I skipped the story, I didn't even know half the people died unless they said something in forum, the voice acting is soooooo painful to listen to, the side events and quests are more interesting, but guess everyone to their own.
I skipped the story, I didn't even know half the people died unless they said something in forum, the voice acting is soooooo painful to listen to, the side events and quests are more interesting, but guess everyone to their own.
Short answer: we're a raid team, that's the content we want to play together.
Long answer: we came here together because we wanted a different game (that's still getting updates) for us to raid in together. This is the only game we were collectively interested in moving to. Not being at a point where I can participate in the current raids has meant that our raid team has been mostly in limbo for the 4 months since we moved here. We also can't really fill holes or expand the team when some of us are still stuck behind the story grind. We've certainly had a lot of fun in the mean time, doing dungeons and such, but it's not the same as doing challenging raids. The dungeons are fairly simple, and you only need 4 people.
It's not that I want to skip everything else to get to endgame to complain that there's nothing left to do, it's that I want to do all (well most) of the content in the game, but some of it happens to be locked behind completing everything in the story first. In my ideal world, I would have been able to quickly get to the level I needed to participate in raids, while at the same time being able to progress in the story and all of the other content at my own pace. I don't (or didn't, since this is the first week I'm raid ready in FF) raid hardcore, only a couple nights a week. All of that other time is when I would normally be doing things like crafting, exploring, leveling alt classes, running the story, etc.
That's a little tangential to the thread topic and I'm not going to suggest that everything needs to be restructured so that you can skip ahead of the story for doing content like raids, but I do think that SE should consider improving the system they have. Acknowledge that there is a ton of filler in their main story which waters down both the fun of doing that story as well as the quality of the overall story itself, and do away with it as a requirement for progressing in the game. Make them optional sidequests, they progress the story just about as much as the average side quest anyway.
I don't see it as "anti-pick up and play" so much as "anti-pick up and it's already over". Endgame is just what the name says, it's where you're stuck after the game has ended. You've run out of content and have to settle for just biding your time by repeating the same few things over and over until more content comes out. It's the gaming version of busy-work, and only exists because it takes longer to develop new content than it does to play it. That this game has a comparatively longer section of actual gameplay before getting stuck there is one of its biggest advantages over WoW.
I'm glad there are story walls. I enjoy the story, and as others have said, it's a Final Fantasy game. However, THIS was a little rude, to lock 3 jobs behind story progression. I bought this game because I saw a friend's Astrologian and fell in love. I was a little pissed when I found out it wasn't a starting class.
I wonder how the story will play out for that. Since 3.0 wont be required for 4.0. How will the story transition from 2.55 to 4.0?
In Mabinogi you could skip the first three Generations (chapters of the game's main story) and you'd get a brief summary of what occurred during each one, but at the cost of any titles/rewards/achievements you'd normally receive.
Edmont de Fortemps narrates Heavensward so they might very well just have you sit through one long cutscene as he tells you what happened and you pick up at the beginning of 4.0. But then that raises the issue of y'know, required levels, the 3 Heavensward jobs...(shrug)
I despised doing all the story quests to be able to play Heavensward. There were times where I felt like quitting the game. I played a lot of different mmos and i did not play any for the story. Not all mmos require you to finish the story in order to play and enjoy what you enjoy doing. I pretty much skipped the entire story to be done with it, the entire experience felt like I was forced to finish it to finally play the expansion. People play for different reasons, different strokes for different folks. The number one reason why I play ffxiv is not for the story but because of the cross controller setup and being able to play on console.
Why do all MMOs have to be the same? This is something ill never understand ever and will never accept it. I play FF because its an FF game I don't go in thinking oh I'm going to play this like WoW or Rift or Tera. Then sit here and complain because the features aren't the same. Play those games for what they offer just like play FF for what it offers.
Exactly, if 4.0 starts off at areas LVL 61. Any player who skips 3.0 will have to fate grind until they get closer to lvl 60. But I do think that would encourage people to buy HW, even if by then HW would be less than 20$
Could just be a new cast of characters that branch off from there and based on certain story progress their interactions with you could be different. I think they already have some of this with different dialogue depending on certain quests your character did or didn't do.
FFXI pretty much did this with some of their expansions. Most of them branch off to another area that isn't technically a continuation of the previous story line but are related in some way.
I mean even if you play like this and ignored 3.0 something tells me you wouldn't have some of the roulettes unlocked anyways and because of how content unlocks work in this game it would eventually come back to bite you in the butt when you can't access something because you didn't do any Heavensward content.
