Anybody with eyes, you mean? AOE damage spells aren't subtle.
Edit: Ears are good too. the Stone sound effects in particular you can hear wooshing by as they are being spammed.
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Yeah I mean I asked my friend for advice (he's gotten 90th+ percentile in Zurvan EX on both WHM and AST with pugs) so it's not like I'm just trying to let people die. I'm working to adapt to it. I fit what DPS I can in while making sure the party stays alive.
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like my best advice for healers who are still working out how to handle big pulls is to go into a big pull with lagrasse and prescence of mind active, get regen and asylum up when the tank's hp is near full(even if it's immidiately after a cure II which will put his hp there) then you can cure II->holy->aero III->holy usually and kinda follow the same pattern as the situation changes, back to back holy's won't stun lock btw you'll have to delay them, that's why i normally fit aero III between the first and second holy if the situation allows
after the second or third holy though the mob will have built a large enough resistance that anymore holy's will only add dps to the table and won't really help the tank's survivability
the resistance lasts for 1m iirc if a pull should go that long which they shouldn't normally
Healer dps took a big hit in SB... I can't speak for SCH or WHM, but having leveled AST it takes forever to kill anything, plus doing too much dps kills my mana now, unlike in HW.
It may be the final trial gives people the excuse to be honest as it requires attentive healing.
Many people I know privately dislike healing dps but publicly stay with the crowd. Since the crowd's stance has weakened, people feel braver in admitting what they thought all along. After that the crowd follows and it continues the cycle.
One thing our community in general needs to learn is a vocal forum segment doesn't mean they reflect the majority. Based on the forum threads over the past months you would think people were being kicked left, right, and center, however that doesn't reflect the actuality in game. With that said SB, after the first 2 dungeons, does ramp up in healing required.... which I appreciate. I think most healers would say they chose the job because they want to heal.
I have not seen to many people complaining when I DPS. Its fun balancing the healing to dps ratio now but the DPS doesn't feel as fun. The whole reason I enjoyed SCH was adequate heals + mitigation and good dps. Now it feels like I have neither and that's coming from i306.
I did get kicked from a party in HW for not standing around and waiting to heal a few times though which made no sense. I feel id be much happier with my HW toolkit back and just have the new dungeons and story.
The nerfs to healers in general, makes them a very poor choice to consider to dps with in their current state...
excuse you, I cant speak for SCH but my AST and WHM still manage to dish out significant amounts of damage.
Also, I can definitely tell that with better gear, its already working much better once again. Still gotta heal quite a bit but I make use of every kind of cooldown and utility that I have, so
that I can still manage to throw out some decent dps.
My WHM in lvl gear still manages to do 20-25% of the overall party dps. So yeah. No. Theyre far from being a poor choice.
The roles have always performed their role first and foremost. Healers and tanks should both be able to do decent dps or theres no way to convince people to play them, who wants to play a class which is painful to solo with? DPS should never be doing more than 3 times the dps of the tank or healer, it leads to awful imbalance.
From my experience in MMOs we will use Everquest 2 as the example, a Healers responsibility is to keep the group alive mostly focusing on the tank and only DPS if you could or not at all. Granted that requires the Tank to keep aggro off the DPS squad and the healer. it was never a requirement for a healer to DPS.
Lol'd. Let me tell you something. My SO tanks as well, is a great tank as well, and I'M the one who is healing him. It was a struggle at first, but with better gear he's doing fine. Even then however, tanks using CD's are one thing. Mitigating properly and knowing when to mitigate is another. I can DPS as much as I want like in HW and we don't wipe. Can I ask you where exactly your bf is being hit hard?
Stop generalizing. The only time people die while I DPS is if they don't do mechanics in Susan EX/Lakshmi EX. If your DPS's are half as competent as their healer like Faliandra who can heal/dps, they won't die to retarded things + you know when your DPS windows are if you're a healer that likes and knows how and when to dps. Hell I can solo heal it and still DPS given my pt is competent at jumping across the split. And for all the people who can't seem to understand why we let tanks drop to 20% while we healers dps:
http://i.imgur.com/FCNJzBa.png
http://i.imgur.com/R8LiT9i.png
http://i.imgur.com/uumkEJR.png
We have instant heals. We have them at our disposal and we will use them. If we can be efficient and DPS while healing, why the hell not?
