Blame WoW for it, they let Titanmen out of the Shadowlands and now he is back to haunt our forums.
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Blame WoW for it, they let Titanmen out of the Shadowlands and now he is back to haunt our forums.
There are definitely issues in the game right now, but the OF skews heavily to the disgruntled side. While I agree that the dev team could do more and is failing in many aspects, I still appreciate plenty of things they do well. Just looking at a random page on the forum since 5.0, an outsider would think the game's immolating itself. It's exhausting to view for a long period of time.
Some people genuinely do need to take a step back, and with that take a break. It does border on the unhealthy at times.
I don't think creating endless and repetitive threads for every nuance really resolves anything and just further exacerbates peoples' feelings towards the game, and arguably feelings towards the developers themselves. Not that criticism shouldn't be stated or anything but it's entirely ineffective when you make little micro-threads that die in a couple of hours -- Or if it results in childish arguments that inevitably lead... Absolutely nowhereQuote:
The definition of insanity is doing the same thing over and over again and expecting different results.
The forums are starting to look more and more like the WoW forums, where it's constant bickering between the "it's fine, shut up" crowd and the people complaining.
I've seen a lot of game forums and I've learned is that it actually is possible to have a community that is mostly happy with a game. FF14 used to fall into this category too and while complaint threads existed, "game is dying" thread were usually ridiculed. I've also learned that no matter how bad a game is, there will always be a crowd of players who defend it to the death. I've even seen that in bad F2P games that went downhill and had to shut their servers down, the more the game died the more it felt like the majority of posters defended it. Most likely because the complainers gave up on feedback and left.
The reason I complain about FF14 is because I actually like the game, it has a brilliant development team and Yoshida's mindset of actually caring about his players is extremely rare. But just caring about players doesn't automatically make all your decisions good ones. Every expansion it feels like multiple things I used to love are ruined and a number of things I strongly dislike or have become bored of are reused and pushed on me. It's narrowing down the number of things I can do for fun here. It's at the point where the game is worth the sub, but if a better MMO was released with the good points of FF14 but also the things I miss that they've lost over the years I'd jump ship in a heartbeat.
I feel like Yoshida almost cares too much. He's poking his nose into every part of game design, even if he's not qualified for it. He's so heavily focused on making the game friendly for the most casual player he's even become blind to non-hardcore players with a braincell or two. He's afraid to take risks and churns out some of the same designs and systems they've used for a decade and probably intends to play safe another decade. He's afraid to say no and keeps churning out 2 jobs per expansion, tried to shove 2 races into one expansion and keeps trying to churn out housing wards instead of just going instanced and the team are working flat out but always falling behind.
The reason I keep leaving feedback is because I want them to succeed. But I'm a former WoW player and I know once a game goes too far downhill, it's done for a lot of people. WoW waited too long before trying to fix their game and they could release an absolutely solid expansion and I wouldn't touch it with a ten foot pole.
If a better game came out and they lost me for a full expansion or two, it's unlikely I'd go back to FF even if they polished it.
This is just how I feel and I see no point in pretending it's not just because the aggressive positivity brigade don't like it.
Problem is that if the devs listen to the really small hardcore playerbase all the time then the other players get annoyed and complain. And it saddens me to tell you that but raiders ain't paying the bills here. Casuals do and especially those casuals which leave much money in the cashshop.
The game will never be perfect for every single player so if you are really unhappy then unsub and play a game that has a better focus on the content you enjoy, for example if you like raiding just go and play world of warcraft. There is no reason to cry for changes when you are obviously the minority and there is no need for the devs to change the game just to keep some few players, who just turn the game on once every 4 months to raid one evening, happy.
And we saw what the focus on raiding does to a game. WoW is struggling to keep casuals playing without the use of fomo tactics and stupid borrowed power systems that are just gigantic timesinks. They don't get that most gamers are indeed casuals and completely ignoring them leads to exactly what you fear for XIV with raiders, except that XIV does really well...like really really well.
And no i don't deny that XIV has problems, every game has problems. The thing is that a problem =/= denying a games core philosophy. If a game is basically made for casuals and a casual playstyle then it is really silly to jump into that game and scream for a change that is not needed nor wanted by the majority. Just play something else.
