticed at all. That's why some people hate such games, there is very little killing. Rouges on the other hand, don't shy away from killing when needed.