I think Totems are fine, 99 really isnt that much to farm if you really want to get something.
on a side note you may also get them as RNG drops too so all in all sounds fine
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I think Totems are fine, 99 really isnt that much to farm if you really want to get something.
on a side note you may also get them as RNG drops too so all in all sounds fine
I like the idea of cutting down the amount you need by half for older totems. In general I'm a fan of adjusting older content grinds so that they're not nearly as time consuming that way older and newer players alike can focus on present content.
They don't really need to cut anything down because the content keeps getting easier as time goes by. With each item level bump, you're less and less likely to have serious problems and enrage will be a thing of the past. Come next expansion, you'll be able to unsync.
It's best to leave well enough alone. If they drop the totem count, then they could easily decide to eliminate the drop from the loot table.
I am not asking for the drop rate to be increased. The main gripe I am having is running the same dungeon 99 times. It shouldn’t need to be such a high number. I think 50 is perfect, it’s a reasonable goal considering 50 runs still takes a considereable amount of time.
tbh i think the trials mount are overrated so i just stopped farming for them
Isn't a common complaint with this game that everything either takes 10 minutes or 500 hours to complete? Well this is the in between content people can do when they worry about lack of content between patches. Giving two totems per clear for some fights is fine but I hope they don't nerf the 99 totem requirement. It's less than tank mounts already.
It's better to have as few totems as possible if you get lucky and win a roll, so spread out your clears and take turns farming all the trial mounts you are missing instead of focusing on them one at a time. That way it's less repetitive too.
What I do is I go with a friend and we try to go once a week.
The worst thing you can do imo is try to farm it out in a few days.
I do dislike though how some people get it super fast while being absolutely awful, like last on the hate list as a dps, but it is what it is..
Doing it once a week for 1 or 2 hours keeps it from being an awful grind.
Yea the number of totems could be cut in half. It's not the biggest problem in the game but I'm in favor of that suggestion.
I collect alts not mounts but if i had the time to mount farm it would be a lot easier if 1) they actually increased the drop rate to something reasonable, or 2) reduced the number of tokens needed. It's my understanding some trials give 2 tokens and not 1.
If mounts were account wide I'd be all over farming them but they're not.
This, exactly that...
Since suzaku I had to buy every single mount, every time, doing all 100+ kills, many times way more as i didnt even get the weapons i needed. Its really fun the first 30-50 maybe 60 times but after that - WE have prooven we can do the fight easily, ive carried enough ppl and wasted tons of time bearing terrible parties - as we all know, either you get stuck in groups from hell or the super fast speed kill groups stop after like 2-3 kills...
Only on titania i had "luck" and got the gwiber on 70+ kills... the only mount ive rolled in years.
But thats not the worst, the worst is the wait, the "oh you cant buy it yet but maybe you wanna farm it 400+ times?" bs... at max after two weeks we should be able to buy it.
Id say, just remove the mount drop and make it an 50 or 100 kill archivment - that would be fair.
Oh it is, as thats literally everything you can do unless you do niche stuff or savage or prog ultimates....
Also the way its rigged, how suddenly on the next patch we can raise the droprates OR WORSE hand the mount for free later on a mogtome...
Its just not fun anymore, if theres literally 0 chances to get it, buying them has ruined all my joy on em - yes thats my own fault but i cant change how i feel about it. Being forced to farm it this many times bc i "have to" made me no longer helping friends with them as in, omg please no more...
it was fun - a LOT of fun when i still felt theres a real chance but nope. Until the droprrates are higher or we can buy em right away im only grabbing the needed weapons and quit.
Sure thats one valid way, but to me thats no fun, feels empty... i want the challange, the struggle, overcomming it, but i also want to have at least a real chance...
My most soul crushing one was emerald ex... on our first 15 clears i had 3 mounts drop, I've rolled 90+ on EACH of em, on each of em THREE ppl rolled even higher then me. Like f### this! usually ppl get the mount on 60+ but the not just one but 3 times im over 90, three roll even higher. Usually im lucky to roll even more then 30. many times i literally rolled like 6 or even just 1.
Shorten the dice to 30, make it an archivment drop, start with lower droprates or at least keek 2 token per kill... anything - but please change something....
Sure but that drops every kill.
That is how collecting works. It's grinding things you want. The PvP series rewards are a similar grind. Tank mounts are a grind. The untradable minions from 87, 89 and 90 dungeons are a grind. The Tripple Triad mount is a grind. Thankfully nearly all the grinds are finite and not based on RNG alone.
If you don't like the grind for a reskinned mount then get something easier like a beast tribe mount. That also leaves you time to unsub whenever.
