Yes, they are LITERALLY, in its exact definition, made to fill in spots in need in various duties. That is their purpose.
Then they should nerf the roulette rewards for every dugeon/raid you opt out of. It's only fair since you won't be doing the roulette as intended.
You are gatekeeping, because you are assuming everyone who are expressing requests for a very easy mode like they already have in the game in other areas such as solo duties somehow can magically better because they can gain the ability to, the time to, or both, which is the fullest definition of ablism, one of the most problematic components in gaming.
There is nothing wrong with a divided community, because that just mean you cater to a wider audience. The problem is that FFXIV saw a massive spike in player fanbase via shadowbringer and endwalker, which brought in a different demographic, and then decided to alienate that demographic with DT instead of having accessibility options for all player types.
And great, you never experienced a wipe at all, while another person place a post stated she was literally stuck on a single Dungeon for an hour. I personally can attest to being stuck on a Shinryu Trial for literally 45 minutes, and know I never want to see that trial again. So yes, your experience is very ancedeotal.
To be honest, I don't even need to go even further in that because if you can't understand the necessities of accessibility in gaming, than there's no further point in this discussion.
Oh and shocking idea, you all can have all that. That isn't the point of this thread. You are taking the complaints about people upset about the current difficulty and what the normal difficulty changed and applying that in this thread. If you all want to debate about whether the normal difficulty we currently have should stay the same, there's 4 other threads for that. This thread is meant to add an option similar to what savage, extreme, and ultimate people can do, but for the opposite end.
I was half awake when I typed that up, hence I apparently posted it incomplete like an idiot, I think I will leave my contribution at that though.
If youre level 100 and STIL bring meteors into stacks, or stack double stacks, or have NO situational awareness, then its the wrong game.
You cant even call me elitist as im not doing any savage and play like, slightly above average at best. If the bare minimum is too hard or having to actually practice an duty is asked too much, then please, go and play some Mario or any singleplayer game.
What do you want an EVEN easier mode? At level 100? Literally press 2 buttons every 60 sec and you win?
This and what else youve said... there needs to be a bar, there are min ilvls AND skills needed. Im the last one to say "youre bad please leave", i always enjoy the extra challenge as long as ppl REALLY wanna try and do their best...
If you don't want to participate in certain kinds of content, then just don't. It's really that simple... Don't want to risk getting an ARR or HW dungeon? Don't do Leveling Roulette or High End Duty Roulette. Don't want to risk getting Dawntrail stuff? Then just play below level 91. What I'm getting out of your post is buyer's remorse because the game is just no longer for you because you refuse to improve at the game. Wish you the best of luck, but there are already fixes in place for stuff like this by being able to select exactly what you do and do not want to participate in with the Duty Finder, so don't expect any changes like this.
If you're saying something is the wrong game because the game is too difficult for a particular user, that is an elitist, period. You can try to cover it up with languages on how you're not the top of the charts and use all the flower words you want to try and give the impression that you're not one, but it's essentially the classic internet equalivant of pretending to be one demographic to try and counteract a different demographics viewpoint when you clearly aren't part of that demographic. Let alone the rampant ablism seen in your post. In the end, you can call yourself an average, above average player all you like, but if you're attempting to gatekeep based on difficulty, you're an elitist.
My ONLY problem with getting any content in roulettes can be solved with 1 simple change: let me keep my entire current rotation and give me a DPS penalty relative to the difference between the content level and my current job level to balance it out. The only complaint I typically ever have about low level content at all is the fact that rotations are often horrendously boring at level 50. Picto exacerbates this problem, as it's arguably the most neutered rotation in the game at that level. Obviously, DPS would have to be penalized to offset the extra potency that higher level rotations offered, and frankly, I'd be OK if the DPS were slightly OVER penalized so that some of the faceroll content would at least live long enough to see some long-forgotten mechanics. (Y'all remember when Scylla had Daybreak, and you had to parkour in Glassya Labolas?)
