There is no minimum ilvl for levelling dungeons.
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^ is it? i always though thats why lower level player do it lol. but at any rate, yea i just leave them alone if it pre50 no biggy, and iam sure they realize their mistake anyway when they reach high level.
LOL, anyone remember when we did this for materia in 2.0? XD
I want to restate that I have never, and would never kick someone who's genuinely nice and communicates about their gearing issues. I'm cool with people making mistakes, not knowing better, or just being lazy--as long as they're social and up-front about it. What I don't tolerate are the entitled people expecting a carry.
The biggest problem with carries is that carries only work when there's someone else to carry them. An under-geared tank can't feel entitled to tanking because an overgeared healer can carry them. What happens when you get BOTH an under geared tank AND an undergeared healer? Then who's at fault if the community just comes to accept that playing under-geared is ok? That's literally the biggest problem with people not pulling their weight, is that you can't just hand-wave it away with a "oh yeah, that's real funny!" No, Someone HAS to compensate for that failure. And I absolutely have no problem compensating for anothers failures if they're good people or just simply polite enough to communicate that they have weaknesses.
Again. My biggest pet peeve are the entitled or brick-wall people. The ones you ask questions or try to help, or give advice--and they rebute you with offensive and profanity strewn language. Those people don't deserve a second chance. They were given a first chance--and squandered it by being toxic. They're not entitled to me compensating for both their poor gear AND poor attitude. I'll just kick them. And the reason my kicks go through--is because the party agrees with the choice. Just because I'm the one who initiates it--doesn't mean I'm the only one feels they should be removed. The entire team believes that. That's why they pass.
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For the people panicked about getting kicked out because they reuse gear from other classes, or just want to save money. Be decent folks. If you're already worried about being a good player for the team--then you're already got a good start on having a team-player mentality. And honestly. I just play the game to have fun. IF the other people are helping me have fun--I don't care if I have to carry them. I'd rather play with cool people than jerks. I'm just saying jerks with bad gear will get kicked, because they're the epitome of terribleness.
And whether people think kicking those people is abuse or bullying--I don't care. Why are you guys trying to defend jerks who exist only to make life terrible for other people? IF they don't offer anything to the group be it performance OR a great social experience--why are you guys defending them? I think those people who are defending toxic people are just trying to sound holier than thou thinking they're immune to terrible players. Try BEING the person who has to compensate for the failures and then speak to me about second and third chances. It's always easier to throw in your two-cents when you're not taking any of the responsibility.
I only see people do this to get around ilvl requirements for normal raid content and 24-mans, but the content is too easy for the stat loss to matter.
I'm curious where this 10% figure you keep quoting comes from, Nedkel.
Personally for me, I don't think the issue is that I wouldn't be able to beat the content i I think the issue is that I don't want to carry people through the content.
I treat everyone undergeared like I do a tank that is undergeared. It's not *can* we do this, it's "why should I have to put up with you?"
Totally get you have the best intention however not sure if the kick will be effective for those players if they have that quick answer in their mind means they already cope as legit.
Assuming they are not joking in game, in those situations the only way you proceed into an effective change as you intend is to explain in game why do you think the accessory is wrongly used with metrics after you finish the dungeon.
The kick will only cause an hostile environment within the party even for the third member that is doing best to reach the dungeon end.
If you for example take a DRG and gear him up with 200 ilvl gear you have 886 strength without accessories and 1101 with them which translates into 24% in main stat difference between the two http://ffxiv.ariyala.com/194AZ802
However your damage does not scale only with your primary stat, it does scale with your weapon damage and determination. This stat difference could effectively translate into around 10-12% depending on the lvl you are on and your own weapon or even amount of determination.
The difference is even smaller, if you count into it that people who run certain dungeon replaces their accessory with wrong stat to meet ilvl to that dungeon, and since we know it is more effective to be in a certain ilvl brackets than to be synced, someone using dex accessory on DRG could in fact have more second stats than someone who will use low Ilvl accessories and get synced to minimum ilvl.
To it really depends on a lot of things, but technically dps should not be bigger than 15% for DPS, I'm not certainly saying 10%, but something around it. It is lower for tanks, higher for some dps and lower for healers, since there are so many variables in damage calculations between different lvls classes and etc.
You should expect everything in lvling dungeons, the moment you queue into that duty you technically agreed to play with newbies/lvling guys or whatever else.