PvP is not literally running the exact same scripted content over and over and over and over. Tank mount grind and dungeon drop rates for some stuff are dumb too. I dunno why you thought I'd think differently regarding those, some grind is a given in an mmo, but there's really no reason to lock mounts behind that huge wall of tedious boring gameplay. They're not even prestigious mounts or rewards, anyone dedicated enough gets one, so why keep the time requirement so high if you're unlucky?
I have no interest in the ex mounts from the last couple expacs, they're super weirdly proportioned and I'm happy enough with the petrel. That really doesn't have much to do with thinking the grind is excessive for what it is though.
They're all luxuries. This is not a new concept. It's only ever a grind if you make it so. I don't know why people are getting so heated over this.
You forgot S rank / A rank, btw. If we're gonna rank them, that's the 2nd worst. :D
I put PvP at the top because you're depending on people that don't necessarily care to participate. :rolleyes:
The 99 totem cap was implemented in HW when the only content to go through was:
60 Levels on 13 Battle Jobs
49 Dungeons
8 Beast Tribes
2 Sets of Relic Weapons
15 Extreme Trials
1 Deep Dungeon w/ No Solo
6 Alliance Raids
1 Set of Normal Raids
2 Sets of Savage Raids
Diadem (lol)
Now there is:
90 Levels on 19 Battle Jobs
86 Dungeons
16 Beast Tribes
3 Hunting Mounts
4 Sets of Relic Weapons
34 Extreme Trials
2 Deep Dungeons w/ Solo
13 Alliance Raids + 5 Relic Alliance Raids
1 Unreal Trial
4 Ultimates
4 Sets of Normal Raids
5 Sets of Savage Raids
3 Sets of Blu Mage Savage Raids
Firmament + Diadem (hundreds of hours of crafting/gathering)
This isn't even everything.
99 Totems now is exhausting. When there were only a handful of fights to go try out back in HW it was fine to have something to lock players into their sub, now there is dozens upon dozens of fights to go and collect mounts/glam from. It's frustrating to sit down in a boring EX fight you can do with your eyes closed for 20+ hours when you know there is 100 other things to go collect from content more engaging.
And to say it's just a luxury or it's optional - my brother in Christ. Everything besides MSQ and MSQ dungeons in this game is optional. It does not mean they are automatically given the pass to be shit.
There's a lot of discussion about the 99 totem requirement, but that trade doesn't even exist until the content is outdated, the drop-rate is buffed, we outgear it and there's Echo added. In this case, the majority of the time it'll drop before 99 kills anyway.
As current content, you can potentially go 200-300 kills before getting a mount. We're on our third EX trial and there is no totem trade. It's backwards. Why am I discouraged from farming current content?
The question of being discouraged is something that each individual has to address on their own.
If you got your 99 totems, you're free from the duty. The mount is now guaranteed. Move on, if you like.
Half the QOL suggestions people have are easily attributed to personal choices, whether it's farming for mounts, crafting, fishing, glam any kind of "grind".
The game isn't going anywhere anytime soon and there are always people around to run stuff. What's the rush? Take things at a decent, organized pace.
it's not a matter of discouragement, it's a matter of how badly you want to flex that you got something before everyone else can get it easier.
If you think that has anything to do with what I said you might want to re-read what I said, or I guess I could explain again?
Lets try this again.
If you require everybody who wants the mount, but isn't lucky, to run the trial 99 times vs them needing to run it 50 times, that's 49 more times that the person who needs the mount will be in a trial while knowing what to do, and being able to instruct others on how to do the raid. 49 more times they can be forced to teach the new incoming player who has never done it before how to do it.
They might not have to every time, but they are forced to be there by circumstances.
This gives squenix a collection of free teachers that will be there doing the ex trials.
It's like how the mentor roulette forces somebody into the experience who knows what to do if things go horribly wrong for long enough.
Yea. But I stayed for a bit longer for the group I was in to see if the goddamn thing would ever drop again. Can't even remember if it did. I'm so over mount farming dude. And for the wolf mounts, I did them as soon as the EX's came out. I had a lot of free time back then.
"The current system of acquiring 99 totems to purchase a mount from any of the EX trials is absolutely ridiculous and a clear indicator from SE that they do not care about your personal time"
By the time the mount becomes available to buy with Totems, you can easily get those 99 totems casually, without doing the same Duty nonstop every day. Source? I just for my 99 Umbral totems today, without doing the Duty many times every day
The hunt ones are definitely a great example of an excessive grind, the numbers on some of them are pretty absurd (particularly for arr ones). PvP and the aforementioned triad ones aren't as bad imo just because the content you're grinding varies a lot. PvP can be annoying (and has pretty poor balance and some weird mechanics), but there's a lot of people who just enjoy playing it, with the rewards as just a secondary motivation. Triad covers basically every piece of content in the game. Ex mounts are just running the exact same fight way past the point there's any fun in it. There's no reason they couldn't drop the requirement down to 50.
