Ignoring a problem doesn't make it go away. It's HOW you tell someone that makes the difference. Throwing abuse at someone and then adding "Because DPS" at the end is still abuse.
I think you don't know what toxicity means.
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While I agree people do place far too much importance on logs during prog, blocking ACT isn't the solution—nor would it enjoy the raid scene. It would kill it. Without that parse, people have zero reason to care beyond clearing once or twice since, well, what's the point? Better gear becomes meaningless when you can't really see the impact it has. Which is what most players doing Savage care about. There's a reason parses are so popular in these kinds of games.
Part of the greed factor can also be blamed on poor design decisions. Lets take the most egregious example: melee uptime. A big reason melee greed so aggressive is they lose a significant amount by disengaging. And their only alternatives are absolute garbage range abilities. Piercing Talon, for example, is so laughably weak, it is mathematically better for Dragoons to do nothing than break their combo by using that ability. Monk doesn't even have that. If Piercing Talon did, say 300 potency and no longer broke your combo. You'd see a lot more Dragoons willing to pull off because, while remaining a loss. The difference is substantially less.
I am aware, however my point still stands. Had Arthars not put his Twitch information in his search profile, the GMs would do nothing. They only respond outside of the game itself if you link back to it. Hence why FFXIV NSFW pictures are plentiful on Twitter yet there have only been two instances of people getting in trouble. And guess what? Both linked to their Lodestone.
Thing is, those types of players will always find an excuse to be jerks. It has nothing to do with FFlogs even if they happen to mention logs. I've been "called out" as trash by a Samurai who was a thousand DPS below me simply because I said we didn't have the damage to beat the fight (Tsukiyomi EX btw). He clearly wasn't parsing since he and his Dragoon friend—who was even worse—were the problem. He was simply being a jerk and didn't like I implied we couldn't clear.
Way I see it if people cared less about the how and more so about the way we would have less issues. It is extremely rare for someone to be called out without reason. Sure maybe they could be nicer about it, but imo it should not be expected. Take the feedback at the core ignore the emotional stuff and it is far easier to accept criticism.
Remember we are talking about a video game here, sure I get abuse is bad, but idk if I put being called trash as abuse but I am dark.
Like anything, people like to compete and self improve at something they're passionate about. Getting speed clears and high percentiles is what keeps some people invested in the game long term and coming back to it every week, removing the website would either cause an exact copy to pop up or you kill a significant portion of your audience. Also if you don't care about parses, what does it matter if someone uploads logs of you, you shouldn't care if its not an aspect of the game youre interested in, and if someone harasses you over it report them/ block them. A person who would harass someone over bad logs is someone who would find any reason to harass someone, its not the hammers fault that someone swung it at someone.
I used to care about my logs beecause it bothered me that people uploaded without my permission. Fflogs should be opt in by default.
I once hid my profile, but then I said "Fine, if you want to feel better uploading practice/clear party numbers because you've already cleared and are good at the fight, do it". I haven't looked at fflogs since.
Lots of people are harrassed by that info that was uploaded without their consent. You are all assuming the best use case scenario, when in reality it's been used everyday to harrass or exclude players.
It is extremely accurate, if you break down it is a wonderful tool that allows someone to break down the entire fight from start to finish allowing either a person or a group figure out what when wrong which allows a group to figure out how to fix it. Sure it is not perfect no tool really is, but it is a valuable tool nonetheless. Just because some may use to it lord over others does not mean the tool itself is inherently bad. Just as if someone calls another player bad in a not so friendly manner does not mean the words ring any less true.
I get what you are saying but disliking something because of a few bad apples is odd, things are often not that simple.
It would probably be better to understand why someone is underperforming than to simply exclude them on the basis of their first witnessed performance. There's no real way in game to get good feedback on exactly what qualifies as adequate dps. The dps test they have in game is sort of lackluster, not to mention not a lot of people even do it.
This is laughably incorrect.