Dawntrail knew the game was too easy and needed to be harder. But it went about this in the form of perfect aoe dodging and overly punishing overlapping puzzle aoe dodging.
FF needed something original, new and creative, not just perfection of execution. Thats why im not compelled by the gameplay of DT.
This.... is totally incorrect.... Dodging of AoE is no more difficult in DT than any other expansion. The only real change here is that you can't just wait for the orange markers anymore, and you need to actually pay attention to other things around you. The time to execution and the player skill expectation are mostly untouched from previous expansions. The expectation of player attention is what has changed.
Ah, yeah thats a better way to put it.
Its still a bad way to increase difficulty i think. While the game needed more difficulty, there's only so much you can do with "find the safe spot fast enough".
It's not dynamic gameplay. We need something different, engaging. Aoe dodging alone is one dimensional.
We really need aggro and mana managememt back.
The devs will never do this bc it will destroy queues.
Paying attention to surroundings rather than just hotbars and orange floors needed to start at lvl 30, not 100. So now people complain about the difficulty when the game conditioned them to be bad at the game for so long.
Rathalos is a good example, watching the enemy's tells and movements to react to it rather than staring at the floor. However rathalos type foghts would require a lot of animation talent and ai programming talent which are both severely lacking in the dev team.
It is good, but not nearly enough and being about the only thing there is mechanically, turns the game into a puzzle fighter where your biggest advantage is to already know the aoe patterns, rather than having any variable, dynamic or reactionary gameplay.
That also makes it hard until people learn the puzzles, and then they complain about how easy it is. And that's a symptom that also causes poor replay value which is also bad design for the longevity of the game.
I’d argue PCT is one of the best synced jobs. At 50 it already has its 1-2-3, its creature canvas up to mog and the hammer combo. By 60 it already has its reversed combo and by 70 it has all its canvases (it’s only real high level skill that you noticeably feel the lack of is rainbow drip)
To me the jobs that sync the worst are VPR (below 90 it’s basically a healer for rotational complexity), RPR (you can’t build an entire job around building towards a phase you only get at level 80), DRK (level 70 ultimates are hilariously bad on DRK) and WHM (who thought that your first oGCD should be benediction and your actual gauge that makes you a useable job you get at 76)
PCT has 5 buttons at level 50... Job gauges, for most jobs, began in HW. Healers didn't see theirs until SB. It just wasn't in the game as a concept. RPR is rough at early levels, but at least it's more engaging than the 5 buttons of PCT.... 5.... you have your "1-2-3", sure... but that's 1 button on PCT... You don't even get subtractive palette until 60... It's a total snore to play at level 50, far worse than any other job. BLM used to be my least favorite job at that level, but now PCT is, hands down... BLM feels like playing 4D chess at 50 compared to PCT, and BLM is a snoozefest at 50.... Now... on the other hand.... PCT's level 100 rotation is a TON of fun. It's busy, but with the utility of all the instacast stuff you have, it's mobile enough to not have that business feel bad.
I don't like the idea of being able to choose what you want to ban or opt out of, this impacts alot of new players if no one queues for Aurum Vale. I would prefer a mechanic to prevent you from getting the same instant from any given roulette.
for example if you got Lab of the ancients one day, the next time you do alliance roulette Lab of the ancients will be red so you don't get it twice in a row. (again this could be completely optional opt in setting if people like this)
I do every roulette every day and I tend to see a pattern in getting the same dungeon/raid for a week like its the flavour of the week. towards the release of DT I got P12 every day to the point that I actually left it for my last roulette and I would take the penalty if I got it.
Are you really going to argue that RPR’s 1-2-3 as 3 buttons is more engaging than PCT’s 1-2-3 as one button when RPR has literally just that and an oGCD when PCT has 2 of its canvases
Like by that logic DRG is the best job at level 50 because it has all 6 pieces of its base combo despite them functionally being 2 buttons
PCT is easily one of the jobs that has the most of its identity at 50
Yes... Yes I am.... on controller, at least, it's substantially more engaging. The two canvases on PCT equate to little more than 2 60 second weaves. Meanwhile, RPR has blood stalk that gets weaved every 5 GCDs, providing even more engagement, Harpe for ranged when necessary, Hells' Ingress and Egress for uptime greeding. RPR is still pretty neutered at 50, yes, but what it DOES have does indeed make it more engaging than PCT at the same level.
