Musketeer won't be the job, it will be the class. their guild has existed since 1.0 and is home to the barracudas, Limsa Lominsa's navel defense force.
The job i suppose will be corsair, or gunslinger or something along those lines.
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Samurai as a Tank.
First Class: Swordman -> Counter DPSish/Off Tank.
Second Class: Gladiator. -> Mitigation Tank.
Job Class: Samurai -> Support/Tank.
Swordsman is a counter tank that "parry" most attacks by huge margins while returning some of the damage back to enemies thanks to his "counter stances":
Murasame: is his main balanced counter, parry rises 40% and he returns 20% of the enemy damage.
Muramasa: is a damange mitigation counter, parry rises 60% and he returns only 10% of the enemy damage.
Musamune: is a DPSish counter, parry rises only 20% but then he returns 30% of the enemy damage.
Of course each counter stance has a set of skills for the samurai to chain while tanking to do further damage or to increase mitigation even more.
Samurai finally adds a 4 support skills, 1 parry skill and 1 DPS skill to this balanced fighter arsenal.
Support skills are called "Banners". Samurai can`t use counter stances when carrying his banner, but his banners gives good buffs area wide. His parry skill is to become a good mob tank and his one DPS skill is an HP per Damage high burst skill with an incredible long CD and side effects for the samurai.
Well it wouldn't specifically be hard to tack it onto say gladiator and have the gun be the off hand instead of the shield but it makes the most sense for it to be a base class and for it to have hand gun and long rifle weapon types. Then tack on Corsair to mimic a dps/support roll similar to bard with a gamble mechanic. The issue with both archer and musketeer there class leads much more to dps then anything else. So tacking say a healer onto them or a tank would require much more then 5 job skills. gladiator and puglist doesn't have this restriction as you could go rdm with gladiator for healer or magic dps or even another tank. Puglist can go white monk if you assume monk now is master monk to be a melee healer. So if you tact musketeer onto archer you wont have two jobs that will dead end as a dps.
samurai not as tank please...
no tank based on evasion or reactive skill based on parry or evasion.
magical skill can't be parry then the tank will loose all him capacity against caster monsters.
Samurai focus on the technic and the perfection of the way of the blade... they don't try to make the fight hold for long... but to simply kill the enemy with the most efficient way. indeed, samurai are protector... but they don't take hit for them lord, they kill the enemy of them lord or die while trying.
i can understand that people want to find a new tank, but please try to stick to the lore link to the class.
i prefer see a new system of combo for the samurai based on the combinaison of the skill more than a classic 1>2>3. something close of the skillchain that we add in FF11 but done alone by the samurai. or the combo system of the sentinel in lord of the ring online.
indeed add a new tank will help the lack of tank, but it will not solve the main trouble about the lack of fun or..."badass" factor. the armor are plain, the gameplay is plain... they need to make it more fun, more thrilling than what we have.
i feel that a mystic knight will be a nice add to the tank, something at the border of a caster and a melee.
Why add a new tank when current tanks like the Paladin are completely unappealing to play currently? Maybe they should make current tanks more appealing first? Paladin design is so boring mainly because it is missing the white magic component almost completely. Incorporate cure/white magic into a practical new combo and maybe it will actually feel like a Paladin instead of a boring plain Knight.
We don't need another tank.
What we need is a dagger class that can branch off into THF & DNC, both of which were tremendous utility classes in XI. Sadly, since everything is either found in coffers or bought with tokens in this game THF's usefulness will be diminished however Sneak & Trick Attack along with it's other hate manipulating abilities would still be very much welcome. It also gives us another dps slot to help reduce the overlapping of dps jobs (for building limit breaks).
DNC is a nice dps/healer hybrid that again, offers something that's not really in the game at the moment and would be wonderful to have. SCH has much more available to it I would argue in terms of direct dps over WHM in that it's much easier to quickly stack all the DoT spells and then continue on healing whereas WHM needs to switch to Cleric Stance and devote time away from curing;
DNC does both simultaneously expending TP to heal, buff party members and enfeeble the mobs.