The damage percentile alone doesn't tell the entire story when it comes to assessing healers, but it's not worthless. In combination with the other high-level information, such as healing amount and overheal percent, it becomes incredibly helpful. I've also been in charge of recruitment for my static this tier. I can usually get a decent sense for how someone heals by looking at a few of their past clears. Is this applicant a good healer who has been hampered by their previous groups or cohealers? I can see that. Is this a lazy overhealer who doesn't carry their weight? I can see that too.
If that's not what you need, then you can dive into the details to see where resources and CDs are being wasted and find ways to improve. I've helped six healers get their first savage clears this expansion, and being able to review their logs was vital for giving them individualized feedback about where they can improve. The ones who were most interested in reviewing their logs with me are all high blue to high purple for damage and dramatically reduced their overhealing without forcing their cohealer to pick up any slack. Improving their damage output came as a consequence of improving their healing. They waste less resources, have fewer deaths, and see cleaner clears. I wouldn't have considered any of them for my static based on their previous performance, but because they parsed their runs and chose to use that information they are now excellent players who are great to coheal with.
I think you misunderstand. It's the leaders fault for inviting the person to the group before checking their logs. Second, it's also reasonable to figure out if the person simply didn't know something key about their job because it's likely they never even knew they were gray parsing. Third, if they had no logs prior to being invited and they had a gray parse, that isn't enough evidence to boot the person from the group. ACT is not a DPS meter and was never intended to fill that role. It was meant to be an analysis tool that lets groups improve more effectively, and using it as a way to single out and judge others pre-maturing because some leader is having a personal struggle with clearing a savage fight is not going to make the content any easier to clear.
As I said earlier, everyone is struggling and everyone needs something to lean on. If you want to overcome challenges be patient with people and yourself. The only thing within the power of a group leader is to express your own expectations to others and be honest with the people you bring aboard. The greatest challenge isn't clearing savage, really: It's helping others overcome their own limitations, which was what ACT was supposed to be for. It's not the headsman's Axe.
Your point wasn't proven. That isn't harassment. If you're literally under performing by a large margin, so much so that you parse grey, other people have to work harder to cover up for that. DPS checks are a thing you know. Yes, you do deserve a kick from the team in a team based game where the team have to all equally contribute to complete the objective.
Why does he get to slack off and parse grey, clear the fight, roll on loot whilst other people have to learn their class and bust their ass off to cover for his terrible dps? Man, I wish I could be lazy and get carried through the game and get cool stuff at the expense of others.
If everyone parsed grey, you'd wipe to dps checks. I'd kick him too.
Nah, the parser told me that the person wasn't pulling their weight. Why should I keep a SAM that gets outdpsed by the tanks? They're literally useless to the group. Even if we cleared with them, they didn't do anything to contribute to that. I argue it's more unhealthy that, because of how SE treats the rules of parsing, I can't tell the SAM they need to shape up, because me doing so is admitting to having a parser, and because I said something that wasn't full of sunshine and rainbows, I'm banned for it. A lot safer to just kick the person, and if called out for it reply with "lmao, difference of playstlye bruh." That's 100x more toxic, because I'm not allowed to tell them the problem.
ACT has always been a delicate grey area.
Imo its a nice tool to see how you're performing and how you can improve. However, due to it getting in the hands of the wrong circles of players its been stained by their misuse of it and harassment of players who don't aim to do things perfectly at all times no matter the circumstances, and in despicable cases I've seen personally, players who are disabled in a way that can affect the game. Did a dungeon with a player that unfortunately lost their left hand in some sort of accident. Dungeon run a a little slower due to it but no wipes or even deaths really. Tank wasn't happy about it taking a whole 3:56 longer. To this day I hope that player didn't take it personally and continues to enjoy the game.
It's one thing to play casually and do your part, it's another to not know what you're doing, and you don't need ACT to know when someone isn't even trying.
what, joining an FARM party and trying to LEARN?? no, you shouldn't be joining farm parties to learn the fight, you're wasting other peoples time. This is NOT harassment. Even if he did know the fight, it's still not harassment to kick an under performer. Harassment i against the ToS, right? feel free to report to the GMs and watch in awe as they do absolutely nothing.