Also if you're talking about DPS's dying while the healer is healing through boss AOEs I'd be much more concerned about the DPS than the actual healer. Healers heal. Not pull miracles right out of their arses.
I will DPS every single second I do not need to heal. If that bothers you, oh well.
My job description says "Let noone die"...not "Sit around bored as hell keeping everyone at 100%".
I'm not sure what to say about these arguments. I feel like tanks should tank, healers should heal. If either the tank or the healer can do DPS while keeping the party alive, that's fine. However telling people they have do DPS as healer or tank is not.
You just rephrased the words you have to dps as a healer though.... You just said it differently. If a healer doesn't want to DPS, that is their right. When you use the DF, there is a high chance you will run into a play style you won't like. If you decide to kick that person, and I am there. The kick won't go through because I only kick people for afk or offline.
I've had the exact opposite. I get Scholars who stand there and just Physick who have never heard of Lustrate, Sacred Soil, or Indomitability. I get White Mages who will only Cure spam and don't even use Regen, Asylum, etc. I get Astrologians who will just use Benefic, no cards, no Helios or Aspected Benefic, Earthly Star, etc. Leveling up a tank has been painful because 90% of the healers I run in to will literally sit on their ass and do nothing. They are "pure healers" who don't even heal or use their cooldowns. And yet as a tank I'm expected to keep up my cooldowns while they do nothing? The amount of Clemency spam I have needed to do in order to keep myself alive is beyond ridiculous.
To top it off, I've asked said healers to DPS and contribute. Know what the most common response I get? "you don't pay my sub" or "I'm here to heal not DPS". Ok. So if I use no cooldowns on Paladin and literally just spam Flash, does that give me an excuse to do nothing because I'm there to tank and not DPS? I wish I had more healers who will DPS, but sadly most of the ones I've run in to are total trash.
As someone who plays healer myself, I spam the crap out of DPS every opportunity I get. If someone is not using Holy on White Mage then they are garbage. We have cooldowns when crap goes south to keep people from dying and obviously heal when needed. Plus we have Swiftcast for a reason. There is NO reason not to at least get 1 Holy off at the start of the fight. That's several seconds where the tank takes NO damage. That's much better mitigation and healing via proxy than any other spell or cooldown you and the tank have combined. Not to mention Assize is full potency healing and damage now and yet I see White Mages who just will not use it. The problem is most are too lazy to do it. Yet they will readily complain if a tank is not using cooldowns and taking too much damage, or DPS is slow. I've never seen any job be more lazy than healers. And they get the most vote kicks from me.
As someone who plays everything, I'd much rather see a healer DPS than one who doesn't. Even in the final trial of Stormblood. I went with a healer friend to that who did DPS the entire time because as Red Mage I gave them Mana Shift on every cooldown and they used Lucid Dreaming as well. Zero MP issues. So even then, in my opinion it is not acceptable to stand around and not DPS. If people would actually take party utility role abilities and ACTUALLY CLICK THE DAMN BUTTON we would have less of "I'm out of X" or "I can't do X". Bards and Machinists take Refresh. All casters take Mana Shift. Unless people are being totally retarded there is no reason for a healer to ever be out of MP and not be able to DPS.
But keep DPSing as a healer and screw what everyone else says. If you were on my server I would adopt you. We need more healers who do stuff to replace the lazy ones we have now.
I've noticed that since SB launched that, when I play healer in a roulette, the tanks I'm getting are very squishy, and if they do big pulls it's all I can do to keep them upright. Maybe it was losing access to some cross class skills they relied upon, changes to skills they'd relied upon, or maybe the changes to stats, but I keep getting tanks that are MP sponges. I'm not used to having to use Lucid Dreaming regularly on trash pulls.
