I assumed mentors were around to help everyone. Not just sprouts. But apparently not.
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The Mentor roulette Reward should have 3000 commendations as well bound to it, too many mentors just spam mentor roulette, and giving a damn about the group, other than their own ambition to eventually get a mount, make it backwards compatible, so those who already did x amount of mentor roulettes or enough, will not be able to summon that mount, before reaching the criteria.
As for Trade mentor, even 3000 collectables would be an easy task, as it can be done on auto pilot, make it so you can't macro any collectable solution and it has to be done by hand.
No thanks.
A lot of people grind scrips for materia and I'm not entirely sure just how well you understand how painful making thousands of scrip/collectible turn-ins is. All disabling macro usage for collectibles accomplishes is unnecessary tedium which doesn't really accomplish anything at all.
I did the amount needed by hand back then, it didn't take long, if 10x more times by hand, it would feel like reached a point, if I need additional scrips currently, I just craft or gather it out by hand depending on which type I am looking for, it is a bit tame that you got a couple of class types, that can be done all by auto.
Yes, and the point being it adds nothing of any reasonable value to both the experience of the player, and what would be the expected competencies of a mentor for crafters/gatherers. Whether you do them by hand, or whether you do them by the macro is almost entirely irrelevant because they are significantly under tuned recipes that don't teach anything, not to mention the simple fact of the matter if you want to establish some level of standards then there are far more productive ways of accomplishing the goal.
Inflating the number, be it from 1000 to 2000, to 3000, to 4000, or whatever arbitrary number you want to attach, all you accomplish is unnecessary tedium. Doesn't really make anyone a better mentor, versus making them branch out, but even then this is limited. Though if I were to be frank crafting/gathering mentors shouldn't even exist.
How will you keep bad people out of novice network, that just did it, to be able to stay in novice network then or for some kind of status symbol?
It needs to be as hard to obtain as PvE variant is... as in right now you can just do it blindfolded with little to no effort at all.
You don't. Crafting and Gathering both have several ways of achieving the same goal so it is very flexible in what it allows for in terms of advice, with the only differentiation being efficiency, which is largely tied to several other interdependencies, budget constraints (How much Gil the person has, What the economy is like at that given time), resources (what melds do they have?), what their goals are, and so forth. There is no right and wrong, there is no universal advice that you give to everyone. Do you want to spend Gil whilst you're level and get it done with relative speed? Do you want to make Gil as you level and go for it slower) Both of these can yield a wide range of advice. Combat on the other hand is very black and white.
None of these things, answers, and considerations into their circumstances are things that will be taught or established through unnecessarily increasing the collectible count, as it is always just retaining the same level of difficulty/quality with the only factor being changed is the goalpost. In fact, nothing within the confines of the game or the crafting system itself will sufficiently teach you how to be a good crafter or gatherer mentor. Hence why my mindset is either force people to branch out and delves into all aspects of the crafting and gathering system in order to obtain mentorship. Yes, that does include the artificially difficult 'Expert' recipes. Or simply put, mentorship for crafters/gatherers shouldn't exist otherwise. With preference being to the latter, honestly
Increasing collectible count just turns the whole mentorship into drones upon drones who only demonstrate experience or 'competence' within the confines of mindlessly grinding under tuned recipes.
You either have these qualities or you don't. In fact, I can find several people who are very well suited for giving advice, despite the fact they're still in the leveling process themselves, and considered a relative beginner, Case in point; LucidFaith. I can easily argue this reigns true for combat as well, really. Hence the meme BK crown.
Here's the thing and feel free to take it however you want: Just because you did something one way doesn't mean everyone should be forced to do it that way. I also did my requirements by hand back when I got my Trade Mentor crown but I'm also someone who uses macros now because I'm lazy and after torturing myself through the Saint of the Firmament Expert grind, I refuse to do it solely by hand anymore lol. Either way, whether or not someone uses a macro or is irrelevant and has no bearing on whether or not they're fit to be a trade mentor. Just because I use macros doesn't mean I can't also explain how crafting or gathering works to a member of my FC. If you want to do it 100% manually that's your right to do so, but it doesn't make it better or worse than any other method out there and ultimately won't fix the issue you're trying to solve. The issue is how some members of NN treat sprouts or other mentors. Raising requirements won't weed out people with those personality traits. Will it weed out lazy people potentially? Sure, but dedicated people can still have those personality traits that you're trying to avoid.
Honestly to me, this is turning into ‘players personality & behavior policing’ discussion.
I’d rather they abolish the mentor system and move the incentive attached to it elsewhere while not denying whoever had already claimed it at this point. Any players can help, just as any players can be disruptive. Not just mentors & trolls.
I say get rid of mentor requirements and just anyone join NN and mentor roulette.
