thats the difference between those of us with them and without
those of us with them(im sure you have plenty) go and get them instead of wasting our time skulking over how hard it is
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You can go and get them and sulk at the same time. I'm a pro~ (I'm looking at you Halitali gathering nodes)
It is unfair having to go back and synth recipes which we have already done. Its not fair we are having to repeat things which were tedious enough the first time round. Im sure this will be fixed at some point. For some reason the achievements relating to Gil and kill count were not reset when the achievements were released neither were the local or regional leve count. So i think that the gathering and synth achievement count should be given back to us and the rewards that go with them. I dont know why this wasnt fixed sooner.
i dont think you actualy even understand what happened
nothing was "reset", they never tracked them to begin with(to have been reset they woulda needed to keep track of it to begin with)
kill counts were tracked for an old lodestone achievemnt, as were leve count
gil was NOT tracked, and it was set to 0 when it came in for everyone too
gathering and crafting was also never tracked
SOME of the achievemnts(materia) were tracked from when they added materia even though achievemnts were not in yet(they were already seeding the system for it at the time)
they didnt track it so their is no way to go back and do anything about it at this point, if it was going to be done, it woulda been done asap after they released it
Ok thanks i didnt know that. But i still think its pretty unfair having to repeat. Luckily not all of my craft and gathering is capped so i might go for a few of these items cant see my self trying to get them all im sure better things will come when they implement AF and tools for DOL/DOH.
I really like that the achievements start out at 0%. It just would have bummed me out to be handed achievements for things I've already done, when I want something to achieve and work on NOW. I like to see numbers go up.. I loved skilling up in XI. :x I love to see a number start at 0 and slowly, with lots of time and hard work see that number capped. It's the only thing that's really satisfying in XIV for me right now.
I'm happy to have something to achieve... Working from the very beginning. :3
Accept your loss and move on. I wanted the tools at some point but I just can't be bothered starting from 0 again. I'll get them eventually by just making random stuff I need or sell. It's not like these tools are superomgawesomegamebreaking so you're not missing out on anything.
Well I can see your point, I kind of have to agree with Inaaca. Think of it this way, lets just say on average you would complete 300 synths towards the first two achievements just while leveling. This means that John who did this prior to the introduction of Achievements has technically done 600 synths to achieve the same level of progress as Jane who has done this after the introduction of achievements and only had to do 300.
Thats not even considering any crafting done for gear/items you would have made for friends or to sell, etc. And while all these numbers may seem small its just the concept of having to do something over again. It wouldn't be any different really than if when they released achievements they made it so we had to go kill all of the NM's all over again.
NM's killed, levels gained, items obtained, crafts completed, it's all the same. It's all time spent and if they were going to carry over progress for one they should have for all of them. But I suppose as you have mentioned, it may not have been possible if they did not in fact have a means of tracking these things in place that they could go back to.
But at any rate, it is what it is and it's not going to change. So if you want the Luminary's then there is nothing you can do no but get to the grind! ;)
Achievements that are time consuming and sometimes tedious? This is definitely the first time that has ever happened in video game history.
Does it suck that progress pre-achievements wasn't tracked? Yeah but I'm guessing these achievements weren't part of the original plan so the old team didn't put a way to track them in the game. It really only sucks for people who were playing before the achievements were introduced and even then, it should be easy for you all to get over. You know what also sucked for people who have been playing for over a year? Having to re-learn how to play the game every time a major change is introduced. Or how about dealing with an incredibly shitty launch? Yeah, lots of things have sucked for the people currently playing but we get over them and move on.
Please... If you crafted before all the updates you know how long it took to get to 50. I tell you - more than it should.
I believe if they tracked them down I would be pretty close (or even there) to getting my golden saw. I made thousands of masks during the old days (200 exp per synth, manually picking every ingredient.) so please, NO ONE is going to argue with me that I wouldn't get even half of the synths. I did way more.
That's why I will never redo all this crafting just for some stupid tool. I probably won't even use.
its an achievement, not an instant gratification button. buu huu if you did all this before. ive been playing since day 1.. oh well! im almost done with my culinarian skillet now :D been busting my ass too, time consuming, yes. but who cares. i get to fill the markets with something for a reason, i wouldnt be sitting here making pastry fish and button blankets if i got my skillet already ;)
I don't have single craft/gather/company/whatever grind achievement and would never do that. I want contents that are challenging, not contents that involves one button while watch TV. If something makes no difference being there or not, it's just a failure and a waste of time.
Not against grind, against pointless grind.
