Originally Posted by
Keichi
Like i sayed, simply because they are ranger (uptime is not even the Main factor, it is the safer spot). Why going into meele, when you can do the same dmg from a safer spot or are able to kite enemy and attack at the same time (ok, that is not happen in savage, but can be situation in normal dungeon)?
One example, why it is safer for beeing in distance, and from not so long ago.
Phoenix from pandaemonium 3.
He use at the beginning a big close up aoe attack (that you can easily not seeing coming, so often it hits the meele). Meele can not use strong attack in the time, where they have to wait for the attack. And, can take heavy dmg, if they are hit of the attack.
In older content exist similary cases. Yes, it exist cases where the ranger can be trapped to (like the palace with this green small enemys). Or by Zodiak. But it is more rare for this situation.
And only because whe havent this kind of tricks in this 4 savage dungeon, doesnt it mean, that they are not coming back again.
It is not even FF alone, where meele have to do more dmg. It has to be in all games, for fairness. A other option could be, that meele have to be more HP or defense as a exchange. Meele needs to have something in advangte over ranger and caster in games, for fairness. Otherwise wouldnt there be any real reason exist, to go into meele (it is simply my experience from differently games, that say, that meele need something in advangte over ranger, otherwise are ranger to superior in games).