Sure, we could let only rich people have houses. Or only crafters. Or only savage raiders. Or only mentors. For some reason though discriminatory conditions don't tend to go down well.
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Sure, we could let only rich people have houses. Or only crafters. Or only savage raiders. Or only mentors. For some reason though discriminatory conditions don't tend to go down well.
Whats discriminatory about a bidding system? Everyone has the same opportunities as everyone else, that way.
4300 personal houses, 20000+ players per server. Only one in five people gets a house. To me it makes a lot more sense to give houses to people who either quested or crafted or played roulettes than it makes to give housing to anyone at all who wants one, but force those people to spend up to 24 hours each camp up to 20-30 times over. Even if you camp 'smart' and spend only 4 hours at each plot, if you win your 20th plot you've spent 80 hours. Go 10 hours on 30 plots, things get much uglier.
Spending 40m on a placard is showing that you understand the game and put time into it. Spending 80+ hours on a placard is just damaging to the player experience.
It strongly favors those players who have hundreds of millions of gil. Those who can barely scrape together three million for a small plot at current prices would have no chance. And yes, I know players at max level who don't have even one million. I don't know what they do with their money.
Yes, the current timer is stupid. That's been established many times over.
Who's buying the houses from the flippers if not players that would use them? I mean, if you think it's more important that people get placard cost than that they actually get access to houses, that's an.. inspired view, I suppose, but it's not realistic, and I gathered the idea of this thread was realistic solutions for the system we have rather than pipe dreaming about instancing systems that don't exist, that might require massive feats of system engineering to make viable, and have massive unsolved problems in terms of game mechanics like infinite gardens and what it spells for the economy when on one side you have hyperinflation from submersible profiteering and on the other side a massive value depression in the form of the craftbots that have been allowed to flourish.
Also, you completely missed the point of people holding houses that they don't want. They don't want that house. They want their ideal house, and the only way you're going to get a significant upgrade in this ecosystem is to be able to relocate.
(also, 40m absolutely wouldn't stop FC shell farmers - the barrier to entry going up behind them would just make them very, very happy.)
Yes but this is not real life where others get ahead due to favorable family lineage, country of birth, etc. You can quite literally earn money through the same channels as anybody else with nothing limiting you besides how much effort you want to put in and how much you save vs spend. Maps, crafting, farming primal mats, materia, eureka/ Borja drops etc. Even just doing your dailies can make an okay amount of coin.
It "favors" no one because anyone can be in that position with a reasonable amount of time spent (other than free trial players, but they already cannot buy a house so nothing about that would change.)
Yeah, instead this is a video game where some people got ahead by getting into the game early and doing things which now are nowhere near as profitable. Crafting in particular has been made a lot more accessible, which also means prices for crafted items have gone down. It hasn't been even two weeks since 5.4 and Exarchic gear is already selling below 100k (for some pieces at least) - cheap enough that I consider crafting it for sale a waste of my time. There was a very short window (a couple of days) where the new crafted gear sold at high prices, and I made about 35 million gil from it because I was prepared. Others probably made even more. How quickly do you figure you can make 35 million gil now that that window has closed?
That's the point. There aren't enough for everyone, and if you think 40m is a lot of money you don't need a house.
It isn't hard for established players to make this sort of money. You just made enough for almost 12 small houses in about 12 days. Almost all players can afford houses as it stands. Quite clearly, anyone who deserves to be in the 20% of players who gets housing can afford that price.
Behind them, sure. So workshop farmers would be sitting pretty, as they are now. SE changes things moving forward, not retroactively, so workshop farmers are golden gods till the reward pools get nerfed.
But the barrier to entry means 10 smalls with workshops that costs 42,500,000 now will cost 412,500,000. Which means that new workshop farmers aren't joining the ranks daily and shopping for cheap houses to expand. Those that continue to expand will pay out 85 days of one workshops income for a new workshop, instead of 8 and a half days.
tldr: no one loses anything they have, but future house hunters no longer need to compete with workshop farmers.
The reward pools constantly expand, so it just means more future profits as others fall off or sell out. (Also, at current rewards, 40m is still hypothetically worthwhile faster than that - the biggest hurdle remains the buildup time of unlocking zones.)
I think the community cost of 40m barrier to entry is too high, but I'll agree that current placard costs are outdated - just not that outdated.
The 40m is based on 2 things:
1) Placard cost in ARR
2) What people are paying resellers for FC houses in demolition shutdown.
Notably, someone just said they made 35 million in the couple days following the patch. At current, that is enough for 12 smalls or 2 medium houses. Would you say that if you can afford a small house in a day, or a medium in a week, they're too cheap? I would.
