I hate the people who decided it was okay to have her have such a major role and Yoshi P for trying to gaslight everyone that she was great
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Never had an issue with her.
Sphene too thanks.
Sadly there are some who didn't like them. And there are some who just ave a kick of other reaction, so they throw oil into the flame. For now, i think we need to find a middle ground to be better. For the game and the community.
Excuse me. What?
The players are 'at fault' for not liking her? What does that even mean? We 'overreacted'? Do you really want to suggest she was simply 'misunderstood'?
Oh, don't worry, the devs have tried this method to defend the terrible writing of her character for over a year now, instead of fixing the actual problems. They gave her less screentime in 7.2, sure, but they never once acknowledged player feedback, instead tried it with good old gaslighting or completly ignoring the matter.
Regarding the problems the VA has caused, this has been discussed to hell and back. It's literally like opening Pandoras Box and it's tiring to talk about this bad person again and again. If you don't know about the stuff she wrote back in the day, search the forum or on google. You'll surely find something, if the threads where it was discussed haven't all been deleted.
You can't really get any cooler about it... Literally most people just hated the song because of where it was used, and not necessarily for the quality of it, e.g., you have the song in question playing during the moment where you're building an explosive train, like at that point just play King Moggle Mog theme when trying to fight Bahamut instead of Answers.
A spade is a spade... A suffocating character is a suffocating character... A VA with inconsistent quality is a VA with inconsistent quality... That is all there was to it.
Then you have the VA coming out and trying blanket accuse racism, whilst trying to retain some level of vague deniability by virtue of "I only said certain groups".
Alright I'll respond to this one lol. You guys seem to think that it's the VA's performance that is my problem with the story. That's about 10% of it. Lamacheese is the symptom and focal point of an awfully written story, and I'm just waiting for what's next. I'll assume we're finally pivoting when she makes her exit.
I set it to German. I cannot handle those ear piercingly, high pitched female voices in Japanese media. Also why I couldn't watch subbed anime and always had to watch dubbed versions.
But as to the main point of the post, I too would love Wuk to go away, but with some of the choices I have already seen this team make over the years, I have a really bad feeling that they will just double down again and try to force more of her on us just to try to prove she is a good character. But, imo, there is no saving any of the DT cast. Sphene, maaaaybeee, but I really think shes going to pull more deus ex machina, power of friendship shenanigans instead of having actual good character growth since the team seems to be moving further and further backwards in their storytelling skills as their hubris gets higher and higher.
Wuk Lamat might actually be the worst decision FF14 has ever made in their long and storied history since the release of 2.0. There's gonna be youtube documentaries made for decades about this game and how she was quite literally the turning point that set this game down an irreversible path. The damage that character has caused to the integrity of the story (selling point btw) might have permanent consequences. It's actually really impressive. Speen, lissen touh me :C
If the game does somehow miraculously recover, Dawntrail will definitely be the "we don't talk about *that* expansion" of the community for the rest of time. I think even the people who grandstand about the character will quietly stop talking about her in agreement.
I wouldnt really go as far and say Wuk and the expantion have ruined the entire future of this game. We have been there already - Stormbloods story was about equally bad received but SE managed to turn it around with Shadowbringers awesome story. Lets hope they manage to in 8.0 again.
Again, the quality of the voice acting in XIV was mixed , all around. Not just with Wuk. G'raha's lines sounded like he was phoning it in... Literally, as if was recorded through a telephone.
And the VA absolutely said something stupid, but that's because she's been dealing with people deliberately misgendering her or calling her 'it', I think she gets a pass or two.
...the game's numbers aren't nearly as bad as people make them out to be. Like, they are at about the level of Shadowbringer's launch. Which is worse than it should be, but not enough to dethrone it from it's slot of "second or third most played MMO".
And if you think one mediocre expansion will kill any possibility of quality in the future... You're either being hyperbolic for clout on the internet or Final Fantasy XIV is literally the only media you interact with. There have been TV shows that recovered from a bad season, comic books that recovered form a bad run. and even MMOs that recovered from multiple bad expansions.
