This is especially funny to me as I was there from the start and on my fourth account because I've switched hardware several times. It's so silly.
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literally everything gets nerfed over time. Be it raid mounts and titles or crafter relics. Every aspect of the game becomes easier and more accessible over time.
They should have added old pvp rewards long time ago already. Add every old mount for 50k wolf marks and thousands of people would fanatically farm pvp again (which is a good thing and a greater good than the feelings of a hundred pvp elitists)
I'm sorry that you're upset about this. I truly understand how you feel. For the people (like me) who missed it, I'm glad SE finally balls up make it obtainable again for us in other ways.
I'm sure they will still retain some of the "exclusive" to these bunch of players. (colour? design? title?)
That is such a hilarious comparison when this topic is started by someone crying about "quitting" the candy store because the shop owner is letting other people have access to a copy of the candy they have from something that happened years ago. Again. Gatekeeping of items in a payed service game is stupid. FOMO is stupid.
I don't even have the set and I can see why they are upset. They spent the time grinding out something they were told would be limited to that time period. If you weren't around for it or didn't want to spend the time on that, you have no reason to complain about not having access to it. Same as the legacy chocobo.
Answer this: Why should FOMO not exist? It drives player engagement to certain content.
As much as I find the whole topic stupid and think those rewards should come back, I want to point out that Araxes was one of the few pvpers back then who actively spoke out on this forum against the blatant win trading.
I wasn't active back then here but was still following the forum (I think it was around 2017 or 2018) and I still remember a thread about it.
So while I don't agree with their stance, I really think they are a someone who earned those rewards fair and square.
What drives player engagement is the ability to earn those rewards and not being told it's no longer possible to get them.
The carrot doesn't work if it's only a photograph.
FOMO is a psychological dark-pattern strategy for injecting artificial scarcity into a gaming system. It is also a terrible strategy for obtaining new players into the game. As Voidmage said. A photograph is not incentive to drive player retention. A new player seeing a series of items and being told "Sorry you didn't play 8 years ago and this was only available for a 4 month period then and will never ever be obtainable by you now." Is not good for getting new players in the door.
Tell me you've never played MMOs before FFXIV without telling me.
The solution to this is to create brand new sets, or carrots, if you will. Not recycle old ones that people worked hard to get under the promise of them being exclusive and limited-time availability only.
It's fairly obvious why some people, particularly those who own these rewards, wouldn't be happy to see them released for everyone to obtain. Even worse if it's just a matter of paying a few wolf marks or something similar.
But OP, you really don't drive a strong point. You're like I don't play the game and don't care for it, but I don't want ANYONE to EVER even think of touching MY toys from 10 years ago. They're mine even if I don't wanna play with them ever again.
It just comes off as very selfish and immature.
Yes, you earned it. You spent a lot of effort to obtain these rewards that were limited to only a few for an extremely long time, and announced as such. But the value is not in the item itself, it is the emotional attachment you and the players that were around back then place on it. Most of those players are now gone (and thus are no longer here to place value on this item) or have grown out of this mentality. No new-ish player will be able to tell you what the hell the Feast is (unless they went out of their way to learn about it), and most likely they won't even care unless they like a specific reward.
Even after you fully leave the game, even after the game itself is gone and the items are lost forever, you will have the memories to cherish. I've played a few games that are dead by now and I'm sure you have too. None of us brought any special items on our way out, and the days of other players looking at you in awe are long gone.
I know I'm not changing OP's mind or anyone who has been pushing back relentlessly about this. But the fact of the matter is that YoshiP announced this is something they're interested in bringing back for the greater public who has been requesting it for years, so it's time to make your peace with it. You're not winning this fight because the amount of people who want these items far outnumber you. I've also had to make my peace with things I heavily disliked about this game.
The item you own will still be unique, a replica is taking nothing away from you. I understand seeing it around will be upsetting, especially at first when everyone and their dog will get it and wear it everywhere, but you know you've got the real deal. Anyone checking your gear will know it too, because you won't have the "Replica" tag attached to your stuff... but at this point in the game, there won't be many players who will be able to understand the value this item used to have to you, unobtainable or not.