Some grind is a given in an mmo, but I think that there's still a balance to be struck. Some grinds just are awful to actually to do, like does anyone enjoy doing books for arr relics? Or running aurum vale unsync like 40 times? Ideally a grind should be a motivator to keep doing stuff you enjoy to some degree, but might not come back to much otherwise.
I'm not sure what you mean by saying it's only a grind if you make it so. Spreading the grind out over a huge period of time doesn't change what it is, it just means you're slower doing it.
People just make farm parties, people entirely new to the raid generally aren't even allowed in those groups outside old unsync stuff. You get some helpers in clear runs, but you get those people anyway, even blu raids get helpers.
Spreading it out means you're pacing yourself vs. grinding it out. Grinding is just going at it repeatedly. At least that's how I see it.
My approach to frontline mounts is to do one duty a day, as long as it's not borderlands. If I get a win, I'll do a bonus run. It's not a grind, but a pretty casual pace. Anytime the new EX comes out, I don't do more than a few a day. If I do, there's a big break in between. I don't consider that a grind.
Unsync groups for older mounts were a grind because it's normal to go for 10 or 20 runs in a row.
Someone said SE doesn't care about people's personal time. It's each individual that cares or doesn't care about their own time (or other people's) in one way or another. I want to keep enjoying the game and I have no interest in other games, so I'm not going to burn myself out.
Personally I think the mount should not drop at all and we should be able to buy it for 99 totems right away.
I don't think you should be able to short-circuit many hours because you got lucky in your first few clears. If anything have a random chance for extra totems so you can still get lucky and speed up getting to 99. Maybe let us desynth the weapons into totems. I think 2-totem fights are good, but the fact you can't buy the mount until several patches later is still a bit awkward.
The fact that somebody can do 99x the work of somebody else and get a worse result could be made a bit less silly. As of right now, primal mounts are just a sign of how lucky a player is.
New flash, they made an MMO, in which the raison d'etre is to waste your time. This is like complaining about the tobacco company not care about your health.
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What makes it worse is that many players defend it, either because they acquired the mount early on, slogged through the trial 99 times and feel everyone else should suffer like they did, or just generally enjoy wasting away countless hours of their life on one instance.
There is one thing you get right, and that is some people just generally enjoy wasting time. As I said above, I'm playing an MMO, I'm literally wasting time for which I can use toward much more productive and healthy activities. That's why I at least make those time enjoyable. Since stormblood I run most EX well into the hundredth (I think I clocked in ~220 runs on twintania), and for the most part, I enjoyed those times, not antagonized over them. You know my secret?
- It's the perfect testing ground for new classes. There is only so much you can practice on dummy, and I don't want to trap people fumbling around in savage. EX is the place where I can practice while still do meaningful contribution.
- I use it to cap weekly tome when I needed instead of running roulette or daily. A bit less efficient but more fun, and go toward multiple goals.
- I set a daily limit of 3 runs a day, unless I just feel like I want to run more (and thus can enjoy it). Like really, with the time frame between when the EX come out and the token exchange become available, just 2 runs a day will net you 99 totem long before that. Heck, I can even suggest more extreme, wait a couple expansion until you can solo the instance, or when they made it into the moogle quest. That's exactly what I did for the Phoenix mount.
At the end of the day, I have multiple reason to run EXs, getting the mount is just one of them.
And before you say "but I run out of thing to do but to grind" than just take a break. I had often come to the game defense on here, but even for me, I know how to take a break. After hundred of savages and EX runs, I legit arrived at a point where I think I don't have any contents left to play. So ... I decide to take a break, today is actually the last day I can post because my sub run out tomorrow. And I won't renew it until the next savage tier patch. It's not hard.
Face it, the only reason it feels like a grind to you because you want it ASAP and throw yourself into it. SE made a game, it's not their fault some people decide to turn it into a job.
If anything, the ability to run it over and over in a couple weeks to get 99 totems and then never touch it again has more of an impact in killing the content in the Party Finder. Endsinger parties are few and far between already and people I've talked to have said they ran it nonstop to get their totems early on, and then are never setting foot in it ever again.
Reducing the number of totems that are required without changing anything else just seems like it would severely reduce the life of the fights in Party Finder and you'd have people sitting in parties struggling to fill much earlier into the life of a patch.
once the drop rate increases and it becomes purchasable by that time people will have better gear. PF will pick up again after that happens. Whether they're actually good at doing the fight.... well that's another story.
