Originally Posted by
AllenThyl
I am, so let's read the post again (emphasis mine):
Yes, this style of "commanding" is indeed often counterproductive. While I think having "a" commanders is usually better than having none, I have seen more than enough bad ones, whose constant and unnecessary pinging lead to no one properly paying attention to anything. If everything has priority, nothing has priority. This is essentially an argument about command doctrine. Imho, chat and pings should be reserved for important announcements, and allow participants some leeway in how to execute the general strategy. Again, nothing wrong against engagement macros to coordinate, but they don't need so many sound effects. They can have 2 or 3, and be just as effective. People's attention is limited, and it's better everyone focuses on the fight going on than having to parse through half a dozen lines every 5 seconds. There is no need to have this discussion in absolutes, as if one commander 2 pings a minute to convey current high level strategy is the same as another spamming the chat, just because both employ the same tools of chat and sound effects.