Of course he is.
They want to promote that final fantasy 16 crossover content with cid the lightning god.
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The point is it possible to change thing that way, and they should if they could. And should be continued to be pushed that way instead of saying "just force" people to do it this way. So do you at least agree that it's still possible to fix thing this way? Why you would argue less optimal and more invasive fixed when there are proof it's possible to do so otherwise.
Again, find a way to reward people so they want to play the content, don't force people to follow your (unfair) rule because that's how you teach them to resent it.
Except that wasn't what you said?Quote:
In what universe is telling you not to queue if you dislike something gaslighting, my guy? Come on.
Here, let's me do it again for you:
Light, I even highlighted it for you ... come on.
I'm someone who spend week and months in savage/ultimate, yet I still avoid Ivalic/Neir raid. Difficulty and length ain't the issue here.
I had repeat many times that length/complexity isn't the reason why people avoid certain instance (with Castrum/Pret served as the example), we avoid it because the compensation is inadequate. Make those unpopular raid worth my time, and I'll do it. People gravitate toward CT not only because it's "easy", it's because the reward balance is completely out of whack. Do you want another example? What is the main complain about criterion dungeon again?
If the reward to effort/time in CT is 1:1, then in Ivalice it's like 1:2. That's why people don't do it. If CT is 1:1 and Ivalice is like 2:2 or 2:3 and people STILL refuse to do it, then yeah maybe you have a valid point. Otherwise, keeping insisting people avoid Ivalice simply because they just want it's easy or it's braindead while ignoring the more important factor ... then well ... You may call it fact, I call that gaslighting, and we'll just have to disagree.
And issue I see here is as a long as you're treating that as the core issue, which I don't think it is, you'll never recognize the true issue. For some reason you decide it's better to blame your fellow players base of being brain-dead and want it easy which exist plenty evidence to the contrary, rather take SE to task to create a better system.
Hello, yes hi, I'm this player. This is a good change, it actually makes it more random instead of just CT. Sure, you can argue that a choice within 3 is 'random' but I prefer a little more unpredictability.
I read your other post as well, and you yourself must also admit that you are probably the common FFXIV player. Which is fair, some people aren't, but you cannot expect that your playstyle is facilitated in every change they make for the general playerbase, can you?
I got somewhat screwed over by this, as a newish player. Level 80 and right at the end of stormblood / start of shadowbringers, ILVL 400 with stormblood poetics gear. It was definitely a WTF moment to log in and find myself locked out of alliance raids due to a requirement that was literally impossible to meet at my current point in the story!
I understand the need to stop people cheesing Crystal Tower, but you now have a situation where a new player doing normal progression is punished for leveling up too much by getting locked out of alliance raids, which kinda sucks if you do roulettes mainly for fun (I do them when I'm not up to doing more MSQ plot, and only play 3 classes, so tend to overlevel a fair bit)
A solution to consider: Maybe use the new ILVL table, but with the later restrictions only coming in when you've progressed MSQ up to the point that the new raids are available to you, so a lv80 character who is still in the Stormblood patch content is treated as lv70 for the purposes of ILVL requirements. Maybe have a limit of how many levels you can drop using this method (say 15) to handle the case where a really dedicated cheeser makes a character and only plays up to HW, while reducing the likelihood that someone playing normally gets caught out by overleveling
"Honest" people always end up penalized because of things that "dishonest" people will do. We see that just as much in real life as in game.
For now the situation is what it is. Perhaps SE will review and make additional changes, perhaps not.
In the meantime, no one is being locked out of Alliance Raid roulette except through their own inaction. All you need to do is upgrade your gear to match your job level. It is not expensive to do at this point in the expansion, especially if you've leveled your crafting alongside your favored combat job or have friends who are crafters.
For the poster who stated earlier in the thread that they like have their name in the Maker's Signature spot on their gear, you could just make your gear and solve the problem. You won't be able to gather the base materials but you can purchase them and/or the intermediate material off the market board. The intermediate materials for Classical and Rinascita gear are pretty cheap thanks to desynthesis. Don't have the recipes? Farm up the white crafter's scrip and buy them. You do not need to have reached EW MSQ to buy Master IX and X books. I learned them months ago on one of my own alts that's just started on Shadowbringers MSQ a couple of weeks ago. The gear doesn't need to be HQ - the only thing that matters is the ilvl listed on the gear.
If you truly enjoy Alliance roulette, don't keep yourself locked out of it over such a minor thing that is easily solved.