That's not the only reason. The big reason is the 99 totem trade doesn't exist right now, so there's no point in doing Endsinger EX until later. Then you have better gear, get the Echo, the totem trade and a buffed droprate and can faceroll it under in a week.
The cats aren't exciting and the main mount is the one you get for collecting all 7. We won't get that until the last patch. The system we have now discourages running EX while current.
Posts like this are a little sad because it makes me realize just how bad this game is. The height of gameplay, done the intended "fun" way, is to kill the same thing 99 times ...but break it down over time while you get your weekly chore tomes or play an alt class! Maybe I'm the crazy one here, but collecting irrelevant tomes or a different flavor of 1-2-3 isn't all that exciting compared to just logging out and picking one of hundreds of single player games filled with story and interesting challenges.
They don't allow the 99 cash-in on the same patch, cause people in this thread proves it works as-is. They just keep going like it's an addiction instead of sitting on totems. Always brag about having the latest color of the mount, now.
I did around 300+ Zurvan EX when that thing came out, when pity buys didn't exist. Was the pre-ultimates era, and we had cleared A12S on week 3 so really was bored. I didn't always go it alone, did PFs with people in my FC and played Paladin, Bow or Gun Mage to keep it interesting. So I'm not speaking out of spite, at-least the longer fights you get x2. Even though Endsinger isn't anything close to Emet's EX fight.
The only thing crazy is the idea that everyone has to get their entertainment the exact same way you do and anyone that doesn't is potentially crazy in some way.
Some of us get our fill of stories and entertainment from things like TV and YouTube. Look back at the original video games or what people have on their phones these days and it's all the same thing, some simple pleasure.
I'll say it again and again. It's all about personal choice. There's no encouragement or discouragement of one thing or another. You're presented with options every step of the way. You can have the thing sooner, if you go about it one way or you can go about it another way. Oh, look. Here comes a tomestone event, featuring some of those mounts.
I see very little bragging. Some people are happy to be lucky and that's it.
Personally I think running a fight 99 times isn't that much. I was surprised how fast I got more than 100 tokens of every current EW trial, especially the first two easy ones. But of course it turns into a braindead farming after some time. It helps, when the fight is really good, I for example enjoyed farming Hades EX a lot, just because it's one of my fav fights. (The 3rd EW trial not so much, it's just boring and far from being an epic fight...)
What I don't like is, that you can't buy the mount right away. Like, people farming the fight 99 times deserve the mount the same way those people with luck does. I mean, I get it, they want to keep content alive and you have more than enough time to collect all totems for the mount from the time the trial is released until you can buy the mount without running it hardcore every day.
Of course, those mounts are no "need" and no one is forced to run this content so often. (I just like collecting mounts...)
It's honestly one of the best systems in place, better than most other MMORPGs. Fairly low chances of the mount dropping but you have a parachute, you're pretty much guaranteed to get your mount because you can trade in your tokens.
P.S. Another titanmen alt?
OP is right. 99 is a bad number. 50 is better. Most people I know in the EX community never want to see a fight again after 90. But many - myself included - are happy to do up to 50 and then help out again later / hit it when needed.
Otherwise? We just wait for totem buy to be added.
I had started running Zodiark EX again. When I realized the buy wasn't up, I immediately stopped. My reasons were 3 fold:
1. DPS will be higher in 6.2 due to all having 610+ gear, making it faster
2. Echo will be added in 6.2, making it faster and easier.
3. Having a greater chance to get the mount means I can stop sooner if I get the drop via RNG.
The way the system is now; I'll at best run it for gear for some jobs, hoard my totems, then stop running it so I don't feel like I'm wasting time. Because that's exactly what it is.
Either have it release with the enhanced drop rate & purchase option (seriously why make us waste an inventory slot holding the totem), or reduce the token requirement. But the EX grind is always a slog.
Not sure what a titanmen alt is, keep seeing that name throughout the forums. Seems like a convenient way to cast aside anyones opinion that doesn’t line up with yours.
Anyway, there hasn’t been a single defense out of anyone in this thread about why having the required number of totems set to 99 is a good thing. Arguments such as, “not everyone has to play like you do,” “it’s an MMO, it’s supposed to be a grind,” aren’t reasonable retorts to the main topic of this post. If you enjoy grinding and wasting your time doing the same mundane thing over and over, great. Doesn’t mean everyone else should have to suffer that nonsense.
I wanted the mounts, and I’ve grinded them out now, and I hated the entire process. Do i believe they should be handed out or that the drop rate should increase? No, I don’t. There needs to be some effort required of course. Should that effort be 99x totems? No. It shouldn’t. It should be 50. That number still requires a significant amount of time without the burnout.