Originally Posted by
RaZz0r
I can't help but feel like the MCH single target and the MCH AOE rotations were made by two different people, I LOVE the single target.
While it could do with some potency buffs a selfish DPS should not be below support DPS, the gameplay aspect of it feels fantastic.
However, our AOE gameplay is absolute dogwater.
Flamethrower is a borderline useless ability, it has its uses, but its impact is minimal, and you almost always cancel it after a few ticks.
Something simple like making it a combo style skill with bio blaster could be an option where it ignites the bio blaster dot, causing it to do more damage over time or consume the dot instantly doing all its damage up front.
Wildfire bomb for some reason does not deal any AOE damage even tho it's a literal pack of dynamite we attach to a target
It should simply do splash damage to surrounding targets, it could do with being a bit more satisfying to use too as it feels weak.
Our queen is useless in AOE too, just give it a spin attack or something like that.
Auto Crossbow does not lower the CD of Double Check and Checkmate, meaning it's not worth using our AOE skill on anything at 4 targets or below, which makes no sense.
Come on square, you can do better than this.