Well, I think the worst achievements are "Lost in Localization" (complete 10,000 Local Leves) and Region d'Etre (complete 10,000 Regional Leves)
Using EVERY SINGLE LEVE ALLOCATION you earn, it'll take about 3.5 years for *each* of these. The problem isn't so much the time needed to complete these, it has to do with the rate at which you get new leve allocations. Good luck, bro.
Human mobs. There's a few in the tunnel leading to the hammel in Coerthas. Drop about 25-50 gil apiece I think. Good luck, bro.
Yeah, the achievements are totally unfair.
the local one is pretty bad
the regional 10k isnt as bad since you can share others leves and they count towards yours
a group of 8 doing this daily rack up 64 credits a day towards it which is only half a year in the end instead of 4 years
but some of these werent meant to be easy short term goeals, they were meant to happen over the longrun
and some of them(the 100mil) will get easier after the cap raises too when the rewards get higher
This right here is what so many people are neglecting to understand. The "my previous play does not count towards new achievements" issue is a problem with *all games* that implement achievements after day 1. The bottom line is that they had no way of accurately tracking that you mined 3,242,243,200 nodes before they decided that was important information to track. They'd give you that credit if they could, but they cant. Does it suck? Yeah, if you already did all that and really care about the achievement. But that's just the way online games work, stuff gets added, and you dont get retroactive credit for it.
These achievements were clearly not meant to be completed overnight, or even the first week or month after they went live. They are thinking about new players and the long term, we all knew the game would be going through radical changes until 2.0 went live, if you didn't agree with that then you were more than welcome to cancel your subscription and come back and do it the "easy way" after the changes are made, but you chose not to. If you want to painstakingly grind out thousands of synths just for your luminary tool, thats your call, but nobody said it would just be a freebie because you already had that craft at 50, nor should it be. The achievements were designed in a way that you'll probably get about half way just by regular old leveling the crafts, and if you really want the reward, you'll either get it over time as you naturally *play the game* and create things or mine things or whatever, or you can buckle down and focus hard on it. In that regard, i'd say some of the numbers could use a little tuning (materia melding/creating comes to mind), but overall they are pretty on track with how they were designed to function.
If they lowered the numbers or gave out freebies, people would be moaning just as much about how its not fair because *they* did it the hard way and now everyone and their mother has full luminary tools. You just can't please everyone.
Another topic that is essentially, "I played FFXIV too much too early! Now the game's all different and it's forcing me to *insert seemingly negative thing here*. I should be entitled to *insert seemingly positive thing here*!!"
Good thing I'm a casual player!
/sarcasm on
yeah why would someone that completed something in this game want credit for doing something in this game? the entitlement some people have. i can't believe people think doing something in xiv would expect to be given credit for doing something in xiv.
/sarcasm off
going just fine actually. i'm slowly working towards my luminaries(have 2 so far and over halfway to 2 more) and working on the dungeons as well. i don't mind that they are there and i am working my way towards them, but i still felt i needed to post the feelings on having no credit towards them. i just wish they had looked and said ok this is the fewest amount of synths a rank 50 could have done and given people the minimum credit. at least it wouldn't have felt all the time and effort was wasted.
just because i don't agree with the handling of it doesn't mean i won't take my time towards doing them.
oh i agree with you there. my posts were more of just voicing displeasure and not saying i won't take the time to do them again.
my only issue is they could have even said for a rank 50 they'd even give credit for 10 1-10, 50 11-20, 100 21-30, 200 31-40, 1000-41-50. that way at least people felt they got some credit for the previous work even though it was nowhere near what was actually put in. that way if you were in the 11-20 range you would have been given partial credit for the 1-10 range so they felt as though their time did have some meaning.
i have never now nor ever will ask for them to just go back and say ok here's your tool. it was just more of pointing out the way it's handled now in case they add something else in the future to look back on and say this could have been a better way to handle it.
it is dumb that they are not retro active. Good thing the luminary dol tools are pointless with no grade 6.
Well said Darkstar. :)
I realize the team may not have been tracking Crafting & Gathering Attempts, etc., but they could simply look at our Character's History and they *do* know when we hit Rank 50 for our Crafting & Gathering Classes. From that date, they could've retroactively provided even *nominal* / partial credit for # of Attempts for everyone who put in their time.
It also made it worse that all the Disciples of War & Magic Achievements *were* retroactively tracked and people got their Achievements instantly awarded retroactively on Day 1 of the Achievements being introduced.
@ those that are fine with it: I realize they won't change it at this point, but SE's handling of it was shortsighted and it felt like a slap in the face for all DoH and DoL who did put in the time. Of course we'll move on at this point, some of us are just voicing our opinion on how it was handled.
