Originally Posted by
Ranebow
Which is exactly what begs the question, of why do developers still continue to make these games where people need to share loot-able items and/or that they never produce enough to pass around?
Developers refuse to budge on these archaic RNG loot systems attached to worn out stat and item equipping mechanics.
If it's a piece of armor/weapon etc, then it should only be use-able by one job. If it's a quest item, craft item, upgrade piece or miscellaneous then everyone should get one.
Build the game AROUND that solution, and then these issues won't appear.