Maybe because DRG was my primary 2.0 job, but yeah, level 50 DRG feels pretty good as far as level 50 jobs go.... Also, I don't utilize the comboing function DT just added, personally. I don't mind using multiple buttons for combos.Quote:
Like by that logic DRG is the best job at level 50 because it has all 6 pieces of its base combo despite them functionally being 2 buttons
are.... are you serious? PCT's identity is primarily centered around a huge amount of painting with minimal Aetherhue use at 90+. At level 50, you paint twice per minute and have nothing else to do EXCEPT aetherhues in between.... In fact, proper play at 100 has you using ~5 aetherhue rotations and 2 subtractive rotations per 2 minute burst, then one subtractive inside the 2-minute burst. That's 37.5s spent casting aetherhues per 2 minutes, or just barely over 30% of the time. Meanwhile, you get 8 seconds of painting, 7.5 seconds of hammers, and 44.5 seconds of aetherhues at 50 per 60 seconds, or just shy of 75% of the time. Sure... "most of its identity at 50"....Quote:
PCT is easily one of the jobs that has the most of its identity at 50
For people just arriving:
OP: This expansion is harder than I like and also, I'm tired of Praetorium/castrum/ultima.
Assorted children with keyboard: HAH YOU THINK IT'S HARD CAUSE YOUR BAD AND IM GOOD! <insert youtube video to make you feel my disdain> SEE THIS IS HOW BAD YOU ARE AND HOW GOODER I AM THAN YOU IS!
Knights of Yoshida: You just need to practice and pay attention bro. Games fine bro. It's just you bro.
But it is just you, like it or not. Im by far no elite player yet i manage everything even while being half asleep, sick or distracted by 2 ppl next to me. Its lv 100. People had enough time to practice, to learn, to redo what they could not quite understand or even watch a video to get it. If youre at this point in the game, still are too bad, then it cant be helped.
It's obvious you're a forum sitter, but could you try to be a little less dishonest if you're going to represent a point of opposition? Posting on an ALT but your mains achievements are totally visible bro. Plays hundreds if not thousands of hours in a game with an over arcing message of acceptance, shuns acceptance.
It's not just them, I've seen plenty of folks struggle.
I'm sorry, but FFXIV's overarching message is not blind total acceptance... Dawntrail is a prime example of the opposite. The overarching message is Understanding, even if you can't accept the stance of the other. We UNDERSTAND the plight of the ancient Etheiryns, but we don't accept the rejoining. We UNDERSTAND the Endless, but we terminate them, nonetheless. We UNDERSTAND the Garleans, but still fought a war against them. We UNDERSTAND Nidhogg, but still slay him. Heck, the closest thing to blind acceptance is what we do in Mamook... We accept the past of the Mamool Ja, but still push them toward a better way...
*edit* I would argue that those of us sympathizing with the OPs of these posts and disagreeing regardless are the ones most closely representing the narrative of the game.
Not to mention the plethora of people who don't know what their support skills do... I'd love to have bosses that tanks actively need to interrupt. Back in ARR, stun was extremely useful, and a good tank or melee would be stunning AoEs regularly in dungeons, but now, even in those dungeons where stun is still useful, no one stuns stuff... If that kinda thing became necessary in raids, the crying would be deafening...
Maybe I misremember or misread but I don't see total or blind anywhere in my post. It's a sad day when you have to put words in people's mouths to make a point.
Yes because all of the enemies we friend along the ten-year storyline aren't the benefactors of our acceptance.