I didn't prove jackshit. I pointed out - farm party - and not a learning party. A grey-parsing Samurai is utterly useless in the context of a farm party and should not be there. Many others are showing just as well that you are intentionally trying to work around the context. That's just intellectually dishonest.
You don't invite anyone to your group in PF, you don't get to filter that. The majority of farm parties outside of statics are done via PF, so FFlogs is the only means by which you can weed out a mediocre player that might cause you to hit enrage. What did I misunderstand, exactly? I'm not talking about people who haven't cleared savage or extreme fights. I never was. I have been talking about content that's on-farm since a few posts back.
While I don't disagree at all with kicking someone significantly under-performing in a farm group, it's worth noting that you actually can beat all EX trials and at least E5S to E7S with a full grey group at 20th percentile. Especially since there are a lot of 500ilv raiders logging now, which isn't the fairest comparison for a 485. Currently, a full green group will smash E5-7S well within time. For Savage, once you go below 10th percentile you start seeing sharp plummeting figures. Anyone below 10 who didn't die multiple times is playing incorrectly.
Once again, an entire thread as solid proof as to why we don't need parses.
[puts up REEEE shield]
Please explain how it is toxic that players don't want to carry those who aren't putting in a solid effort? No one goes into PF expecting oranges. They do hope people can pull their own weight. A Samurai barely above 10k is not doing that.
Then join a learning party. A farm is for those who already know the fight and simply want to collect tokens, pages or mounts. Regardless, you being new does not entitle you to a clear. The PF leader can put up any restrictions they want. If I put up a PF demanding all catgirls and you join as an Au Ra. I can kick you. Why? It's my party. It isn't harassment to remove someone from your party. Just as it wouldn't be harassment if you refused to talk to someone in real life simply because you didn't feel like it.
Nah if anything it's proof we do need them.
Players don't want to be told they're underperforming, very few people want to hear that. So, let them see it for themselves.
They'll either work to improve or ...they won't. But now you don't need legal grey areas to explain what's going on.
I read all of your posts. Doesn't change that I disagree with you.
The available tools make it incredibly clear when someone is underperforming. Healers who don't heal for the sake of extra damage spells are poor healers and this is always identifiable if you look at all three of damage percentile, healing difference between healers, and overhealing percentage.
I also took a look at some of your logs and I'll agree that some of your cohealers were healing significantly less than you. I find it hard to fault them, however, when you were healing so aggressively and excessively that you had as much as 73.3% overheal (most were around 45%, lowest I saw was 37%). It makes sense that you often run into cohealers who don't heal because you are leaving them nothing to heal.
You'll note that I was able to use logs to assess your quality as a healer. You'll also note that the your damage percentile was wholly irrelevant to it. Some healers may play poorly to inflate a single metric that is logged, but that does nothing to diminish comprehensive logs as a useful tool for analysis and assessment.
This. There's a lot of misconception that healers are playing perfectly when they can heal everyone and keep them topped off, or no one dies in a fight. For the most part, that's average healer gameplay. That's not how good healer gameplay works at all in this game due to the way fights are designed. The raid ends when the enemies are dead and there's no more incoming damage.
It's exactly due to this that good healer gameplay and healer improvement revolves around minimizing overhealing & freeing GCDs for more dps while preventing death. ACT becomes a very valuable resource to get specific data in determining how a player can improve by diving into what they can replace or remove to become more efficient. Sure, healers can do that to a certain extent without ACT, but with raw statistics and detailed analysis, it becomes easier to pinpoint the areas that can be used for improvement.
There's no doubt in my mind that healing everyone and keeping them topped off and overhealing works for most content as people can get away with spamming cure II and overhealing tanks. However, in min ilvl where optimizing healing, damage, and mana consumption is the difference between a wipe and a clear, people will be able to see what the 'good' healer gameplay looks like because that's the content where healers will maximize their toolkit usage.