Wuk Lamat is a world leader. She's been set up since 7.0 to go the same direction as characters like Aymeric or Hien or Fourchenault. She's going to be around a bit longer as she's a primary character in 7.x then set aside to pop up once in a while as needed in future stories.
After 7.3, once the Tural arc is over, she'll show up in the "attends Eorzean Alliance meetings despite not actually being Eorzean" corner with Hien, likely also getting no actual voiced lines, unless the story or side quests ever actually go back to Tural. And if it does, she'll probably just get a quick "Hey, remember these people?" scene, like our brief meet-up with Ryne in Endwalker.
It was indeed all quite mediocre, though if I'd had to listen to as much of G'raha phoning it in as I did Wuk Lamat's viscerally unpleasant voice, the VA work would probably have affected my opinion of G'raha as a character as well. It's hard to like a character who's voice is hard to listen to. It is also hard to like a character who creepily insists she is a member of the WoL's family without a shred of consideration for how the WoL feels about that, but to be fair I also disliked G'raha creeping on my WoL.
2nd most played MMO: Old School Runescape
Guys, it's not *that* bad being 3rd place. We're still ahead of ESO (predatory design collapsed the pop forever ago), Destiny 2 (Literally deleted half their game and fired everyone. Like, everyone), and PSO2:NGS (Literally nuked their entire game and then turned around and made the most horrid shit it's insane)
FF14 is #3 because there is no other actual competition in the MMO market anymore. MMO's are a dying breed of game but that doesn't mean we can't advocate for the one we play to actually be....ya know, good?
I am not saying the VAs in general through DT were good, it was a drab experience all around, but none of their characters really have a suffocating experience.
But if you are voice acting a character that has as much omnipresence as she did in the MSQ, then generally I would expected much higher standards, really.
You can't really excuse bad behavior on that basis, really. But I guess you do you with that rationalization. How other people are treating her does not really justify blanketing racism accusations across multiple 'groups' of players, especially when there were perfectly reasonable concerns with the use of the song in reference.
So no, there is no "Pass or two" at generalizing players as being racist because they dislike a song.
That one moment in the trailer with Gulool Ja has me wondering if the kid is gonna take up his father's swords and become a VPR. With that thought in mind, I now feel it could also go that Real Sphene takes up the throne and Gulool Ja ends up joining us as the newest, youngest scion.
And who are we focusing at instead of WoL? That's right, it's Wuk, at least the first half of 7.0.
There are examples of other complaints, such as scions being a cardboard cutout of their former self. I.e. Alphinaud would have a lot wisdom share that can be of use to Wuk Lamat, but for some reason he didn't & just ride along?
Remember in Coils when he semi-chastises Alisaie's reasons for wanting to protect Eorzea because it sounded like she's doing it for her Grandfather? Something along the line of "-borrowed reason is never as strong as one that you come to yourself." Nevermind there's also the fact that he went through his own episodes of lofty idea and ambition that lead to Crystal Brave fiasco. The chastising is 'very Alphinaud'. And after his own hardships, he would also be the most natural member to have at least warned Wuk Lamat, but he never did.
After going through DT NG+ twice, I theorized this detail was either forgotten (bad) or purposely omitted to elevate Wuk Lamat's credibility of 'believing in peace & happiness hard enough = win' (worse).
Then we have Krile who had been sidelined excessively for 9 MSQ levels - nobody in the group has the connection to LM as close as her. And yet even her own 'mini-arc' in LM involves Wuk Lamat in some way that felt rather forced despite the latter already having so much screentime up to that point.
A cutscene when Krile's having a chitchat with her long-deceased parents, albeit simulacras. But game moves the focus briefly to Wuk Lamat for her to say "This is so excruciating..."
I wanted to learn and be shown of Krile's internal turmoil now that she found that she's also a survivor of the Milalas from Alexandrian shard, but we never get to flesh that one out, they're being 'solved' off-screen. Why? Not enough time? Where has all those time gone to mostly? Wuk. Heck we didn't given time to see how Krile interact with -the nerd- that is Koana in the group or even, teasing Alphinaud like she would do usually.
