Originally Posted by
inhaledcorn
Here's the thing about AST cards: either they all need to contribute to damage or none of them should contribute to damage. That was the problem with pre ShB era cards: Half (post Spear change) contributed to damage and half contributed to utility (or were used to set-up for damage). The utility cards, being RNG, were faaaaar less useful than the damage cards, even with Bole buffed out the ass to equal Rampart. How was slightly less damage on a tank/the group that you couldn't plan for compete with a 5% flat damage buff? 7% crit buff? It didn't. It couldn't.
We also have to look at the pre-HW skill set AST had. Most of their Job skills went to card management (Draw/Play, Royal Road, Spread, Redraw). Gravity, their AoE filler spell, used to be 52. They didn't have it for any of the ARR post game dungeons. A lot of skills that feel like they should be job quest skills are instead learned during level up (Essential Dignity is at level 4, btw). This caused major problems down the road on introducing new spells for level up. The job design was too limited in scope. The ShB card changes alleviated a lot of this problem.
However, EW introduced a new problem by giving AST a bonkers amount of buttons to hit with a seal system that isn't practical with how cards are doled out. So, my proposition is thus:
Minor Arcana: neither card does damage. Lady is now an AoE heal with a regen effect while Lord is an AoE heal with a shield effect. (Celestial Opposition might get nerfed to be just a flat AoE heal, but maybe gets both regen and shield effects if used while under Neutral Sect).
Basic cards: Now only do direct damage by the AST (half are single target, while the other half are AoE. Redraw is 3 charges again. Draw grants the Celestial Redraw effect which automatically redraw the single-target card to the AoE one of the same seal and vice-versa (this will not consume a charge of Redraw). MP gain is buffed back to 700MP. Sleeve Draw returned and put on a 60s timer (will also grant Celestial Redraw).
Astrodyne: sits on a 60s cooldown timer. Seals determine what kind of attack is performed when Astrodyne is used (3 of the same = big AoE hit [can probably use current Lady of Crowns animation]. 3 different = big single-target hit [can probably use old Lord of Crowns animation]. 2 same = Earthly Star).
I'm aware this greatly lowers the amount of support AST does, but this does make it more solo-friendly and controller friendly.