lol
You people never unlocked Professional Mode, I guess.
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lol
You people never unlocked Professional Mode, I guess.
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I think you completely missed the joke there. I'd say it's delusional to pretend folks don't come here on alts to complain. The evidence is clear as day. OP may not be one but it does happen. Can't say I've seen the so called "shills" make alts to praise the game though
It depends on the type of difficulty that determines if I'll do it. There are 3 types.
1. They get more health/damage and you do less per difficulty level. I don't like these. I opt for Normal ( example being Devil May Cry series )
2. The enemy is more aggressive and does things they normally don't. They learn from you. ( Example Shadows of War or Dragon's Dogma )
3. Adaptive Difficulty - The difficulty starts normal and will shift to easy or hard depending on how well you are doing. ( Resident Evil 4 did this )
NOt sure what FFXIV has to do with this but it kind of made sense since the Savage players asked for it to be delayed so they could get the content done and get their equipment all done before Savage dropped which totally makes sense for the dev team to delay it by a week because as you know Savage isn't done is a couple of days and they miss out on the story bits and get its spoilery because you literally have to go into hiding to avoid spoilers. Nothing to do with difficulty selection. You either participate in Savage or you don't.
Since FFXVI is single player game, there isn't a reason not to have a difficulty mode be selected at the start of the game and turning it down during the progression like a lot of SP games do this. However, if FFXVI plays like Elden Ring as your example and you need your previous gear to make progression on subsequently playthroughs then it makes sense to lock but if not, then yea they CBU3 messed up on that bit.
I kind of get where is he coming from even if some people here don't like him, I know in some classic FF games back in the day you had to have some kind of basic idea of thought to beat certain monsters & villains with the story and that is why those classic FFs are fondly remembered to this day, FFIX had some of the most memorable and challenging bosses within its story segments as one example, it wasn't all about pure power sometimes to overcome but you had to use certain magic skills unless you're like lvl 99 with maxed out everything then yeah power wins the day in that case.
FFX is another one with some memorable story bosses as well though the final bosses can be pushovers if you did everything else in the game.
But in FFXIV it is really isn't much of a case here, its like they decided to destroy one of the fundamental laws of what makes a Final Fantasy.
Instead anything challenging is locked away outside of the story (to me this isn't technically cool to me), there is some fun to be had in Extreme Raids, but Savage Raids is too rage inducing and whole lot of artificial difficulty aka one-shot death all over the place.
But come time when the next 10 lvls are released that doing older Savage is more tolerable and somewhat a bit more memorable instead of cringe and fear of actually doing the content with 7 other people.
Given maybe its not fair to compare singe player FF games with a MMO version, but I think the way the game has been structured so far is not exactly in good health and this game will only be remembered for its story, and music, but not its gameplay as much.
Idk. Comparing an mmo to single player games is already off. Nothing has been destroyed nor is there some sort of FF law stating things have to be a certain way. It's not our Franchise it's theirs (factually speaking).
What's challenging/fun is subjective so points like that go nowhere. Savage being rage inducing is purely a you issue and savage isn't just 1 shot hell. Don't know who told you that. You call doing savage in said expac cringe, how exactly? And you then speak of fear which is also purely a you problem.
Lastly you speak as if the games design hasn't been this way for years. Not only has it worked its increased the player base so factually you can't claim its not in good health. You can't complain about normal content not being challenging but then basically saying you wait til next expac to do what IS created for the folks wanting harder content during said expac it dropped...come on man
That's the thing - the people passing judgment on the game's difficulty haven't even gotten that far to see how hard mode works let alone how difficult it is.
It doesn't help that they're clogging up the FFXIV forums with their FFXVI feedback just to have more reasons take their usual hostile potshots at anything associated with FFXIV and CBU3.
If they don't like how CBU3 designs games, then they should learn to stop buying games developed by CBU3. There are plenty of games I've tried over the years that I didn't like but I didn't spend months hanging around their forums trashing those games and their development teams.