Help me out here. Did you actually read any of the vitriol that's being spouted in this thread or are you just the devil's advocate? Where is your understanding in the "Adapt or die" mentality of your brothers and sisters in the high-end content community. Where is your understanding that there are in fact people who will never reach your level of mechanical skill and still deserve a place? That's not to mention new players who will leave when they discover that they are expected to play at your level from the get-go. Everyone was new at some point in time, and they all sucked at some point in time. Different levels of content are completely acceptable. Blurring the lines between difficulty defeats the purpose of their existence. It would be great for you in the short term. But long haul it would be devastating to the majority.
It's been a very long time for me. Does the game ever tell you about role abilities outside of a small blurb in a pop-up help window that nobody ever bothers to read?
Yes, please make these abilities matter again. They're just clutter atm. Even when you stun mobs it barely does anything now.
You didn't type it, but what you implied is dripping with it. See, the difference with total blind acceptance vs the Understanding without acceptance thing is that one allows anything and goes with the flow while the other can see the perspective presented and still disagree or stand against it. In this situation, there's literally no middle ground. You have one side asking for something and the other side standing firmly against it.
How many have we left alive vs how many have we killed? I'll wait.... I can think of 2.... a couple have gotten away, but the ones that we have actually left alive.... 2. Now... there are some that have turned to our side... that's a different situation altogether. Surely you're not considering those in your statements... right?Quote:
Yes because all of the enemies we friend along the ten-year storyline aren't the benefactors of our acceptance.
That's simply not the majority of responses. I won't deny that there are people being unreasonable in this thread and the others, but the majority are not. Disagreeing and standing against the opinion of the OP also does not equate to that. If you think it does, then you're part of that same toxicity. Also, no one is saying players need to be good from the beginning, but expecting to play through an RPG without ever improving your skill level is asinine. No RPG in the history of RPGs lets you skirt by without improvement. MMOs are not exceptions to this. The difficulty ramp of FFXIV is actually on the slower end, even with Dawntrail. The anomaly here is that Endwalker was so much easier than previous expansions. Also, no one is saying people need to play at an advanced level. They're simply saying that you can't expect to just cruise by with a snot bubble and think you're gonna clear later expansion stuff. Nothing in DT is hard. It requires paying attention. That's all.Quote:
Help me out here. Did you actually read any of the vitriol that's being spouted in this thread or are you just the devil's advocate?....
Do you need the game to hold your hand and force you to read your tooltips? Heck... 90% of the hall of the novice could be summed up in "This is what your role is supposed to do. Read your friggin tooltips...." Just because the game doesn't slap you in the face with an explanation of an ability doesn't mean you shouldn't know what the ability does. The tooltips generally do a pretty good job explaining abilities, though there are some exceptions. Maybe it's because I come from a generation of gaming before tutorials existed, but there's little excuse to not use what the game gives you. It's there.Quote:
It's been a very long time for me. Does the game ever tell you about role abilities outside of a small blurb in a pop-up help window that nobody ever bothers to read?
'You didn't type it so I did for you.' I just think you don't understand. Let me ask you if the OP wants to run with trusts how is a lower difficulty setting effecting you in any way shape or form? Absolutely absurd to decide to die on this hill.
The whole story is full of issues caused by the MC leaving people alive when they clearly shouldn't. Or letting them escape because incompetent. As for enemies we made into friends as I originally said if you think there's only two, I don't think you actually pay attention to the story. Which is fine. I don't think anyone should have to but definitely don't try to lecture if you don't know the subject matter. Turned to our side... Yeah that sounds like making frienemies to me.