It is most likely the mounts will remain fully unique and special titles will still be unobtainable. We're likely mostly considering gear-related rewards, at least for now.
Know that those pushing back are fighting a lost battle; the fact that they've announced it means you've already lost.
First you should work on your attitude instead of using that old dismissive saying.
Second, there are two problems with that notion.
The first ist that this, for an inflationary timeframe, creates an imbalance between old and new players in the quantity of available items alone.
The other is that we have 2025. Those systems may have worked in the day of old where MMOs were the big thing on the market.
Nowadays you don't want to say to new players "tough luck".
The whole point is SE broke the promise that the gear sets are limited for feast winners and unobtainable anywhere. They lied. Being upset is totally legit. That’s all.
First, don't make people feel uncomfortable by posting attacks like this as if you are their parent, please. It's against the ToS, if you didn't realize.
Second, it doesn't create an imbalance. Just like life, there are limited time exclusives. Nobody needs these items to progress. They are purely cosmetic. It upsets no game balance whatsoever.
Those systems worked back then and they still work to this day. If they did not, you would not see it still happen in life in general.
If new players are going to pass on this game because of the tiny miniscule list of unobtainables, then yeah, "tough luck" isn't exactly what I'd say, but it's pretty close to the same sentiment.
How many?
Still haven't come up with that list.
This is ultimately what I am upset about. As I've said, I don't even have the sets. Going back on their word on this, this AF restrictions, and a host of other things means their word means nothing.
How to say you have 0 market/economy sense without saying it.
NOBODY!!! cares about what happened 10 years ago, because nobody lives in the past or gets to eat/ progress/advance forward by reminiscing about the past. The vast majority of players who used to play back then aren't even around anymore, aren't engaged in the game in a meaningful way, and aren't creating anything positive to drive the community forward.
It makes all the sense in the world to bring back old sets that could potentially drive engagement of obtaining them, also bringing back some of those old players that really wanted the particular set but missed out on it.
From a business standpoint is the correct way forward. Not the mention that a game needs to adapt to the new trends and what current and concurrent players want, because they support and allow the company to also push forward. In short, players win, SE wins too.
I'm wondering where your sources are. How are you figuring that most people from back then don't play anymore outside of personal anecdotes? I quit for 8 years at the end of HW and just came back to the game due to a friend that has played since ARR that I originally brought over from WoW. All of my 2.0 friends still play, in fact. I was in the beta for 1.0, played 1.0. Played 1.23. Am legacy and now working my way through ShB, Endwalker, and then DT to get back up to speed.
If limited times exclusives make 0 market/economy sense, then you should probably have a word with all these billion dollar corporations that do that very thing all the time.
You don't get to represent all of the players from back then. You are an outlier, not the norm, and you only represent one, not multiple people. Sure, some people still play after 12 years, but those are very far and in between.
As for the forced scarcity, you already got the answer from a previous person. It's a Dark Pattern used by games that don't even have long-term plans but want to maximize short-term profits. (read as milk/take advantage of the gullible and poor impulse control people)
The market is full of those, but when you have 1 main game that was and still is the ONLY reason you aren't bankrupt and also keeps you afloat while allowing you to explore new projects and ideas, you get to a point where you have to wake up and ensure that it will continue to do so.
I can say, FF14 is still lagging severely behind, while competition is creeping behind them, but at least they are starting to take steps in the right direction.
The legacy chocobo is notably different. That's something people paid actual money for. You only got it if you continued to pay your sub in the gap between 1.X dying and 2.0 launching. It wasn't a reward for something ingame, it's more equivalent to a digital collectable people spent three figures on. Comparing that to a glam set people got for doing a PvP mode basically nobody touched outside of discord win traders is laughable.
The fact that you dismiss cosmetics just because they carry no in game stats shows how disconnected you are from the player base at large. Ff14's cosmetic system is the basis for almost every reward in the game ranging from casual content like island sanctuary to hardcore content like ultimate weapons. Players enjoy collecting cosmetics and it is the motivation for many people to even attempt new/harder content.
