Originally Posted by
StouterTaru
It is that simple for WD, INT, Det, and Crit. Changing any of them does not have any affect on your rotation, and your rotation doesn't change their weights in any way.
I could post a clutter of numbers; my data points aren't in any wonderfully organized and/or labeled manner. It was mostly min/max non-crit with fixed Det values and variable INT, then again reversed to find the trendlines. Crit hit was just min/max crit hit damage vs non-crit damage, and assumption that +1% crit damage correlated to +1% crit hit chance. Min/0.95 was compared to max/1.05 to gauge precision, and determine the base value.