The people who actually play and enjoy the game dont have a lot of time to post on the forum. So its natural that most of the threads ate negative. These are the minority that spend more time on forum than playing.
I mean you can see the results of that in the current WoW design, for all their changes and "we were wrong, we changed" dev speeches nothing they ve changed actually benefits the average casual player, they are still given scraps and will keep getting scraps in the next xpac as well.
Simply because the devs have the mentality of "we have to treat raiders as speshiul" meaning no matter what they do, they cant give good things to casuals else their precious raiders will complain.
That is what happens when they listen to the loud screams of the forums and ignore the silent droves of people leaving which is why I am happy to see Yoshida doesnt just focus on whatever thing the forums scream about and cares for casual players who are not gonna bother argue or type in forums cuz they have better things to do.
This is a huge point that doesn't really get much consideration.
Is FF14 perfect? No. Should players speak their minds and give mature, constructive feedback? Yes.
The issue is that a large portion of the negative "feedback" here boils down to "I don't like it therefore it's bad." There's a massive difference between not liking something and something being bad, but that seems to get lost on a lot of people here.
As someone who has played XIV since Phase 3 in 2.0, WoW in 2020 both Classic and Retail...
I have to say I can honestly feel how WoW vets feel as an XIV vet.
In that case, Classic is a far more better experience than Retail.
Kinda reminds me how much fun I had in HW.
This game is going down a path I really hope Yoshi can see before it's too late.
I know he said he took a lot of inspiration of WoW, but DON'T try and be like them 100%
and start treating your players like idiots and ignoring them.
EDIT: Can't go in these type of threads without saying my mantra.
FIX HEALS - FIX AST.
And since I care and have been there: FIX SAM.
Drk players had been asking for a LD change for years,which was an objectively badly designed ability and it didn’t get changed until now. So i’m not sure your logic follows. Also….if they aren’t going to give healers more dps options, then they can at least make fights his harder so we have to heal more, but they can’t even do that and instead most fights this expansion compared to others are healed far easier than ever before. Please stop with this ignorance.
Oh I'm not ignorant. I do more content than you and it's not what I'm seeing but keep pushing your agenda. Healers need to heal in the duties I'm in including myself.
Bottom line is the development team isn't listening to the dps centric healer community. They've been asking for more of that for years and it's not happening it appears. Keep trying though.
So those who find the game fine and don't go with the negativity are part of the aggressive positivity brigade? And who are those who push negativity on the forum daily? Are they part of the aggressive negativity brigade?
At least we're seeing some positivity in the hairstyle department for Viera finally. One can hope we'll get to see some attention put towards at least some headgear as we move forward.
Totally agree.
I’d like to take this time to quickly do some shameless recruitment:
Feeling aimless lately? Finished all the content in a week and don’t know what to do next? Consider joining ANB (Aggressive Negativity Brigade)! We’re a small but loud minority of the community looking to make connections because let’s face it, it’s hard out here in these Eorzean streets!
PM me for more details on how to join! (oh wait…)
DPS centric you say?
I'm not really sure I fit into that category :rolleyes:
The biggest fundamental problem with the healer role right now is that we can expect to spend an absurd proportion of our GCD pressing 1 button over and over again. I'm far from some green DPS wannabe. My logs are trash and I couldn't care less about them. Yet I'm spending 70%+ of my time in savage pressing one button over and over again. Drop down to more casual content such as the current 24 man and it's far worse still. I've got a log there where I didn't even bother casting regen once because it just wasn't needed. That breaks my heart.
Go ask proper veteran healer mains that have raided from BCOB onwards and ask them what their favourite boss is. I guarantee you that fights such as Living Liquid and Kefka will be consistent answers. Why? They aren't fights that we get to spam endless DPS on. No, not at all. Rather they were challenging to heal. They forced us to actually heal and they had huge amounts of potential for optimisation and teamwork with your cohealer beyond simply mapping out a spreadsheet of your oGCDs. Remember when you couldn't just let your tank drop for fear of the boss criting them? Remember when Clown Kefka would transition to the next floor and then promptly stamp your tank to death in a matter of seconds whilst you weren't paying attention? Remember when you had to pick a tank each so that you wouldn't both GCD heal the same tank whilst the other dropped dead before you could react? Even the very first fight of BCOB required exactly this back when it was relevant, and yet here we are now where even simply maintaining regen on a tank in savage is typically a waste as they can heal themselves through most of the auto attack damage just fine.
