Pretty sure there is bunch that misses it each time. Like those that's running duties at the time or not login yet. Pretty sure large fc would help ones in it if they needed it.
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I stopped doing hunts - I would get the ping say I was omw and would be dead before I get there with folks just saying 'get a better pc' - I play on ps4 >.<
There's been instances of certain individuals coming in from cross-world to deliberately pick off our hunts on a fairly regular basis.
Yes, they have a right to do this but I don't like the fact that by being the only privy to the knowledge of exactly when the hunt died, they have an edge when it comes getting the next spawn that happens.
Again, I feel like it would be reasonable to allow players to know when a hunt's spawn window is open at a hunt scholar so that everyone who's interested has an equal chance of getting to it.
Hunts should just use the fate system so they always maintain a slight edge in their difficulty instead of just becoming trivial by the time a new expansion/new gear rolls around.
Howsabout we just get rid of Allied Seals, make all hunts reward Centurio Seals, and lower the cost of the Grand Company Elite stuff to reflect its status as glam gear(Or better yet, move the Elite stuff to the GC vendor for GC seals)
I have to say, one of the most annoying situations to be in is having hunt trolls from other servers just hovering around like a bunch of vultures waiting for me to hit an unspoiled node to spawn something because they can't due to the cross-world restrictions.
Granted, I can just hold the node forever until they leave, but I'd rather not be forced into such a predicament.
I'd welcome anything to discourage people from soloing older hunts at this point or at least to buy time for the ones who actually spawned it to arrive.
Worth noting with the 5.1 announcement for Fellowships, the claim that they don't intend for us to or realize that we relay hunts, is now false. They've clearly acknowledged it's a thing.Quote:
Fellowships offer a new way for adventurers with common interests to band together. Join up to 10 fellowships on your data center, or make your own and invite up to 1,000 players. Use them to announce community events, recruit for raids and dungeons, relay information to track down elite marks, and more!
Hunts definitely need some changes. I’m not sure immunity or something like that is the answer, but I do feel your pain, and I even people who have helped spawn something have gone afk for a couple mins come back and missed a kill.
Hunts are a mess right now, I don’t know a good fix for it, but it needs some major changes
I wouldn't be against making them into FATEs though that seems a bit too...ambitious for what the devs consider to be dated content.
I do feel like something needs to be done to ensure that the spawner of the hunt actually has a chance to reach it and get credit considering how difficult some of the spawn criteria can be.
Even something simple like delaying a S rank's actual spawn and instead making some kind of marker like fresh footprints show where it's going appear, then have it show up five minutes later or some such would be nice.
Heard ones talking that they use third party apps to find the hunts and teleport to them. This would make since how they just get called on hunt linkshell and 30 seconds later there dead. You don't even have chance teleport and load into that area before there dead. Always wondered how some go to them so fast. Now know
If they were actually using hacks to get to the hunts they'd almost certainly get banned if you reported them since that sort of thing is ridiculously easy to track.
The hunt sniffer programs are not, however, and they're mostly used by the malicious players who are actively seeking to deprive others of the rewards from the S ranks, not simply doing some casual hunting on a whim.
WoW has had dynamic HP scaling on its world bosses to ensure they're always somewhat challenging regardless of how many players show up to fight them.
I don't think it would be impossible for XIV to do something similar and just make the HP of ARR S ranks increase based on the levels of the players attacking them. That way a group of on-level players can still group up enmass to fight a hunt for a reasonable challenge and a determined level 80 player could still solo one (Though they would obviously want to invite a lot of friends so the thing doesn't take forever).
Their rewards are still very significant for a piece of dated soloable content and honestly a bit disproportionate for how long it takes to kill them these days.
They do, but once the monster spawns already, their HP remains fixed. Similar to Eureka NM FATEs. If the NM spawns when only 2-3 players are in the instance and suddenly 30 players joined, the NM will melt like it was a regular mob if they all attacked it. At one time when Cassie spawned, it died so quick that we got silver even with a full party.
This is what the Devs have said in the past, they told everybody that Hunts are on a first come, first kill basis. Resetting them is against the rules as well so once its pulled, the only way to stop it from dying is to have everybody die in a wipe.
If people really want to have a shot at that rare S rank, I suppose you could always petition the Devs to make mini-relic style quests to create an item that would "summon" the desired target. The rarer the target, the harder and longer the summoning quest would be. That is, you can spend the time to spawn it the current way or spend a kings ransom of time and gil to spawn it.