So, while I haven't the experience of people yelling at me not to DPS and to concentrate on healing, I've had my own voice in my head telling me that. I usually only find time to DPS late in a trash pull, once the number of mobs is reduced, or at the beginning of a boss fight.
Which healer are you playing and are you talking about expert dungeons or lower level stuff? As AST I can't stay 90% of dungeon focusing on DPS, but I can still do some DPS on every pull and contribute a good amount in total on a run. Earthly Star helps a lot and is available for basically every pull. I also utilise regens boosted with Largesse as well as Eye for an Eye on tank. Essential Dignity and Lady of Crowns are really useful and Lightspeed is pretty much my panic button. I also use Celestial Opposition as often as possible at the beginning of fights to stun everything for a bit (I used to play WHM in dungeons). I feel there are many tools at my disposal as AST to maintain good DPS still, but have no experience of WHM (which should be same than before, though?) or SCH.
I never really cared what a healer did so long as I didn't die or my hp dropped around 10%, because when that happens I start looking at my cool downs and if I have to waste one or two when I really don't need it then that is a different story.
No no no... You guys have it all wrong. It isn't about why a Healer should DPS'ing. It's about healers not being comfortable dealing damage and not having the gameplay abilities or skills to do both. This combined with the school of thought and mentality that healers should only have to heal and not do damage. Not to mention that both Healers and DPS run around like a spooked chicken when they get attacked by mobs. Like seriously... RUN TO THE TANK! *facepalms* :confused:
Anyways... That is where this is coming from. It's all about a person's gameplay, the mentality of the player and the "standard" set by the community. However, what people don't realize that it isn't about any of this. Ignoring the arrogant attitudes or rather... "gamer-tudes" of other players, anyone who plays a Healer should understand that they have the option to deal damage, but should not shy away from it just because of their position/status. Depending on the situation of course. There is also certain etiquette that is involved that most people seem to miss including myself. :o
A tank should consider asking the Healer if they're comfortable with big pulls and are willing to do a speed run. And at the same time, a Healer could tell a tank who's only pulling one group at a time that it's ok for them to pull more. This shows an indication of a mutual understanding relationship between Tank and Healer. And... I suppose this might also include the DPS too assuming they have the abilities to do AoE damage and skills to output enough damage to kill the mobs before the Tank runs out of defensive abilities and/or the Healer runs out of MP, assuming that both the Tank stagnating their buffs and the Healer is managing their MP pool correctly/properly. Though... who cares about DPS anyway. Their probably running around like a spooked chicken anyway, am i right? :p
Yup, WHM is same as before,but slightly better. Divine Benison is very useful for dungeons and hardly as useless as everyone was saying.
I can see why it looks inferior to stoneskin. But I hardly ever used stoneskin. I didnt even have it crossskilled on my SCH in HW.
Divine Benison, I use all the time.
I mean, its an INSTANT oGCD shield!
I try to get my Assize off with 2 or 3 lilies...and after that, when I need a little air, I just cast Cure II on tank, followed by Regen, followed by Divine Benison (ofc only when I have one lily).
Its SO fast, and done, back to DPS. or, if more healing is needed, it gives me some time/room to do more healing.
Then ofc thin air for obvious reasons and Assize being up much more frequently.
Its quite lovely.
Plenary Indulgence could be more useful if they buffed they rate at which it triggers, because 20% for only Cure II is far too low.
It does kinda feel like a nice tank backup heal though WHEN it procs. Kinda like Earthly Star. Now, this is all dungeon talk though.
Raids are a different thing.
Having lvled both AST and WHM to 70 now, I can also agree with you that AST has less time to dps. The stuns holy gives are just too good.
But they still have room to dps with all the cooldowns they have.
I feel the people struggling with heals or heals+ dps at the same time are people who are not using enough cooldowns.
I use at least 2-3 for each pull,maybe even more. Most of them are back by the next pull anyway.
On another note: DF seems to normalize. I had quite a few MAD pulling tanks today and yesterday while I was lvling up my WHM. Even I got a little scared but it all went smooth surprisingly and still left me room to dps.
