The majority of the game, shocking though it may be, is not Ultimate.
Certain types of content are far less accessible than they otherwise would be specifically because of a lack of learning tools, including a higher difficulty floor across later levels' average content.
Requiring complaints made about specific content types to apply to the entirety of XIV's content is beyond disingenuous.
Yes, some content is made weirdly more difficult in awkward ways by, say, not having decent color differentiation for marked AoEs, by doubly punishing ping due to weird animation lock checks, by having less default information access than some pre-millennial MMOs, etc. Other content, simultaneously, is too easy because they just have so little going on and are so undertuned that what little exists can be safely ignored, which in turn makes much of the later content less accessible because there's minimal connection or intermediate steps between difficulty levels. The two qualities, each separately belonging to its own sets of content, are not mutually exclusive.
Edit (out of daily posts):
There are a couple bits of proof but thus far only of individual players using it for their own purposes (in place of actually playing), not by request/demand of their groups. Those groups are also far from any sort of competitive prog.
Here's one, for instance, though it's more an example of someone just using a bot to fill in a rarer missing role off of a job boost and some gear, without even having set up their keys. As a tank, though, it does not seem to have been particularly helpful...
