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Originally Posted by
WaxSw
1 action= 1 playstyle, for me thats a hijack
And you think there are many playstyes in dps roles.
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No? That phrase you said for example implies that I had to do some effort beforehand, current healers do not because at a base level what we do is dpsing, we do not have to do anything to gain it, is given to us by default.
Yep, No. Not everyone can reach 10% dps contribtions as easily as you, so by defaut it isn't.
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Have you looked at what mechanics did we have back then and the ones we have now? Mechanics now require more movement out of healers than they did it previously and when previously we had something like managing dots or mitigation like stoneskin the game right now is more bursty.
GCD needn't to be flat heals. They already worked something out like Macrocosmos. Don't let your imagination bind you.
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Precisely SE is doing what I said they would, not touching older content because resource allocation for that is insane, you don't even need to understand about coding or server data to understand that reworking 8 years worth of content and the fundamental core of 4 entire jobs is far more work than balancing 16 extra dps actions when they already do that by dozens every expansion.
Only by the premise of your idea would they need to rework. They don't have to. I don't know whose suggestion you were taking that led you to think that way, but definitely not mine.
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they would rather spend more time on adding new healings actions, and a new healer to boot" they add more healing actions for their wrong idea that we would heal more and because the argument of yoshi p about new dps actions and newbies
You're right. Their idea is bad. Therefore, don't you worry about their resourses. They have plenty to spend
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No, its not, in high end content you have 2 healers precisely because of that and 2/3 casters have rez in their toolkit, a healer dying is not the end of the world, not more than a dps dying which may mean a wipe to enrage.
Shocking. To think that you don't know what follows after mechanics are usually raid wide aoes. Well, it depends on the timing of healer's death and the fight. You point is not wrong though.
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There is an immense gap between "Anyone can enter" and "Anyone can clear" .
"Through this, we saw an increased demand for crafted gear, food items, and potions, and the markets became more active than any previous raids. I concluded that continuing this would allow for more players to enjoy Savage content. Of course, because of that I decided to implement the “Ultimate” series aimed for those who may not be satisfied by the level of difficulty of Savage. "
I think Yoshida is talking about clear. Of course I don't think he meant anyone.