It would greatly disrupt a lot of players' game experience outside of combat.
Printable View
elaborate please.
for example, one reason i believe that unlimited sprint wont break the game (and i think the person you've quoted can agree) is that its simply been done before in other MMOs. no one complains about it sprint itself, and while they do often demand for different methods of speed, they never flat-out say "nerf sprint". almost no one does.
other reasons are the ones i've mentioned.
even if unlimited sprint were to threaten the design of the game, would it really be THAT big of a situation? ultimately, i believe that an unlimited sprint would do much more good than what little harm it can present.
Yeah more people would enjoy trying the game out and possibly staying.
I know you can't frontload all the goodies, or there is nothing to look forward to. But if you cockblock too much front end stuff, no one sticks around like an ex gf you lost because of stubbornness.
It's like going to the movies, in a great wall of china slow line. The movie could be the best movie ever made, it still doesn't make standing in line fun.
As far as disruption?
- It can't disrupt combat because nothing besides instanced combat has hard strict mechanics.
- It can't make the world feel more dangerous, see #1 plus enemies stop bothering you after 10 feet.
- It cant disrupt the gathering anymore than it is now, mounts and convoluted sprint
timers do that already.- It can't disrupt the questing besides one's where you have to walk.
The only somewhat valid arguments I see are:
1. We are fine now.
2. I don't want to see everyone sprinting around non stop.
3. We have mounts.
4. It's more immersive with limited sprint.
You're doing it now. FFXIV already has a speed toggle. You don't ever need to walk if you don't want to. You can run continuously, for as long as you like. The game doesn't even require stamina for you to keep doing so. But that's not good enough. People don't just want to run continuously, they want to put on an extra burst of speed. So ok, the game adds that, too. But even then, you're still not satisfied, and want even that one turned into the constant speed. There's no end to that cycle. If a constant sprint toggle would satisfy you, then you'd already be satisfied, since we already have it. People are just blindly saying "more more more" without looking at what we already have.
There's a limit to how much speed the game can add without turning the whole game world into a colossal joke. I think the unlimited request would cross to the wrong side of that line.
we only want this "burst of speed" DURING COMBAT. that is the main topic. we simply do not want any burst of speed at all in the open world.
again, if sprint is such a high valued combat ability, then let it only be effective within combat and not the open world.
you will still have your burst of speed, just only within combat which should be enough.
What..? A newbie didn't wanna play the game because sprint wasn't unlimited..?
So if I quit because fantasia isn't free then it should become free?
Also jedis move fast. Force and ancient space tech allows them to.
If you have so little time in your life that you think games should be sped up for everyone just so you can get trough the world faster and quit due to burnout, then please, please consider picking up kingdom of amalur or Skyrim. Great for short bursts of play with high reward.
The game is not slow at all by mmo standards, it's gone trough a legit resurrection and gone only forward since then. It's one of the most popular mmos out right now and it's not slowing down. That's how fast this game is. Stop trying to reinforce a bad decision by comparing its implementation with the success it had in games that are dead in comparison.
Guys, guys.
It's ok :^) we just need to swap to bard whenever we're in cities! The animation doesn't suffer any changes either so we won't be an eyesore to people who want to appreciate the scenery.
... or maybe we could have peloton as an available role skill for all jobs, but ONLY usable in dungeons by ranged pdps? Kind of like PLDs could res, but not in combat?
If you don't have bard then, well...
As for post #88: sprint as is on its current cooldown at levels <20 is an actual major nuisance. No mounts, people aren't sure where they're going and they're going SLOW back and forth to hand over flowers to the next NPC over, no money for continuous teleports, not all aetherytes attuned. It's less because it's not "unlimited" and more because of how much longer the cooldown is, I think.
Fantasia is a feature that should be free in a P2P mmo, kind of a standard actually but they call it other things based on the game. But hey if SE wants to charge for it, this is their property and their choice.
Yep and the echo grants you superpowers here, what's your point? Can a superpower not be extended to sprint?
http://www.rpgsite.net/feature/5751-...alice-remaster
Quadruple Game Speed Turbo
By clicking L1, the game speed can be quadrupled (4x) in any live gameplay, be that combat or exploration. It's a simple one-button process, so you can toggle this on or off any time you like. This is obviously extremely useful for players grinding some levels, traversing a large area, gathering loot, or taking on the infamously long and difficult Yiazmat super boss. This does not affect music or cutscenes, so things won't sound like a garbled mess when running at high speed.