However, I still had the feeling that some people may have not liked it despite me even trying to keep people above 30-40% most of the time,so they dont get spooked.
I haven't seen any reactions like you say, and am also in EU Chaos datacenter. Not once.
We are doing leveling dungeons, used to doing level 60 dungeon while overgeared. So now tanks lose aggro, people die, etc. But this leveling dungeons are in fact relatively easier than the Heavensward ones. There were lots of wipes in the leveling dungeons in Heavensward at the start, and even vote abandons for example in The Vault.
At the last trial, yes, many wipes and vote abandons, but I never heard complaints about healers doing DPS. With no cleric stance there is no danger of finding yourself trapped in cleric stance when an emergency has appeared.
In response to the answer that healers do DPS and end with no mana at the last trial of Stormblood, and cause the wipes.
Well, in that trial many people die, but what I have seen is dead healers too, not healers with no mana who couldn't heal. Certainly in that place a couple of good healers can do a lot of work, but they can't carry all the group. And if one of the healers is new and is dying frequently, the other may not be able to raise and heal all the rest to the end.
I have only been there 3 times, the last a win at first try, but none of the wipes were because of healers doing too much DPS and ending with no MP. Mostly too many people receiving too much damage, and too many deaths to survive until the end. And if one of the frequent dyers is a healer, your chances of passing are way less.
I have seen insults to the tanks where deaths were happening right and left (and not because tanks were dead and DPS had aggro.) : ) Not one complaint about healers doing DPS.
I haven't done any of the new dungeons on healer yet. I'm speaking strictly old content. I was running leveling roulette on AST this week, and I was mostly getting Dusk Vigil, Aery, Gubal. The tanks weren't badly geared, but on big pulls they were taking massive damage. Most recently, yesterday, in Aery the PLD tank was often down to 1/2 HP before I even got set into position and could start casting. Was he i290? No, because he was leveling himself, but it was good gear for that level, yet he was still getting hit harder than I remember tanks getting hit when I was running that dungeon before SB.
Usually, in the past, in Aery, I would be able to toss out some mild damage, go through my cards, throw a casual heal onto the tank: no worries. But lately it's been "Oh, %^*!" from the top of each pull.
I think there's a lot of... hmm... misunderstandings going on in this thread. Yes there are squished tanks, and no that doesn't have to do with ilvl alone. Yes there are healers who ignore healing, but these are not the norm or experienced healers.
I'm just going to get this out of the way now. Anyone who criticizes a healer got DPSing and no one dies is either uninformed, inexperienced, or just plain controlling. Healers have many opportunities to DPS. We could do it with CS so we can do it now.
Next point I want to make: if you know the fight and still refuse to DPS as a healer than you are just plain lazy. I can understand inexperienced players not wanting to DPS as a healer, but if you're ilvl 270+ and you're just farting around in Praetorium, casting Cure II/Medica/whatever ever 4 seconds, then you're just lazy and are a hindrance on your party. That being said, healers' priority is always [ Your HP > Tanks' HP > Other Healer's > DPS' HP >>>>>>> Enemies' HP ] so if your team wipes because you were casting Holy that's your fault. Unless they were being morons and stood in poo.
About tanks and squishiness. Damage from mobs in dungeons had been increased for one, and enemies can also Direct Hit so there can be some spikes in damage. Those aside we can't ignore returning players or people who usually play DPS who are switching to tank to bypass the long queues. There have been many tanks I've run into who use none or only a portion of their cooldown. Anecdote/example: when I ran Shisui for my first time and my tank was a DRK. He only ever used Blood Price, Rampart, and Sole Survivor. That's it. And he actually complained that I should wait for his BP to end before I use Holy (like what was discussed earlier in this thread). I complied but I watched him. We weren't doing big pulls so we had 3 mobs in a pull usually... BP was healing him for 95 MP per hit. That is just pathetic and really not worth me giving up my Holy for. I have DRK at 60 so I know how important BP was before 4.0... but it's just so weak now, and Syphon Strike gives like a billion MP now.
