I think most ppl will be happy to save the gils if NPC sell these item, at least the price is fixed and it is really a "gil sink" ^^;
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Why on earth did the devs put in a crafting part on this relic anyways... makes me wonder if SE really wants people to buy gil from gil spammers.... seriously 8 mil gil o.O? 8 mil gil for a glamour piece? Why do dis SE?
Dunno, costs pretty cheap.
step 1) Get mats (HQ the non sand ones). Most of them you can gather/get yourself.
step 2) Shout for a crafter for X class.
step 3) Have crafter craft it for you.
step 4) Tip crafter 50-100k or something.
BAM done.
If you are lucky enough to find a nice crafter... in most cases the crafter will charge you a fee. and based on what it is it could be anywhere from 100k to 400k if you provide your own mats. In rare cases it will be free with a nice tip xD... seriously though why is there crafting even in the relic line... relics are meant for any kind of player to get.... Why can't they have that bsm npc from the game who helps with relics do all of the crafting and upgrades. For 1000 gil you can get anything crafted as long as you provide the mats and for an extra fee you can buy the mats for "x" gil from that same npc or from whats her name.
Crafters needs to stay away from certain things In the game like relic weapons (due to free market which causes seriously over priced items which a lot of players cannot afford 8 mil or even 1 mil including myself because the gil I make goes to helping my fc).... relic weapons should only be created and upgraded by that legendary BSM you see at the beginning of the quest... His knowledge on creating such weapons are legendary... and besides what we pay him to make it will finally pay off his debt or create more debt xD.... just saying.
How old are you? 15? Totally overreacting and completely childish.
Some people keep forgetting that this is not a single player game. People just don't want to communicate with others in order to get things done and prefer to do it all by themselves. CERTAIN things will require you to interac with other people like this relic. Get advice and support from you FC and if you haven't got one join one.
I was "lucky": i have all crafter to 60, 3 specialist, geared for 1*. I had a static friend with 3 other specialist, an FC member with a missing one, and the last i used a PF and rewarded him with 100k. I gathered all the material / got fishes from same friends during a single diadem gathering session.
Actually, i earned 2-3kk without doing nothing with this relic, just gathering - crafting some random mat (even nq moogle miniatures) now and then.
On Ragnarok PF's crafter with alts sell 16 objects for 4kk.
It's probably cheaper to create a couple alts, transfer them to a JP server like Chocobo where all relic items average 40k, buy and go back. Don't blame the DEVs for them greedy western players, even Tonberry (JP server) is relatively more expensive than the rest of the JP servers because the majority of the players are western.
Until the day when people stop being greedy... well; we all know that won't happen now. Godspeed.
You'll just have to pay the transfer with real money ?
Tell me something...
Why is it the action of a 15 year old to voice dissatisfaction with a product? Why is it that they, who clearly feel that the method in which SquareEnix is doing relics and is dissatisfied with it, should be considered a 'child' for choosing to vote with their wallet and to voice the dissatisfaction on the forums in the hope that it reaches the ears of Square Enix?
This is the most mature thing they could do. A 15 year old would just leave the game subbed and stop playing, because it's not their money they're wasting - it's their parents (Though, even at 15, my parent had me work around the neighborhood to earn my online subscription, and I still had to choose that over playing other games.)
It's not an overreaction. This part of the relic was very poorly designed, and people are not happy with it. If they choose to unsub because they found it to be a very poorly implemented thing, this could well be the straw that broke the camel rather than the sole* reason. Or the relic grind in the past might've been the major reason they stayed subbed. Regardless, to insult them for that is just... Gah. I'm trying not to be insulting with my thoughts on this - forgive me if I have come across overly abrasive.
Edit: Spelling. I put that 'rather than the soul reason' :3c...
Why are folks so amazed that there's a high-gil-cost portion of the new relic quest? The old relic had TWO: the materia-melding phase, and - surprise - a crafted-item phase.
The relic process has always been about long-term persistence and perseverence. No matter how expensive a phase might seem, if you dedicate yourself to earning money, if you treat the game like a job, you'll get there. It's no surprise at all that a lot of folks don't WANT to treat a game like a job, and that's perfectly reasonable. These weapons were not designed with such people in mind, and there are other weapons (better weapons, even) available that don't require nearly so much grinding. Even if you don't want to treat the game like a job, there are plenty of folks out there who are perfectly content to do so. Those are the people you are competing against, so it's no surprise that the task seems daunting!