Just because there are timed exclusives in real life does not mean that people need to deal with that as well in a game they pay to play for enjoyment. Gacha games heavily rely on the predatory FOMO model because they are free to play and want to make as much money as they can at the expense of their players. Many people use Ff14 as a form of escapism from the cruelty of the real world and do not need to be punished for not playing the game at a specific point in time for the game to make profit like gacha games do. The devs moved away from the timed feast rewards for a reason and are listening to the needs of the majority of their players. You may not like this but it is just the reality that Ff14 wants to present itself as welcoming to as many people as possible and limited feast rewards have the opposite effect.
Glad you understood, OP.
Differently from real life, video game accomplishments are not high value.
The fun in doing it is the true prize. If you did for the accomplishment, seek therapy.
I do to this day. I am for this reason not participating in Crystal Conflict since Season 2 because i was met with Cheating and Win Trading as early as Season 1.
I do not know who set the claim "All feast rewards were win traded" in motion, but the first 4 Seasons were the fairest ones in the Game when it comes to the Soloqueue. The Team version of Feast was Win traded AF right from the beginning. I guess it did not help that joining in Teams made it far easier. Probably the reason it was removed.
Something i also don't understand is people understanding my post as screaming or crying. Maybe any form of criticism is crying to them. If yes: That must be difficult to live with.
It is pretty simple to me. We (the PvPers back then) were sold a Time limited Premium reward for achieving a certain Goal. For the sake of comparison: imagine yourself participating in a sports tournament or a Card Game tournament. You practice and train. You are told you get a unique and time limited Trophy, reward, whatever. You actually win! You did not think you could but you did! You get your Time limited Exclusive Trophy! You are so happy!
Years Later the same thing gets sold for a few bucks at a souvenir store with the small word (replica) printed on the back where no one can see it. Now they all run around and claim they won the tournament.
It is not about other people though. It is about yet another broken promise/word.
You're absolutely right that I never bothered in the first place. Want to know why? Because it was WIDELY known that getting into the top 100 was basically impossible without win trading and Feast queues were absurdly long because once you DID get up there, there was no reason to queue anymore. There's no "narrative spreading" going on, these are well known problems the Feast had and entirely why it got axed completely. Or did you forget that they completely cut the game mode entirely? Do you think they would have done that if it wasn't completely unsalvageable?
Anyone who has the original feast gear will still have their bragging rights as their gear won't say "replica" on it. Im not sure how the mounts will work but anyone using the replica gear and claiming to have won it in the feast all those years ago will easily be called out just from the name of their gear for not actually winning it from the original feast.
Your trophy scenario also applies because someone who wasn't on the team that won the football superbowl could easily just 3D print the trophy. They could even pay a lot of money to have a replica trophy casted in real gold that looks basically 1 to 1 of the real thing. But no matter how many trophies they replicate, they will never be able to say that they earned the real one and if they do try to do that then anyone will quickly call them a liar.
You have the original and no one can say otherwise. That along with the feeling of accomplishment for winning top 100 is reward enough in my honest opinion for the veterans.
You see, that's where your comparison falls apart. Because it's not a trophy you won. You won a cool fancy hat that nobody else has. Nobody else but you cares about the tournament you won years ago, they buy the replica just want the same hat. Nobody will bother claiming they won it because they don't care about how it was gotten, only that it looks good. And if somebody does claim to have won, proving them is as easy as pointing to the little 'replica' label and then laughing at them. But you won't have to do that because nobody gives a damn about your old rankings or tournaments or whatever it was. People just want their fancy hat, and would wear that hat even if it had a huge "IM A TOTAL LOSER WHO BUYS REPLICAS INSTEAD OF JOINING THE GAME TEN YEARS AGO" label on it as long as it actually looks the same.
Ill repeat it here again. Solo queue Feast was as fair as it could get for ANY MMO for the first 4 Season. Team Feast was another Story and i agree that the TEAM-QUEUE Feast was littered with Win Trading. Which is why i did not participate in it. The best course of action would have been to take the rewards away from Win traders.
The Win Trading or Boosting only started later on when the Game grew more and more and Sellers Could make money of such services.
It was known that Team Feast was full of Win traders, yes. It was removed for likely this reason. Sadly people forgot to distinguish between Solo Feast and Team Feast. Now its just ALL Feast Seasons were "Win traded".