Why didn't they just make it require the item level of the highest unlocked alliance raid duty?
Oh, don't bring logic into this. You'll scare half the forum away.
SE: "We are now forcing everyone regardless if they're level 50, 60, 70. 80, 90, or 200 to be ilvl 565 to use the Alliance Raid Roulette!"
Also SE: "Why is no one doing the Alliance Daily Roulettes? :((("
Dunno I play this game for fun. All roulettes rewards are useless for me, since I don't have EW content unlocked.
I can run 70 level alliances for free, just because they are kinda fun to run. But when I am running some zero brain 50 level alliance, I feel like I am wasting time, coz its not fun in all possible ways.
Both false. ilvl scales from ur current level, don't fake news. No one was doing Alliance before too, coz getting CT raid is annoying, now we lost "low-item-level-abusers" but get other players instead.
The game is old and very limited in order to change/add something, adding direct ilvl(player_level) function check is more ez, than also adding unlocked raids in this function. Plus this way devs are blocking u from abusing CT raid for leveling past 60 level.
Bear in mind: all roulettes were implemented NOT to level you in first place, but to HELP other people to find party in duty finder.
Yes I so loved getting CT and my 3 buttons to spam. That's such riveting experience, why bother with the other alliances that are so much more fun amirite.
I want to like this change, but I just don't find any of the Alliance raids the least bit fun. The closest I got to genuinely liking one was World of Darkness, but that parade got thoroughly rained on many years ago. Other than that, pretty much all the entertainment I've been able to derive from any of them was the result of being grouped with people so lacking in situational awareness it made one wonder if their breathing required conscious effort. After all, there comes a point where having your time wasted by wipes switches from annoying to just outright hilarious due to sheer volume and the causes thereof.
I'm probably one the few that didn't mind getting CT in the roulette. It's nice getting old gear and items from it for me personally, If I now get other raids too great so be it. Also its not that difficult too unlock the raids for each x-pack. I would say time consuming, same for gearing you can get crafted gear to meet the Ilvl req now if needed.
I don't understand how so many keep saying this is working as intended?
A player who finished Endwalker, geared to the appropriate level 90 who only unlocked CT will be able to queue Alliance Roulette and will get CT.
A player who overleveled and hasn't completed Endwalker, (or whatever other expansion they are, level 80 but still in SB etc.) cannot queue for any Alliance Roulette at all, despite having multiple raids unlocked and appropriate gear to complete any of those raids.
How is this working as intended? How does it stop ilvl cheesing? I could go buy a boost for an alt, get 560whatever gear it is, unlock one raid and just queue for it, but a main character can't queue for all the raids because their gear is below the defined gear for level 90? Even though they're not in level 81-90 content at all yet?
You know if you're lvl 90 you can purchase ilvl gear from MB right? No tomestones needed. The iulvl 600 stuff is like 30k each...
You can also complete every raid up to ShB in cryptlurker gear, so why buy gear off the MB?
If you think ilvl cheesers were actually responsible for most of the CT runs then you're frankly deluding yourself. The number of new characters, characters levelling a job below 60, and characters that just haven't unlocked all the raids combined is going to be orders of magnitude more than the number of characters that were actively ilvl cheesing. They just make an obvious scapegoat because sometimes they were blatant about it and they're actively doing something bad while none of those other cases are. In reality this is going to have nowhere near the huge impact some people seem to think it will, because all it takes is one character in any of those other groups to put 23 other people in CT, just as all it took was one ilvl cheeser. They're still going to be the most common raid by far, so... congratulations I guess.
Stopping them from cheesing is good, but they've chosen one of the worst possible ways they could have made that change. Tying it to which raids you have unlocked would have been so much better, that would probably be the best possible solution (assuming you don't want to make the raids mandatory to progress MSQ to stop people just not unlocking them, which they clearly don't) and while they might adjust based on feedback about this affecting people negatively through no fault of their own I don't hold out that much hope. This problem should have been easily forseeable, it was obvious to a lot of us as soon as we read the patch notes that it was going to screw certain players over.
Someone suggested crafting your own gear, but even that still involves going to the marketboard or asking a friend to get the materials, because you also can't reach the zones to get the mats to make the gear, just like you can't reach the content to farm or buy the gear. There's literally nothing else in the game that expects you to gear for your level rather than your current MSQ progress, in fact the commonly given advice is "don't worry about buying better gear because you don't need it until the game gives it to you anyway", so it's absurd that we now have this case where someone HAS to go buy overpriced crafted gear from old expansions just to be able to keep doing a roulette with their friends.