It's true that they have to allow people to play the next (4.0) expansion without finishing Heavensward, but it's not because of the amount of gameplay involved. It's because many players getting into an MMO will buy the base game and latest expansion. A few hard-core fans may buy all the expansions in between, but once there are several out, that can't be relied on. It will be commonplace for players to only have ARR and 4.0 unlocked, with no access to Heavensward because they haven't bought it. SE can't exactly get away with telling everyone they're not allowed to play the 4.0 expansion they've bought until they pay extra to also buy the 3.0 expansion.
The only way to get around that would be to decide that once 4.0 is released, 3.0 no longer counts as an expansion and becomes part of the base game, or to decide that purchase of 4.0 automatically includes access to 3.0, and so on with later expansions, so 5.0 would include both 3.0 and 4.0 for free, and so on. SE would be losing out on a lot of money from expansion purchases if they decided to do either of these, so I really can't see that happening.
With their only choices being to give 3.0 away for free, or to not require it, it's not surprising that they're not going to be requiring it.
Well, presumably most of the features tied to 3.0 will remain tied to 3.0. You'll be able to move directly from 2.0 to 4.0, but would be giving up your chance to play an Astrologian or to run Alexander or to gain reputation with the Vanu Vanu, and so on. Players without 3.0 still wouldn't be able to even enter Ishgard, just like we can't now. It's hard to say whether there would or would not be an alternate chance in 4.0 to unlock flying mounts. (My guess is that there will, but it will depend on how necessary flight is in the new 4.0 regions.)
They have to make it possible to skip the first expansion (or any individual expansion), but that doesn't mean it will disappear entirely. Players who purchase it would still be able to play through the whole expansion and its full storyline (though they might do so either before or after they've played other expansions).
That might be possible, but would become increasingly complicated once several expansions are out and at any point in the Heavensward storyline, a player might be at any point in the 4.0 or 5.0 or 6.0 expansions. I expect they'd more likely handle it like comparing the class quests to the MSQ. Story-wise, the level 50 Culinarian quest occurs at 2.0, but players who did it after 2.55 had an issue with the Sultana's involvement in that quest. I think it's likely that the storyline of 3.0 will conceptually occur prior to the storyline of 4.0 regardless of which order a given player does them in.
(Another MMO I played a lot prior to this one works this way. Like FFXIV, LOTRO is also a heavily story-centric MMO, but its main story is divided into many chapters. Most chapters can be individually started or skipped, but if you play a later chapter and then go back and play an earlier chapter, you get the story out of order.)
In my personal opinion, I feel that any new players should have to do all of the same questing that each of us have done to get through the MSQs. It seems overwhelming, considering the number of quests, but really it doesn't take that long. I feel that if someone was interested in speeding through it they could finish it within 2 weeks if they focused on MSQ progression. Just my opinion. I halfass derp'd my way through the MSQ and never really felt like it was taking up too much of my time, and I didn't dedicate that much time to it, but I was easily able to clear all MSQs available.
I feel like if you're joining a world, with a story that is to be presented to you, and you are the protagonist, the "Warrior of Light" the defender of the people, at least put forth the effort to play the role. Sure other content is fun, but what are you in a hurry to get to exactly? Running the same 2 dungeons and whatever raids are available for "Allagan Tomes of Whatever" over and over and over and over and over again each week to get rewarded with some gear that you'll be replacing when the next "Allagan Tomes of Whichever" become available making all your hardwork and your gear somewhat obsolete anyway.
At least new players have the ability to bump their ilvls up a lot faster and are more easily able to catch up in that regards. If any MSQs were cut, I would agree that mundane fetch quests could go, but for the vast majority of the MSQs I feel that they should remain and new players should have to make their way through them. It.....really....does....not.....take....that....long. Aside from queue times. I fear queue times for Crystal Tower runs could definitely cause a delay with MSQ progression for newer players, but then again, it seems that there is an unofficial Sunday night CT raid night so there's at least that. Or a new player could grab friends, fc members, ls members, PF peeps, just as many people as possible and make their own groups to run the tower raids.
TL;DR New players should have to quest their way through the MSQs, both ARR and HW, imo. No shortcuts (unless SE removes mundane fetch quests). Sorry, but it doesn't really require that much time and effort and it's probably the most efficient way to level and acquire gear and gil easily when first starting out.
