@ Onidemon - i agree
Printable View
@ Onidemon - i agree
Thread got derailed a bit, but I agree with OP.
I would like to see some more solo or duo content like dungeons and battlefields. Perhaps not even exclusively solo (balancing solo-only stuff can be difficult) but with a solo option at least.
Currently, the only repeatable solo-required content that comes to mind is GC Leves. Unfortunately, they get old rather fast and aren't very rewarding.
Solo-centric gear would be cool as well.. with bonuses that appear if you aren't in a party.
Not all solo content need to be a battle content. It could be some mini-games like a card game.
I believe this sentiment, along with several other issues, is why such drastic changes have been taken, and are continuing to be taken by the new team at SE as they try to make this world more interesting and exciting in many different ways for us.
I think it is also fair to try and manage expectations a bit. It is perhaps not best to compare a tried and true world (Vana'Diel', after 6+ years running (depending on when you were last there)), to Eorzea (2 years running, with general consensus the first 1.5 years was not all that great and needs to be re-done).
If we wish to compare Eorzea now, we should best compare it to Vana'diel as it was 2 years after release (which I believe was just a bit after NA release?).
Personally, I accept the argument from SE: Oops, yes. it did not come out as well as it could.
Now I wait for 2.0. When it comes out, if it is more of the same, then we can critizice with our hard earned gil, and I'll go back to Hello Kitty world or something.
I like this line of thinking.
I wish they would redo the Path Companions and allow us to summon them for battle. It would make the 4-man dungeons more accessible as well as help fill in an 8-man party instead of having to shout for an hour with 7/8.
I know after server merges it may not be as big of a problem but when new content is added, it usually becomes harder to find people for older content (Toto-Rok anyone...anybody...?)
I would just like more options and I feel it would benefit everyone and hurt no one.
Howdy!
I got a response from Yoshi-P himself in regards to your questions about solo-content.
He mentioned that he is not really thinking about implementing solo-centric end-game content, but with the introduction of the content finder in version 2.0, it will make it easier to group up and challenge content without the stress of forming parties yourself. There are also plans to increase the number of quests as well.
Don't remember if it was answered but is it possible to not group up with people you don't want with this content finder in 2.0? not trying to be rude or anything but using content finder is cool but I don't want to group up with someone who's lazy at his class/job or just tagging along for loot. Like if you black list them they wont be able to invite you or you can't get them in your PT.
I know doing this might lead to other problems like singling out that person(s) but... I am really sick and tired of partying with people that just take advantage of others/situation from FFXI... Now if someone just says.. then party with people you know then.... that's that... since it's true lol. I want to try and use this Content Finder in 2.0 but also be able to make sure I don't get those I don't want in my PT or be invited to that PT he/she is in.
^^^
My understanding is that the party can vote to kick people from the group, at least in other games. It would be useful to get rid of "that one guy" that isn't following directions and getting everyone killed.
I'd also like the ability to have cross-server friend lists or even invite cross-server people to our LS's if possible.
I share the same concern as Reinheart.
Indeed. Everything should be fine if they just add this & if the person can't handle the party's final decision, they deserve to deal with it or leave & queue back up.
They also have a voting system to choose the leader of your party in other games. FF11 desperately needed this when people fell asleep. I would love to see this added in case the leader of a party AFK's for too long.
Okay, while I somewhat appreciate that we're getting a content finder (I say that with a grain of salt after watching it destroy WoW's community), that's not the issue. When I want to solo, it's not usually because I have trouble finding a party (I play healers in all my MMOs, I don't often have that problem). It's because I don't feel like playing with a group at the moment. Believe it or not, I don't want to party 24/7. And after reading some responses in this thread, I know I'm not alone.
I don't see solo content in a game as a second choice. Sometimes it's my first choice.
I'm very glad we're getting more quests, however. That's been a glaring content hole for a long time. Quests, quests, and more quests with a side of quests, please!!!
I would also like to see more solo content for the classes, moving forward.
Same.
Someone said earlier that people who enjoy solo play are horrible at being in a group, but that is not always the case. Sometimes we want to avoid groups because of how OTHER people are horrible at being in a group, despite thinking the opposite. I wouldn't want to play with someone who is so quick to make silly assumptions, for instance. In my experience, those people tend to cause trouble in groups.