That's from one of my favorite offline FF that XIV loves to borrow from. And from what I gather the game though over 10 years old is blowing critics and players away. Let's celebrate while eating something dead then.
http://www.metacritic.com/game/plays...the-zodiac-age
And you're asking for Sprint to no longer be an extra speed either. You want it to become the new basic movement speed, since that's what making it unlimited would do. But run already covers that position. We don't need yet another basic default movement speed, not when we already have two of them.
simple response to this is no, we do not. we never said so, nor are you pressuring us to do so.
all i see are 4 basic forms of movement: walk, jog, sprint, mount. it is clear that you are stating that Jog IS sprint and the ability specifically named sprint is a simple burst of extra speed. this alone is based on a personal point of view. you also state that we want to eliminate this "burst of speed" and just make sprint speed the default "jog" speed. this is simply not what we want. we want sprint to be a toggle outside of combat and nothing more. the player may still walk, jog, and run whenever they want outside of combat.
there is no basic movement speed. it is the players choice to favor the method of travel to mostly use.
We seem to be arguing as much about who said what as we are about the topic, so I'll try and break it down and make my side at least clear. (That's going to make this kind of a long post.)
Jogging isn't sprinting, but you're asking for sprinting to take its place. We don't need something to take the place of jogging, since we already have jogging. So jogging is the equivalent (in purpose and use, not in speed) of what you're asking for sprinting to become.
Jogging currently serves the function of being the standard way to get from point A to point B without a mount (like in areas that don't allow mounts, when going short distances that aren't worth the time to call a mount, or going anywhere before level 20). You want Sprint to take the place of jogging in that scenario, and I don't.
The two serve different purposes, and I want the normal "traveling from point A to point B" speed to remain jogging. Sprinting, when used at all, should be temporary, whether that's through a cooldown like now, or through some more elaborate type of fatigue system.
That's clearly what it is currently. I'd find retaining that purpose to make more sense than replacing jogging's purpose.
Yes. You want to make it continuously available (outside of combat) rather than available only for a brief burst. That's what you've been asking for throughout the whole thread, to replace its "burst" quality with a "constantly on" quality.
And that's all I'm talking about, having sprinting be a toggleable speed constantly available whenever outside of combat, i.e. having it be the normal movement speed for traveling around.
Current:
Walk: slow standard movement
Jog: fast standard movement
Sprint: temporary burst of extra speed
with unlimited Sprint, this becomes:
Walk: slow standard movement
Jog: pointless in-between state that nobody would ever use, yet still technically a standard movement for no apparent reason
Sprint: fast standard movement
I find "slow/fast/extra burst" to be a more useful breakdown than "slow/useless/fast".
Beyond that, and more importantly, I find the animation that was designed for Sprint being a brief burst of speed would look ridiculous when used constantly. Jogging is already as fast as they can make look at least marginally natural for that purpose.
I can see that we are not going to get anywhere. Before I go, just a couple points:
a. Final Fantasy XIV is its own game, with its own pace. Just because SWTOR and Wildstar have a toggle/unlimited sprint is not a valid argument to implement it in XIV. You know this. Their rise and fall as a MMORPG is a separate topic;
b. the original Final Fantasy XII did not have a quadruple speed toggle - this was added to the remaster, similar to the other FF remasters. Note that the speed toggle is never left on by default - why? Because that is not how the developers intended for players to experience the game;
c. In the FFXIV documentary by noclip, SE mentions that the mount speeds were capped in part due to PS3 limitations. It is possible that a longer sprint could impact performance;
d. if a new player quits because they feel it takes their character too long to get from A to B, that could be a valid concern - up to a point. That is what they mean by balance. Do you really think developers just randomly drop assets onto the map and laugh as players trek half a day to get to their destination? Distance considerations are made for movement speed, whether that be walking, jogging or on mounts. It is meant to impose a set amount of time required to accomplish goals, which is at the CORE of the game - it is similar to why there are caps on tome collections;
e. those who are in support should just admit that they do not have the patience. Because that is what it boils down to. Just come right out and say it - you have no patience, so you want to be able to toggle sprint as often as you like. I get it because I feel impatient too, sometimes. For better or worse, it seems to be a growing trend and a sign of the times. Forget all the frivolous arguments in support of it - just start a thread titled, "Yoshi-P, I have no patience, so give me a sprint toggle please." At least that way they know you're being honest.
A: It's not always best to have what the others have but you could say the same about mounts/teleports.
B: Yes many things are not originally intended, mounts and teles were not and now they are.
E: I am patient when something respects my time, when there is something a power can do about it and does not, that's not respecting time. Many features in this game do respect time, some time too much.