If they were to add another tank, it'd likely end up being Mystic Knight (RUN in FFXI) or SAM. It's possible for DRK as well if they base it off MRD, but DRK is better suited towards DPS (I still think all the ACN spells should have been reserved for DRK or RDM and let that class focus more on the pets...)
Actually Yoshi-P stated we will be getting 1 new class before the First expansion but it will most likely not be a Tank class since the things Yoshi-P wants to get into the game first is either Musketeer class due to the class guild being in the game already and people have been waiting for it to be released since 1.0, Scout class which he believes this game needs more classes involving stealth, or another Mage class which he then mentions Red mage and Blue mage as examples.
The expansion can bring 3 new classes or more into the game or set up class guilds for the arrival of those classes as Major updates if they follow 3 classes per City-State.
We currently have
Ul'dah - Gladiator, Thuamaturge, and Puglist guild
Limsa lominsa - Marauder, Arcanist, and Musketeer guild
Gridania - Lancer, Conjurer, and Archer guild
We will be getting Ishgard and Ala Mhigo once the first expansion is released.
he did never said that musketeer must be the first class added, that player that want it. he did say tough that it needed to be added without saying it will be the first.
the only thing he did say was this:
he want to add more magical class and cover the lack of scout class.
You jumped on my comment a bit too soon since I had to correct a few words...
On topic: ya the 1 new class released before the first expansion is most likely 1 of the three things he mentioned.
So far it is either Musketeer (due to the game having the Musketeer guild and a few minor and Major characters in the storyline are Musketeer NPCs) , Scout (class that goes into Ninja and/or Thief), or another Mage class which most likely will go into Red Mage since he has a interests in putting a Melee DoM class into FF14.
i think we will see the scout class first, mostly for balance the dps. actually we do have 3 ranged for 2 melee dps.
Well there is a lot of factors when it comes to question what class will be released.
1) Where will each class guild be located? Scout is most likely Ul'dah due to the setting fitting a Scout class theme (due to it being the Thief of FF14) and they can even add a new slum area in Ul'dah for the Scout guild and the class story to show how hard refugees experience in ul'dah has been. Musketeer has been set in lisma so not much question about that when they're the pirates of this game. The melee Mage, however, is the class in question on where the guild will be located.
2) Do they want to balance all starting City-States? Currently gridania and ul'dah has 3 classes start out their but lisma only has 2 classes start out there. Scout guild can be set up there to fit in the 3rd class to start in Lisma but they also have to consider the lore of Scout to fit into Lisma. However, Musketeer is already set up there and a proper lore for the class story can be set up easily.
3) How would a melee mage function? As of now most hints just points to a melee mage going into a Melee DPS magic damage class which would, in a way, fix the issue you mentioned of 3 ranged and 2 melee DPS we have now which will allow the Melee mage balance the DPS classes into 3 Range and 3 melee DPS.
i doubt they really want to balance the starting area.
and technically if you look at the jobs (more than the class) it's already balance 3 jobs per city.
for the magical dps, simply make it work half way between mage and melee, use Mp instead tp and add spell that can be casted.
http://finalfantasy.wikia.com/wiki/Samurai_(Tactics)
Since this is almost an Ivalice Alliance game, i dont see how Samurai could be like a real samurai when it can be perfectly as in tactics, a support aoe/off tank unit. Or even more close to the Swordsman of Tactics Ogre (which is more of an off-tank than a DPS, everything depending on how you build it). The only lore to take in consideration is the one developers create. Real life samurais has nothing to do with this, we are just taking their looks, thats all.
http://squarehaven.com/media/070222_..._1280_1024.jpg
Samurai is perfect to fill a Support role we need so much and add another tank to the DF.
To all those people saying tanks are boring.. There's a lot going on and a lot more responsibility than a dps. We have to position monsters and in end game the fight depends on us making or breaking it and all the people who are saying it's just
1 2 3 4 6 7 2 etc
Let's talk about how you play a dps
Stand there and press
1 2 3 4 5 6 7 8 9etc
Bitch at the tank because he didn't position something right or he lost aggro
yeah play a monk, where you need to move in the right position for the skill, avoid aoe and do a complex combo... same for the dragon with him looooong cycle.
tank is boring... you can say is not true...
don't hope for too much class with dex based since it's a stats only for the ranged physical class.