I play multiple MMOs, and I also play single player games. I also have a life outside of games, which has to come first. One of the original selling points for FFXIV was that one could log in, play for a short time (solo or otherwise), and feel like they accomplished something. Is that no longer what we're going for here? That is part of why I started playing. I don't know if I see myself being able to handle endgame across more than one MMO, so if there ends up being nothing I can do if I log on at off-peak hours when I'm bored, then I may begin to question why I am paying for this game.
I personally think it is incredibly unwise to neglect solo content, or some sort of dynamic content that people can join on their own and be automatically grouped up with others doing the same thing (not content finder, but similar to Rift's system when dealing with rifts). Another option are the battle scenario things that Blizzard is adding into WoW with 5.0, which are made for small groups of 3 or so people that do not require specific roles (anyone can join them as any class/spec/role without worry). That isn't solo content, exactly, but they are meant to be quick, easy, and stress-free. Sometimes people like us solo because we want to avoid stress, so we would be more likely to group up more often if you provide us with some "filler" activities that won't make us want to pull our hair out late at night.
Just my two cents, for what it's worth. I'll try to wait it out for 2.0, but in the end, I'll be voting with my money. FFXIV will have to do a lot to convince me that it deserves my full attention, and a large variety of content for both solo and group play is the only thing that will do that. Please consider this. Thank you.
Would also be nice to enter areas like Toto rak solo when wanting to farm seals
I've played many MMO's and let me tell you something, never did I ever come close to adding the same amount of people to friends list on all the MMO's combined than FFXI.
I don't talk to anyone I've met in any other MMO that isn't FFXI, the only one person I talk to that I met in WoW played FFXI! I still talk to some of my old FFXI through phone and email some every once in a while. I cant say I've ever kept in contact with anyone from any other game. Reason differ but FFXI made you bond with people forcing party play and sharing those memories with them is always going to be better than "hey I can play solo!".
I'm gonna give you a response you do not want, heard a lot, and are tired of hearing: if you want solo play a console rpg. Lots to do, always crap to fight, and plenty of gear to collect. Oh and it has a really cool story! Lots of awesome cutscenes..you cant go wrong.
Seriously though, asking for more solo content in a "Massively Multiplayer Online RPG" is like asking for multiplayer content on "insert random console rpg here". Sure they might throw in a feature (Pokemon games, Dragon Quest IX, etc.), but in general the game won't go out of its way to add more content like that. The point of an MMO is, obviously, cooperative play: solo content is more or less a bone they throw out to ppl short on time. You want solo? Play some Skyrim.
If you're bored, you should be asking for more party content lol. Solo content is just not the focus of an MMO.
Well duh there always exceptions, and varying levels of solo content...but where is the majority of the content in those MMO games? Party Play. Duh, its an MMORPG. If solo content was the focus it wouldnt be, derp, an MMORPG.
I'm being snarky but the point is that while games may add solo content, it is generally not the focus. Whether you like my analogy or not, if your focus is more on solo content dont look for it in an MMORPG. If I want to go snowboarding the first place I'm gonna go isn't going to be Africa. I mean seriously. They might build a few artifical snow resorts somehow, but i'd be much better off hitting up Alaska or Canada. That was the point of the post, in case you missed it lol
Final Fantasy is a party-based RPG series. Leves are your solo content. If you want to play a single player game then boot up your PS3 and play one of the other dozen or so FF games because MMOs are NOT single player games.
Actually her analogy is right. You might think its silly of me to compare a video game to sports but technically they are games as well... and well you don't play Football or Basketball to play by yourself. Yes you can throw a football around or shoot hoops but then you are not playing the game of football or basketball, you are doing something similar.
Same goes for MMO's most people/gamers are here to be part of a community like athletes are a part of theirs.
MMORPG = people sharing an online world. Nothing more, nothing less. There should be content available for both solo and party content. MMORPG doesn't mean party all day, nor (edit for spellin) does it mean solo all day, it means share the same world, which is a world that anyone who is online can interact with (secret: in whichever way they choose!).