Teach a man to fish and all that. There really needs to be a cutoff for hand holding. Extreme/savage/ultimate difficulty content requires prepared people if they don't know how acquire that knowledge then they aren't ready for that level of content. Throwing a mentor or two into the instance for 90 or 120 minutes isn't going to magically make it work.
Then Mentor Roulette, from your perspective, needs to axe Expert Roulettes/Extreme Trials. I’d honestly prefer for mentors to at least have a semi-decent grasp on their rotations. It would have also been very nice to actually ask a mentor about current tier Extremes before I hopped in. But because we ask the absolute bare minimum of them we have mentors whose knowledge is sorely limited. I’d prefer a system where the requirements are increased so that mentors stay relevant past lvl 70.
I wish I got a lot of commendations for playing healer and tank. I still don't have my 3k chocobo..
True mentors dont have a crown. Mentors must explain everything in raids, trials and dg.
Go if you love teach, but forget about that icon and social status. if you dont behave as teacher, others may complain.
theres a lot of good players, experienced ones won can do everything mentor do, and not have that crown vanity.
Mentors don't need to be a tutorial that explains every mechanic and turn in a dungeon, they should just help people when they are actually having trouble.
Some new players want blind runs, so I respect that and assume that if they wanted to know the mechanics in advance then they would have watched a video. If a mechanic really isn't obvious, gives them trouble or prevents them beating it then I explain it, but most of them don't need explaining.
Here's the reality: Mentors aren't a substitute for you doing your own work too. We can give a brief summary of what to expect but we aren't going to take 10m+ to do so when 2-6 other people in the party are waiting to start. If you want a deep look at what to expect, there are tons of guides on YouTube. I highly encourage you to watch them first and then when you enter the dungeon/trial/raid/whatever, ask for clarification on parts you're confused about. Just like in real life, we can tell you how things go but you have to do your own homework and studying as well to truly master the topic. I will always answer questions if they are asked, but I also know the reality and that I can't just stop the fight to teach a class on it first.
Watch a video first, go in and ask questions after. From my experience people usually respond better to specific questions rather than "Hey I'm new here, tell me all the mechanics."
I also like to add that there are also players who do not fancy being taught for various reasons. Reasonable ones such as avoiding spoilers are understandable, but it can also be trivial such as simply not liking being told what to do, A.K.A. freestyler. More than often the latter can lead to a petty responses. It's just not worthy of the risk.
Personally, I won't offer any explanation unless the player in question is clearly struggling or directly asking the question in the chat.... which is something that any player with the knowledge in question can do. Not just mentors.
I disagree. As others have stated, a mentor should not be a 'hold my hand through everything' kind of guide. They should help out when someone is actually having trouble with something either in a dungeon, with a quest or otherwise in the open world.. either coming to that players aid or explaining how they'd best go about it. Ideally you want the end result to be 'ohhhhh, so that's how it works, thanks mentor, I didn't know that.' and see them on their merry way.
As a mentor when someone asks me what the mechanics are I often say poke it till it dies. If we wipe hopefully the group has learned from their mistakes. Normally for dungeon content. I do not pug raids.
But you got trade mentors in Novice Network, who barely even know how to play the game and is house of missinformation... and they get pissed when people get called out for it and feel harrashed, as they barely even know what crafting is about at all either, that is why it need to be barred massive in, they increased the requirements for mentor in SHB and it worked backwards, meaning would need to get back in to shape, to be able to stay in Novice Network and keep mentor.
Trade Mentor REALLY needs an overhaul the same way as PvE got.
Also alot of PvE mentors is still a joke, just did an expert roulette with one that did not use any AOEs at all, that did not get even some decent damage in or anything and felt more like a person that just did it to get the 2 seater mount... that is why it should also be barred in with massive amounts of commendatiosn needed, as you only get those if you actually do well.
If the mentor system was, hypothetically, removed from the game.
How big of a loss would it even be?
Many mentors would probably throw a huge fit, create some threads here, reddit, spam twitter, etc.. They'd be losing their chat channel (NN) - which is the biggest blow for many. Overall, removal of the mentor system would be better for the game, I think. No real loss. :)
The novice network helps hundreds of sprouts and returners every single day answering their questions, I see it on every server I go to on many data centers... I am not seeing much of this toxicity that people claim is in the novice network, just deeply thankful sprouts and returners.
The sprouts and returners are who would lose out if it didn't exist.
There might be one or two odd servers with poor novice networks but again they tend to be full of trade mentors who came from other MMOs to raid and just fill the chat with raid-related discussion, when it's supposed to be about new player things.
Right on. buuutttt....
What's with the Trade Mentor hate? Jealous much?