Spoiler alert, it's not the healer community that's pushing this DPS centric focus.
We've asked for fights to have more healing like they used to back in the day. Yoshida very specifically said no.
Again, it's not the healer community that's pushing this DPS centric focus.
Personally, I want more healing but frankly, I'll take anything I can get at this point as long as it doesn't involve pressing the same single button well north of 100 times per fight. I want to triage like I did in WoW PvP. I want to be pushed and tested. Right now the only way I can do that is to dilute everything I do down into more and more glare casts and I hate it.
Oh but we'd love to have somethnig to heal. Really.
And no, that doesn't mean "spam medica II every 15 sec because it's pretty".
Anyway, I do agree with you. Healers are dead. Yoshida's vision of new players is so mind numbing that we'll never ever have any complexity back to the healer role.
Time to reroll WAR or PLD. Healers with an actual DPS rotation. Yeah ! ( I love PLD ).
These things are done with highly coordinated groups in voice chat that have an agreed strategy and BiS gear, this is not indicative of the game as a whole. There are also players that can clear Elden ring in 10 minutes or so, so I guess we should call that game shallow, easy, and too short.
Absolutely untrue:
https://youtu.be/T6MvwQWBMVg?t=476
Elite static? They had 45 minutes left on the timer. So uh no, they definitely weren't.
I would like a break and stop paying SE but...
*points to house*
Not all of them are "highly coordinated runs in Bis" not even close. Yes the no healer extremes savages and ultimates require group coordination but 1 healer runs for ex farm is easily doable with randoms even if the people is not even close to BiS, solo healing Savage can be easily done without a coordinated group as long as the healer knows the fight ofc (the only reason we don't see more of this is fflogs, healer specific mechanics and weekly gear cap) and the tanks soloing dungeons is a thing that anyone can do with very little effort and no Bis gear whatsoever
Those achievements, no matter how skilled the players are, show that the game has way too little outgoing damage for the amount of healing tools healers have and in a lot of cases show how healers are comodity rather than a necessity.
Edit: The difference with elden ring is that players clearing in 10m only do it by ignoring large chunks of the "game" with meaningful content, you have world that you treat as a straight line. Healers are the opposite all the meaningful content is condensed into those "10m" and all the actions apart from that are unnecessary deviations that do not provide anything useful/meaningful, we have a straight line and are asked to treat it as a world.
I don't think there are "a lot" of unhappy people. Look through the "doomsaying" threads and it's the same small group just spouting negativity over and over. I don't see it anywhere else. People in-game, people in my FC - it's all people having fun and enjoying themselves. People are *happy* on a large scale. For those who want to see that positivity, I recommend heading over to YT and checking out videos from EW or its OST, and you'll see just a deluge of people expressing how much they like what's going on.
I don't think that's true, since a lot of people post in between doing other things. It's...not terribly time consuming to tab out, make a post whilst sitting in a queue and then tab back into the game.
Much like how many people somehow manage to play a game but also hold a conversation - or multiple conversations - in Discord.
It also fails to account for people who enjoy the game but recognise issues and want to see improvement because they'd prefer to see issues mitigated rather than left to fester.
Just because you couldn't get anyone to talk in Limsa doesn't mean that nobody talks in the game. I see talking regularly when I join any party in party finder, in the novice network, my FC and CWLS, in shout in places like Bozja, Zadnor, Eureka, Ul'dah or in /say at Gridania. It may not be very common in dungeons but it does happen in dungeons as well if you do enough of them and it happens a lot in alliance raids.
So you haven't enjoyed things like Bozja, Zadnor, DR, ocean fishing, the firmament restoration or crystalline conflict which many other people have enjoyed?
The jobs have been made easier to get into for new players. There was a time when I would never have imagined a new player being able to play DRK. We might be at a point where jobs shouldn't get any simpler but what has been done so far has just been to make them more polished and remove pain points such as pressing the wrong button and breaking your entire rotation, causing a 75% damage loss. So now pressing Holy Spirit instead of Confiteor doesn't remove half of PLD's magic combo and you can't overwrite 3 procs on DNC by pressing Flourish.