You know that wouldn't be a bad idea, they could of just estimated the cuts based on the max xp gain for each lv. So I don't remember max xp gains but let's say for DoL it's 500 a cut. So with the 1-10 nodes if you are lv 10 then you've definitely done over 60 cuts so if you are lv 10 then those achievments would be listed as complete. Then say for the 900. let's say there's 60k xp to get to 10-20 at a max of 500 xp a cut that's 120 cuts so by /3 that would be 40/300 in each area. then from 20-30 let's say 300k, 30-40 600k, 40-50 1.5 mil. So divided by 500 we would have 600, 1200 and 3000. So if you were a lv 50 when the achievement was activated for that discipline each one would be listed as
Grade 1=Compelte
Grade 2=40/300
Grade 3=200/1000
Grade 4=400/2000
Grade 5=650/4000
So rather then a 50 having to start from scratch they could at least have a fair starting point based on what they already did. Since as a gatherer, it's a lot easier A LOT easier now then it was in the past. In the past you had a variety of nodes and your inventory space got eaten up a lot faster not only because of more materials but also cause of NQ and +1-3, so had they done something like the above it would at least have been better then just doing nothing.
they may have told us once they decided to add the achievements they wouldn't be, but it was still mishandled when the original team did not have tracking in the game of things actually done in the game. my issue with the handling is that they didn't look at the people that had already done the activities being given any sort of consideration with them. sure don't try to give everyone everything because they had no way of knowing, but i can imagine it could easily have been figured the minimum amount people would have done.
say later on they decide to add the steps taken achievement and they add it 2 years down the road. alot of mmo's do have that, but with no way of tracking we would all start from 0 again. i am more of pointing out for things that could be added in the future they may not be tracking now, but could be figured out the minimum they would have done.
some things they can probably average out, heck hmmm...since they track when you leveled up each job they can probably average out how many crafts it would have taken each player to hit a level at that time, and give some credit, probably won't but one thing.
heh looking at the leve achievements I'm sitting at around 2600 local and regional local
and then lets not forget the bonus exp that we used to get per synth on crafting leves, and then the later bonus exp for completion of the leves.
That totaly made most peoples count go from what was around 2k synths to get to 50, to somewhere around 100 or less.
While retroactive woulda given a few people what they may have done before, it woulda given 10 people undeserved credit per every 1 person who got something they may have done.
not a fair tradeoff, cuz then wed have people complaining about how others got it without earning it.
The gathering achievement requires need to be reassessed. Crafting I can deal with since if you level from 1 to 50 you get within a reasonable range of the achievement. It just takes a little bit more effort and you have the advantage of hasty hand to complete the task.
Gathering on the other hand is no where near the ballpark of it, and asks of you to do it per zone with no quicker method available and more down time between actions.
I leveled from 30ish to 50 only at Iron Lake after the system went into place for mining, and I'm only a quarter way through just that area's goal.
I think toning down the gathering achievement would make the entire task more fun, and more enjoyable for a larger crowd of customers.
If a lot of your older, loyal, customers feel cheated and frustrated with the way it is designed now, it's probably not the best model to move forward with. ^^;
i just hope that 6 years from now they add an achievement for walking 100,000,000 yalms, make 100,000,000 off your retainer, sell 10,000,000 items to the npc, kill ifrit 5000 times, kill moogle 5000 times, and kill 1,000,000 of each individual type of mob and everyone of those start at 0. this is the problem i see some people bringing up. this is what could happen in the future and the way this method is handled is what will likely be done in the future as well.
the point is if people don't bring up the issues that they see now and bring forward a suggestion to keep the issue from happening again in the future then mistakes are bound to repeat itself.
the achievment wasnt meant to be earned in just 1 "leveling spree" to 50, i dont think you understand that with how you stated you got only "some" of 1 achievment while leveling
There is a seperate achievment for hitting 50, and youve earned that in its own right, but the achievemnt for the golden tool requires you to go above and beyond that
Hmm? I in no way insinuated it. My point was that it was several weeks of gathering on the same level node for that region..enough to take me from 30 to 50, and wasn't close to what the required amount of gathering to gain that particular achievement. Where as, I leveled crafts in that range as well recently and have come within a reasonable range of acquiring the achievement goals. I just feel that the gathering requirements should flow in the same way.
but again, the entire poitn of it is that its supposed to take a good ammount of time
i figure it takes around 20 hours easily PER region just for the grade 5 achievemnts
yes its alot, but in the end, its a goal to strive for if you are willing
with all the crafting changes, you ern maybe 1/6 of the achievment now there too for its 41-50 achievment, which seems to be about in line with what you just described
also, im going to take a guess and say that you also probly did leves too, thatl really screw up your counts since that bonus exp will really take away from total swings to get to 50