Originally Posted by
Izsha
I dont really see it as a benefit in anyway. It just polarizes the job. In an potluck comp, war either hits it big with a ninja and mnk, and astro, or looses out with drg, sch, dnc, etc crit buffs. Every other job just kinda is happy with anything. Its the old days of ranged NEEDING a drg to be good. Sure it averages out as some partues have drgs, some dont, but it is very polarized which is the very thing SE is trying to remove by their own admission.
Its just stupid. Also salty because they took the best iteration of war thay existed (4.1) with very rewarding gameplay and dumbed it down into the cleave machine. Then doubled down in ShB with inner chaos to even further reduce the benefit of crit buffs. I mean, wars opener is basically 20 seconds (8 gcds) of 100% crit/dh spam. You know when all those yummy crit buffs are applied? For 20 seconds of that 20 sec window. Maybe you will get a heavy swing in on the end. Whooo..... Its just so damn frustrating to see even more problems created by this terrible design decision still creeping around years after a frustrating rework all because xeno started a QQ train about 'feels bad to have no crits during zerk'. You know what feels bad? Getting no benefit from the majority of raid buffs.