I gave you 3 irrefutable factual examples from MMORPG games that I play. In EVE you have corporations but there is content you can solo as well. You have options, the more options the better because you pull a wider audience.
edit:
Your second paragraph, I'm not going to comment on speculations..
but yeah i kind of missed it.
In all of those examples the majority of the content is geared towards multiplayer, but yes they do have a nice selection of solo content. That doesn't change the fact that the focus of those MMO's has always been on the multiplayer side. By focus, I mean where the majority of the resources are devoted to. If it was the other way around, as in the focus was on solo play but had a nice selection of multiplayer content (Dragon Quest IX), it would not be called an MMO.
I read those examples, which is why I asked where the main focus was in those games. It was multiplayer, since that is where the majority of the content was.
need details on HD soon.
i have no idea what it can be.
Version 1.0 = Solo content.
Version 2.0 = solo content, too
Did you forget the treasure hunting for DoL? ^^
Chances to find a treasure map during gathering. It sound like a solo content.
But I hope PvP don't be solo content in 2.0 like 1 versus 1, but more party versus party or free company versus free company like in ragnarok online ^^
I don't like 1 versus 1 PvP
I meant more along the lines of: 'Almost everything I have done has been solo for the most part.' Leves, Behests, GC Leves, Main storyline, Class storyline, Job storyline (most of it), Crafting, Gathering, Farming... so heh. Don't really need mroe solo content imo. Need more Party content. And I don't mean a 3rd Darkhold, or another Primal with crap drop rates. I mean like Hamlet defense, or some storyline stuff with party required fights...something.
Pep, you really start to annoy me with your half wise arguments.
MMORPG =/= people sharing an online world
MMORPG = Massively Multiplayer Online RPG
Multiplayer = People playing TOGETHER and/or AGAINST each other.
These are set definitions of the words. You can't make up a definition of your own to fit your "view".
Can't call a goose a duck, just because for you it should be a duck...
I'm sick of all those people who want SE to cater their needs. If you don't like party play, don't play a party play based game, simple as that. Stop demanding shit in a game, that wasn't made for your needs in the first place, instead find a game that caters towards your needs and leave the people who actually enjoy party play alone with the games that are meant to be played in a party.
It seems like everyone who has played FF games in general thinks he has the right to tell SE how their MMORPG coutnerparts should be like and cause it's a FF, they have the right to enjoy this game just like any FF they played and were solo only. This game has the name FF on it, but it's an MMORPG, deal with that fact, or leave it the fuck alone...you don't have to play each FF just cause it's FF...
If this game would be named "World of Hydaelyn" you wouldn't even be here...so what's your point...
MMORPG = Many Men Online Role Playing as Girls
j/k :o
I agree completely, both on the quests because I am a quest addict and also because I am among those who choose to solo and enjoy soloing. I think there should be a choice so we can party when we want to party and solo when we want to solo. One does not need to replace the other. I don't solo as a result of not being able to party, people are always offering to party in this game. I love the community aspects of this game too, I see nothing wrong with wanting both options because either one can become monotonous. Variety is good!
Some times there are reasons why partying is inconvenient, whether it means you don't want to commit to a group only to know you have to depart for whatever reason in real life and then leave people hanging. In those situations, it is nice to still be a customer and enjoy the game. When you have the right time for partying, then its good to have that option too, being able to set aside time to dedicate to sharing it with others.
People seem to think that enjoying solo means you don't [also] enjoy partying and group activities, that is not always the case. An offline console game would be a better alternative if a person did not like social or group activities. I think there is a difference between wanting to only solo in an mmorpg and wanting to both party and solo in an mmorpg.
Also I feel there is more solo content in this game than in XI but I am still new to some of the content.
MMORPG
Mostly
Men
Online
Role
Playing
Girls
In peptaru defense
In your analogy... Goose and Ducks is different, but are both birds. Sharing an online world with others, or playing in a online world with others is the same thing.. I think everyone here wants more option to both solo and party play.
Oh man... and the rest of what you said is one of the most insanely idiotic things I have ever read. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having reading it. I award you no points, and may God have mercy on your soul.
This is mmorpg :( why add more solo content ------- maybe some card minigame with npcs - but playable also with players