As for the high cost of the crafted items, keep in mind that players only price items as high as they can sell them for. While they might seem outrageously expensive, SOMEONE is buying them. If no one was, the price would drop. If paying the big bucks right now doesn't appeal, just wait a while; once the moneybags on the server finish emptying their pockets and folks stop buying the items at their current prices, the crafters will need to lower the price in order to sell at all. Once it drops into your price range, snap 'em up!
If you want it sooner than that, scrimp and save. Figure out what sellable items make the most money, and get out there and farm them. Use the money you make to buy these items - or, come to your senses, realize that the anima weapon just isn't worth it, and realize you have enough money to buy a house! Well, at least, if any houses were actually available to buy...
Additionally, the very first stage for the original Relics had a significant cost as well, in early 2.0. While 2 Materia Melds may not seem like much compared to Novus, Grade IIIs were far more rare back then, and also in high demand because of Relics and Pentamelds, as well as level 50 DoH quests, and there was also a crafted step for the first stage too, since you needed the base weapon.
As for "why on earth"—systems that encourage interaction between different groups of players have been SE's modus operandum for well over a decade in their MMOs, and we've seen crafters involved in the Relic quest before as a result. We'll see them involved again in the future, I'm sure.
My only problem with relics is that: They were created for the people who don't mind spending alot of time to obtain because for whatever reason, they have trouble raiding due to time/work/school/whatever. They were also apparently created for people who only have alot of money to spend. I could spend the money, but I can't bring myself to justify it.
It's like trial of the magians on ffxi only you need a ton of gil to complete as well. Makes no sense. Why not just a rough grind and call it at that?
I would give relic quests up in a heartbeat for a "trial of the magians" variant in FFXIV but the problem here is that gear doesn't have enough diversity to have something similar so were stuck with whatever relic quest they give us.
Seems like alot of people are in support of this because of "communication" and whatnot. I believe everyone is willing to communicate to find crafters to make them but the problem is still that even the mats cost alot of gil. Arguably your dropping all this gil for a weapon that will only be briefly top tier till a new release and there are other things people might be wanting to save their gil for but would still like to complete relic.
I don't consider overcoming the games economy a challenge for completing relic either (in before the players buy gil and RMT wins again!)... If they want these things to be worth obtaining in the long run, they need to actually withstand a long run in the game as well.
NERF PLS.
Eh, I think you're grasping for straws on the first relic. They were tier 3 graded materia that corresponded to their jobs, meaning you could have easily gotten them while leveling 43+ and converting your gear. I can guarantee you that's what Square intended us to do, making it a good learning experience/giving incentive to players to convert their gear.
I'm sure that was part of the intent, yes, but you could also do that for the Novus step, and no one would argue that it wasn't expensive. Materia were in high demand at that point, and even if you got them from converting them yourself, that's still an opportunity cost equal to the gil you could have made.
My point wasn't to say that it was stupidly expensive, though: only that interaction with crafters has been part of the relic at numerous points, so players shouldn't particularly be surprised that the trend has continued.
As others have noted in this thread, none of the materials needed to make the current items are especially rare, and they can "easily" be gotten through Diadem, and seeing the stark differences between NA server pricing and JP server pricing, as well as the lower prices on higher population servers, I'd wager the problem is less the design of the quest and more the nature of the differing communities.
It only cost a lot right now... because everyone is trying to finish it quickly.
In turn ... Make friends get items from content and have them craft for you.
Nobody with a rational mind could disagree with this statement, so yes I agree with you on this point. Novus, in design, wasn't that horrible of a grind, but rather the community set standards that became the norm. If you didn't have det/crit as a melee, piety as white mage, spell speed as black mage, etc. you weren't optimal, and prices on the MB reflected on that. Cool, I get that. The reason why I don't like this relic grind and why I'm barely making progress (11/80) is because the grind is astonishing for the amount of reward you get.
And before anyone tells me I can just do dailies/beastmen every day and eventually get it... that doesn't sound like fun at all. To log on, do dungeons, do my dailies, and then do the things I want to do would take hours and hours, and I'd rather go play other games. So that's what I'm doing: playing 14 when I feel like it, and then doing other things other than idling while waiting for a dungeon que that I REALLY don't want to do.
Despite the obvious flaws this presents for more casual players who don't gather or craft, as someone who profits solely off of gathering, it's kind of fulfilling that I've been able to make the gil necessary (roughly 8 mil on Coeurl as well) just due to how the markets are balanced lately. That said, there are tons of crafters on my server, so lots of people are competing for the current relic market so specific materials are super in demand.
I payed about 1.2 to 1.5 million for each set (4 items) on Jenova. Total cost was about 5.5 - 6 million range. I could definitely understand why this would be hard for people to pay. The best way if you don't have that kind of money is to get the items for the recipe and have a crafter make them for you that way. It is bit more time consuming to research and collect however it will save you substantial amount of gil.
