Originally Posted by
Shougun
Under such an idea that limited becomes the new main you'd have a lot to worry oneself over, it's not simply calling blue mage main ready. If that's what you thought I meant then it was a miscommunication.
The concept was simply to focus more on the unique design concepts for each job and add content relating around it as well, and to be more forgiving to balance concerns (but not completely).
I do not think turning on a switch, in general but in particular for blue mage, is going to work in any form. It was a much larger thought, like "from the onset" if the game was designed with the premise that the main portion of jobs are far more unique and experiences in and of themselves, but then ultimate (and stuff like PvP) are for more cleansed of their unique ideas and pasteurized for balance.