ITT: This game is too FF, make it more WoW plz.
Lol.
All of this. Seriously, how many MMOs on the market are story driven the way FFXIV is? This is my biggest pet peeve about the current MMO player base, everyone wants all the games to be alike. If I wanted a game that played like that I would be playing.... WoW. Or Tera. Or Rift. Or whatever.
How about this novel concept-
FFXIV does not and should not cater to the entire MMO market because no other game does what FFXIV does.
I've been playing MMOs since 2001 and burned out on EQ, EQ2, Guildwars, WoW and etc 5 years ago. If FFXIV was like all the others I wouldn't be playing it, or WoW (or any other of the dozens of shitty WoW clones) or any other MMO. I'd be off playing single player or co-op games with my spouse.
If someone doesn't like FFXIV because of the MSQ that's not a slur on them or on the game. It just means this isn't the MMO for them and that's ok. Different games for different people. But don't come in here and demand that this game change one of the core mechanics that makes it unique just because it's outside your comfort zone.
Your argument would work if this wasn't an MMO, but it is an MMO, and most people who are fans of the genre as a whole play MMOs for endgame group content, not for leveling or single player storyline.
You probably shouldn't even participate in a discussion if you are just going to ignore points brought up.
It's not opinion to say 90% of the story is filler, because if you think it isn't...then maybe you just don't know what 'filler' is.
Also: All my friends play this game, not some other MMO, and I'm not going to make them all go to some other MMO just to raid when we can accomplish it just fine in this game, that's why. Honestly, suggesting people 'go play something else if you want to raid' is a terrible way to look at it, and is never something you should suggest if you want a game like this to thrive. So your point is moot.
Noticed in last few of your posts you keep saying things like 'most people'...learn to speak for yourself instead of adding fictional/imaginary weight to your argument. You do not know what most people want so just stick to what you do know and that is what you want or what you have been specifically told by 'some people' aka friends or family that might also play instead of 'most people' whom you do not know. If you are going to keep using the term 'most people' then back it up with actual factual proof/evidence or stop pretending you know what most people want.
I've watched through too many long running animes to know exactly what filler is, and what takes place in FF XIV, side quests are what I'd called filler, sure they build up more of the world's lore if you're interested and pay attention to the npcs you interact with. I'll admit there are some main story quests that could be cut down, like the amount of times you have to run and see Minfilia when you could easily have it all relayed through a linkpearl scene or run back to the other location in Mor Dhona.
And it is your opinion because in your opinion you think 90% of the story is filler. Everything that take places is building up the characters we see and meet, if everything was cut down to what you consider to be the 10% there'd be barely any story and thus the content that SE is known for wouldn't be there.
Also my point isn't moot because your friends are in this game for raiding, when raiding is not even the main focus of this game and less than 10% of the games population even do savage and ex in the first place. This game is thriving perfectly well right now, and suddenly making the focus more raid intensive isn't just going to dramatically shift the numbers.
SE love weaving and telling their story and the majority of the playerbase love it. So I highly doubt they will ever change their MMO model.
If anything there needs to be more midcore content. The endgame is perfectly fine its just there are far too many people who rush to reach that endgame then complain they've done it all within a few months and complain at the lack of content, but oh wait they skip the other 90% of the game.
So skip the parts you think are pointless and go on with your life? How is this a hard concept? Get that free exp and keep going or stop altogether. A game doesn't have to mangle itself to please everybody in existence just because people want an easy button to get to the end. It's been doing just fine with the subscription business this whole time having a mandatory story. People seem content with spamming the skip button if they continue paying that sub fee. If they're not ok with that, then they must be masochists by not cancelling their sub immediately.
You really should go play something else if you're not enjoying it. You said you liked some of the story, but since you're speaking on the subject, I'm talking to you specifically as well as the group you're advocating for. We're being real here. I'm not going to lighten my tone because I don't believe in being fake with people in discussions.
LOL at all the people who are claiming this is a story-based MMO, and if they don't want story, go elsewhere. This is an MMO that has been so watered down in order to try and snag as many people as possible. I hate the story and have skipped most of it. I'm sure there are plenty of others like me who find enjoyment elsewhere. I have never played another MMO where all the new content is locked behind the full MSQ. Sure, throw a few quests in there to unlock certain items, but holding the new content ransom is a bad tactic.
I really enjoyed the story! But, even I got a little burnt out because MSQ between 2.0 and 2.55 it's a lot of boring fetch quests for very low quality cutscenes and little voice acting, only two story dungeons and the occasional trial?
