Originally Posted by
Renathras
That's the thing - I and others have said, many many times, that we would LOVE to see healers have things like short duration buffs (that aren't RNG based or CD based like AST) on healers. Imagine if, for example, AST's Cards had smaller buffs, but lasted 10 sec and there was no CD on Draw so you could just fling cards left and right when you weren't actively needing to heal. Some people would love that.
Many of us - including me - have also advocated for having "the dps one, the buff one, etc" when it comes to healers, using the fact we have 4 healer Jobs to appeal to different playstyles of healer.
The problem is the "dps, more dps, more dps buttons, less healing, less healing buttons, and anyone who wants anything else is lazy/bad/etc etc" crowd won't have it.
As _I_ have said a number of times, we have 4 healers, let's leverage that to appeal to different playstyles. Some healer players would love to be buff bots. Many would love to be debuffers, but sadly FFXIV's combat system doesn't work for that at all. Many want to be dps bots. Some want a complicated dps rotation on par with a Red Job. Some absolutely love the system AS IT IS TODAY.
We have four healers, let's have one of each flex into each of those roles and see where the community/players go.
I suspect the reason a lot of "dps and only dps" proponents dislike that idea is because they know, deep down, their playstyle is the less popular one and many more players would rather play EW WHM than HW SCH. But my personal position is that as long as they are tuned (just the numbers game) to be approximately equal in damage output (the "only metric that matters"), then it shouldn't matter if one presses 10 DPS buttons to get there or another presses 1, players will pick the one they like best and more people will be happy.