You're never happy.
Next time, you'll ask for : Bring back skippable cuscenes.
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You don't die if you're watching a cutscene during a fight or take any damage. Once it's over you teleport inside where the battle is going on. Clearly doesn't affect ones watching them they just start the battle a little later than the others.
You're contorting things more than a chinese contortionist.
By your logic when someone early-pulls fuing hunt trains and the rest also attack cause they don't wanna miss credit, they're all in favour of early-pulling and all hate waiting.
Such nonsense.
All this why saying earlier how much people get cursed at by veterans for not waiting for the cutscene watchers, so which is it? Everybody's happy not to wait an they're just cursing for olympic sport?
If they attack the hunt, they are complacent in the pull. There’s also no such thing as a so-called “early pull” as no one is entitled to a hunt mark. It gets pulled when it gets pulled.
Yes people do curse at others for pulling. Not necessarily by veterans as that’s a loose term. But by people who need to stand for something. Again, there is no “early pull”. Show me the rules that state there is a wait period and I will concede. Otherwise we all have to deal with whatever happens, happens
If it's that simple than it wouldn't be an issue. The fact that you have a large split between who agree and those who don't mean it's not. This is like someone saying a class is easy when half of the participant is failing.
And the heck does that have anything to do with "intellectual dishonest" to begin with. Or did you just insert the phrase to make the comment sound grander and cooler?
With the way it is implemented in MSQ roulette? Hell no.
Maybe if they find a way to make it less annoying like everyone else said already, but no it's terrible. As much as I enjoy leveling jobs to max, unskippable cutscene roulette became more and more boring (which is why I stopped bothering with them after a point).
Rather than unskippable cutscenes I feel they simply could have that blue ring wall from the beginning of duties that prevents people from moving forward be implemented for final bosses in duties too until the first time new player has finished their CS. That way old players are not forced to visually watch it like MSQ roulette (can do something or chat while waiting) but new players can still enjoy. Also if everyone in the duty has already seen it then the game can just not implement that. A neat lil' flexible system based on party.
We at least know the game can track who has done something or not so doesn't seem too farfetched.
Yep people can’t wait 30 secs of their invaluable time to let a new player having their own first experience.
But they say nothing about the minutes they loose because of the ista pull without those 30 secs to prepare a good opener. You know 24 good openers can cut by a couple of mins the entire fight.
At least if a dps Insta pull when I’m the healer, they usually die at the first AoE.
Now those 30 secs are back. Karma.
((The Unending Journey))
It's not an issue it's a forum thing. lol From the very same forum that thinks if a dungeon takes 30 seconds longer it's akin to harassment. xD Just because you're used to the bubble here doesn't mean it's real. Just being nice to new players isn't bad. Brutal efficiency doesn't trump everything. It's that simple.
is great for REvisiting, not catching up on something you missed because someone had to poop.
In the time it takes people to watch these scenes, a couple of mechanics happen and they miss the chance to learn them when they repeat with an added step. Now they're on the floor with a minute of half DPS / healing on return, eventually costing more time than you thought you were saving.
Indeed. The vast majority are happy to wait for newbies. I'd say 8/10 of runs I see wait for cutscenes, and in 2/10 you have one person (out of 24) who pulls early pissing off everyone to varying degrees, not just the newbie.
That's less than 1% of impatient discourteous players.
Aether's seeing a lot of folks from Dynamis so we check even in CT most of the time. It's usually "A has CS" "B has CS" "C has CS"
Then we have a raid dance party until someone tosses up a ready check or we see everyone's mostly there on the minimap
I think it would be fine if they blocked off the final boss arena until all cutscenes were done. Then we can still try to sync up dances or find out what that neat glam someone has is. They would probably need a way for the cutscene to auto finish after a certain amount of time, though, because you know someone would find a way to use that to troll.
Better. Get rid of boss intro cutscenes.
Just don’t have cutscenes in duties at all. Do some before. Some that auto trigger when you exit. But none inside.
I haven’t seen many cutscenes, but the few dungeon ones I have seen… quick tour at beginning. Boss jumps in and roars at you before final battle. They aren’t needed. They adding to the story.
