Have you cleared it?
Alright.
https://cdn.betterttv.net/emote/5803...e35267/1x.webp
Have you cleared it?
Alright.
https://cdn.betterttv.net/emote/5803...e35267/1x.webp
PF is already on turn 4 LOL
"But it's only easy for the highest end raiders!"
https://i.redd.it/6wu28g37nct71.jpg
But that's including second and third tiers of raid sets, which isn't a fair comparison.
I'd be more interested to see if this trend is the case on a larger scale than just world first groups, which we don't really have metrics for (that I know of). Everything else is anecdotal.
Yes, I saw. And this is what my PF looks like right now:
https://i.imgur.com/Jdxsrpd.png
Who cares. WoW catered to World First Races and look how that turned out.
I really don't think difficulty or the length of the world's first race matters at all.
FFXIV has a fundamental content design problem in that everything is instanced, scripted, with samey jobs and daily or weekly lockouts. You learn the fight once on Tuesday, you log off until next Tuesday to run it again because what the hell else are you going to do for the next six months until the next content update?
Cleared first fight and progging second. The difficulty is about what I expected for the first of the expansion, I kinda assumed they might be conservative with difficulty as well given their switching up of mechanics. Give players a tier to experience and adjust to a new style of encounters.
Honestly really enjoying them so far! A breathe of fresh air for me personally. I don't need savage to be difficult enough to make a long world first race, It's nice to watch but I rather savage is enjoyable for a majority of the playerbase.
I expect the next tier will have more difficulty and a longer race, looking forward to doing the rest of this tier over the next few days.
Having cleared the first three fights myself, I can say they are probably a bit too easy. It just very undertuned because you can have a fair amount of mistakes and still get the clear.
24man extreme, please look forward to it.
From what I understand, a lot of this has to do with a lack of body check style mechanics that everyone was complaining about from Endwalker. This, combined with buffing a ton of jobs to match Pictomancer on the patch day resulted in more lenient dps checks and fewer "one mistake and the party dies" mechanics.
The people I've talked to who have cleared the fights praised the mechanics, they're more fun, and it's not so much that they're easier, there's just less "a person sneezes and the group instantly dies" content. The healers I've talked to have been especially happy, as with fewer instant death mechanics, they've felt their role has some meaning again.
Again, haven't done it myself, just done a bit of prog hour 1 in PF, but from people who have actually done this content, I'm not hearing many complaints.
The lack of body check mechanics is welcome but none of the mechanics are fresh or interesting. Maybe mildly more fun (M2S) but they're the same old uninspired recycled combos of "protean", "pairs", "stack", "spread", "in", "out".
I'm also friends with world prog raiders and they also said the tier was shit.
This too. The fights are so scripted and boring. For most players it becomes very dull after clearing since it has virtually zero variance. And for players like me who are vets it has become even boring during prog.
Well I've basically seen all of M4S at this point and none of the mechanics are original, nor were they really "faster-paced".
The only interesting mechanic was M2N's Act 1 (or was it 2) where you have a stack marker and heart spam everywhere. That actually felt like something new in FF14, but lol that was 20 seconds out of 50 minutes of uninspiring, recycled fight designs.
My week 1 static full of 99th percentile parsing gamers actually hit enrage a couple times on p4s part 1. For this tier, I was talking to my FC and the world prog team wasn't even close to enrage when clearing it, and there was a group that cleared it with someone dead for an entire minute.
This tier in his words: "didn't even need pentamelded gear"
We had turn 4 savage on Asphodelos and Abyssos on PF first day as far as i remember.
I cleared 1, 2, 3 on the first week in Anabeisos, and 1 and 2 on the first week in both Asphodelos and Abyssos, i didn't go all day but if I had i'd probably would have made it to turn 4/8/12 within the second day on PF. Remember a lot of people take their time with the fights and do 2 - 3 hours twice a week, not everyone is rushing to finish the content asap.
That being said, not on M4S yet myself, but I hope M5S - M8S is harder. M2S had fun mechs with Honey B being able to heal herself if you screwed up mechs, I like it so far.
EDIT: I'm a PF warrior, I hold no static.
From what I have seen there are no puzzle mechs, its all about mechanical execution. Low dps requirement combined with no body checks as well.
This makes it easy for experienced raiders.
Not sure about PF, there are always complaints how bad it is since PF always get walled on something.
I wonder if they heard people cry about P3S being too difficult and tuned it down. I think that min ilvl guys shouldn't be skipping mechs. I skipped Black Cat's final mech on my first clear with min ilvl, and I think that DPS check should have been way tighter, we shouldn't be skipping mechs on our first week.
Bite bait for funsies
First tier was always easier to "let people get accustomed to new rotations and job change".
Asphodelos was cleared in ~12 hours.
Eden's Gate in ~12 hours.
Deltascape ~14 hours.
The world race community is also getting better, if Deltascape was released today it would've been destroyed.
We also need to take in account that the clear time gets exponentially longer the longer it is due to breaks.
Everything is faster without showers.
Job hardly changed at all since Endwalker.
The issue with the ''they got better'' argument is that for it to work with those time jump we just need to assume they didn't improve at all during all the past xpac. Last time we had a jump that big in clear time was when they made it so skill cd auto refresh after a wipe.
Like people have said, The issue is a mix of ''mechanic are slightly easier and slightly less punishing'' and ''Hp and damage from player are overtuned rn'' and also, you know, PCT being strong enough to push a double caster meta where you don't bring the 2 rez boi.
Oh, it filtered quite a few people, which makes me sad that we didn't keep that level of difficulty. We were literally asking for a "Savage" difficulty, and SE delivered. I know my static enjoyed slamming into the Pepsi Man wall, with Hands of Pain. Shame it got neutered because people couldn't accept that the mode called "Savage" required skill.