Originally Posted by
Maltothoris
Since you don't get it , it's simple. There isn't enough outgoing damage to have to constantly heal! Some people did the math with DSR, which at times, does 25k-30k dtp. To make people want to think about healing spells, the damage literally have to be 50-60k to really tax people.
It also doesn't help that fights are scripted to the t, sometimes even to the e. Not just in the timeline of how mechanics happen, but also to the damage that happens to the party. It's why no healer clears are possible.
Edit: Before you say anything, I just want something, ANYTHING to do when there is downtime in damage to the party. Be it a slighty more involved dps rotation (5-6 buttons instead of the 3-4 we have more buttons on those spells instead of our filler), more involved party buffing, not something that's every 2 minutes, debuffs which we used to have, just something to do.