There should be some standards but in 70+ lvl content, anything below does not matter, you could as well complain that some jobs are inferior to others and you have to carry them, pre lvl 60 some of them does not have good AOE or dps and it does affect your run to much higher degree than someone replacing earrings with wrong stats. :P
Complaining about 10-15% less dps someone does is petty especially in lvl content.
And yet, if someone underperforms enough to get votes stacked against them they're gone, no matter what you just posted.
Difference in playstyle.
Read clicking no to "do you want to kick (name)" as "I will carry (name)"
Not everyone wants that, and no one can be obligated to do that, no matter what you say they should or should not do. That's their decision to make, and theirs alone.
And no, Square can't compel carries. That's outside of their capability. If a party wants someone gone, that someone is gone no matter what square tries to do to prevent it.
I haven't kicked players for having wrong gear. But honestly after today, I can see why people do it. I was in Aurum Vale (level 49) and healer had level 41 weapon, level 35-40 mixed left side gear. Their right side accessories / gear some of it was level 1 / 15. It was absolutely terrible. We wiped so many times and I was wondering why I was never healed up to full just constantly 25-50% even if healer was spamming heals. My gear was all fine. So I decided to click on healer to examine their gear before last boss. We wiped 2 more times on last boss. Healer would instadie to random things even if I had aggro or as I was trying to get the trash mobs when pulling. Like dots from gold bile pools or the dmg from morbol when some sprouted, they'd look at the healer and the healer would die. They also kept giving me balance card as tank. T^T The only reason I didn't click abandon duty was because one of the dps was friendly and was new, I felt bad because I knew roulette would've been 30 mins for them and they were trying. In retrospect, I probably should've tried to kick the healer since they weren't talking in chat anyway. Or maybe I should've just taken the penalty, idk.
No, when I queue up for a dungeon I'm not signing into an agreement where I will carry players who don't buy gear, or simply don't care.
Expecting iLvl gear equal to the content is something you learn at around level 15, if I am not mistaken (it has been awhile since I did that quest). I expect that you have equipment on the left side upto level 49 content, and both sides in level +50 content.
I refuse to carry people.
Allowing people to come into content undergeared, or underperforming gives the impression that they can get away with it, and oh boy do they try.
Also, just to note: I'm not talking about people who come into level 50 content with like iLvl 115 gear, I'm talking about people who come into, for exampe, level 50 content with ilvl 40 gear, or level 65 content with ilvl 260 gear.
This is a nonsense and that what I am trying to point out in this thread.
Going to the low lvl dungeon, and kicking someone over their dps being lower than it should be by a not large %.
Its technically the same as if you would judge someone with a fflogs and see their performance and kick them out due to their percentile score in dps. It will not save you any time by kicking someone for that reason since you waste time for someone else to join and you could get someone who will have lower dps, you are running someone and yours day. Whats the point really, lvling dungeons is not a dps or speed competition.
sounds more like a new player who died to the gold dust dot stack 3 because he never ate the thing which removes it and used regen on tank prepull and got hit by 10 adds instantly, accessories don't really do much at all at those levels and his left side gear levels are fine.
Not about saving time. It's about dropping the carry.
If it's a low level dungeon, that's going to take a special sort to earn a carry kick from me, arguably bot tier. But these people exist.
That said, the part you seem to strain your hardest to ignore is it isn't one person kicking. If someone is causing enough of a disturbance to earn the votes against them, they need to go.
For the peace of the group.
If I was that player and you asked me that question like that I would check my stuff and INSTANTLY go " OH SHIT.. my bad man. Let me switch real fast.. I most've not paid attention. Thanks for the heads up" And went from there.. we all make mistakes. And yes the way you worded that up there wasn't rude. I don't even think it was that blunt... I just read it as a normal question.
If you compare a same guy playing with primary stat accessories and with garbage accessories, you will find out that his dps is not that dramatically different.
What I am trying to say is, kicking someone because they have bad accessories is a nonsense.
Someone underperforming badly in synced content is not doing badly only because they have a wrong gear, it is a sum of his lack of experience, job he is doing, latency, everything else. You need much more than bad gear in order to perform bad beyond the point in which you could clearly tell someone is having low dps.
You say you don't want to carry someone who has messed up accessories, but it does not have that big of an impact like you think it does.
Its in range of 10-15% dps difference depending on a lot of things, why kicking someone because of it? You will barely even notice that if you don't have parser.