A)How is that a valid argument honestly? Is FFXIV some sort of miraculous transparent matter of the universe that does not abide the rules of our world? The answer is no, it's just another wow clone with some story into it - bad or good is debatable: i personally couldn't get into it. If other mmorpgs have sprint without any sort of ripercussion, then I don't see "the argument" besides the usual stubborness of not wanting to change things. We have had many of that on many separate matters which for some insane reason would always involve abuse, and surprisingly they didn't. It shows how clueless some people truly are.
B)Not sure what does it have to do with an mmorpg but, the same could be said about any other game options "not left as intended", like "this game has a difficulty setting but the devs meant to have it on "ultra mega hard" as intended.
This point is pretty moot if you ask me that I don't even know how to reply it.
C)Oh great, another "Server limitation" excuse...which begs the question why they don't start upgrading them. Do they want their game to succeed or not? Well considering we constantly we have the same, exact, line for line excuse about the limitations of the server - despite dropping ps3 support by now - It's becoming its own joke. While this point might be true, it's starting to be come laughable at best.
D) There exist something called "Pacing", something that this game has no idea about, considering 40 hours of thy olde english dialogue and STILL nothing happens. Of course this is another topipc but, in terms of travelling and other things? Well the game could use some more speed for sure, especially when the bloody main quest will ask the player to come back everytime, wasting precious minutes (if you dont' have money for teleporting) to reach the destination. This, alongside many other reasons, is also why new players don't bother play the game: it's slow and boring. And trust me: I know many new players who tried and quit because of the slow pacing the game has - and they didn't care a single bit about the story either. Which leads to the final point...
E)I have the patience: I played many rpgs with tons and tons of dialogue (TOCS was extremely dialogue and exposition heavy), and I played many slow paced rpgs that forced me to travel on foot and such (morrowind?!)...however, many others don't have said patience and that's a fact. Let me ask this: how many new players tried and stuck with the game until now? I bet not many, since the game imposes enormous limits upon arrival (522 main story quests, a limited sprint, no mounts until lvl 20, etc), and people, unsurprisingly, will quit if these limits become annoying. And as much as you might say they're impatient, it's also their decision to quit said game because "I like it, but it's so slow paced, and I don't like it". Problem is, when said new players quit soon, it's a loss for the game...you want the game to succeed right? Then we need fresh meat.
I still think unlimited sprint will have no effect on the overall world because "it's a freaking sprint", it's not lore breaking, mind boggling, bug driven, insanity inducing feature that could cause such a big hassle. It just makes me laugh that such a tiny feature could cause such a big fight, when the biggest fight we should get is "Sure, but only if it's a toggle".
Welcome to Final Fantasy XIV I guess, where every little suggestion to improve the daily life is bad.
You are suggesting and borderline demanding the game to be sped up for EVERYONE because you don't like the pace. It's even being insinuated that the players who quit would have stayed if sprint had no CD. That's such a long shot that it's funny. And the quadruple speed thing in another ff has already been addressed by the gentleman above.
You wanna sacrifice a patch cycle, raids and other new content to have the devs focusing on making it so that you can play the game at x4 speed? Oh with a toggle ofc so that those who wish can turn it off. Pff
it is, so please stop with that nonsense.
removing the burst-sprint and making it to the default walk animation will just lead to two new "suggestions":
people will make a "suggestion" to implement a new, even faster burst-sprint
and running around in the overworld with high speed all the time will make dungeons to feel really sloooooooooooooooooooow, so people will make a "suggestion" to allow sprint all the time in battle zones too...
No one is suggesting sprint being made into the default.
1.Walk
2.Jog
3.You can turn on or off a sprint which last until you deactivate it, but it's not a faster sprint.
Dungeons are already too slow according to the playerbase. That's one reason why many people skip cutscenes, want others to skip cutscenes, zone pull, expect healers to DPS, and DPS to AoE by default.
What is wrong with unlimited sprints in dungeons? As long as they don't allow it in combat, I see no issue.
I doubt they would ever do that in combat regardless of 1000000 suggestions even if it was wanted because that would make dungeons significantly easier.
ok, so im going to stop this "remove burst-speed and make sprint the default speed" that has gotten out of hand lately. im going to include the subject within the topic and say that this rumor is based on assumption.
sprint will work as i've explained. there is nothing to add nor assume. it's a straightforward explanation and nothing more to think about beyond it. i do not want anything "replaced".
i understand that once unlimited sprint were to be implemented, some may assume that because players will be able to use it more often, that would cause it to become the "default movement".
with that i have to include three things.
1. there are still players that like a slow game, so it is highly unrealistic that you will see people move at sprint speed 100% of the time just because it would have unlimited availability.
