Originally Posted by
Vensaval
-Crafted equipment should have a point so that running dungeons aren't the only way to receive high-end gear efficiently.
-Combat should be made more engaging somehow. Implement tactics other than memorizing patters and repeating the same rotation(s) time and again.
-Have FATEs be more rare and difficult. Allowing them to provide experience, tomes, and rare items upon completion so that they're no longer just a grinding tool.
-Remove a lot of the quick travel so that players can actually see and feel how beautiful and vast the world is.
-Give classes a reason to exist. Boost their stats and give them access to even more cross class abilities so that players can experiment and create something unorthodox and fun.
-Introduce the element wheel so that battles can have more depth.
-Going along the above point. Give gear extra stats such as: elemental strikes, elemental resistances (when the have a point), % healing buffs, passive healing, % chances to apply status debuffs like poison and paralyze, provide buffs to individual skills in a class/job, etc.
-Provide alternative content other than dungeons and trials (PVP and Treasure Hunts were a good first step).
-Give players more incentive to perform leves. Perhaps have the bounties appear less often and drop greater rewards.
-Implement more animations. Give each race their own animations for each of the jobs/classes. Just give more life to the characters and NPCs (this is a big deal for me).
All I could think of so far.