Originally Posted by
Kafeen
Because different types of mobs can have different challenges they offer, a crab could have higher defence, a dragon more attack, a rat more evasive. Mobs should certainly vary in strengths, weaknesses, resistances to different types of attack and different elements, but if you make the level mean nothing then you might as well just have a level 1 dragon that's hard as nails and give a boat load of SP.
I certainly wouldn't want to fighting the same mob at every level. But that's one problem FFXIV has now and FFXI has always had too. I don't want to see rats, rabbits or squirrels or anything like that as we're getting in to the higher levels, not even if they're better for solo players. As a high level adventurer I don't want to be hunting rodents, I want to be hunting dragons, undead, monstrous fiends and that's whether I'm solo or in a party. A party should certainly offer the chance to bigger prey or prey in larger numbers but mobs should have their levels earned.
To go by FFXI's naming conventions, I want a mob the same level as me to be an even match, not some push over that can barely scratch me or something so hard that I don't stand a chance against it.