I really wouldn't like a f2p model for FFXIV. I've played a few and prefer the monthly subscription myself. However I do not mind a cash shop for cosmetic items only.
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I really wouldn't like a f2p model for FFXIV. I've played a few and prefer the monthly subscription myself. However I do not mind a cash shop for cosmetic items only.
My biggest pet peeve with f2p games; extra storage space-5 slots $10.00.
And they'll probably limit you to a 20 slot beginners bag....
I wouldn't say everything, but these kinds of games always have long term plans as to where they are going. Of course, things happened that changed the plans somewhat, but we would be naive to think they wouldn't still use as much of what was already there as possible.
Someone actually said, long ago, that a year's worth of content was already in the works for this game. Hell if I can remember who it was now though. There have been so many delays and changes that it is more than feasible we are still waiting for that stuff.
The inns are a good example. This is something the original director had already planned for us, but was unfinished. Now under Yoshi, it got finished.
I agree with everything here. F2P is only 'free' in a loose, general sense. Also, keep in mind that with the F2P model, the development focus shifts from creating quality content that will draw more subs to creating inconvenience and carrots on sticks to convince people to fork over an ever increasing supply of cash.
The quality of LotRO nosedived after they went F2P. I don't want to see the same happen here.
I have a serious problem with F2P games because of the terrible communities they tend to generate. Just look at League of Legends...
Agreed here. I'm not even sure why this is in dispute.
I would say that there is a difference between rmt activity and paying for microcontent. Rmt operate by exploiting elements of the game design that are intended to let players make gil, and in so doing they make those game elements inaccessible to ordinary players. In an ideal world for rmt the players can't make gil using the normal methods designed into the game and must therefore buy it. The sad truth for those who buy gil is that those who sell it have a motivation to devalue the product they sell thus forcing people to purchase even more of it. They're more like drug pushers than businessmen.
RMT activity breaks the game where microcontent is built into the design of the game and the game can continue to operate normally in spite of people purchasing their content instead of playing for it. I don't happen to like that play model, but to each his own.
if they go F2P ill quit, been playing happily since release and i can tolerate the way theyve made it easier, which is kinda lame, but F2P isnt worth my time. It'd be a shame if a FF has to do that.
I agree with you, however that year is already been up from "Tanaka's Vision" which his Step Down Date was in January I believe. So from here on out, all this is Yoshi-P Direction from now till 2.0 and Beyond, MOst of the things that was Mentioned in the outline of 2.0 is his Vision, Granted a Few loose ends that Yoshi-P has to add from Tanaka's Vision. ( Like Hamlet Defense and Inn's).
But Jobs ( a Key change within this game) were under Yoshi-P Directions
If the game can't recover with 2.0 and their "relaunch", then i could see them evaluating f2p. Hell, that's probably the only way i'll get any of my RL friends to play it again.
Anyone who played mmos (which sadly at the time was Wow'ers) made fun of ffxi people for how tedious/boring leveling was (though at least it had a sense of accomplishment)... if you mention ffxiv to anyone who's played anything they laugh. Its going to take a miracle to get any sort of respect back in the gaming community.
I'd probably have to nerdrage a bit if they went F2P. I mean, I purchased 2 collectors editions, and I am currently supporting the development path to v2.0 with my $10/month subscription. If after all that they were to switch to a model where suddenly I either had to fork out a large sum of money for a "premium membership" or pay item by item to unlock things.. yeah.. Wouldn't go over very well with me. SE would lose more than an XIV player.
I would more look at the type of game that breads the vitriol fueled cesspools that play moba style games more then the payment model. If lol, hon or what ever had a pay up front model.. the respective communitys would still be as hostile. Its the nature of the beast.
Though speaking on the thing that constantly pops up around this topic Pay to win. I see this phrase tossed around a lot, and i think people put way to much stock into it and more importantly rush to say it far to quickly. The real problem with the model is game companys that sell out and out power. Now by that I am speaking specifically on equipment that is superior to any thing obtainable by just playing the game and the only way to obtain said shiny is to go through the cash shop. And even then that only becomes some what of an issue when it comes to player vs player combat and only in extreme cases.
But to be honest I think this is yet another Everest being made out of a ant hill by the forums regulars. Of course there keeping the option in mind It does not mean there going to go for it. They are keeping there options open and while free to play is hard to pull off correctly its possible to do.