Previously, it did not really matter if people pulled hunts ASAP because they took so long to die that a few individuals would take several minutes to kill it which was ample time for other people to locate/relay it.
The ARR S ranks now die so quickly that a single DPS can realistically kill one before you can even find it in a larger zone like CCH or East Shroud, which doesn't sit well with me when most of the time the players doing this are acting with deliberately malicious intent and will often just lurk and wait for me to spawn the thing so they can locate it with a hunt sniffer program and start killing it ASAP.
Tellingly, these guys generally do not bother with S ranks higher then ARR specifically because they know they won't be able to kill them before the respective server's hunters find it and relay it.
I have come across three separate S ranks in Stormblood that were up at least for a day. And A ranks that sit on top of beast tribe quest spots for days in Stormblood(I hate you bee). Is it really people want them buffed or to lazy to kill other S ranks? I only see one title(seasoned tracker) that requires S ranks from ARR all others just say S rank.
What? Buff, period of invuln and level sync are the only suggestions ever put forward by the OF for fixing hunts.
Players without all expansions?
Ability to unsync previous content should be removed then? (ease of completion affects the price of items acquired from that content, so yes, it affects other players just like hunts)
Why must you have guaranteed credit on every single hunt? If you need the old S ranks for the achievements, you have up to eight chances per window to get one. You don't need them for the seals as BLU weeklies and A ranks provide more than enough and you don't need them for the Centurio mount as World Visit has active hunters swimming in S ranks.
Greed. Old S ranks provide nothing but faster acquisition, whether it be direct rewards or achievement progression. There are those that would like to experience old S-rank hunts without zerging or overpowering them, but they're an incredibly small number.
One reason that I heard before was "what if a group of level 50s were to fight ARR S rank?". If their HP was buffed to not let them melt by level 80s, then a group of level 50 wouldn't be able to kill them at all. The hunt should be killable by players of the same level.
Maybe the dynamic HP/DEF scaling according to the number of players would work. But the more I think about it, isn't that just a watered down level syncing? And if SE doesn't want to treat hunts as FATEs, I'm not sure they would really bother with doing this. I have a feeling that their stance is, as long as there is a group of S ranks that can't die quickly (i.e. current expansion S ranks), then the other S ranks are just bonus for you to get the 2000 kills quicker.
They could just make them scale like how Odin fate does and nm's in eureka.
People are not greedy for wanting to be able to actually get credit on hunts they worked on spawning.
The low HP on ARR S ranks just encourage deviants to just start camping potential spawn points if they see someone working on spawning something so they can kill it before anyone else does.
They're a minority but they're still making hunting on the Aether DC an absolutely miserable experience compared to how it used to be.
So maybe I am completely wrong. But are people actually working start to finish on spawning those hunts? Or do they think hey it should be close and easy to do X because i am 80 and the objective was meant for 50? The stormblood S ranks I have seen spawn since shadowbringers only been a couple of us in the zones. If it says you need to harvest 2000 mobs and you guys kill all 2000 mobs. That kind of sucks. But if you are like oh it should be close people have been doing stuff in the zone lets finish up and pop it, mehh.
Also while people ask for the S ranks to be buffed. Why is no one asking for the spawning conditions to be buffed? They clearly are not equal with the level cap where it is. I actually think the A and S rank hunt system is kind of garbage and they should just make them 30 min fates and be done with the drama.
For the most part, S ranks are not going to show up unless people are trying to spawn them on purpose.
Nandi, Safat, Lampalagua, and Wulgaru are the most prone to accidental spawns out of the ARR crowd.
Bird of Paradise is the only HW S rank that's prone to appearing unexpectedly, though Senmurv can show up if there are people FATE botting in forelands.
Udumbara is the sole SB offender, though one of the mobs required to spawn it is only tied to hunt bills so it tends to have be left alone for a really long time for that to happen.
Agrippa and PR can definitely show up randomly, even if they can be very difficult to spawn intentionally.
I've actually witnessed two unintentional PR spawns recently and they were beautiful~
I can't fathom Senmurv being spawned unintentionally even with bots abound.
Square Enix really seemed to cut back on the chances of a S rank spawning randomly with SHB.
I can't imagine anyone blowing themselves up in Am Araeng or throwing away tenderloins in Lakeland randomly.
XD
There will never be a good solution for this. At the end of the day, it's a free for all. No one is obligated to wait for anyone.