I'll match your anecdote with my own which was the exact opposite of your experience. For the brief time I was involved with NN it was the battle and full crown mentors screwing around. I left because one of them decided that discussing US politics during the presidential election was the thing to do there.
Much like trade mentors, battle mentors are a test of how much grinding you're willing to put up with. That has zero bearing on how helpful or knowledgeable somebody is. I've seen helpful people from all categories, battle, trade, and even several sprouts. I've also seen less than helpful folks from the same and quite a few disruptive folks as well.
As I've said there are some great trade mentors, but it's just an observation that too many of them get it too quickly. Instead of sharing actual experience of the game, a lot of them just quote what they've read because they are still relatively new to the game. Plenty of them get the status while still doing Stormblood, and most of the worst novice networks are full of trade mentors.
In my opinion, most battle mentors become this through normal gameplay instead of grinding for it, because what they say and do demonstrates they are a really experienced player.
Depends if you count the time it takes to level a DoL and a DoH to 80. Thanks to Ishgard Restoration it's not quite the hurdle it is to get a Tank, Healer and a DPS to 80 although if you run a SMN to 80 you've killed two birds with one stone. I've heard that guildhests are great for commendation farming. That leaves clearing the 1000 dungeons, raids, or trials as the final gate and all that takes is perseverance.
Fun fact, one of my alts was an 80 SMN/SCH well before she stepped foot in Stormblood. Probably take me all of a week or two to get GNB to 80. Ok, sure, getting to battle mentor from scratch will take a month or two vs. the 2-3 weekends it would take for trade mentor but still nothing that demonstrates teaching ability. Experience helps but the other half of that coin is empathy and that's not something that grinding content is going to impart. Judging by the "Tales from Duty Finder" thread it seems like quite the opposite.
See above.
The way the Mentor program is designed has attracted achievement hunters, collectors, and those that wish to lord their status over others. Access to NN corrects a major shortcoming with XIV (global chat). They've incentivized everything except mentoring.
the SMN thing with getting a heal and dps at once is not fool proof, the difficulty is getting 1500 commendations and in ways of that same time and difficulty should be put on the other types of mentors.... it say Trade Mentor, fine lets bar it behind as when having done sales for 30millions or something down those lines via the marketboard in addition getting what they are supposed to get now.
You wont just get PvE mentor as ease as you say, it can take several months to amass 1500 player commendations to begin with, battle mentor actually takes time and is not as easy as you claim it to be.... yes you can get a DPS/HEALS/TANK up fast, yes you can be cheap and run unsynched content to get the dungeon bit down as well, but you need physical to get 1500 commendations that you need to be getting from a random player that you are not pre-grouped with... if you run 5 dungeons a day and only maybe getting 1-2 commendations per run, then you are in another world of something you do not just get.
The reason why this wouldn't work is that in itself doesn't determine anything, making 30 million sum trade sales is not exactly difficult. Let's not forget to mention that given how the market board itself functions whereby you can see both the retainer and a signature on anything you craft, it makes it an easily boost-able component of the mentorship. Making it just as bad, if not worse than any other implementation they could go with. Setting aside just how ludicrously easy it is to make such Gil on patch days. These seemingly arbitrary goals (or types therein) don't really amount to much or demonstrate much, barring how active, or inactive the person is with engaging with a very small subset of the 'system' itself and that doesn't really translate into anything
I'm only here to mention that the STF is practically a joke and 99% of their given punishments are on RMT black mage bots that already do chargebacks, and not people who actually try to cheat.
A reminder they didn't even care for PvP cheaters despite tons of reports until it showed up on JP and ONLY when it then went to twitter to spread.
So in actuality your idea would do nothing different.
Can somewhat attest to this. I actually earned my Battle Mentor 'status' a few days ago.. guess how long it took me? Close to 8 months as someone who started playing at the end of June. The majority of that time played as a DPS, with about the last month spent on tanks and healers.. which would be why I got the last 300 or so commendations rather quickly. I cannot comment on how quickly Trade Mentor goes off course.
I will admit that I did go through the games content at a fairly slow pace, spending easily a month or two on each individual expansion's content. As a result I had my 1000 dungeon clears long before I dinged the 1500 comms, which I never really farmed for.
End of the day all mentors are a joke but trade mentors are the biggest joke.
Nothing wrong with being a meme within a meme.
Also let us not try and say trade mentor takes any amount of dedications you can auto pilot the requirements. I should know I have done it on a new account. Sure by in large it is due to road to 70 and Ishgard restoration. Still I like my budget mentor status.
it could be cool i guess, but i think many people will be against it , while i dont know why :D
tho i would be just happy to remove extreme trials from mentor roulette, because there is no way , why should mentors do such fights. overall people not queue for these, like hey lets queue for Bahamut ex o.o
anyway i dont know how to tell if someone with trade mentor could really help you with something