You misspelled Lalafell
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My opinion is let the tank pull. Why? Cause the tank knows what they can handle I know what I can handle as a healer. The dps know what they can handle, so if everyone remains patient for one or two pulls. That is all thats needed to figure out how many mobs the GROUP can handle. This leads to smoother faster run cause nobody is being overwhelmed or getting frustated..
Ppl knew for centuries that the earth is flat...
With the new tank stances enmity management is super easy. A dps pulling to keep there buff (dancer dancing for example) is better for the run than letting the buffs run out.
Also, if someone else is able to pull more/faster, you basically pulled not enough/to slow.
Exceptions are: New player/some special pulls/communication before pull.
A cocky DPS pulling a boss because I'm waiting for people to still get into the arena to start will only serve to them losing the buff when they die. I don't generally agree with the rule "you pull it, you tank it" - but DPS have been getting way more annoying as of late, especially during things such as Alliance Raids where it's now not uncommon to see DPS bolt ahead of tanks and pulling the bosses/enemies only to cause a wipe ,or cripple the run.
Mistakes happen. It is fine. But If I see DPS pulling on purpose even after I have asked nicely to let me pull it as a tank. " You spank it you tank it"!
It is very rare this to happen. Can remember one time and it was because both dps were friends. I literally sat back took my Tanking stance off and became a DPS. It was fun until healer asked to stop with the nonsense. They didnt want to.. so Healer left and then me too. Dont know if they finished or had to wait a lot of other victims.... :D
Respect, dps want to pull to keep buff timer, I am fine but do it properly, face the boss in the right position and be prepare to switch with tank. If the tank and heal need to do extra to keep your buff up, you are slowing everyone down
And if you pull when someone still watching cut scene, I will let you tank it till that player finish cut scene and ready
Nicely done OP. i main a PLD and on rare occasions i get
I base my pulls on if the healer is able to handle, and I wait till they tell me they are good with larger packs of pulls, until then, its small groups as i come to them as the pace of the instance sets. some heals are machines and can handle , but i dont over tax my healer as a tank. I dont care how much faster the other dps want to move.Quote:
1. You pull it, you tank it. Pretty straightforward. Let the tank pull. If you want bigger pulls, try asking for them.
You made an example where it is not ok to pull, obviously.
Also the reason it got worse is probably, like i said, getting enmity back is really easy for the tank now and tanks are not as much in need as before.
Before Shb, you would usually let the tank have his way, because it was a bigger issue to replace him. So Tanks usually got what they wanted even if it was an annoyance for the whole grp.
Now with healers being more in demand those tanks get suddenly told, what to do different and that party wishes matter too; followed mostly by a tantrum at the infantile level. (aka putting tankstance out and letting everyone die)
It's not just tanks, though. As a healer, I do not approve of pulling unless if you are the tank. I don't care if the tank and I can handle it or not; it's disrespectful.
You want faster/larger pulls? You ask for it, and hope we agree to it. Otherwise, queue as tank yourself.
Generally, I don't believe in the "you spank it, you tank it" rule, except for the most extreme circumstances, such as someone endangering a party by going ahead of a tank and pulling a group. Aggro is easy to get ahead of as a tank, so there plenty of opportunity to save them if you think it possible.
That's usually my mindset: Fight to win. Survival beats Time, a win beats a wipe. a dead partymember cannot help you, a dead party does not proceed.
The problem is that it's now not uncommon to see these things. This even happens when it's clear the healer I'm with can't deal with me pulling wall-to-wall, or the DPS are burning enemies fast enough for whatever reason.
A lot of people who I have had to deal with doing this as of late are the type that don't care what is happening in the dungeon at all. They pull because they can. I tend to stick to big pulls, but if my healer is here in the dungeon for the first time, wearing iLvl 400 gear and is generally illequipped - a DPS pulling tons of crap isn't going to get far.
It's not about how easy it is to take enmity back, it's about being the one in the group that chooses what gets done. DPS, Tank, healer - your role doesn't matter. If 3 of 4 people don't want to do large pulls, and are sick of you pulling more mobs - guess who gets shown the door? Group decides.
Also any time I have to deal with this situation its someone who thinks they are above everyone else. Another good example is me explaining Titan EX to a PUG, and having having a BLM just go "Stop wasting everyones time" before pulling him themselves. Luckily everyone was on board with just letting the BLM die, and then restarting.
The bottom line is that this isn't a DPS thing, it isn't a tank thing, and it isn't a healer thing - It's a group thing.