Continuing to pay a subscription just to be able to hate on a game or a game company in the game's forums is hitting irrational levels of addiction/obsession.
I just find all this funny. People didn't complain about FF7R having its hard mode locked behind beating the game. But now that it's CBU3 on the now all of a sudden that's an issue. People would much rather write of something before trying it to make their point seem more "valid".
And yeah of some will clog the wrong games forums because they need to desperately prove the devs are bad and can't do anything/most things right.
Also careful there. You can't tell folks they shouldn't buy n play games they don't like/have issues with. It's a form of gatekeeping criticism and white knighting to some. Some folks just need to spend money in/on games they aren't enjoying n there's nothing you can say to them.
Edit: case and point. thevanguard. Telling people to stop buying games they don't like is irrational apparently lol
I've never seen so many people pay for something they don't like. Literally tells SE they don't need to change what you're complaining about.
I'm a forum troll because I think Hard mode should be available from the very beginning instead of being locked behind a however many hours long story?
Okay, come here I just want to talk.
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I believe you can beat the MSQ of FF16 in 20 hours, less if you read fast and/or skip cutscenes. Final Fantasy mode (hard mode), raises the cap from 50 to 100, scales mobs to your level (level at time of completion of the main game), places mobs in new areas and puts harder mobs in beginning areas, and allows the creation of 'super' kinda weapons.
Maybe if this were released at launch, there may have been imbalances given the power of the weapons and/or placement of really difficult mobs in starter areas when there's no way you'd have the stats or gear to beat them?
I think the entirety of Final Fantasy mode was made and designed around the idea you'd start the game with stats at least equal to those needed to beat the normal game, as well as be in possession of all the eikon skillsets and many of their skills.
I still think it's so strange that they designed a lot of the systems in the game around a 2nd playthrough, and this is one of the most cutscene/dialogue heavy video games ever, which seems to discourage playing through it again. There's a reason why shmups and games with arcade modes are usually quite short, or have short chunks you can play the game in. I'd be curious to see numbers on what percentage of players come back for a 2nd playthrough, or touch the arcade mode.
Oh I saw the "Cinder Surprise and Ealad Skaan is a bad example for worst big fish" comment but get deleted because of my T word on reply. While it is true, I just gave some example that has been annoys me for months, although Ruby Dragon is way worse...
Apologies for calling you a troll, but here's the thing about unlockable difficulties:
Do you care about it in Doom 2016 where Ultra-Nightmare difficulty requires you to beat the game in Nightmare mode?
Do you care about it in Resident Evil 4 (both) where Professional difficulty required you to beat the game in Normal mode?
Do you care about it in Metal Gear Solid 2 where Extreme difficulty required you to beat the game in Normal mode?
Do you care about it in Soul Calibur 6 where where Legendary difficulty required you to beat the game in Very Hard with a Gold Rating?
Do you care about it in Cuphead where Expert Difficulty required you to beat the game in its Normal mode?
Do you care about it in Dead Space where Impossible difficulty requires you to beat the game in its Normal mode?
Do you care about it in Metroid Prime 3: Corruption where Hypernode requires you to beat the game in the Normal setting?
Do you care about it in Diddy Kong Racing where Adventure 2 requires you to beat the Adventure mode?
Do you care about it in StarFox 64 where Expert difficulty required you to beat all stages of the normal mode with a medal?
Do you care about it in Megaman Zero where all of them require you to find collectibles to unlock Ultimate difficulty?
Do you care about it in Diablo 3 where Master Difficulty requires you to beat the game once, and then Torment difficulty which requires one of your characters to reach level 60?
Do you care about it in Pokemon Black 2 where Challenge mode requires you to beat the game once?
Do you care about it in Mass Effect where Hardcore Difficulty requires you yo beat the game once, and then Insanity difficulty requires you to beat Hardcore mode?
Do you care about it in KH 3D Dream Drop Distance where Critical mode requires you to beat the game once?
