Originally Posted by
Kaurhz
I don't entirely disagree with the point being made - But in oft' cases this point is often a precursor for "Develop more content lul" - I don't think the game has an issue related entirely to the content 'volume' as it were, just the incentive to replay said content, with many systems arguably being disconnected, when they could be meshed into one, or combined to create something more substantive. e.g., combining Eureka/Bozjan system with something such as Deep Dungeon, or conversely introducing the gathering and crafting concept of Island Sanctuary into Deep Dungeons, or just dungeons in general, to create something that entices players to interact with and explore their environment a little more, even if this concept is as simple as 'fish in the small river in Brayflox and obtain a key' - In this sense, incorporating dungeoneering into the players' experience.