2. its not like an unlimited sprint outclasses mounts, so if anything, mounts are the default movement in ffxiv even with unlimited sprint.
3. players will still have the concept of "burst of speed", just within combat, dungeons, and pvp.
I dont get how jog would become irrelevant. Its still the default speed in dungeons since sprint is on cooldown, and outside itd be a slower option for players wanting to take their time.
Slow walk is already pretty redundant and unused outside a handful of occasions, yet no one complains about it. :/
to explain, some players believe that if sprint were to be more convenient, then that would cause players to use it 100% of the time, thus they assume we are attempting to "replace" jog and make it the default movement speed. again, this is simply not true. sprint would be a simple toggle outside of combat, and players may still choose to walk or jog by simply toggling off sprint.
on top of this, mounts will still outclass sprint speed even if it were a toggle, so it's not like they are not going so see players sprint from one side of the map to another unless they really want to or unless they are below level 20.
I've never said it would be used 100% of the time. I've said it would be used as jog is now. Jog isn't currently used 100% of the time. People can choose to walk, and occasionally do, like if they're roleplaying or just enjoying the scenery. That would remain the case. But the rest of the time they're jogging or sprinting, and that's the part that would change. With unlimited sprint, the rest of the time they'd just be sprinting. That would make sprint the default that's used 98% or whatever of the time you're on foot, (with walking generally still being the other 2% or so, just as it is now).
... In cities? Where a big portion of players just hang out, chill, afk, check MB, derp around, check retainers and squadrons?
No, I don't really think this would make sprint the new jog - it would just help out people who go to cities with something specific in mind: leve hand ins, climbing certain spots for sightseeing log (when you most of the time won't use up sprint to its full duration and STILL have to wait it out to use it again), repairs, etc.
Most people this change would actually benefit probably don't even remain in cities for long, only long enough to carry out their business. People there to sightsee, chill, socialize and etc will have no use for this and probably WON'T use it. In dungeons, this would not be an option and in open world you have mounts, so.
I really don't think this would be as big a problem as most people are making it out to be.
Jog is used when mounts are not available or sprint is on cooldown. Which pre level 20 is about 95% of the time. People can choose to walk and rarely do unless there is no other option or they are hanging out in a town or roleplaying.
I don't see the issue. The rest of the time people are jogging or riding a mount.
What would make a more enjoyable experience?
Jogging 98% of the time & sprinting 2% like now or Sprinting 98% of the time and jogging 2%?
What has more flow to it?
Flow as in not needing to press additional buttons or having to deal with managing cooldowns while out exploring the world.
- Jogging between 500 npc quest givers or gathering nodes
- Mounting/Dismounting between 500 npc quest givers or gathering nodes
- Sprinting between 500 npc quest givers or gathering nodes
Obviously jogging has one less button press than toggling sprint on but at the cost of extending doing mundane repeated task at a much slower rate.
Pressing extra buttons might seem insignificant to you but MS original Xbox one OS got flak for that going up against the PS4 which had simpler navigation. And you know people rant about button bloat here all the time.
while on the subject, i just want to remind people that even mounts require the player to stand still for a few seconds before mounting. this cast time does not benefit the flow of game, making the "just use mounts" counter-argument much less reasonable than ive already explained.
Making sprint unlimited would mean its the default movement speed, and then the player base would want a sprint action to go even faster. They are never satisfied.
If you want to move quicker, indefinitely... outside of combat...
switch to bard/machinist and use Peloton, or switch to monk and use fists of wind, or ...
best of all....switch to ninja.
This is Final Fantasy, youre not restricted to just 1 job on 1 character.
You, and no one else, absolutely does not need unlimited sprint.
In Final Fantasy XI there is no cast time for using mounts, and enemies do not attack you while on a mount. (AKA, no such thing as "mount heavy". But then again there is a limit to how much you can be on a mount. Maybe that is the trade off.) But if you say anything about FFXI on these forums people immediately say "This isnt FFXI." Even though FFXI has an insane amount of very good things.
Final Fantasy XI doesnt even have sprint. Its still alive and kicking today, after 15 years.
How popular/successful are these games with this toggle sprint?
If your ultimate goal is to get things done faster, or "turn off the game" why turn it on in the first place?
no, that is not our ultimate goal. our ultimate goal is to provide a simple QoL change to sprint in order to present more flow to that game. the change would make a great impression on new players while also maintaining its effectiveness within combat and dungeons. your argument is hardly reasonable if you believe the best option for us is to quit the game. i, and i do hope many people still play the game for multiple reasons.
how ironic is this counter-argument? if you dont like a FFXIV with unlimited sprint outside of combat, then why bother turning it on in the first place?
