Quote:
Originally Posted by
Makeda
I suspect that the devs feel the current crop of warriors and those healing them are doing it all wrong. Probably because too many people are trying to boost mitigation instead of self-healing.
Please understand that I haven't gotten to endgame WAR. However, I can see a glaring mathematical disadvantage for WAR based on damage output observed in videos. In these videos, tanks are taking no-joke 1000 post-defense damage per second (this is 800 damage per second on a PLD after Shield Oath). WAR's self-healing compared to PLD's Shield Oath, nevermind Rampart and Sentinel, is pathetic in these cases.
So yeah, I think SE is just about painted into a corner here. I expect WAR to suck intil level cap increases at least, simply because the changes required to be competitive are far too great. Let me give you an example of how you'd address it by changes, and you'll see why it won't happen: