Was playing black mage and putting mobs to sleep for the tank and came across a healer that would fluid aura and wake up a mob for no reason. They continually did this all throughout the dungeon. Was really annoying.
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Was playing black mage and putting mobs to sleep for the tank and came across a healer that would fluid aura and wake up a mob for no reason. They continually did this all throughout the dungeon. Was really annoying.
While on WHM I only ever needed (even saying "needed" is an overstatement to be honest) on the WP second boss to ping-pong it away from me or the player the boss starts chasing. As a dps I find it really annoying when the WHM uses it on a mob that's within my AoE spam. When tanking.... yep, annoying as hell, especially when on WAR and the WHM pushes a mob out of my Overpower/Flash range or Steel Cyclone.
I feel that it's a much more annoying than a useful skill as a whole.
I only use Fluid Auro with un-knock-back-able enemies, as a last blow to kill that enemy, to push an enemy off the boss room, and when an enemy aggro me without a tank trying to pull it off me.
Fluid Aura is a useful skill, but not an annoying one.
It's the people who misuse it that are annoying ;P
(And they should be forced to play as a tank with a whm/cnj misusing it on them).
I found it handy for the ghosts in the first part of Dzemael Darkhold, to force them into the crystal areas when tanks didn't completely drag them in - not really a game breaking necessity by any means, about the same level of good/nice as holding the door for somebody :P
Why would you use an ability if asked to not do so? Basicly you are annoying the living hell out of a tank for doing that and enjoy doing it else you would keep on healing and live with not using fluid aura.
Well, i never got "problems" with Fluid Aura.. in sense that my Tank is getting annoyed.
It´s very handy if a tank looses aggro, not only to save me or a ranged (btw - you just don´t die that fast) - me/the ranged who pulled aggro usually are in perfect distance so i take the 2-3 steps, and send him his friend back. Most Tanks first chase the Mob, and well, I would also be pissed if i see it fly-by after leaving my spot (but somehow - from my Tank´s Perspective - "hey - it was my fault loosing aggro in the first place")
When i play WHM in Roulette - 80% of the Tank´s see this once, and get the idea**, and appreciate they didn´t have to run there + Fluid also locks the enemy, so the Tank has time to pick him up, or bash the trash and do this one afterwards.
So i would suggest not to ignore it, but use it wisely and for a benefit, but make sure the Party get´s the advantage of this strategy.
I´ve seen both sides, and what you really shouldnt do is stand in the middle of the trash and shoot the Trash through the room, thinking "I am doing Crowd Control"... or for the extra Damage, cause it really don´t depends on that few points...
Like every Skill in this Game, it´s all about Knowing your Skills, and use them properly...
jm2c
** and well 20% are just not clever enough to realize and play like "i am tank, i make the rules, and you are my travelmates"... which brought me to my idea of my Welcome Macro, where i greet my Random-Raid as "fellow Travelers" and introduce myself as "their guide for today" xD
Fluid Aura & Repose. @Single target dps comps in dungeons. Especially low-level without THM/BLM.
Spiny Plume.
Wanderer's Palace slime boss when someone is targeted.
T4 stray bugs.
T4 pushing knights back at tanks.
I'm waiting for another water based skill for CNJ!
Stone I
Stone II
Aero I
Aero II
Fluid Aura
FLUID AURA II Take that, whiny tanks and melle dps! HA!
It is not always only melee dps and tanks.. as summoner sometimes I m gonna spread dots then whm knock my target off and I need wait until my target move back until i can spread these dots or sometimes I use bane for nothing. It is not so serious business and never whined about it but it take more time clear trashes.
There's a problem with using Fluid Aura. If you use it on a target you're tanking atm, you have to chase it down pretty much. If you use it on secondary or tertiary targets and the tank doesn't have full aggro on them (because he's trying to keep hate on 1st target as no one's hitting the 2nd or 3rd except that WHM with friggin' Fluid Aura out of nowhere)., you're gonna have to interrupt your rotation and make sure it keeps the hate.