I know i earned it and i still have my Screenshot from the moment where i hit the required Points.
Let me be clear, I am not saying nobody earned their rank in the Feast. If you did, which I believe you on, then good for you for putting in the effort to get that. I am saying only that it was insanely well known that the Feast was rotten to the core and simply couldn't be fixed. Whether this was restricted only to team queue or not I admittedly am less knowledgeable on and I freely admit this so I will simply take your word for it.
That being said, being forced to solo queue into PvP in an MMO based around teamwork just to get a fair victory isn't exactly a strong point in favor of the Feast being a good game mode. The rewards were the same, someone who win traded in team has the same trophy you do. It's all already devalued. You should take pride in the knowledge you got yours legitimately and leave it at that. Who cares what other people think? And if someone gets the replica and starts claiming they earned it too, it's very easy to call them on that by just checking the name tag.
Well, that's the issue with comparison. A trophy is a trophy in that it only exists to show off your achievement. It doesn't have any other purpose.
A hat exists to look good. Using a hat that looks super good as a trophy is just asking for someone to start copying it because it looks good with 0 care or regard for whatever the hat meant as 'a trophy'.
Plus you get to keep your special 'trophy' hat. After all, everyone will be able to instantly tell if someone's using a 'fake' one. To me it seems like OP is fully aware that nobody in the modern community gives a shit about achievements of PVPers from 10 years ago, and that those rewards were the only way they'd ever get any acknowledgement for those and the moment you can get the same looks without needing the actual 'trophy' attached, their peak life moment of "top100 wintrader gamemode player" will lose what little value it had remaining.
I think that's a pretty narrow definition of 'trophy'. Part of it is being desirable for some reason. Many high-level real life trophies are made of precious metals, for instance, which if nothing else you could sell and make a lot of money off them. Quite a lot of them are also beautiful in their own right. Much older trophies were used as warning not to mess with the person who had them, like a string of ears taken from fallen foes.
In FFXIV, some trophies are awarded for competition--currently, augmented Hellhound weapons and exclusive portrait frames. I would hope that old Feast rewards that were awarded for PVP competition would be added to that list. Others are awarded for difficult achievements--clearing Ultimates, obtaining all the EX mounts, stuff like that. All of those are desired for more than just showing off achievement, but they are used that way, too. People aren't wearing "Ultimate Legend" titles only because they think the title sounds cool.
Yeah. I want the flaming dangernoodle from P8S, but don't want to learn High Concept. Woe Is Me, I don't get a flaming dangernoodle. At least for a long time. Kinda want one of the augmented Hellhound weapons too, but pffffhahahhaahah playing that much PVP. In a way, The Desire for Shiny Things That We Have Nevertheless Not Earned was addressed by Yoshi-P in his latest "I'm Disappointed" letter on modding. People were devaluing the achievements of other players by just plopping the Ultimate weapons on themselves without doing the work to get them...in other words, treating them with zero regard for what they mean as a trophy. So I hope that whatever plan they have for the old Feast rewards preserves some of the exclusivity, since the devs do seem to understand this motivation in players.Quote:
A hat exists to look good. Using a hat that looks super good as a trophy is just asking for someone to start copying it because it looks good with 0 care or regard for whatever the hat meant as 'a trophy'.
Sounded more like OP cared about the promise of exclusivity being gone back on, but that's just assuming they're telling the truth. I'm sure there's some sting in OP's special item getting much wider use when he tried very hard to obtain it when it was available. That's understandable.Quote:
To me it seems like OP is fully aware that nobody in the modern community gives a shit about achievements of PVPers from 10 years ago, and that those rewards were the only way they'd ever get any acknowledgement for those and the moment you can get the same looks without needing the actual 'trophy' attached, their peak life moment of "top100 wintrader gamemode player" will lose what little value it had remaining.
Isnt the legacy chocobo just cs mount in - cant remember which one - cn or kr servers? As in, anyone can just buy it. + we have preorder earrings as part of that weird bundle in global cs.
Could have at least chosen the most practical of the preorder earrings, the ala mhigan ones.