They would have to find a method that makes the most sense for this game and make sure that people feel like there getting a fair shake should they choose to pay or not. Pure cash mart, or a la carte with a monthly option or every body has access to every thing with other incentives to put down some dough. Its a damned hard road to ho and one that has the potential to blow up so hard that it would be final brick in the tomb.
I understand where you're coming from, but you have to consider things from a different perspective...what about the countless others out there, who never set foot in Dynamis, Salvage, Sea, or Nyzul Isle, and so on.
Some people just want access to all the free-roaming areas to explore, exp, and maybe camp some NMs. Why should we have to pay $160 +/- a year to play a game we already paid for; not to mention the drain it has on the life-expectancy of our console/PC.
I, personally, had tons of friends (RL ones too) who never once accessed Salvage, Sea, or Nyzul Isle; and some of them didn't set foot in Dynamis until, about, the last 6 months or so of their 7-year long, intermittent gameplay... Does P2P sound fair for them?
I'm sure SE could find a way to balance it all out. Honestly, with the way things are going now, F2P may be the only option left for them to pay off their development costs.
And, F2P doesn't always have to work the same way. They don't have to make F2P such a tedious process; and quality of gameplay doesn't always have to suffer as a result. They could use special services to compensate for their losses, like:
~Registration Codes: $10
~Server Migration: $15
~Name Change: $35
~Race change: $25
~Extra Character: $5
Another example would be to also increase the prices for expansions. Using XI again as a template:
~Rise of Zilart: $45
~Chains of Promathia: $85
~Treasures of Aht Urhgan: $85
~Wings of the Goddess: $85
~Abbysea: 75 cents lol .........lvl 80+ ruined XI.
They should've taken limits off all merits: imagine having your attributes and skills @999, and recast timers on special abilities reduced to a few seconds...shoulda, coulda, woulda
and so on...I don't know exactly what they could/should charge, but there is no reason to make people pay $100+ a year just to access content for a game they bought.
I understand that a lot of time and money goes into maintaining their equipment and developing content. However, there are a lot of ways to balance out the prices w/o making people pay these ridiculous prices.
Yes. They signed up for a game that had that payment model. The fact that they choose not to try all the content in the game is their choice, and has nothing to do with SE charging them a monthly fee.
Consider also that many of those free roaming areas, job abilities, quests that are in the game today didn't come with the game DVD they were added to the game as a part of version updates financed by subscriber fees.
Why "large sum of money"? A lot of recent F2P models are nothing but a normal Paid to play model + some kind of "light" version of the game that is free.
If you check Aion for example, their new F2P is :
- New members: you get a very limited version of the game (basically like an endless trial, with heavy gameplay limitations)
- Former subscribers: Full game, but cooldowns for instances reset are really high, EXP is not boosted
- Premium subscribers: $9.99 a month, cooldown for instances are "normal", EXP is boosted (like +20%)
And the Cash Shop only have useless items like pets, characters appearance changes and scroll to reset cooldown of instances (but these scrolls have a 6 hours cooldown themselves so not like you can spam instances).
Something like that could definitely work with XIV.
EXP boost? As long as it remains reasonable like Aion, +/- 20% doesn't matter. Instances reset? Well if you are a casual player and not willing to pay for the game, I guess you don't care much about cooldown reset for instances. Pets, character appearance and all? I personally don't care at all. And even companies with a paid to play model usually charge for these services or do things like SE did with the Goobbue (subscribe now if you want your exclusive mount) and I bet we'll have similar things with 2.0 collectors edition & pre-orders.
Rather than using the term "F2P", the above model is called Freemium and that would work with XIV, as long as premium advantages aren't retarded (like +200% EXP, powerful items you can purchase with real money etc.) It's just a matter of balance. Nothing else.
Well its their choice not to do something they paid for and frankly they missed out on alot of the fun the game had to offer by choosing not to set foot in those areas. That being said just because a small minority of ppl dont wanna bother with some of what turned into core aspects of the game should not mean those of us who take full advantage of what the game has to offer should have to pay more in the long run.
And really I still cannot believe someone who played xi didnt bother with salvage, sea, nyzul or dyna. What exactly did they do? Those 4 things alone were time consuming morsals of fun.
Overall the game cannot go f2p if they really want to keep it fun and interesting. All the f2p games I have played have been boring and left alot to be desired.