I also want to point out, if you hit 70 on Free Trial very early then you have literally no way to get the gear the roulette expects of you. Can't trade, can't use the MB, can't craft it yourself until you have access to the appropriate zones. You're just totally locked out.
Not everyone wants to level or play another job, not everyone has other jobs left to level. Those are also not solutions.
I feel you misunderstood me. I can't queue for Alliance Roulette anymore on any of my level 90s even though my gear is good enough to complete all the roulettes I've unlocked, up to ShB.
Buying gear off the MB is not a solution, I want them to add additional checks for where in the MSQ a player is and which raids they've unlocked. I'm not against trying to stop ilvl cheesers.
Right now, someone can finish Endwalker, only unlock CT, get some gear and queue and force CT on everyone anyway.
But I can't queue, because my gear is Cryptlurker and haven't completed Endwalker even though it's been working just fine for four years.
How is this fix working as intended?
Ah, I did misunderstand, yes. I thought you were suggesting people just get cryptlurker gear.
You're asking for the same thing I am. The fix is working the same way the patch notes describe, so it's as 'intended' as far as we can tell, the intention is just a badly designed fix.
You are right, it is only a temporary solution.
Since the ilvl cheesers had probably most unlocked cause they could just ilvl cheese before it will help for a while.
But as new people pour in, some will learn about this, and just not unlock raids. To give ct to everybody still.
So at some point i see them also, slapping a restriction of having the raids unlocked for how far you are in story.
so that you will need to unlock them once you can, otherwise you can't queue either.
Which will be even more restrictions, but like what happened here, if that happens. You got to blame those people for the restrictions not square.
Without people intentionally doing everything they can to get only ct and send 23 others with them. We would never have needed this .
Edit : read your other comments and it seems like we both are on same page, that it will not fully work to stop those people unless extra checks are implemented to make sure they got all raids unlocked that they can do .
They were going for the easiest solution under several assumptions. That roulettes is something max level players do because they are bribed by tomes, that people focus on the MSQ first and foremost and that people are willing to unlock the content that is in the game. The only true solution to the complaints that CT is boring is to make CT raids more interesting.
Ah yes.... because level 50 roulette and main scenario roulette are also blocked off from you and eliminate you from being able to acquire poetics, and you don't have any access to the market board if you did want to do alliance raid roulette...
Personally, I see no problem with people being temporarily barred from just one roulette for the day once they've gotten themselves that far beyond the level cap for the content they're currently playing.
I guess I am confused about what you are trying to accomplish here.
If the job is level 90, you arent doing it for XP.
If you want poetics, you could just run the raid DR with an alt job to collect xp and poetics. It's only a once a day thing.
I agree that people not unlocking other raids beyond CT is an issue, but that isnt the one keeping you from queing up.
Never claimed poetics are an issue for me, was simply responding to the user claiming it's not an issue, because it doesn't affect them.
As for me, it really depends on my mood. Sometimes I queue on a job that I just find easier to play. I mentioned in a previous posts Alliance Roulette as RDM was easier during Moogle Tome event than NIN.
That doesn't change the fact that the fix was poorly thought out and they should address it. If they did this but 1,5 years ago I would've been affected even more severely.
I think its just them making AR be an endgame roulette now rather than a common one anyone at any level or ilv can run. Thats most likely the intention.
But you are right it is a little troublesome because we also do have new players in non- Road to 80 buff servers that would like that exp reward/poetics on alt jobs anyway.
Now Im really confused.
Im a returning player and started a new character to relearn all my jobs.
I havent had an issue queing for Alliance raids, and I have everything up to Puppets bunker unlocked.
Granted, its only been 2 days, but Ive gotten CT (Of course) and Ivalice.
Im not sure where the issue is, but maybe you (Erzaa) should submit a petition to make sure your character isnt bugged.
I have multiple level 90 jobs all in level 80 Cryptlurker gear, from ShB and all raids unlocked up to ShB. I haven't started Endwalker yet.
I am locked out of Alliance Roulette on level 90 jobs because my gear is below the expected threshold for a level 90 job.
That's what's impacting me.
A player who is overleveled compared to the expansion they're in, (line HW is 60, but playe is 70+ in 60 gear cannot get into Alliance Roulette)
You don't have an issue because your character has an items appropriate for the level they're currently at. This is not a character specific issue, it's happening to everyone who is level 60 without level 60 gear, level 70 without level 70 gear, etc.