On second note it messes up your aoe hate skill use. Flash misses when the mob is suddenly on the other side of the map. Even worse it is for war when you have all the mobs neatly in front of you for Overpower's cone, but a random WHM thinks it's cool to reposition the mobs with Fluid Aura.
I've had white mages using it and I won't complain when they do so as I'm able adapt. But it sure is annoying.
i have had some tanks compliment my use of fluid aura and some have gotten rude with me over it, but if im going to fluid aura one then sleep it to halt some damage to the tank they should be thankful
If someone voted to kick you, I would have agreed to it without a second thought. It is a form of harassment if you choose not to play nice with your party by repeatedly doing something, on purpose, that clearly upsets everyone. It's the same as someone purposely wiping a group over and over again for their own amusement. Sure, SE gave them the ability to do that, but it doesn't mean they'll let people do it without getting the banhammer and/or vote kicked.
Yeah, see, the thing is that everyone that complains about it getting used in groups are because of people who DON'T know how to use it.Quote:
I love how everyone is getting butt hurt on here. I main PLD and alt WHM. The truth is Fluid Aura can be a great skill if you know how to use it.
Tip: If you are pissing off the melee every time you use it to the point that they complain or kick you, you probably don't know how to use it.
Everyone is missing the point, he said he attacks "secondary/tertiary" targets. If you are going to do damage as a healer, THE ONLY mob you should be attacking is the primary. The reason for this is obvious if you have ever tanked. The tank is building threat on the primary target, you as a whm using fluid aura will not pull off the primary target. But if you attack another mob who has only been flashed once, then yeah you are gonna pull it. Which is dumb. If you want to do dps, then do it right. And attack the primary target.
I've never understood why using fluid aura is such a big deal to some people, I have played all classes and from a healers point of view if the tank has 3-4 mobs beating on him I'd use fluid Aura the Sleep on one of the secondary targets which for a short time reduces the damage the tank takes making it easier to heal.
Saying why not just sleep the target next to the tank whilst running a low level dungeon is just folly because you know the DD's will just wake it again.
From a tank perspective I don't care if the WHM wants to use it as long as he keeps everyone alive he can do what he likes. A good enough tank should be able to get hate back easy enough.
It's probably best to save Fluid Aura as an emergency "Get this mob away from me!" button, but in the lower level dungeons it doesn't matter.
If no one has sleep yet (no thm or cnj below lvl 26) you can effectively remove one mob from the fight for a bit, while the rest of the party burns down the main target. Whether you use it or not shouldn't be a big deal as these dungeons are a cakewalk anyways. If you're going to use it, wait until after the mob in question has been hit by flash. After you get repose though, I'd relegate it to emergency only.
If anybody complains, remind them you're currently doing the easiest crap in the game and to lighten up.
I play WAR with my brother who is a BLM, the way we play is I mark target(s) use Overpower twice then he sleeps the rest. I feel it's easier to keep all the trash in one spot for aggro generating if needed, it also makes everyone (including WHM) to attack one target and just down them as fast as possible.
--EDIT--
Thank god I'm not in your server OP, you sound like a total ass. I wouldn't put up with you and kick you as well.
That is actually not necessary because targets under the influence of Sleep or Repose will not accumulate healing enmity. A well timed Skull Thunder or Butcher's Block will secure that target as it wakes up. With BLM it's even easier because you can just Overpower everything when Sleep is about to expire and only then the BLM drops Sleep again. Overpower enmity is enough to overcome any Sleep/Repose enmity.
When you have a SMN, though, that's an entirely different matter. In this case you'd probably just want to spam Overpower and have the SMN+BLM AoE everything. Unless both the tank and healer are really undergeared, all healers should be able to heal through AoE clearing single packs on all current target.
Honestly, if used correctly, Fluid Aura is the conjurer's 'eject button', meant to get them out of harms way. If a conjurer or White Mage has to use Fluid Aura, and it's not being used aggresively, then it's not a failing of the healer but of the tank to let them get in harm's way like that. If anything, it's a sign of a bad tank that Fluid Aura is even being used, so if a tank has anyone to be mad at it's themselves. I've had a healer or five use Fluid Aura under my watch and I didn't get mad about it, felt bad about it that I was sucking that badly to let the healer get attacked in the first place.