This is what I meant by being omnipresent. She's being used excessively by the writer to push the story progression, it is no wonder her character attracts so much vitriol. Mind you, even if you remove her from the picture, it still won't alleviate other existing narrative issues like inconsistent stakes being presented in the story.
I sure hope not. I adore Sphene. She's the last character I want to see dead right now...
... And that's basically the worst sin she could have committed in a game meant to entertain people. People love villains, dramatic characters, comedic characters, but no one wants to be annoyed or feel like they're being pushed aside/overshadowed, or mansplained (not literally, she is a girl of course, but it is the closest word I can find for what I'm trying to say. It makes players feel like either she's not very bright if she thinks no one except her came to that basic conclusion, or it makes it look like she thinks we need her help to come to said basic conclusion) by a character who was not even supposed to be considered particularly knowledgeable by the story? No one needs Wuk Lamat to voice out everyone's thoughts as we put 2 and 2 together when someone hints at something in a fairly obvious fashion.
I don't hate the character, but she has a combination of traits that make her particularly annoying to be around for extended periods of time, and she's been around for the entire expansion so far so it's fair to say she's had plenty of time to annoy even the most patient players. She'll be alright once she gets Lyse'd out of the story, like every other guest character. I just hope she's not the next G'raha.
I think she would have been alright as an ARR companion type of character, back when we didn't really know anything and someone explaining extra context and bonding with us would have been helpful, but in DT we've saved the world multiple times. We don't wanna babysit anyone while we're on a summer vacation, and we definitely don't want to be tutorialized by the person we're babysitting. It also doesn't help that everyone seems to bond way more with her than with us, making players feel like a bystander or a hired bodyguard for Wuk Lamat to enjoy her trip. Aren't we the ones taking a break? :'D
I think the writers didn't realize how much Wuk Lamat oversteps her boundaries and goes into everyone's lanes, all the time. If she would have bonded with the WoL in more of a mentor-mentee way, and let us be the ones who lead her to those conclusions as a show of our experience as adventurers, it might have been a smoother experience overall. She is the victim and the hero, the mentee and the mentor, the fool and the scholar all at once. It's like the writers couldn't decide what to do with her, desperately wanted her to be beloved by everyone, and just ended up making an inconsistent mess.
We don't need to be the sole focus, but being a bystander at this point in our story feels a bit demeaning. The way it's framed makes us look like we're stupid for not acting when we should, when it could have totally been framed in a different way to have the same or a similar outcome while not annoying the player in the process.
I liked pre-Dawntrail Wuk Lamat enough, but the writers seriously did her dirty.
The VA work is another matter that just adds to it, I think it was not a good performance personally, but the "SPEEEEEEN" is a gem that we still quote in my FC to this day. Thanks, Wuk Lamat! LOL
I agree with Rein's most recent post.
Then they would've gotten the wrong feedback in regards to what was wrong with the story.
I've grown to really dislike that about the way they collect feedback in regards to certain things.
The problem isn't that the focus was taken off of the Warrior of Light, nor was it so much that there was a different main character this expansion.
The problem is that the expansion was written like hot garbage, their beloved main character that ate up a majority of that screentime was also written like garbage and the writers are to blame.
The blame is not on the idea that there could be a prominent character the story is focused on other than the WoL it is purely to do with the fact the character that they wrote was garbage as well as the characters that orbited her and enabled her to be such a garbage character, which INCLUDED many established characters.
People greatly exaggerate how "bad" the story actually is.
Wuk Lamat is too present in the 2nd half of the story and that's the main issue with it. The Train cutscene was cringy just because of the song that went with it, it would be fine with a different song.
beyond that, the story is fine, overall, imo.
People are being really dramatic about it though. it's all very silly.
reminds me of the WoW forums.