As soon as try to run an alliance raid roulette on a job that's level 90 you'll have the same problem.
"Just buy better gear" doesn't fix the fact that this was a badly implemented fix that leads to completely ridiculous behaviour, and also isn't a solution for characters on free trial.
You can get it with crafted gear, yes, but that doesn't change the fact that the entire design philosophy around gear has always been that you need gear for the content you're running, not the level you're at. There's never been a requirement or advantage from buying better gear than your current MSQ progress, why introduce one now? especially since you don't even actually need or get any benefit from that gear because you'll just be synced down to the duties you can actually get out of the roulette!
And, again, what is someone on free trial supposed to do if they hit 70 while they're still in Heavensward?
Requirement at 90 is 565. The FREE artifact gear you get at 89 is 560. It can't be easier to do just a few post EW dungeons to become eligible. Absolutely no excuses.
2 solutions:
- ilvl scaling becomes stricter for these: With lower ilvls, damage output of players is reduced, and enemies do more effective damage to players. (easy to apply, but doesnt entirely solve it)
- More up to date mechanics (harder to apply, but makes the biggest diffirence)
There are quite a bit of mechanics that are fine (although a bit too easy in many cases). And some are even unique enough that they never repeated (team A having to stand on a platform to let team B to damage). But those fights are often meaningless as that is then just the only mechanic. And it feels like its just a filler. We also have seen several fights where even though teams mostly play as 1, they still have their own responses, and plenty of fights where the 3 groups were effectively meaningless, but the fight itself simply having more to dodge.
To me the most notible CT fight (and the one i like most) is the eye. Its many death mechanics, and while some parts arent entirely clear, are enough to still cause an occasional wipe. Even if most of it is effectively ignorable, the bits that do matter hurt enough to get players to at least act upon those mechanics. But most CT fights arent like that. There is barely any mechanics that matter, outside of the clear insta kill oriented ones.
A mechanic that for example could work: Team A gets a spread (aoe circle) mechanic (moderate damage, but 2 of these overlapping are enough to kill), team B gets a chain to C that they must disconnect (in both cases it causes A, B and C to spread, and overlap). Upon failing this, players take heavy damage and a stun (which you can esuna!). The boss then charges up an attack to hit the floor below those that were stunned (either insta kill, or extremely heavy damage - it will have to demand healer to act!). Its simple enough to resolve (and that part is noticed), and still unlikely to cause any wipes, but its many death potential forces players to perform it. The stun duration could even be decided upon chain length (so for slightly shorter chains there is less time to respond, yet still easily survivable)
Make fights meaningfull by having such sort of mechanics. Even if other than that you can still easily survive and take bosses out quickly, failing to do mechanics should hurt. And if some are skippable thats fine, as long as plenty of them arent, and those being meaningfull. Its about giving players the idea that they have to do the mechanics to survive, and potentialy give them the fealing of being able to 'cheat' the mechanics (even if by design). It gives players the feeling of control, and therefor makes fights more fun.
Fights purely about dps output are boring.
Haven't started Endwalker yet, do 89 content... huh?
Currently trying to complete Save the Queen storyline, want to unlock all additional Endwalker dialogue, do 89 content... huh?
No excuses... huh?
Buy gear off MB... huh? Why do I need gear at such a high level?
I really don't understand why we keep going back and forth arguing over this. Nobody is asking for the fix to be reverted, nobody thinks ilvl cheesing is ok.
Just take into account where the player is currently in the MSQ and which Alliance Raids they have unlocked, in addition to the current checks, and match their ilvl to what it should be.
Why is this such a big problem to get SE to implement?
I don't know, there might even be a better fix than this one, but surely the current fix isn't complete?
Im not sure why anyone wouldnt want to upgrade their gear as often as they can. Why fight with a level 60 weapon when you can have a level 90 weapon?
People on the free trial have it hard, I can see that. They cant even access the market board.
Seems to me though, the issue is more with the path to 80 buff giving way too much XP.
Honestly I don't get it either.
There was way better solutions than this. How hard could it be to just track the MSQ Quest step you are at, and then as a type of variable, if past a certain point the iLvL low restriction for that alliance raid no longer applies.
But I guess that was too easy. Doesn't affect me at all since I never did the gear cheezing, but it sure will affect newbies. Which are the very people you DON'T want to affect.