Sorry telling someone they are playing poorly and removing them is not toxic or harassment, expecting people to carry someone who under performing is toxic imo.
I still can't figure out why people keep doing this with PF. You can't just open a PF group and the group runs itself! If anything, using public PF group is even more work on the organizers part than running a group that has been put together ahead of time. If you want to improve your runs, organize on discord and get people who are likeminded to join you.
"Well, PF works for the people who are running savage farms..." = Yes and no. Savage farming is kind of a unique thing in that the community that does savage is very limited in size, so when someone runs savage farms in PF they run with the same people, just not necessarily in the same combination. Even then the savage runs are pretty messy because of the variance in strategies and those who don't have time to keep up with the herd get culled by getting stuck in learning groups mid to late season. It's a barely functioning mess of a system but it's what we got to work with.
I feel for you though. Running Pug groups in PF is grueling because you have to spend a long time waiting for momentum to build up just to get the group filled, then one person messes up and those with an itchy trigger finger jump ship the moment they smell no easy loot. I typically avoid any kind of pug group when I can and go with other things like static savage nights or just running more easy going content.
At the same time, I don't really trust the playerbase to handle themselves should the tables turn.
Yeah parses are just a tool, but SE goes out of their way to snatch away all the tools they can for a good reason. Whenever something is around to be abused, the toxicity just bursts out of the woodwork. The nicer community in FFXIV isn't something that just naturally happened, it's very deliberately enforced/fostered.
In an ideal world, they'd allow parsing and just ban everyone who abuses it, but that's a lot of work for not a lot of reward.
Personally I'm a big fan of the status quo. Parsing is a necessary tool, and you're totally within your rights to handle any decisions based on that privately, but I don't think it should be officially endorsed. That's just giving power/encouragement to the wrong types of people.
While I have hear stories of people being bullied and those who do deserve to be put in their place, ACT is not the problem, which is why SE looks past it. Yoshi P is fully aware that people can use it to bully others so it won't ever be in the game because he would never hear the end of it.
Like others have said, it's a grey area. However it's the only really to know if you're actually performing well. SSS is lackluster but it's good to practice your rotation since you can reset it when you mess up.
FFXIV raiding progression is memorizing steps and meeting the DPS check which makes perfecting your rotation important because the better your practice, the faster you can clear.
Like some others have said as well, the moment ACT disappears, raiding will fall apart. It would be frustrating to unable to see how far your group is from clearing or meeting the DPS check and Ultimate would likely be next to impossible.
Also, if someone wants to do Savage and Ultimate raiding, and you're not performing well and want to get carried, that in itself is toxic. Same as those who weaponize ACT to bully someone, getting mad because you want to be rewarded for not putting in the same effort as 7 other people is honestly disgusting.
ACT is just a tool, report them if you bully you and blacklist them. You will find other people who will respect you and help you improve if you're willing and wanting to be better.
Same here.
If I frequently see hardcasted heals, lots of hots all over the place and shields before every aoe, I will tune down my own healing and likely only heal as long as it's not a dps loss or to fill gaps when I know my co healer just blew all his resources and is now out of options. If they can't even wait for their own regens to heal people and have to burst with yet another aoe heal that's on them. I will not waste resources on something that's actually detrimental for the group.
There is no point in topping people asap because if they fail a mechanic they're toast anyway regardless of their hp. The only interesting part is when the next unavoidable will hit. As long as they're above the requires threshold they will be fine. Wether an aoe brings them to 50k or 10k really doesn't matter. Alive is alive. You don't get brownie points for people looking healthy or high speed topping.
Yes, but the logs I talk about are not up there because I don't upload them. I quickly realized I was the only one healing from the very first run because people would spend a lot of time under top health unless I healed.
I agree I overheal, I'm aware. I don't remember asking you to check my logs. But thank you for your opinion.