@Alexander_Dragonfang:
tactics is not a good example for talk of jobs in an mmorpg... in a tactical you have other rule than in a game like FF14.
other point...FF14 have never been part of ivalice alliance game (sadly)...then...
I said it is almost, not that it was. Just take a look at the map, the kind of conflict, the lore, the architecture, the interface and even the classes. This game screams FFT, FFXII and Vagrant Story all over. Even if it isn`t. Not a good argument there. Im just telling you that IRL lore has nothing to do here, its more logic to use something of another game to create a job for this game than the IRL lore.
Or what, are we going to add an stealth system a la metal gear if we want to have a ninja? of course not.
You will never see a support class with 4 slot grps. Next should be a tank so we can have more grouping overall
ok put reality a side... give me the difference between the samurai and the warrior? they will both be a tank with two hand weapon, both physical damage, both offensive oriented... the only difference will be on the parry for the samurai(that it's not an option viable because of the magical attack) and the life steal of the warrior (that was nerfed nicely recently ^^).
Samurai will bring nothing new as tank, that my point, about real samurai versus ingame one, if they don't fit the picture of a samurai..call them swordmaster like they have done with bravely default.
other point, a ninja is not only stealth... they are using tool for get advantage and kill them target or spy on the target... be stealth is part of them way to attack a target, but it's more than this.
@davion: bring a new tank will solve nothing since the main trouble of the actual tank will be the same.
tanking is easy dont know why people are scared to do it. we do need more tanks cant have every new job be a DPS.
just like healing its common sense when your tanking.
havn't touched my PLD tank since 1.0 till today and its 100% different tank then 1.0 and no one gets mad at me, if people are yelling at you your doing horrible wrong im not even geared just ilvl55.
EverQuest2 has the Monk and the Bruiser, both of which are evasion tanks and they work very well. There was a period where they were the primary tank because with the right cooldowns they could beat mitigation tank armour values but have since been adjusted and are very well balanced with the rest of the tanking classes.
I myself play a Bruiser and I love the evasion tanking style. It really keeps a tank player on their toes and makes you have to be more wary of popping your cooldowns at the right time to mitigate the potential spikes when you do fail to dodge a big hit.
I absolutely agree with this, and I'm not even much of one for a caster player! That said... I would play a tank caster which brings me to...
Bah... Damn FFXI ruining the image of the Red Mage. They're not support classes traditionally. They were self-buffing, got some decent defensive gear and had good damage.
If anything they should be a DPS class but I'd actually love to see them as a magical tank class. Using buffs and debuffs and magical sword attacks to be able to tank.
Combos that trigger magical sword buffs/debuffs would be pretty fun to play and rather well fit the paradigm of the game currently.
I would rather have them balance the existing classes properly, instead of adding new classes to cause even more problems; The last thing we need is class bloating six months after release.
After they do that, -then- they can add in a new class with new jobs.
Even in 5 person parties taking a pure support is a waste as to compensate over taking a 3rd DPS instead they would need to boost the effectiveness of the DPSers by greater than 50% to compensate and validate a support which would massively over power large raids. 1 tank, 1 healer + 3 DPS would be more optimal than 1 tank 1 healer 2 DPS 1 support.
That's coming from someone (me! :P) who enjoys being a solid support class. But I started MMOs when the holy trinity wasn't tank, healer, DPS. But Tank, Healer, Mezzer. DPS was a given.
Personally I'd love to see them reimplement a CC class, like the bard in EQ or enchanter, controller in CoH or provoker in UO. Anyone who played that role for long knew how much fun it was to be able to control the battlefield with crowd control and debuffs.