I remember when hunts first came out, people were roasting each other so hard, they changed servers/centers because of harassment.
I'm all in for waiting for people to get the mark, but people don't have time to wait 30 minutes for the entire server/DC to come and join the fight.
Someone, somewhere will be late and then be upset. You just can't please everyone sadly.
But what the bigger issue is, it's not even people waiting for the server, it's literally the entire center.
They could probably let S rank hunts be server only? It may help the issue a little without everyone hopping around.
I feel like they need to change something as long as they continue to keep the old hunt marks relevant.
Honestly, I would not be against not allowing players to attack hunts while on other servers at this point because the amount of trolling I've been having to deal with is getting unbearable at this point. Reasonably, what I'd want most is to just be able to check hunt spawn windows in game so that people are not allowed monopolize the S ranks by virtue of being the only ones who know their respawn times following a kill.
These people are doing what they do strictly to be obnoxious, not because they actually want the hunt rewards and the fact that they've been purposefully despawning the Forbidden Rebellion minions is the biggest proof of that.
Local man still wants this to be a thing, is ready to be roasted. Is Stormblood HP fair enough? Im pretty much having to ignore ARR S Ranks and HW due to them dying in transit unless I start coming there the SECOND it's called out. It doesn't matter if I miss them, as there will be many more, but is this amount of HP acceptable?
Also for the SpAwN tHeM yOuRsElF, I do here & there, but that's kinda besides the point.
I'm finding the hunt content impossible to do - getting there isn't really a thing, sometimes you do, sometimes you don't, but there are so many blow-ins from other servers The Mark never appears, so I can't target it at all. Last time I did it, I couldn't see 5 in a row and just gave up as it was pointless. The server I am on used to be quite good with holding off a few minutes to give people a chance to group, but not any more, others are coming in not interested in waiting seconds, let alone a few minutes.
I'm not against the immunity idea, a timer starts from the first hit. Then there's no need to be blaming each other for not waiting, you're either in time or you're not and that's on you. I'm more for it just to stop the petty squabbling than anything else.
The one thing they do have to address is the visibility, that mark needs to have priority visibility over all else.
This absolutely does need to change. A Ranks & S Ranks shouldn't be able to go invisible, especially when Shadowbringers ones have a lot of directionals that can instantly kill you.
In regards to everything else, I hope that they can at least update their HP levels. They have done it before, but it's lagging behind now. The current iLvl you can get just destroys these things & puts them to a level below trivial.
Lemme proposed an idea...
For combat classes, make a subquest for hunts. After unlock, you have an action that directly transport you to a boss when fight starts, or like... 15 seconds. Its like Collectability, can turn on and off.
You can also checkmark over which tier boss you want to hunt (ARR, HW, etc), so when you don't need that particular tier, it will skip.
Of course, drawback is inevitable, you cannot do your DoH or DoL thing (as it is a combat class action), ARR and HW still die too fast for teleport option, and maybe strain on server. Also, people might abuse it for a free teleport (still impractical)
That'd be interesting as sort of a rallying call to defeat them as they are the big and bad monsters. This would pretty much enable a bunch of people to get there instantly, but like you said, its impractical. I appreciate the idea though, maybe someone can come up with something based off it!
Feeling like Zack at the end of CC when it comes to this lol
Whenever I see a S Rank called in chat and it’s in ARR or HW I don’t bother going. By the time I click on the proper Aetherite to teleport, it’s probably already dead.
Honestly the 60 secs of invulnerability would be easier to add than more HP (we have that sort of thing on at least one raid boss already and it seems to work smoothly). Also consider that S ranks from different areas from the game are scaled to that level, so people who are still level 50/60/70 can still participate in hunts and start acruing for those mounts.
I will go a bit further and suggest adding a level sync to all S ranks (JUST on S ranks mind you). That way people are on slightly more even footing. That with a 30-60 second invuln timer should make these targets more accessible and perhaps tone down the cross server poaching. This could even be lifted for current max level S ranks and just implemented on the lower level ones. I mean at this point I don't even respond to an S rank callout that isnt level 80. Because I know it will be dead before I get there.
They should also block participants with minions out until they put them away. Or just auto dismiss. Im a bit on the fence about having chocobos out as well because I use my chocobo as healer a lot when I'm soloing but for sure, whatever extra resources are wasted on rendering minions during these events should absolutely not be.