Here's a thought how about if you see someone is watching a cutscene you just wait. Players see who are watching and it dont add that much more time to a run to be curtious to your fellow players and let them enjoy the cutscenes. Personally i opt for waiting just so players might not feel like they dropped the ball or hussel to pick up the slack. Recent example i got prea on the MS roulette and im sure its common knowledge by kniw but certain language setting will actually make the CS shorter. I opt to just keep it english. So my boyfriend and i were running the MS, he was heals i was tank well while i was watching the cutscene "not skipable" i saw someone pulled nero. One of the dps. Well by the time the CS ended it was too late the guy had the tankbuster mark on him and things didnt end well for him. All because he didnt want to wait a couple more seconds for the rest of us and that left us scrambling for me to take aggro and my boyfriend to rez. Just saying
I agree with Kolaina. Apart from the times where there is actual exposition being thrown at you (ie, Lahabrea showing up and tainting the Thousand Maws of Toto-Rak, setting him up as a villain while also introducing you the next boss, or Amon in the underworld), most of the time the game just shows us some random creature showing up, doing the roar or weird JoJo pose, and we start a fight. That isn't exactly any more story than just having that thing be in the game outside a cutscene altogether.
Though now they do have a funny little quirk in the title cards for each boss. But even then, that's just fluff, it doesn't exactly add to the plot.
Ah yes, an important introduction to a plot-relevant character... a Mudpie (Saint Mocianne's Hard)
Again, some do have an important flavour and dialogue in those cutscenes. But not every final dungeon boss is worth having a cutscene for them.
Did I say anything about the time allotted for them?
I'm actually thinking of the resources required to animate all of it xD surely that must be an additional cost than to just have it be introduced into the dungeon normally like some other bosses are.
As well as their impact in the plot. imo? Cutscenes are moments where there's no interaction with the game, so they should be made to count. So it's less about impatience, and more on importance. On the fact that those cutscenes kind of don't add anything to the plot, unlike what ICountFrom0 implied.
Time had nothing to do with it xD
...okay, and? Seraphor, for real, did you immediately forget what I wrote to ICountFrom0?
I'll quote:
As in, I find Cagnazzo to be one such case where there is actual exposition being thrown at you.Quote:
Apart from the times where there is actual exposition being thrown at you (ie, Lahabrea showing up and tainting the Thousand Maws of Toto-Rak, setting him up as a villain while also introducing you the next boss, or Amon in the underworld), most of the time the game just shows us some random creature showing up
The final boss of, say, Fractal Continuum, doesn't exactly inspire the same level of importance now does it?
Yes, it's swings and roundabouts.
You have longer, plot relevant cutscenes, that are more annoying, but more important to let players see.
And you have shorter, fluff cutscenes, that don't really matter, but are also so short that it doesn't hurt to wait the 5 seconds for them to finish.
Neither of these are a problem to endure.
Ever have this happen at start of the duty. It is showing the opening cutscene and you have one watching it dc and can't leave the circle till they completely disconnect. There should be no cutscenes in duties. Only before you enter and when you're leaving the duty.
How about instead make the pointlessly unskippable opening cutscene in Praetorium skippable.
What bait? You didn’t bait anyone, and someone with a different view is not necessarily a troll.
Praetorium used to be completely skippable before all the cry bullying happened. I understand why they made it unskippable as it has actual story and dialogue in the duty. However, the opening cutscene is way to long for what it is; arriving at the duty. The same event that happens at every duty. But longer this time. Why? To see Biggs and Wedge? Big whoop
I dislike unskippable cutscenes, especially in MSQ. The parts where you have to talk to each person in first person mode and if you pic the wrong dialogue you have to start over the whole cutscene. Horrible design.
In dungeons and raids the only 2 I avoid are the one dungeons where you cannot skip cutscenes at all. Really bad design.
The reversal where they tried to make it sound like I was trolling and setting out bait that nobody took was quite nice. Quite silly as my other post was quite clear.
Topic exists to get somebody to take a certain stance, that stance will then cause fighting.
Person A says "thing"
Person B says "thing in reply" ... but that reply is a topic that ALWAYS becomes a troll fight.
Did A troll? Did B Troll? Can't prove either, but now the topic is a riot.
It's an amusing meta shift in trolling on here lately. Instead of making the fight themselves, they instead setup a trap for folks to stumble into.
No. It’s an attempt to dismiss a discussion by claiming a win where there is no winner or loser. It’s an attempt to derail instead of addressing the topic.
It’s the equivalent of “I win because I changed the rules. Get baited kid”. Throwing out claims instead of counter points.
Discussion is about cutscenes needing to become unskippable. Counter point is cutscenes aren’t that grand and people aren’t missing much.
Your participation is “I win because”
/slow clap
Nope. Nope. Nope.
We all pay a sub so no one is more important actually. You sit here insulting people but then spout idiotic things that make you seem foolish .They dont lose anything by not doing the first 5% of the boss so they can sit there and watch the cutscene.