Considering the relative difficulty of making that money outside the first week of a patch cycle, I'd hesitate to. Again, I don't disagree that current placard costs are a relic of another age, I just think yours are too high.
ARR placard costs also had some gradation by server and was originally intended to be costs for multiple people pooling their money, among other complicating factors, so drawing that cost straight to the present without alteration is a fraught concept.
Also, comparing it to FC sales is a little perilous because, again, people are often buying those in search of either the 100% guarantee of having a house which otherwise does not exist in the current system, or in search of a return on their profit. Even then, you're not likely to get anywhere near 40m on a small outside of the hyper-congested or hyper-desirable servers. In fact, your prices are higher than I've seen for everything outside of dream plot mediums on Balmung/Gilgamesh/Mateus.
https://cdn3.dualshockers.com/wp-con...singPrices.jpg
I really think those Durandal numbers fit today's day and age just fine. The Hyperion numbers would be an improvement but it doesn't feel like enough. It really needs to be a price that less than half of players can afford if it's going to crush demand down to a reasonable level.
For selling an FC? This is simply not true. I'm on 3 reselling discords where I was seeking a personal house at one time. Small FCs are currently ranging 20-40 million based on the server and the day. They've come down a little bit since auto demolition was announced. Before that they were selling for closer to 30-60m, and one Balmung Mist 49 went for 70m (the seller took offers for about 10 minutes after posting). Medium FCs start at 100m unless it's on a dead server.
Right now, forming an FC to camp a house and flip offers 17-37 million profit on a small and 75+ million for a medium. If those outcomes changed to a 3 mil loss and a 75 mil loss,respectively, I'm thinking people would stop playing that market.
I think you missed the point. I said there was a window of about two days and I was able to make 35 million during it. But that window is now closed. If I sold the same items now, I'd make about 2 million. The next such opportunity probably won't come before 6.0, which is 8-10 months away.
Edit: And also I had to be prepared for that window of opportunity, by making sure my crafter equipment was up to the task. Easy though crafting is these days, leveling up 6-8 crafting classes and obtaining and melding gear for them still requires a substantial amount of effort.
Prices will always move to meet demand, but anyone who was paying >40m for an FC small for anything outside of a Balmung beachfront/heart/waterfall is odds-on getting fleeced. Maybe if you're only going by the offers that actually list the prices they want, which are almost always inflated over true value, but in reality.. nah.
Yes, someone with more time and energy put in is going to make gil faster, thats how earning anything works. There are still other markets to take advantage of that give good gil, I listed several in the post you partially quoted. If you want an example specifically for crafting, potions and raid food are still going for a pretty penny and will be for at least the next few months and will likely see another spike when the new ultimate comes out. I've made several hundred million in the past week alone, just from pots and raid food along with other non crafting sources.
Imagine someone thinking that 300 million+ is fair for a house, lol.
We're trying to make housing available, not exclude 99% of the population by sheer price alone.
Trying to get 300 million+ with how much competition there is for just about anything in the game is merely going back to "Only no-lifers need apply". And it's the No-Lifers who are already very much at the advantage right now, which is what my whole proposal was trying to get rid of.
My proposal of a straight up bidding and lot drawing is designed to give everybody an equal playing field so long as you have the money to buy in, everybody has the same chance of obtaining a property (with the optional double chance if you do not already own a property, or something akin to that), and it removes the tedium of standing there spamming clicks on a placard hoping to be the guy to sneak your clicks in as soon as it becomes available while simultaneously getting rid of the need for botting and other toxic behavior. Everybody goes there, puts their bid in, and then waits to see if they won.
Not sure why we're talking about workshops and farmers here, especially since they made it that only one account can own one house per server IIRC?
Though IMO, they should give, say, a 6 month warning and those who have multiple houses have to give them up. Even if someone quits over having to give the houses up, you'd be losing what, a dozen players or so? Good riddance. If they can't see how toxic it is to be hanging onto a whole ward of properties, then they are not the sort of player we want in the community anyway.
Bruh, I can't see how this is toxic, or do you just equate "thing I don't like" as toxic? How exactly are they interacting with you negatively? Are they calling you names while farming sub mats or something?
The people are just playing the game, dog. Your blood pressure will be at a much healthier level if you stop worrying about what other people are doing if it doesn't affect you.q
When there's not enough houses to go around, when there's 20,000 players wanting 4,000 houses, you don't understand why 1 player holding onto 10+ houses is toxic behavior? It's lacking in empathy, it's a complete non-caring about their fellow players who want those houses, they're just gonna hold onto the houses because they can, because SE won't take houses away from people who had multiple houses before the 1 per account rule was put into place.