Is there anything against adding an option like "watch a story recap and ship these quests but lose all the experience and what drops," or play as intended? Give people who want to rush to endgame their choice, but obviously they don't recieve the rewards associated...
Aaand for the record. After ur friends reach to lv 60. The real pain begins. And its farming ur "end game" gear. It takes 7 weeks to get the ilv 230 wpn. And after that it might take months and weeks to ger ur gears to a certain ilv that requires u to raid. Theres no point rushing:)
AND NEXT WEEK I CANT WAIT!!! I want to do the new MSQ!!!!! hw msq is far better than arr IMO.
In essence, they are already doing the end game stuff. For 2 years all we had was 1-50 with primals and coils, with the occasional patch and story update. You're already there~
No other MMO does it, you are correct. But I like the content staying locked behind MSQ. That is why I am playing FFXIV. If you do not like it I don't understand why you are here. I don't like open world PvP at all. When my friends asked me to play Archeage, I didn't buy the game, play and get ganked, then go on their forums and demand they remove something that's integral to the game. I declined to play at all because I'm not interested in paying money for things I don't enjoy.
There is a massive difference between having options while playing a game, and being forced to do specific content in order to get to the items you want to do in game. I'm always shocked by the amount of people who don't seem to realize people enjoy different things in games.
Speaking of Archeage - I loved the game. And I hate PvP. CRAZY I KNOW! But I found other things that I absolutely loved, like farming, and raising mounts, making music, and just exploring the beautiful world. But with the logic in this thread, I had absolutely no business playing the game since I hate PvP, which is the core of the game. MMOs have to be diverse since their players are diverse.
I'm sorry that you are this petty. Same goes for all those that upvoted you.
So you obviously found other aspects in the game to love to get over your hatred of PVP. Had you complained about the game being a PVP-focused sandbox and wanted to twist the game to be not PVP, then your argument could be used here. As it is, you are making a completely different point.
Everyone has the right to play the game, but to suggest that the game should change just to make you happy is wrong.
That upvote comment was glorious by the way. Some of us have a jerkface sense of humor. Get over it.
http://www.memecreator.org/static/im...tes/437284.jpg
The point is I found things to enjoy in a heavy PvP game, just as I have found things to do in a game with loads of story. Let people do what they enjoy, and you will have a much happier player base.
All of this reminds me of another story-heavy MMO, XI. XI had a massive amount of story to go through, but the key thing is that it didn't force you to complete it all before you could participate in the latest end-game content.
I've come to the conclusion with XIV that they put so many caps and road blocks in the way because their actual content just cannot hold up. So hey, maybe you all are right and they should actually keep the MSQ requirement in place.
Who's to say they are an unhappy playerbase? You? Do you have statistics that say a great majority of players hate the game because it's lore focused? Be honest here because it seems like you're speaking for yourself here with a straw argument.
XI is also pretty decently old. Released in 2002 with several installments? FFXIV has barely scratched the surface, having been reborn with 1 new expansion. When it becomes a decade old, I wouldn't blame them for considering a shortcut jump option for newer players. But this is barely year 3 with a ways til expansion 2. I think people can handle this much story which barely amounts to a few hours if you skip everything.
But the thing is, you didn't have to complete all past MSQ items to get into Sea for example. You generally received access to the new event/end-game item early on in the story line. So if it suited you, you could just unlock it, and be done. You'd miss out on your rewards for completing the story line, but that was your choice.
I never said a majority of the player base is unhappy with the game. Stop putting words in my mouth. More options are always better than no options. Anyway, I'm checking out of this thread, gotta spend some quality time with that strawman! <3
I'm curious if the reason for wanting to speed through the game is to get to end game raiding, specifically Midas Savage. I'm not sure why some people appear to be in such a rush. There is so much cool content along the way. I've run story 3 times personally given i have two alts in heavensward doing the latest content. Granted I didn't watch story the second and third time around and hit skip story for a part of it. The game is the story and there are lot of cool dungeons and more along the way.
I just don't quite understand this fascination for some to want to speed run it.
The grass is always greener on the other side and all that junk. People like to chase the metaphorical carrot at the end of the stick to get to the good stuff as fast as humanely possible. Once they're done with that (or in the case of savage, when their raid group splits up), they end up dumping the game anyway because they never enjoyed the ride to begin with. It's such a vicious cycle.