And someone, one time did carry you too.
Are you making perfect dps most of the times to be entitled saying you are carrying other players?
To assume you are carring anyone is a laugh.
Two others in a party now especially if you are a tank or not just because you have a few extra DPS but they dodge everything while you die or don't die.
its the old elitist talk you hear that oh because someone isn't producing enough DPS I died no cause you can't dodge, doesn't matter if they have crap gear as long as they are able to meet the dungeons level requirement its fine especially if you can beat it without a problem.
they come in to get the needed armor because maybe they don't have the gil to afford the stuff in Market board but you boot them for nothing cause of wrong gear but sometimes the ring give stats like determination that goes towards their skills even if they have dex that doesn't help.
this is why trust is coming because of players like you who abuse the kick system thinking your gods gift to the game that you are the ultimate player no you ain't lol
reminds me of a story my cousin told me, he was playing in FFXI this guy kept saying he had the best DRK armor in game kraken club and he was making fun of my cousin for his gear and said he was going to carry him and cousin told me after all that gloating he did he died and he didn't and everyone laughed at him and he home pointed.
lesson here is if you know how to play the game just because you have better gear doesn't mean you are above them especially if they know how to play better than you.
Pretty sure you can get NQ leveling gear from NPC vendors and your GC for seals for 1- 50.
Levels 51-70 you get armor and weapons from NPC vendors and the MSQ quests itself (want to say it was HQ stuff).
They also have poetics to get ironworks, shire. You also get armor coffers at 50, 60, and 70 when you do your job quests. you get a weapon at 70.
The armor and things are readily available either for Gil, GC, tomestones, leves up till 60, job quest rewards/milestones or even dungeon drops. Short of just handing it out, I say they have many ways to obtain armor and accessories.
You do realize that is entirely dependent on the level, right? It is not just a flat 10-15% dps decrease at level 60 onwards. Wrong accessories for instance is like having someone come in with level 1 glamour armor on chest and pants in a dungeon. If they were to come in, with, say, a level 60 sword from the beginning of Heavensward to a Shire weapon, that is closer to 50%, scaling down to about 3-5% difference with one x damage stat. By the way, attack power reduces by 26% without right side, which is fairly accurate in its stats when it comes to damage. Generally these horror stories don't come from people who are not just missing one to two pieces. They are missing nearly eight levels of gear, on top of not knowing how to play their class. If they were to go in with leveling gear for Heavensward in Stormblood, then it is dramatically worse stat wise due to how scaling works.
Note that they are not talking about people who are doing what they can to keep up with gear. Say, a mix of greens from the previous dungeon and some whites from 3-4 levels behind. They're talking about dramatic differences in level, 9+. Running with those people is not fun, even did it myself for HW out of curiosity. It was bad. I could keep up with threat because lul warrior, but it was rough.
I will say that missing 5-10 ilvls for gear in general is okay, so long as cooldowns are used and proper rotation is done. I don't expect the second, but the first should be something ingrained by the time you are leveling in Stormblood content since those starting out are perpetually behind, making defensive cooldowns vital. E.G. Bardam's Mettle in Augmented Shire gear. Key word here being Augmented. That is where your 10-15% number is coming from
Bluntly speaking, stop defending people who are too lazy to get gear when the game literally throws money and gear at you. You don't need a parser to see the difference. The community in general is slow enough as is in learning the game, why prolong it further by letting something as absurd as int gear on a dex class happen?
If it's a first time player then the only option they would have for gear is venders and alot of them don't sell everything. Venders at lower levels are odd. You stop finding rings between 40 and 50s from what I seen. I had to go on the MB and find them and that can cost abit much for a new player. Someone leveling alt jobs with millions of gil sure.. but a new player isn't gonna have 300k for a ring he can't in venders. I've been in that road and it sucks. But I just wanted to say that happens is all.
Like I said in my post, someone too lazy to get proper gear is likely too lazy to look up how to play their job, so that's way more than 10% damage. Although they don't make the majority, I've seen plenty of DPS that do less damage than a tank or healer, add bad gear on top of that and they are forcing the other players to carry them through content. How is that fair for everyone else?
In the past that may be true in regards to the MB, we now have world visit now and can shop the MB else where unless prices are like that across all servers on your DC than I am sorry that sucks that rings cost that much where you are at. But seriously use the world visit, shop the MB elsewhere, its your gil, you worked hard for it, take it where you get the best value for it.