If a healer uses Fluid Aura from the 'back row' and you're tanking... shame on you, bad tank, bad!
Fluid Aura should not be on anyone's hot bar at any time ever.
It does more harm than good and it's basically like writing "NOOB" on your forehead.
When I play a DPS and see some noob healer using it I want to ragequit.
If a healer feels like they need to use it, it means that their tanks and DPS are not doing something right.
I dont even use it if the mob is on me, I just walk over to tank so mob will Be in their range. Other than soloing where the distance is useful I find it too erratic and would not want to inflict it on ant other tanks or dds. Had a healer who used it a lot and several garudas, and it was annoying when our only target the melee dd and I are wailing on gets launched potentially towards more mobs, and lowering our damage more than the extra damage the healer contributed. Only time I've used it is in a macro to knock back and repose drake in brayflox
I really hate when I'm able to flash all the mobs. I prefer having a mob in a far off corner who I'm building 0 enmity on, but the healer is still building full enmity on. I clearly rounded up all those mobs so that the healer could un-round them up for me.
Hey you asked for a WHM who can control hate of multiple enemies. Not my fault someone thought outside of the box and beat something a PLD and WAR could. Don't worry, WHM tanking isn't going to become the norm. Also, no one said anything about T4. Today's Emmy for over drama goes too... I'm pretty sure this thread was talking about low level dungeons, not end game raid content.
This is the ultimate proof of what an idiot is.
What about if the tank decided he doesnt want to flash, and aggro a pack of monsters and attack one only? What if DPS decides to go on a Sprint rampage and aggro everything from the beggining of the dungeon untill first boss? They are doing what they want, but doesnt mean they are doing it correctly, eventually ruining the dungeon to everyone. The same thing applies to you. Fluid aura isnt a skill to be used and abused. Specially on trash mobs. And they even told you to stop doing it before kick, and you still didnt stop, it can be a way to harass the party which is a good reason for kick.
I agree with the second part, WHM being my main job. But I keep Fluid Aura on my hot bar for the times that I really need to get out of a bind. Occasionally tanks might screw up and a get a straggler even if we healers aren't overhealing (flashes didn't reach the mob for whatever reason). The mob comes to me and I can fluid aura him away if repose doesn't work (some mobs can't be slept). We healers are very squishy, even a single trash mob can be a danger to us.
The only time I use it is if I get a straggler on me and the tank doesn't notice quick enough and my HP drops under half, but only if I need to stay still and continue popping heals on the tank (if the tank is undergeared or pulled a lot of mobs for the sake of a "speed run"). I'll usually either sleep it, hold it, or run over to the tank so he or she can grab it easier. We aren't noobs for using it when needed.
The only situation where i've found myself using fluid aura was in sastasha and that's because #1 I wanted to see what the spell looked like since I had just unlocked it & #2 Thanks to the tank the party was playing hot potato with the mobs. In general though if a mob is eating you or the deeps face off repose always seems like a much handier and less annoying tool to use than fluid aura.
pretty much this, unless you are doing it right at the start of a pull there is no reason for you to not use every spell you have to the best of your ability. on my tank ive had dps pull aggro and then feel bad about it and ask if they should hold back. i tell them no, go hard or go home if i cant keep aggro its my problem not theirs
99 percent of the time healers use Fluid is out of boredom because it looks cool to push a mob back while making everyone else wait for the mob to come back or chase after it. It's really an ability for the "I" play how I wantz to playzz because I payz money for it" crowd.
I never use Fluid Aura, I don't even have it set to a button.
Wow this is still alive lol. All we need now is some social justice warriors to start arguing and we'll get a repeat of last time
Even when I do have to use FA, because a mob is on me (whm agro, yay!)... I at least punt the mob TO THE TANK... not off in a random direction.