And it does affect other people. It affects everybody who wants a house, but can't get one.
No, I mention no one seems to mention any idea of their own, while shooting down every proposed idea, as well as mentioning the lottery system won't fix the issue of limited housing.
Additionally, my idea of generating an instanced version of a house would fix a lot of problems that people tend to bring up. Outside of releasing sufficient wards to address the issue of greatly limited housing, what do you propose? Rather be incapable of reasoning and cut off posts or prefer I quote verbatim every single line of back of forth over the last several years?
In the context of the discussion, what do you offer tho? Any suggestion? Just here to stir the pot some?
I thought the repeated argument around here is that the shell FCs owning houses is too small a percentage of the total to be worth doing something about?
Considering I've made over 150 million gil for my FC this year off our workshop (and I don't even focus solely on the lucrative routes), I don't think a 40 million gil price tag is going to be much of a deterrent to the workshop farmers. At best it slows down the number of houses they start with but it won't take long to have plenty of gil to buy even more.
Plenty of ideas have been mentioned in these forums over the past few years on how to fix the system. How many times must they be repeated?
Those ideas have been discussed in detail, both pros and cons. How many times must the same arguments be repeated over and over?
I've been arguing for instanced house plots for over 2 years. Feel free to check my post history. It's not a new idea.
If SE is not willing/able to change to an instanced house plot system, then I want to see monthly gil fees added to house ownership. That at least would cut down a bit on those who own houses and don't use them. People dislike having to continuously pay for things and if it's something they aren't actively using, they'll usually get rid of it so they're not losing money, or gil in this case.
I did not say instanced housing is a new idea. I have said in the past I didn't feel adding a recurring payment to owning a property is a good idea (in terms of video game). I do think the producer of the game mentioned they didn't want that system, I'm not sure why they said that, but I'm glad it isn't like that. If they aren't going to improve this aspect of the game to accommodate the population well, sure we can play the landlord simulator and kick out the tenants if they don't want to pay the gil. Most people I know with houses wouldn't be too put back to have a nominal fee charged them for owning a property, and unless they quit playing the game for a longer period of time than is required to actually keep their house from auto-demo'ing (nulifying the need to enforce the rent in the first place), I don't think they'd be worried about losing their house. Now I'm basing this off the "most of the people I know with a house" view point in mind. I may be that one weird dude that just happens to know people who aren't barely scraping by to get their plot , but I doubt that sincerely. Also, I'm the kind of person that would without hesitation give my friend gil if they needed it for whatever reason, and have helped friends pay for and get houses, also kept them company while they clicked away for their house on multiple occasions because I knew it was something that person was passionate about and wanted to see them live their XIV dream and own a house in game. This on top of having enough gil to have multiple houses of my own, and not slightly worried about the idea of a "reasonable" montly charge. When it comes to needing to pay like 10 gillion a month or else you lose house, they lose a paying customer tho. And I'm pretty sure they are aware I'd not be alone in that sentiment either. So your idea of recurring payment is not new either, it was shot down years ago by the producer himself. Is it a bad idea? No. Definitely not the worst I've seen in game.. definitely not on the same level as people saying we need to strip people of their grandfathered houses etc. But is it a good idea? No not by any means either.
furthermore, I could do a you tactic and chop of a large portion of your post and say whatever I wanted to say to make someone who hasn't been actively posting for years look like some upstart that has no place on the forum or whatever you do for whatever reason you do, but I don't. No you don't need to quote every single 'idea' that's been going around for years. No you don't need to like any ideas either. But offering constructive ideas to address the situation helps. I've actually read on this forum for years (sad I know I should get a life right?) but I actually started posting on the forum because of the housing situation and to a lesser extent the pvp situation.. and here lately, making probably highly unpopular proposals to chop the MSQ (imo definitely takes precedence over housing and pvp issues if it's the main draw for the game). But in all of this, I try to be a bit more tactful than grabbing 1 little line in a full post and trying to make it seem like the world needs to stop because this one guy said this one thing while taking it completely out of the context of an ongoing thread. But you do you.
There's 10 fewer people wanting houses but not getting houses and things are more fair across the board and there's less anger towards that one guy hoarding 10+ houses, refusing to give them up.
And I'm quite sure the 10 people who manage to win those houses the guy is forced to give up would be happy to win their houses, and maybe the rest of the people who tried to get them too, would at least appreciate the chance to win one of those houses.
Don't get me wrong though, this isn't the only solution. We definitely need a way to get more houses out there, but drip-feeding 100 houses in a ward here, 100 there... is going to take absolutely forever. We need a better way.