As for rings it stops at 28 as npc vendors will not sell anything in ARR at beyond that level not even in Mor Dhona. Level 38 rings are crafted. Then picks back up at 50. There are ring drops in HM dungeons but you are better off getting Iron works rings because you can augment them to an higher ilvl. I want to say 125. If you have Ishgard open for 51-60 characters you get amber things from leves that are used to get accessories like rings, necklaces, bracelets for 51-59. I want to say if I recall, you get coffers as well from quests that give primal accessories.
With the exception of the rings stopping at level 28 and then picking back up at lvl 38 and then from level 50ish. A lot of things are available to the player at little to no cost. Just requires a little effort on the player's part. Tomes are silly easy to get. leves are even more easy. In honesty its a good habit to try to stay current on your gear. I am just tired of seeing folks in weathered accessories at 35 and up (the brand new ring is good through 50 +3 all stats).
It's important to note it's not about the lv50 with a few low level accessories, or the new player who honestly didn't know and appreciates the info, or the player with appropriate gear who is missing one slot. It's the player with significantly low gear who knows exactly what they're doing, simply isn't bothered, will react aggressively and is expecting a carry. Even more, they choose group content, when PotD and HoH can be ran with no gear at all and Squadrons can easily carry you.
It surprises me that people feel not wanting to carry such a person is rude, elitist, disgusting behaviour, but walking into a team activity and expecting a group to do the bulk of the work for you while getting aggressive if they inquire is perfectly fine, healthy behaviour.
Not everyone levels crafters, and tomes require you to run the dungeons that reward them, WITHOUT getting kicked for having insufficient gear.
I'm currently in the same place with my Summoner. I'm leveling up my Summoner through all roullettes, and I'm getting levels so fast it's almost impossible to keep up with gear cause I don't make enough tomes, nor do I have time to spent crafting better gear.
So I do with what I have.
When your online time is limited, it's not so simple to get better gear on the fly, or even make the amount of gil needed to purchase certain items.
And as pointed out, having lower items isn't going to make that much difference in the dungeons, unless you're running with gear from level 10 or something in a level 60 dungeon.
I know some dungeons already enforce having a minimum ilvl score, and honestly I'd love to see this enforced on pretty much every dungeon in the game.
It's not going to stop people from equipping weird/wrong stuff to bear the score requirements, but it will probably be still more efficient than having nothing/ilvl10 pieces.
Some people in this thread: It's only a small percentage of difference for damage. Being under-geared is fine a lower levels. Don't kick people just because of gear... have compassion.
So, those advocating for compassion to not kick badly geared players will also have the same stance for badly geared tanks?
You're conflating two completely different things. Carrying someone because they are new is not the same carrying someone because they were too lazy to upgrade their gear or learn how their job functions. Now that isn't to say I'll kick them at the first sight of poor gear—I rarely kick, admittedly. If, however, I comment on it, and they dismiss me with nonsense like "it doesn't matter" or <insert curse word>. Why should I put up with that? They clearly know what they were doing and simply didn't care.
Depends on the dungeon and what pieces of gear. If it's ARR and the left side is looking good, I can ignore it if the right is a bit behind as most of a tank's defense is on the left side. However, given the difference in stats between i270 and i280, I'm a lot less tolerant of it once you get in the high 60's.
Considering most people will get into these leveling dungeons through roulettes, they should indeed be expecting everything when it comes to the actual content that the roulette picks
It should be expected that people at least grasp the basics on the game, which are explained before the first game is even unlocked. Heck, the third quest in the MSQ even tells you about upgrading your gear. This quest literally tells you to equip gear with an iLvl of 5 or higher in the head, body, hands, legs, and feet slots.
https://i.imgur.com/LdtlzBM.png
A new player is still capable of carrying their own weight. Also no one is asking for perfect dps.
I also like how you keep moving goalposts throughout the thread.
Going from "It's only 10% less dps" to "The thread isn't about extreme/savage content", followed by "Expect everything in leveling dungeons" and then suddenly changing to low level dungeons.
Laziness should be discouraged, not defended. If a player can be lazy early on, what'd stop them from being lazy at level cap?
If someone can't have "fun" in the game without putting a few minutes of thought into it, then maybe single player games would be more fitting to their playstyle.
To all the player who think kicking people who wear under 10 level difference is wrong
https://i.imgur.com/2ofd9ky.jpg