Not to mention the raptorskin maps were up to 100k+ each on my server at one point. (unID items drop from them sometimes) They were usually worth around 20k before the relic was added. Easy money if you have 1 gatherer at 60 and don't care to gamble yourself.
I'm just going to work on the relic slowly just so if they decide to make the relics better in the later steps I won't be stuck on the first step long after everyone has moved on. By the time I finish the unID items the crafted items will probably have dropped in price. There are probably people gearing their crafts right now that will be done and be able to participate in the market when I need to buy them due to the weekly nature of red scrips.
They designed the Relic for players with a lot of time and to make it relatively casual. The high gil cost is there to as another time sink (and gil sink) since players will have to do __ to get enough gil.
It's not a Gil sink if it's not taking the Gil out of market circulation, just as a note.
I've actually just given up on the relic! :D
I've never had more than 450k gil to my name from the day I started playing until now. I'm not going to be rolling in the dough anytime soon, I guarantee that.
Also, WHM is my main and... to be honest, well, I've gotten a little burnt out on healing all the time. I wanna DPS, and my DPS choice is level 35 :(
Besides, there's no point working that hard for a relic that takes SECOND PLACE!!! next to the weapons you can get from simply raiding.
while the items are costly i see it as a bit of motivation to finally get my crafters/gatherers up to level
though not everyone has enough time to go through all that in a timely fashion
but as many have said before gathering the mats yourself and having a crafter hired to make the stuff for ya is still a very viable option
Well if it was 8 million i for sure will wait until prices are lower, or stuff gets nerfed.
Previous Relic (Novus Stage) my Bard Relic cost over 4 mil, same was the case for my blm at the time. This was mats only, not the other steps that required more $$$
It's not like the weapon is godly, if you have Thordan, Savage weapon or yes even eso is all you really need for the current content.
Or do some race to complete it just to put it in peoples face? lol
Yep prices are rather pricey on Leviathan :(
In a few months the relic won't be at the top anymore, or so I heard. SQE is planning to add new raid weapons, which overshadow the relic.
I'd rather sink [less] time into getting THAT weapon than slam my face against a brick wall for 4, 5 hours per day just to get a few ingredients, and then eventually have to pay over one million, two million, five million, eight million gil to a bunch of greedy people just for a weapon that comes in... I'm gonna say it... second place.
I meant the new weapons, the ones that will be implemented. All that aside, I'm still kind of burnt out on healing, so, who knows, maybe SQE will nerf the relic quest by the time I reach level 60 with one of my other jobs, and I'll try it then. It's the crafted item part that really tore it for me. If there was no need to pay 4986743096872093720930923758723096570392670987 gil for crafted items, I might have been a little less abrasive about the whole thing. A little.
is no wonder RMT have been appearing again in every other server and spamming like no tommorow....
on JP servers the items are cheap , and there is almost 0 rmt spam.....it feels like FFXI all over again RMT and MB prices have a relation no doubt , but since the issue is for EU/USA , SE wont do anything...or too little to late like always.
If it's 'not worth the cost' then don't buy it. Or gather the materials yourself to offset the cost. Or have a friend craft it for minimal markup. Or lake the pieces yourself and sell extras to buy the ones you can't make. Or any number of things.
If that fancy car isn't worth 100k to YOU then YOU shouldn't buy it. There are plenty of cheaper weapons that will get you from point a to b, just not in as much style. If you do want the weapon there are tons of ways to discount the price of relic by doing some of the legwork yourself. All else fails you can sit till the price falls. It's a relatively free market. It's expensive because there are people willing to pay that price for it. When those people are done buying or the supply goes up then the price will fall into the 'worth it' range for a other group. Then it will fall and the next group can afford. And so on until everyone and their dog has relics.
How long you want to wait for the price to be 'worth it' is entirely your own interpretation. But that doesn't mean the price is wrong. The price is what people are willing to pay.
That includes real money sadly, and the RMT know it. I'm guessing SE does to, but they could care less.
I find your car argument kinda funny. It's mostly true in the market sense... but people aren't paying car developers monthly to design cars for them to pick from.
THE PRICE IS WRONG BOB! Ok I'm done.
Alternately make friends with some crafters and see what you can arrange with them. The folks in my FC who can craft the needed items are typically doing so for free for friends/other FC members, assuming the materials are on hand, of course. Buying these items on the MB is a viable solo approach as long as you have gil. Otherwise you have to do what you re meant to do in an MMORPG - main friends and work together.