Dancer designed as a mezzer/debuffer with charms to drain life so they are solo viable too, Mmmm me wants! :P
There's been no confirmation on any other new classes other than the Musketeer, and that class isn't confirmed for game as of yet, only acknowledged. Yoshi said he wants to get the Musketeers out first (based on quotes I keep seeing), but as for new classes, that is the only confirmed new class. There are no others.
ok, Yoshida have never said that musketeer must be added first... people say it...yoshida have never said this.
now some interview of the last year (easy to find them but i gonna help you):
from febuart 2013, "there"
another one from september 2013, "there"Quote:
JPGAMES: We also wanted to know, if there will also be former jobs, which we got to know from Final Fantasy XI. For example, the Blue Mage was quite popular amongst the fans. Will there be more job classes in the future?
YOSHIDA: Of course not only from FF XI, but from the previous Final Fantasy Series as well. There are a lot of unique jobs in the Final Fantasy Series, so you can expect a lot of interesting classes. From Version 1.0 the new one we are implementing to A Realm Reborn to start with, is the Summoner. But also there could be classes like Dark Knight, Samurai, Thief and Ninja.
i can give you other... but let take word of yoshida from the live letter now ^^Quote:
New Classes/Jobs
It’s fun looking back at the various Jobs and classes featured in the Final Fantasy series history as potential candidates to be added to Final Fantasy XIV: A Realm Reborn. Heck, you can even look at Final Fantasy XI for some obvious examples of classes players would probably like to see in ARR. However, the system ARR uses makes considering the logistics of these additions somewhat perplexing. For example, it’s not too hard to imagine Square Enix adding Dark Knight to ARR. GLD+CNJ gives you a Paladin, GLD+THM could easily give you a Dark Knight Job. But what about some other classes and Jobs that aren’t represented at all in either gameplay, theme, or aesthetic in the current game? Are these still possible? Or would Square Enix look more to add Jobs such as Dark Knight, which easily fit within the current crop of classes available in the game.
To illustrate my point, I used the example of adding Ninja to the game. You’d probably want a “Thief” base class for that, but this doesn’t currently exist, so would Square Enix still be open to adding it?
We were told that, yes, Square Enix would be willing to add these sorts of classes and Jobs if the game needed the team roles and if it wouldn’t break the current balance of the game. Adding something like Ninja (and Thief to go along with it as a base class) would be a massive undertaking as one might imagine, as each class also features its own guild and missions to go with it. For certain iconic classes or Jobs like Ninja, Square Enix is willing to do it, but they are definitely putting more of an emphasis on trying to find Jobs that can fit within the current scope of the game’s available classes.
from live letter VII: "there"
Quote:
Q: In the future will you be making it so one class can equip multiple types of weapons?
A: While we don't want to completely rule the idea out for the future, we would prefer focusing on adding new classes and jobs.
live letter VI, "there"Quote:
Q: Is there any new information on musketeer?
A: Nope!
live letter V, "there"Quote:
Q: Do you plan on implementing great swords?
A: Well, the development team was saying before that they'd have to do this at some point, and I'm thinking it will be when they add the appropriate class or job. It could be samurai, or perhaps dark knight, but only the battle team knows for sure. Still, it's definitely something we'd like to do.
i love this one, you will note that he talk of theninja and samurai, but litterally don't talk of the musketeer.Quote:
Q: Can you give us any information about possible new classes or jobs like thief, ninja, samurai, or musketeer?
A: We definitely want to add more classes in future patches. For melee classes, I believe scout-type classes are somewhat lacking. By this I mean classes that can move around stealthily and attack from behind or steal items from monsters. The lack of magic classes needs to be addressed as well. We've received requests for ninja and samurai, especially from overseas, but we can't give out any specifics yet. Rest assured that new classes are definitely coming.
here the interview talking of the musketeer i did found on the web:
http://massively.joystiq.com/2011/10...oshida-part-2/
this one is interesting too:Quote:
However, concerning the Musketeer class: It happens to be that just yesterday I was doing a Japanese interview and that same subject came up. Some day we really do want to get these sorts of Musketeer classes into the game because we think this is really interesting. It's not like we've cancelled it altogether; it's just that we needed to prioritize.
http://gamerescape.com/2013/02/21/ga...iv-media-tour/
he need, is not lacking nor it's a priority.Quote:
GE- With ARR we’ll see Arcanist added with Summoner shortly after the game launches. Are there any other classes or jobs you’d like to see added? And will these be added in patches or expansions?