Do people not finding the fact that Dawntrail is quick to move on from things that should've mattered more while spending too many times for inane discussions & excessive redundant exposition as issues? To me at least, that's been a major narrative momentum killer.
Remember I said this:
You can go ahead and screencap this for when she decides to leave Tural in the hands of Koana and either Real Sphene/Gulool Ja and accompanies us on our next adventure as the new G'raha Tia-type character.
https://www.azquotes.com/picture-quo...n-92-54-50.jpg
This started in Endwalker due to its rushed nature, there's odd pacing everywhere.
Remember how we kill Zodiark and we're barely given 10 minutes to ponder the ramifications of what just happened and what the weird voice was before LOL MOON RABBITS SO RANDOM!
And then we go down to Heaven and kill the only benevolent god/primal we have around and we're literally just vomited back out in Labyrinthos... there's no dramatic music or cutscene showing the party stumbling back, exhausted and uncertain if what they did was right, and no one even really comments of the death of Hydaelyn other than Y'shtola going "well the sun will rise tomorrow, no biggie".
Remember we were in a hurry to finish the spaceship to fly to the end of the universe and punch out despair, and there's dramatic music on loop forever, and yet we spend an eternity giving moon bunnies a tour of Sharlayan's secret doom bunker and hugging it out with Moenbryda's parents?
Dawntrail did the same things. Heritage Found... we get there and I instantly went, "okay time passes differently on shards, clearly this town has been displaced in time". I mean, I watch enough scifi to figure that out.. and that's without even relying on specific knowledge of time travel in FFXIV. But the game insists on taking an eternity for the characters to reach the same conclusion. And then decades of prejudice and racial violence are solved with tacos. It's baffling. That's not even getting into weird out-of-character things like Alisaie not caring for the poor orphan kid, which is a core part of her personality. Or the fact we meet the kid with levinsickness and just... forget we can cure aetheric imbalance now. Or Y'shtola not really being that interested in coming with us when there's clearly been a portal to another shard opened.
For the past two expansions now, there's been a weird tendency to focus too much time and energy on the wrong things and I'm not sure what to chalk it up to, other than rushed development and lack of care for the finished product. The only real explanation I can think of is that certain higher-up devs did checks on "vertical slices" of the game, went "you need to explain this and this more" , and it happened too many times in certain sections, leading to either over- or underexplaining things, such as three explanations in a row for how the regulators work, one of them being after we have literally witnessed it in action. Either way, it's a huge problem for two expansions now. I see a pattern forming.
The rushness is a product of our time, also. There's unfortunately a lot of amateur writers who don't have the intellect to make things feel fleshed out or make worldbuilding. That's what's lacking. They don't understand nuance or subtlety. They also cant just let things lie and breath a little. WoW is having the same problem, albeit they've been having it for the past three expansions. I didn't expect the bad writing bug to bite FF14, too, but after that Sweet Baby Inc consulting, they haven't been the same ever since.
In Dawntrail specifically, I've named several parts in the past but the one that comes to my mind right now is the one you just mentioned: in HF. Same line of thinking. "Time passes differently..." ; and also "Oh wait look those people we see are also wearing the same badge-thingy that Zoraal Ja uses. Will they actually go super saiyan? Are they dangerous to us?". But guess what we did instead? Learning about the soil fertility and the state of agriculture/farming at the Outskirts...
Me:"W h a t...?"
Why are we repeating the same goddamned topic for the third time? Lmao, we already had similar discussion back in Kozama'uka and Mamook? What is this, some high school field trip to the rurals???
And then there's LM section. Sphene starts a countdown. Look what we're doing?
Uhhhhhhhhhhh....popcorn... icecream... put on costume.... y e a h.... n o...
As the player, we know the countdown timer will wait for us. But the bizarre pacing AND the fact that our crew don't seem to act in urgently fashion... hello? Is this countdown a joke or something? That really broke the immersion, hard.
And it didn't even need like a big explanation or anything. Just say you can't turn the terminals off unless you put enough souls at rest or something. Anything to make us going through each area doing that have some semblance of a reason it was necessary.