It's actually really funny I started back through the thread to count the negative and unhelpful 'get gud' style replies but stopped after a couple of pages of almost nothing but those. Again, why is a difficulty setting for this person running content you consider beneath you that's run with trusts an issue? I personally don't run content with trusts because they suck so ironically making a lower difficulty setting for them might bring that experience in line with actual players in the DF. Though I'd much rather that they make them better at healing and use AOE skill/let the player direct when to trigger the limit break. Endwalker was absolutely not easier than previous expansions unless you're going way the Frick back to Heavensward pre nerfs. There were more deaths in Endwalker duties than most prior to that. Dawntrail's issue is that the dungeons look the same as any dungeon till you get to a boss and then there's suddenly three or four mechanics going off simultaneously where there use to be two at most. That's a pretty steep increase for the average player. The game itself has set a precedent for less than perfection being bad. Dying feels bad wiping feels bad and in some cases party members will indeed shit talk over it. So then the expectation is clear. Paying attention doesn't help someone when they get hit with multiple mechanics they've never seen before. To be honest this kind of stuff is what the mentor system should be for. But that's tied up with people who queue for extreme in ARR because the game tells them to even though that's not really a thing. Point is "teaching" isn't something "good" players tend to do well in "Basic" content.
I don't but that's an unfair comparison because I've been playing since 1.0 beta etc. I know what role abilities do because they use to be necessary. My point is that the average player doesn't really get explained that they even exist outside of the pop-up menu that most people don't read. I see you're upset that people don't read tool tips but let's be honest most people don't because that's just not what gaming is anymore. Why don't games come with instruction booklets anymore? Nobody was reading them. The explanation tool exists it just needs to be implemented in a way that works. Hall of the Novice is still optional content, and many people reach maximum level without ever doing any of it and in some cases don't even know it exists. It doesn't matter how old you are or what era of gaming you hail from you should want the people around you to understand because it's your community and you only benefit from it.
I've stated in this thread that I'm absolutely fine with an easy or very easy difficulty for dungeons, but my condition is that if that happened, a pre-requisite to queueing for post-MSQ content without trusts, including the normal trials, would be to have cleared everything in MSQ, including solo duties, on Normal difficulty. I don't care if people aren't good enough to run the dungeons at the intended difficulty, but those same people will be nothing but dead weight in normal difficulty content. If those people can't be bothered to improve their gameplay, then that isn't fair to those they would be dragging down in other content.
Regarding the characters that join our side.... if you can't see the applicable allegory to this exact conversation.... then you're critical thinking skill is not of a level adequate to continue that conversation....
It is funny, indeed.... the entire first page of the thread doesn't have a single attack on the OP. There's a lot of "I don't understand what you're asking for", and there's a decent amount of disagreement, but no attacks.... The whole first page..... You're making me think that someone disagreeing can be construed as an attack.... Even telling someone they need to improve is not "toxic". Toxicity comes about in the way it's said. Now, personally, I disagree with the concept of tone policing, but I do understand that you attract more flies with honey than vinegar. I try to be tactful in whatever I'm saying because it's typically more effective than not. Your argument falls pretty flat, however, when you make a claim that the thread is so full of this bad behavior when the entire first page is empty of it...Quote:
It's actually really funny I started back through the thread to count the negative and unhelpful 'get gud' style replies but stopped after a couple of pages of almost nothing but those.
https://forum.square-enix.com/ffxiv/threads/63104
You don't seem to be able to advance an argument but resort to childish behavior instead, so I'll just leave this here for you. Good luck and keep living your best life.
The fact that you interpret what I said there as an insult explains a lot...
*edit* I'll expound upon that. I was stating that I was not going to continue down that conversation with you if you fail to understand how said allegory applies to the thread and more specifically to the conversation at hand. It's a pretty simple allegory, and that you're trying to use it to bolster your stance tells me that you either thoroughly don't understand said allegory, or you believe that I don't. One is foolish, the other is deceitful. You can decide which camp you're in.
I am absolutely confused on OP's post.
What do you exactly want? Serious question, by the way.
This is the most common response, honestly... We believe that the OP specifically wants to remove the duties they dislike from their roulettes, which is by and large a terrible idea. The thread seems to have shifted to adding easy difficulty modes to roulettes or dungeons as a whole. That would also be a bad idea if it didn't come with restrictions for other content if said "easy difficulty" were the only cleared content by a player.