I wonder why you think the community has taken a downward turn when the latest Active Character estimate is 1.7 million which is between 700,000 and 1 million more than a year ago.
I've been playing for years and battle design is as good as ever. The mechanics in Pandaemonium are intriguing and make you think constantly, otherwise you would drop debuffs and aoes on people, cleave everyone, mis-count or not swap or position correctly and wipe the party. I've even seen a lot of healers in Pandaemonium having to spend over an hour coordinating their heals and mitigations because earlier in the tier, raid-wide damage actually wiped everyone if not mitigated. The new alliance raid seemed to be universally praised for mechanics and the latest dungeon has lots of fun ideas like spinning and lasers. The laser one is fun because I've already had to solo the boss a few times.
What? I'm extremely excited about the new direction of the story and where we are going next patch. I think a lot of people are as well.Quote:
-The story of 6.1 left many disappointed, and the new story this patch not only killed off the hype it generated but it was a retread of skalla. If even the story is getting crap, then what about the rest of the game? The only core compenent of ff14's experience that hasn't gone downhill is the music
Which groups?
-The no healer savage/ultimate/ex groups obvisouly don't
-The dungeon farms dont have any healer
-Normal tank runs don't have healers
The only group that have a healer are the exs and savages solo healer...
Are you really saying that is ok or even remotely acceptable that the endgame of a game where healers have easily 4/5ths of its kit designed to heal a party, in a party consisting of 2 tanks 2 healers and 4 dps, one of those healers can be easily replaced by a dps and not only the party performance doesn't resent but also becomes better?
Because that's a comically low bar of quality
People always get worn down by the flaws they see in something. FFXIV is no different and I sort of just look at newer games to see how they are tackling things. Thing is eventually you need to move on to a new game when there's nothing left to do in the one you were just playing. I hit that point in Elden Ring a little while ago and started noticing a lot more videos criticizing elden ring for the mistakes in boss design and such.
As a long standing player, the one thing that I absolutely am critical on is the generic nature of races in this game largely due to how they presented things in the premise of the title. Very little thought was given to the long standing political views and how those would impact conversations with the player through the choices they made in terms of race and gender, which I felt that World of Warcraft did pretty well when it came between the horde, alliance, and other factions. A miqote is treated the same as a hume, an Elezen is treated the same as a hume, in all the daily interactions that we have in the game. In fact, we lose our entire identity to the starting nations that we grow out of incredibly quickly as well.
And when I say that WoW did do something well, it was that to be accepted on equal footing with the night elves as a human, you had to do a LOT of work with them to get there. And the night elves, even though they were on the alliance side, still had a lot of reasons to not trust humans.
Also, another long standing issue I've had with this game is that they don't have races, they have body types. It kind of goes hand in hand with the above criticism about racial identity in the game since having cat ears and a tail doesn't make you not human, it just makes you a human with cat ears and a tail.
So I guess you could say that regardless of what "race" you are playing, we are all part of the same mega-race rather than being individuals divided by any kind of culture.
Yes, it's called unsync.
Otherwise the game forces you to queue with one in dungeons. And extreme trials are already done without healers. You can easily unsync them as all dps with one tank to get punched in the face.
Speaking from personal experience, I have a WAR friend I run dungeons with sometimes (usually end game or dungeons known for having some fun bigger pulls). He purposefully tells me to not heal him and will have me sit out of bosses so he can solo heal the entire party. I get a kick out of watching it to be honest. XD
But none of this is NEW.
You could do no healer runs of stuff back in arr. No tank runs too.
And all healer/all tank runs.
Literally nothing has changed.
I solod the 2nd boss in halatali hard on PLD from 80% back when it was current.
All job runs of alliance raids were a thing back then.
All job runs of ex fights became a thing later in arr.
Like... None of this is new....
Actually, the game lets you have whatever party composition you want if you're queuing as a full party, unsynched or not.
We accidentally queued for levelling roulette without a healer once. Only got Tam-Tara and pushed through it with the tank kiting enemies rather than properly tanking, since we had 2-3 ranged DPS.