Basically what I'm trying to say is if you aren't dying and the healer is staying useful and keeping active there is no reason to ask them to stop dealing damage.
I have a pretty good idea why. It's most likely the same kind of narrow-minded inexperienced fools who will throw a fit if a Tank is stance dancing when appropriate. Because they seriously believe that a Tank should do absolutely nothing besides holding aggro. Even though that's only doing the bare absolute minimum required of a Tank. These are people who are seriously bad at playing the game and hold this strange belief that everyone else is somehow on their same level of extreme ineptitude. They're also the sort of players who think it's the Healer's job to keep them alive regardless of how many asinine blunders they make.
So just keep doing what you're doing if you're managing healing fine and also finding time to DPS a little when there's downtime for it. Take pride in the fact that at least you are a skilled player who knows how to play your Job well.
If a DRK casts blood price and you can't wait 4 seconds for him to get aggro and manage MP so you can easily holy spam, then your just making things more difficult for others.
Healers were made to be able to DPS easy, and they balanced around that. Mobs hit harder and tanks have less mitigation... you can't dps as much as you used to.
If any DPS or tank dies while your DPSing, the loss of damage because of that is greater then what you will pull. So DPS, but don't make things harder by forgetting people in general take more damage and tanks can't just absorb as much damage anymore. Should people complain to you about this? No, not really unless you are killing the group.
As a DRK, I dislike the WHM Holy Spam.
Until we all get higher gear, the stuff in Stormblood can't always be facerolled. Some tanks still need to pull three mobs at a time. Personally, I don't have a HUGE issue with it, because my PLD focus on Tenacity > Determination. I see a big difference in my survival rate on a positive note. However, I now lack dps since I moved from Crit.
Until I get my Verity gear, I need to survive. My PLD at 42k HP plus 1k+ Tenacity was surviving longer than the other PLD who was close to 45k HP with around 600 Tenacity.
What you fail to realize, is that tanks lose aggro easily now. Not only that, we have less mitigation tools by default. PLD has these Oath gauges that seem to be focused on protecting others than self, such as "Intervention". Our gauge fills faster from our auto-attacks in Sword Oath. During that time, we're likely to take more incoming damage simply to fill the gauge to do what? Give someone else a shield although I'M the one taking damage.
So, it's not about being a bad player. I have no problem dropping Grit on DRK when I need MP and Blood Price is down. I have no problem dropping Shield Oath to get Sword Oath to protect my team.
Personally, I generally never cared HOW people played. I spam content, and I get it completed. If I'm on DPS, I just watch to make sure I don't overwrite another DPS's ability (Shadow Fang vs Yukikaze). As a healer, I'll only toss dots. As a tank, feel free to do what you want, because I'm just there to get Tomes and gil a fast queue rates.
haven't had any issues like this on tonberry! depends on the tanks really, for me anyway. i get a mixed bag of them, some pull half the bloody map and i just heal, while others go at a steady pace and i throw in a few aero4/stone4 combos
Bottom line is: Don't dps if you notice the tank has a tendency to drop below 50% frequently (with or without mitigation).
I dont see how this answers my question that you marked in bold. It's not a faceroll,but no one dies + I contribute dps...because Id like to think that I know my healer stuff.
How would anyone dislike that?
You all bring up stuff like "healers who only dps suck!" "we die all the time cos the healer dpses too much", "this isnt faceroll content anymore"
What is this, pardon me, bullsh*t? I said more than once that its really the exception if I let someone die. If someone dies,its usually either the tank who pulled too much while not having all of his cooldowns ready, aka him underestimating the situation or people standing in the bad. At the time when I made this thread,I was lvling my AST btw, so no disturbing Holy Spam for any DRKs either.
How or why would you dislike a healer who actually manages to keep people alive AND contributes to the dps?
I feel like a LOT of people here are having trouble with their reading comprehension skills.
To simplify, the Tank controls the pace of the dungeon, maybe the tank gets panicked easily from dropping too low too fast, who knows.
The fact remains that tanks are VIP status right now and all you can do is adjust accordingly.
Arguing with them is not worth anyone's time.