All right, let's say XIV would have remained free for everyone last month. But instead SE would have introduced the following model :
- Free: The current FF XIV you have now
- Premium:
Would it make XIV less fun and interesting for you because of that?
- Anima & Guardian's favour: Refresh twice faster
- Levequest allowance: Every 24 hours instead of 36 hours
- One extra free character
- One extra free retainer per character, retainer inventory upgraded to 200
- Feature to rename your Chocobo and Retainer, once every 90 days
- (+any kind of bonus I didn't think of, but which wouldn't "break" the game)
Well temptation needs to be there and off course you still need things that slightly affects game mechanisms or it's not a F2P/Freemium model anymore, but just a normal pay to play model like we have now, where you pay for extra services for retainers, characters etc.
I still find it hard to claim that the game would be less interesting just because subscribers gets a small boost like that. I'd rather see XIV with more players and see people who decided to leave when monthly was introduced to come back into the game with such a model implemented, rather than seeing XIV dying slowly.
Then off course, that would only apply if 2.0 is not a success. If SE delivers, then yeah no need for that :)
(Also extra retainers/characters does affect the gameplay, yet you didn't mention that. If I can have more retainers it means I can sell more items at the same time. It can be a real economic advantage. You can also store more items which is a gameplay advantage and personally I find that more important than Guardian's favour... Maybe you forgot that point on purpose because SE... is already charging us for that (extra character at least, but it means more retainers too))
Natabant had a pretty good example of how F2P could work.....
~Registration Codes: $10
~Server Migration: $15
~Name Change: $35
~Race change: $25
~Extra Character:$5
Expansions....
~Rise of Zilart:$45
~Chains of Promathia: $85
~Treasures of Aht Urhgan: $85
~Wings of the Goddess: $85
He put Abbysea @75 cents lol...which, I gotta say, I agree completely. Maxing out all your merits would've accomplished everything the 99 cap did w/o completely undermining sub job restrictions.
F2P doesn't have to be modeled any certain way. SE can focus on charging for stuff that doesn't affect gameplay. There's no law out there that states: "F2P must charge for each and every bit of content released, down to the most trivial thing."
I still prefer single charges for various "products" and/or individual services (like registration codes, name changes, server migration, higher prices for expansion-packs, etc.); but I do see the logic behind subscriptions...
We're basically asking SE to live off "commission" like they're some common retail shop. They are offering a "24/7" service, and do deserve some sort of "salary." I just don't know what would be tempting enough for ppl to want to pay monthly (not without offering "unfair" rewards to "premium" members).
That last statement reminds me of something you'd see a racist say in movies set in the early 1900s. "All the n!@@%^$ I've met have always been criminals...we cannot allow them to corrupt our white children!" lol <.<
Just cuz every F2P game you've played were bad, doesn't mean that this one would be too...instead of completely dismissing the idea and causing an argument, why not try to contribute to a new model that would* work? (one that would please both parties)
I am all for a cash shop that stocks vanity items, but F2P games with a cash shop full of items that you basically need to play (exp+ potions, socketing items) is terrrrrrbile!
I think everyone agrees with that. But I can assure you, and SE for that matter, (well...I can bet you) that almost 75% of the ppl that quit XI would have stayed on much longer, and continued buying content had they not been forced to pay the $12.95 a month. I know I would have never "quit forever," "deleted my character," or purged my hardrive lol, if it weren't for the monthly subscription rates.
And it's not a matter of having the money or not (it's like 2 foot-long subways a month). It's the principle. I don't want to have to pay $13/mth for a game I've already spent hundreds of dollars on trying to get my pc specs up, or from buying the expansions, or w/e else.
Actually, I don't get what you guys are so upset about. I played tons of those hybrid f2p like guild wars, age of conan, DC universe to name a few, and yes in the beginning there where massive amounts of trolls and idiots who just wanted to get stuff for free and try it out. The thing is some weeks down the line, they were gone and just the guys who had a genuine interesst in the game. You see, FF14 isn't like for example DCU were you can easily get to your lvl cap go through the whole story and be done with it. This game encourages you to have more than one character. But with 14, well it's still time consuming at times and pretty intricate to learn all it's ways and I think this alone would keep trolls at bay. For example I played since release but didn't really know what I was doing. I was rarely in a party or in a LS and needed weeks for 1 or 2 lvls. It discouraged the crap out of me so I stopped palying for like a month. Later I found better ways to lvl and got into some communities who helped me out a lot and learned the ways of the game. Those trolls just logg in run around and wouldn't know what to do other than going outside the city and grind. I know I did in 11 I was totally lost there too in the beginning until I learned the game. All Im saying is that 14 has a kinda steep learning curve and it'S pretty unconventional for lets say wow players, so this fact alone woud discourage jerks to keep on playing. Instead just the "hardcore" noobs would be left, the ones who stuck it out and want to continue to play. So, I don't really think a hybrid would model would actually hurt.