We need instanced housing.
There's no other way to satisfy 16,000+ players on a server. Yeah sure it's nice to have others walk by and see your house, and that's all well and good. Me? I don't care who sees my house. I'd be fine with some instanced cottage in the woods or something that only I, and those I personally invite, see. I'm perfectly fine with that and I bet there are thousands more who are also perfectly fine with that and/or the thousands of players who would potentially think that Instanced House > No House.
And the "get an apartment or FC house" doesn't work because,
1). No outdoor area
2). Way smaller, even smaller than a small house
3). FC can boot you out then you lose everything
I can't speak of others, but I at least did not propose lottery as a way to fix limited housing. Rather, I proposed it as a method of distributing said limited housing which is more fair than the current timer system, while solving the same problems that the timer solves. Instanced housing would be the ultimate solution, but it likely requires a large amount of effort to solve. For one, I have no idea of how much server capacity it would require compared to current. And it seems like SE might have some philosophical issues with removing neighborhoods from housing. Changing the distribution method is realistically doable and only requires a small or moderate amount of effort.
The current system is best, due to everyone get a shot of it... maybe they should ad an entirely different system... a number from 000 to a 999 has to be selected, you can do those 3 times a day, if you guess the right number eg. 000, 143, 876 and one of them is the random combination, you get to buy the plot, given you can only press 3 numbers per day after soft reset, then you can not just sit there and spam it all along.
it may not be toxic, but it's morale breaking at the least. I personally feel it's borderline toxic -- allowing someone to have 10x of something while other people who are playing hardcore and still have near zero chance of getting it seems a bit morally bankrupt.
It’s not toxic. Blame SE’s game design.
Yes, it's upsetting that some players have 9 houses per world on a single account with most of those houses purchased after the new rules went into effect in 4.2. One would hope that SE would do more to enforce the posted changes they implemented in 4.2. Why they haven't is something only SE knows.
It's still not toxic. People need to stop throwing around buzzwords trying to push emotional buttons because all that does is lead to feedback getting ignored.
I agree, and I also agree with your raffle proposal, but think that only limiting the winners to those who are online and not afk is pretty unfair to everyone. Instead of clicking for 20+ hours, now you might have to run around in place for 20+ hours. Or you might be at work, and you won the raffle, but can't collect it on time. That would just encourage players to skip on work, or sleep, or meals, just like clicking on the board. It would be better if you got a time limit of 12-24 hours to collect your house prize, imo.
A raffle also wouldn’t change the fact there’s a shortage of housing. Even if the raffle worked perfectly and everyone had a shot, you might still go months, or years, without getting said house.
Little off-topic, but when SE first announced housing, I pictured it as something we would have to craft.
I figured we would buy a plot, then have to craft a ton of materials to make a SMALL house.
Then if we wanted a medium, we would have to craft a ton of higher level mats to upgrade our house to medium.
Same idea for large.
I had this idea in my head that we could all have the houses we wanted, eventually, if we worked hard for it.
No. A raffle situation ignores how much gil these RMT outfits have. They will just buy so many tickets that the sweepstakes basically becomes irrelevant.
It'd be like putting 50 in front of each placard instead of 2-4.
The only solution is to remove all reference to availability until all timers run out. If the gil price is up, the thing can be purchased. If not, at whatever point in the process, the last owner's name is there.
Housing is a Gil sink. People are treating it like a rare drop or a lucky roll when they suggest stupid ideas like a raffle. It's not supposed to be a reward for the lucky but for the rich.
When you try to give everyone an equal chance with practically no barriers of entry you end up increasing demand by an insane amount. People can afford a small house just by doing the MSQ and selling the gear rewards they don't need. Then, what a surprise, there are too many players at each placard. It's ridiculous.
They need to turn housing into a proper Gil sink by raising the prices to a point where there are actually a handful of empty houses at all times. It would get rid of placard clickers overnight and the random timer would become a non-issue. Everyone would have to reevaluate how much effort they are willing to put in to get a house, if they actually need a medium or mansion and whether or not buying a house is compatible with their frequent breaks from the game. The number of people interested in or capable of paying 20mil for a small, 80mil for a medium and 200mil for a large, for example, is a lot smaller than the amount of people who think they are owed housing right now. Yet those higher prices would allow players to have more control over the process of getting a house compared to being at the mercy of raffle RNG or fighting other players at placards.
Adding Ishgard housing at the previously mentioned example prices would potentially remove 75 billion Gil per server from the game. Having less Gil in circulation would further reduce competition for housing as time goes on and more plots become available.
https://forum.square-enix.com/ffxiv/...-day-system%21 <--- this will work