Yoshida- What I would like to see right?
First of all, we are planning a new race for an expansion pack. For the classes and jobs, we will introduce them through patches because all of the Legacy players have level 50 jobs anyway. When we introduce new classes and jobs we will probably increase the level cap at the same time.
About what I want to introduce- it’s more like what I think I have to introduce. Something related to guns because the (musketeer) guild in the game. Something related to that I think I have to introduce.
Also I do feel that scouting classes are lacking so I want to bring in Theif, Ninja and those that have to do with stealth. Also more casters like Blue Mage and Red Mage are something I would like to add.
Whatever the players want, I want too.
quoting people is nice... but quote the producer is better. i can understand that people want to see the musketeer come, i want it too (less than other class but still) but let's be serious, do we really need another ranged dps actually? do it will fill a need or a role that is lacking? that the right question.
Scout class is lacking it's sure magical class are lacking it's true, tank and healer too. however... i doubt that a physical ranged class is really needed actually! it will simply increase the inbalance between melee and ranged class actually.
for come back to the subject like i have said... before add new tank, they need to find a way to make the tank more appealing and more fun before add a new tank that will simply interest people for a time...
Well you also have to look at more than just your view of what is Range and Melee in your eyes.
There is the factor of Stat base classes/jobs place into the possibility...
We are also lacking a 2nd DEX base class/Job in this game.
So far we have Paladin/Warrior for Vit, Summoner/Black Mage for INT, Dragoon/Monk for STR, and Scholar/White Mage for Mind.
but only Bard for DEX.
Then there is also how Yoshi-P catagories classes/jobs since people catagories class/jobs differently and this part we don't know since we are not Yoshi-P.
Where you see 3 range classes/jobs other people may see 2 Mage and 1 Range.
Some people tend to catagories things into Melee, Range, and Mage
Mage being a Long Range Magic Damage user
Range being a Long Range Physical damage user
Melee for Close Range Damage user.
In this view we are lacking in Physical Damage Range class/jobs but have a balance of 2 Melee and 2 Mage class/jobs for DPS
In melee we have Dragoon and Monk
In Mage we have Black Mage and Summoner
In Range we only have Bard.
Anything is possible at this point since we don't know how and what Yoshi-P thinks so for now we can only take into consideration through factors and catagories until Yoshi-P decides to announce some info.
So there is no real priority on any new class is what you are saying since never once did he use any specific class as an example of what needs to be prioritized other than musketeer since it was in development in FFXI. In one of your quotes he said it wasn't pushed back on purpose, there were other priorities that needed to be met. Nothing in there says another class was being worked on, and right now there are priorities being met, disconnection errors, the PvP arena issues, Primal fights and Duty Finder Bugs. FATE errors and bugs that keep springing up as well as issues with the new dungeons and treasure hunting.
He doesn't give any more priority to other classes and only uses them as examples to fit the questions being asked.
Scout class doesn't exist. We don't even know if it will ever exist. If they add it in, they have to fix the party set ups for dungeons that or Scouts are all DPS/Tanks which honestly then they won't be considered Scouts, they'll be DPS or Tanks.
If they intend to add more content to what's lacking, Magic Classes and Tanks are definite two on the list, but they didn't say there was a priority on those either. They only said that they want to increase the number of those two. They want to possibly add a Scout type class. They want to add Musketeer because it already exists they just haven't added it in for players yet. Seems more like they would put priority on things we already have rather something that doesn't exist. That just seems like common sense to me.
Can't imagine why Maelstrom would be a Key word for the update if not for Musketeer since the guild is in Limsa Lominsa and the Admiral wields 2 guns. Leviathan doesn't have much to do with the Maelstrom as a whole and was mentioned as an absolute to be added so the key word wouldn't be for something involving Leviathan as a hint since we already know we're getting it, some kinda story to go with it, and possibly some new buffs for the Summoners to go with it.