Oh and btw subscribtion users can be tools, too. so just because we don't have a hybrid model doesn't mean we keep jerks at bay.
And one can argue, that this game because of it's intricacies scared of people who were willing to play it just because they couldn't get the hang of it and didn't want to pay for smth they don't know how to use. More often than not I found Noobs in front of cities not knowing where to go or what to do. One didn't even know how to attack or how to use a map. Just stood there in front of the gates of LL and screamed on the shout channel for help, because karnak is such a desolat server, all players are in UL. And this person bought the game new. For a 6th of the price when it released but still, he invested this money and would have to keep on investing to use this software he bought even though he didn'T know what he was doing and the server was sooo empty he couldn't ask anyone or find anyone on their merry way to help him. It's true, we need a strong and good community but there has to be room for casual players as well, ppl who just want to see what the fuss is about. From a marketing and monetary perspective, SE should really show itself innovative and embrace this model to really show ppl this is a good game now, please come back. Because if they can't manage that, someday our beloved Eorzea might be no more if there are not enough ppl to pay for it and not enough ppl for you as an individual user to get enough ppl to play. My work is game related and from a buisness point of view they should implement and embrace it and not be afraid of it.
I love 14 too, and I want whats best for it: that it will continue for a long time
Times change ppl. Not may MMORPGs can't compete with WOW (and even WOW altered their subspcription model) and not be swallowed by it. Companies, which make MMOs should consider other possibilities than monthly subscribtions so that their games can stay viable as long as they possibly can.
Sorry for this rant it's gotten longer than I expected
I agree with you completely!! F2p is not worth it at all. A lot of people if FFXIV goes f2p will stop playing. I also think by going to f2p it will hurt them more in the long term than it is worth. Ok so granted they may make possibly more money, but at the same time those that leave due to f2p will have their hands in not recommending the game to others. As some1 suggested earlier if they do decide to go f2p keep them seperate from the p2p players.
FFXIV been F2P shortly after release for one year, and now there is less players since they started charging.
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I think a good example for P2P/F2P with paid option is EVE Online. There are Game Time Cards on sale for ISK (EVE Online Currency). Prices hang around 120M ISK per 1 Month of game time.
Who knows if SE will make game time cards for FFXIV, I think it'll be good for PS3 users. Maybe?
yeah and guess what blizzard is working on another mmo. name is still unclear but hey when this thing hits it will be WOW all over again.
the best example for a f2p hybrid in my opinion is age of conan or DC universe they almost didn't have to change that much and ppl who don't subscribe have to play with massive restrictions, so they kinda "force" ppl who want to get more out of it to donate in some way to make the game as easy as the subscribtion or even subscribe. I would really recomend some of you guys try a successful hybrid model before jumping ship "if" and thats a big if, SE ever decides to go F2P.
They are a company and have to make money somehow and attract new players while giving enough attention to the old player base or someday in the future i predict something between 3-5 years this concept won't be viable anymore. rift and SWTOR have already some problems with playerbase dwindeling so yeah...
and btw what would really change, for any of you individually, for you, who are against it and up in arms about f2p?
maybe I just don't get your point why, in a game where other ppl can't steal your stuff and you don't have to interact with them if you don't want, it would be so bad if more noobs through f2p would be in the game.
Remember you were all noobs at one point
Amen to that, Moonchild.
"Men fear what they do not know." The only grasp of the concept, of F2P, that any of these "whiners" have, is the one that they've already encountered. No one can imagine any scenario other than a bad one, simply b/c "it was bad in the past."
I forget what that stupid a#$ hick saying is, but it goes something like this: "There's more than one way to skin a...horse?" -something like that (although, who the hell skins a horse) Wisdom of the gods, I say.
F2P could work; why not help SE think of ways to make it viable...instead of whining about how you'll "take you're ball and go home" if they do it.