Do you care about it in Bayonetta where Hard difficulty requires you to beat the game once?
Do you care about it in GoldenEye 64 where 007 difficulty requires you to beat every mission in 00 difficulty to?
Difficulty modes being locked behind completing a game for the first time is a feature that has been part of gaming for decades. It encourages replayability and in many cases changes how the whole game feels. I believe you're trolling because anyone that has been gaming for the last 10 - 30 years understands the value behind unlockable difficulties. If you're not trolling and you're serious, then I'm a bit baffled about such a closed mind about game design, but if that's the case, then you're entitled to your opinion, and I then hope you mean all games and not just XVI because CBU3 made it and you're angry at them for whatever reason.
*Edit: Making Normal Mode more challenging is reasonable. I can get behind that, but it has nothing to do with unlockable difficulties.
I don't think that's the problem actually. I think the problem is the Normal Mode is basically the Easy Mode, while they also gave us an Easier Mode AND play-the-game-for-you rings. So it's all pretty crazy easy at that point. Don't really need to have the Hard Mode unlocked, but it sure would be nice if I didn't 1-shot everything on Normal Mode.
Like when I was 20 hours in, I legitimately had to check my settings because I thought I accidentally switched it to Story Mode. The balance is that whack. lol
It's really not an unreasonable request. They're already bending over backwards to accommodate players who have disabilities or who are new to action combat altogether...so they could account for players who want a decent challenge right from the very start.
Accusing people of posting in bad faith just because they happen to be critical towards certain design decisions has always struck me as rather strange - especially when it's a fairly simply matter to agree to disagree over.
Sure, that's fair. That's separate from complaining about a decades old tradition about locking other difficulties behind completing a game.
The complaint should be about re balancing the difficulty of Normal Mode to make it more of a proper challenge, regardless of what you unlock afterwards, and I can actually get behind that.
Saying "REE UNLOCKABLE DIFFICULTIES BAD" has nothing to do with it.
They mentioned games like Cuphead and Mass Effect as if that's a gotcha.
Cuphead is already a difficult game at its normal base difficulty. And Mass Effect has Veteran mode at the start which is its equivalent of Hard mode. Hardcore and Insanity are just Very Hard and above.
The problem isn't just that the hard mode is locked behind a playthrough. It's that the first playthrough is extremely easy, AND full of cutscenes and little gameplay, AND the hard mode is locked behind a playthrough, AND hard mode itself is piss easy still (40% in so far). It's the combined effect of these multiple decisions the game devs made that makes it horrible design.
Yeah, the only reason I wanted to unlock the 'Final Fantasy Mode' because I thought it'd have better story pacing with the enemies actually not being instant-kill dummies.
Like check this out - This is basically every encounter that isn't a boss. They all die instantly for me, and it's not just Ignition. It's every AoE ability.
Spoilers at about the 50% game mark? Story mobs: https://old.reddit.com/r/FFXVI/comme..._is_nutty_bro/
Like, the enemies always die before they even finish their dialog. I usually stand there for a few seconds and wait for them to finish so I can instant-wipe the room. Then bam, story event finished.
So, the only time that doesn't happen, is when an enemy has a stagger bar, or it's an actual boss. But that means all of the story fluff? It's an FF game.. Tons of story fluff. Instantly dead, basically just watching a movie unless I'm fighting an actual boss, or Hunt.
I can see that for Story Mode sure, who cares. But Normal Mode with no help rings or anything? No grinding? No upgraded weapons? lol.. That's commonplace. All dead, instantly. I do a whole questline and it takes me 10x as long to do the quest itself than to do the fight. So the pacing is really weird, especially when Clive himself is like "Yo, we should be careful, yada, yada." then he instantly 1-shots them? lool
If I'm asking for anything, it's that the pacing just be fixed. I have a few ideas for that - Most notably, don't give us free Eikon abilities at the very start of every fight. I should have to do some combos to build up a meter to do those things. But I just get everything powerful for free. Like I said before, it's like starting a fight in any FF game in the franchise with a free 1s instacast AoE Summon. It just breaks pacing and makes the flow of the whole story seem really strange. It basically makes everything but bosses nonexistent.