Same tides could be turned if you look at if the hint was for Ramuh and Twin Adder. No point in naming the Company when the Sylphs are the main focus for Ramuh and we already know Ramuh is going to be out. There is new content with the key to the new content focused around the word Maelstrom, which is a Grand Company headed by the ex Pirate Admiral Merwlb who uses two guns. Pirate Class/Job could be a possibility since the Maelstrom is a navy fleet made up of ex pirates and combat Pirates.
And by the way, the last quote, he mentions that he feels he has to add musketeer and then only adds as a side the other classes Thief, Ninja, Blue Mafe, Red Mage as stuff he would like to add personally. Those four added in were an after thought, so they had less presence and less importance to him at the time of that interview. He put focus specifically on a Gun related class because its already there.
Hybred classes don't exactly fit in this game due to the design. Pick one of 4 accepted duty finder roles and paint a perfectly equal carbon copy job on it. It's really a shame and it would be nice to see them fix it.
Warrior was supposed to be a hybred dps tank and it was in 1.23 (and it was very very good then at that) but they screwed it up really bad originally in 2.0 making it tank and dps worse than pretty much everything else.. and so ppl cried out for a fix.. now they are pretty much equal.. and this is kind of sad really.
Speaking of tanks, what was this old news of summoner being a "tank" class with Ifrit egi? Obviously it didn't pan out, but I never found out if it was just a rumor or if SE just decided not to make it a tanking option? I'm not saying it SHOULD be a tank...just wondering.
I just liked the way Ninja tanked in FFXI. hate from DPS and debuff. It felt good dodging each attack and maintain shadows.
Tho ninja could never compared to PLD, but Ninja did shine in certain areas.
Berserk > Blade:Jin, felt so good!!!!!the sounds effects!!!!
Not really true, you see support is possible but it would have to still adhere to dps meaning it has to put out enough sustained dps via dot or direct damage. Support doesn't have to stay out of an attack and/or healer roll. Redmage as Boomer pointed out could be a melee enfeeble would personally like it to be a casting tank but i digress. They would have to derive its dps based around the enfeebles. So lets say slow, blind, and silence effect our test mob. So they can approach dps in two ways one similar to smn and have a fester like effect that deals burst damage for each enfeeble up and because the resists the ability to use would in fact self limit as all three effect are rarely up more then 10 secs at a time. The other would be to have combos based around the enfeebles themselves so this combo would gain this effect and potency when this debuff is up.
But like war comes the balance thing debuffs can infact be easily to powerful.
It seems like Warriors and Paladins are too similar is also part of the problem. I think most people see them as more or less the same class/job. Paladins should somehow be more magic oriented tanking and warriors more classic tanking role. That would make it more interesting. Also, sword and shield oath is a good idea as it lets a paladin do more dps or more defense but maybe more things like this should be included so tanks have a little more variety. There is a shortage of tanks because also a lot of people dislike being stuck in only tank/defense character. Tanks for this reason should be more flexible and interesting as a class .. maybe than the others or at least as priority. DPS might disagree but do you or don't you want to be sitting in a dungeon que for 30 minutes while I get in within seconds literally every time?? I will give you some of my que time in return for a more diverse, interesting tanking class :)
Ninja tanking only worked in FFXI cause it was so slow paced that counting shadows actually worked out... How would an evasive tank work in such a fast paced game? RNG much?
simple: abilities that increase your percent chance to dodge.
The big thing about eva tanks versus mitigation/healing tanks is that the other 2 are predictable, and almost gauranteeable. If you know your rotations/cd's and when to use them, you can predict whether you will win or not.
and EVA tank, is all about chance. Something I for one would enjoy. Sure I can tank this mob thats 10 levels above me, my EVA is insane. then you get hit, and you die. Gotta know in any of the 3 tanking situations how to maximize ur survivability, and thats with RNG as well.