Huh? i didnt say your alternative was to quit the game. I was assuming that is your ultimate goal.
You have yet to say, why you actually want sprint in the first place. What does it accomplish?
(of what posts i've read your original post doesnt even include why you want it. Just arguments against arguments against why you dont need it....)
My "argument" is that you dont need it. Switch to rouge. If your argument is you dont like mounting and dismounting and sprinting while gathering then I agree. they should do something about either spamming mounts/sprint buttons and then waiting around for gathering. They need to make it so there is a better flow for gathering. Other than that I cannot even begin to understand why you need to constantly be running. I personally dont like the animations, and think people who use it in town are ridiculous because the towns are small enough as it is.
There are many threads of people complaining they are bored. I rarely use sprint, and I am not bored. I am not saying sprint is the leading cause of boredom, but the leading cause of boredom *is* the fact that people rush rush rush to get whatever they want done, done, then sit back and complain. If you want the raid to last you until the next one, dont speed for world first. When Square-Enix listens to these types of players, they flat out quit.
Here I will link you a thread that got massive support, and people left in droves during this life span of the game. Its proven fact, that catering the the playerbase that demands for "quality of life" to make the game faster and more specific (like harder raids so we dont clear them so fast) are the first people to leave.
http://forum.square-enix.com/ffxiv/t...ith-it-anymore
So Square-Enix needs to be smart when making these types of decisions. They need to know what the player base actually wants.
I think you're making quiiiiite a stretch to compare toggle-able sprint with people rushing through the game and then quitting.
flow, quality, and freedom within the game's open world.
other than that, "why do we need unlimited sprint outside of combat" hardly matters.
the main question is, why don't we have unlimited sprint outside of combat? its definitely not because we do not need it. even though switching to different classes does improve it, it does not give us unlimited sprint, plus i dont want to be forced to change to a different class just because i want to move faster in the open world. its not because of balance, because the open world is much different than combat in general. i most certainly hope its not because the devs want to slow us down to waste our subscription time.
flow, quality, and freedom.
Feels better. The new sprint feels very sluggish at low levels, moving through cities, gathering, etc. While the removal of TP cost was good, the change to increase the cooldown nerfed how often we could use it.
Having experienced in WildStar a sprint that can be toggled on outside of combat and then becomes a stamina-consuming ability in-combat, I just find that it feels better.
It's about wanting traveling in this game to be as fun and enjoyable as possible. You can take in the sights better standing or walking. But you can do that sprinting as well, just stop moving.Quote:
Again. the point of needing to sprint constantly? What are you accomplishing?
The main reason we don't have it now?Quote:
the main question is, why don't we have unlimited sprint outside of combat? its definitely not because we do not need it. even though switching to different classes does improve it, it does not give us unlimited sprint, plus i dont want to be forced to change to a different class just because i want to move faster in the open world. its not because of balance, because the open world is much different than combat in general. i most certainly hope its not because the devs want to slow us down to waste our subscription time.
flow, quality, and freedom.
Either:
- It hasn't dawned on the devs.
- It would stress the servers(I am no dev so I don't know if just because some game has it this one can too)
- They consider cooldowns and going slower more tactical
With option 3, I would agree on some things like resources in combat. Without resources the game becomes a hack n slash. But all they need to do is listen where tactics should outweigh convenience. And I am sure they would see that traveling is all about the convenience, or the mmo genre would not have things like teleports or mounts or home points, etc, etc.
Normally I don't mind when some race or job has a traversing benefit over another in games. But when so much of the leveling experience has to do with walking, lots of walking back and forth, I feel global convenience should outweigh snowflake.
The guy mentioned XI, and I didn't mind no sprint there. But there If I traveled, I would probably be staying in the relative destination for a long time since the game was not quest based like WoW. Run here, kill 1000000 enemies in a party camp, run to sky and wait for pops or kill enemies, run to BCNM do three or four instanced fights.
If the devs reason for not speeding up things for certain activities is just to slow down people to keep people subbing longer. That would be a bad mistake. You make the content the best in it's class without unnecessary padding or most players move on to the next game that respects their time more.
I am almost 100% sure that is not the reason, because when you can draw in so many players and turn the ship around like this game did. That just screams a level of competence to me.
Anyways, comparing this game to XI is pretty much apples and oranges. There the world was an enemy, you had to sneak around,
be clever with pulling enemies, and could do very little in the open world without help from strangers or friends. No duty finder, the old school game which most companies are scared of nowadays. A rabbit in starter areas could annihilate dat ash. You die, you delevel or had to xp level the experience back, here you get heavy or get a dent on your armor.