You're missing the point.
I argued in favor of unlockable difficulties, not the current state of XVI's Normal (Or Hard) Mode(s).
If you missed it, then... there, I spelled it out for you. Read my post again.
If you ignored the point intentionally in bad faith, then I've got nothing... I can't take a conversation with you involved seriously.
I'll admit I jumped the gun calling the other person a troll. I just found it ridiculous to say unlocking difficulties in "all of gaming" was a bad thing.
But yes, even those whom are saying the best things about XVI agree that it's way too easy, and yeah: I agree that Normal mode is too soft.
It's also just a little hard for me to take some statements in the forums in good faith.
I'm trying not to complain too much.. But it's hard not to when this is 90% of the combat, and most of the game is cutscenes with trash mob combat. I kinda expected DMC levels of trash enemy juggling, styling and stuff you know? :/
The systems are all there, they exist, they're GOOD. But the balance is weird. Whenever you see posts of people doing sick juggle combos, it's because they're in the training area where mobs have infinite HP, not actually playing the game.
“Hey Kratos you’re on fire! Did you notice that you’re on fire? That’s bad”
“Kratos you’re low on health!”
“Hey Kratos I noticed that you’ve been looking at this puzzle for .5 seconds, let me go ahead and tell you the solution since you’re obviously hopelessly stuck with no chance of ever solving it on your own. Put the blue peg in the blue hole”
“Kratos try hitting the bad guy with your axe!”
Even then though...anyone with any 3rd person shooter chops can get through normal or veteran with ease. Hell imo I'd say Insanity isn't even insane. I can't objectively claim an easy game is bad design. It's just not what I'd personally want. What I consider easy may not be for the next person. Same for XIV. Btw a game not winning GOTY doesn't mean it's bad. Nor does GOTY even matter lol Normies care about that crap
But I have to ask...why not take XVI talk to a XVI dedicated space?
Why is "moderation" always completely unveiled code for "silencing anyone who says anything negative about this game or any other".
I hear that the white knights are okay with "real" criticism, though I've only ever seen "MODERATORS! Why isn't this place moderated? Oh why aren't the moderators banning X?" at every. Single. Instance. Of criticism. From anyone.
Thing is it is an issue or it your opinion that something is wrong? Cause if we're going by facts numbers would say there isn't an issue in that regard. In fact they'd say CBU3 is doing things right in that regard. XIV has different difficulties, if you aren't doing Extemes/Savage or Ultimates you don't have much right to say anything (in this context) is off. Dungeons are made to be accessible and thats fine. 16 may have the same approach. For some it's working for others it isn't. Such is the world of gaming
Nothing is ever nuanced or open for feedback with you people is it? It's either 10/10, everything's amazing and perfect, turn a blind eye to any issues, gaslight.
These issues are visible for everyone to see now that CBU:III released a mainline. It's going to be openly criticized for the things they neglect in game design, and they're already saying the shallow MMO design has seeped into XVI.
As much as I'm starting to have fun in XVI in the second half of the game, I also realize when the dust settles - It's going to continue to be an extremely divisive mainline, with CBU:III's flaws as visible as they've ever been.
You wouldn't like it on the FF Subreddit, it's a massacre.
And that's not even talking about the troll purist shit. That's just normal players having a discussion and ripping everything to shreds.
XVI is the worst FF title because it's the newest. That's just how it is. We'll see what people truly think in a couple years. But for now, I still hold onto my current criticisms, and we'll see how I feel when I finish Normal then FF Mode.
Miss me with the whataboutism, unleash hard mode or suffer my curse.
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I mean, if you're just gonna deflect the whole thing then I've got nothing.
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