What is the point of this thread exactly? Asking for a friend.
What exactly are you advocating for then?
Honestly, if a tank isn't willing to pull more, kick 'em. If the group wants more - but the tank doesn't. F 'em, bye bye, here's the door. (Obviously, this method shouldn't be a thing for new tanks in earlier dungeons)
I have never dealt with a tank throwing a tantrum when asked to pull more. I've only ever really been on the other end. DPS pulling more, pulling bosses before people get into the room, not rolling on loot so they can't be kicked, mocking people, etc. That's where my experience comes from. I generally pull wall-to-wall, and a DPS shouldn't exactly pull more considering I play with a healer I know, and I know when to stop gathering more enemies.
This is the line I got hooked on that made me think you were advocating DPS pulling. Your buff really means nothing if I see my healer burning through resources without time to catch up. That's the issue I have with what I've experienced.Quote:
With the new tank stances enmity management is super easy. A dps pulling to keep there buff (dancer dancing for example) is better for the run than letting the buffs run out.
Well, as much as I'm concerned the only real rules that apply are the rules of the games you agreed to respect when you created your account.
There is no such thing as etiquette, any infraction to the rules are to be reported to a GM and any "gameplay conflict" is to be settled by kick or abbandon vote.
Any other "rules" have no worth nor weight and can't apply as anything but your personal point of view that don't overwrite other players own point of view on how the game is to be played.
I mean it seems like a reasonable list to me. But what do I know? I will say as someone who is fairly new to tanking, the raids and alliance one main tank issue is normally never discussed. I will make sure to ask before a duty begins. I honestly didn't realize that, but as I've said I am new to the role.
So this thread helped me with just that small comment :) Thank you!
As a healer, dps pulling boss is the last thing I want to see
They are squishy, I need work three times as hard to keep them alive, and they run around like a headless chicken when they take a bit of dmg from boss, and by doing so positioning the boss in terrible way and cleaving everyone in party and making tank have to chase it back
Dropping a buff on dps will slow thing down but making boss fight into a mess will making it worse
no its not, it just is not the sole rule with pulls anymore.
I very much let a dps die in ravel, why? because i was out of cds to do a second big pull after the 1st (hlr had trouble) so while waiting for resources to come back i decided 1 small pull then pull the rest, a dps didn't like this pulled 2 sets of mobs i started single targeting told hlr to focus me if they go after them i will then pick them up , after being told just grab them, i rightfully said i purposely pulled 1 set of mobs because i had no cds, hlr had low mp so a big pull was not happening just because dmg is there does not mean everything else is ready.
my rules for pulling are thus:
-Tank -> Hlr -> Dps decides a big pull in that order. a tank that knows that can't handle them is just going to be dead thus you will too, hlr that can't handle it will bring great death to the party, dps that can't handle it may lead to death, dps are the bottom of this totem poll for a reason so long as tank and hlr can handle big pulls they tend to go fine
-Everyone in Boss arena your ready so pull
-Ignore the 1st 2 You pull it you tank it till you die then i'll pick it up preventing the other people from being pseudo tanks.
Most good tanks know when it is ok to pull big and when not to, people usually are not wanting to stress other people out if they can help it and no cds tanks doing big pulls will do that for you as a hlr even worse when a random dps decides hey lets bring more to chomp on our bones >_>
See, this is precisely where you come across less of a team player. The DPS or healer aren't trying to sabotage the run but simply make it go faster. Even if they shouldn't necessarily run off and pull, you can tell them afterwards not to. By deliberately switching to single targeting, you're not only slowing down the run but simply being petty. In this instance, you've caused more problems than anyone else.
That's exactly what they're doing, regardless if that's their intent. That doesn't make me less of a team player. You're trying to paint me as the bad guy because I expect the team to work as a team.
Why should it be necessary for me to explain to someone that they shouldn't be doing something they aren't supposed to be doing?
And if they weren't doing something they shouldn't be doing, there wouldn't be more problems. You seem to have this need to blame the wrong people. You don't blame the police for the crime when they arrest the criminal.
It does when you sink to single-targeting mobs and letting them kill the person who pulled them. I get annoyed when people pull for me as well, and I usually tell them to stop. But I don’t sink down to petty levels of “well, I’m going to let them die now”. Because that’s the exact opposite of being a team player. And, not to mention, it just creates more work for the healer because they have to Raise the dead player now, and Raises can be costly. As someone who heals quite a bit, this kind of behavior gets really annoying.
Why sink below when you can just rise above (and later dismiss them if it really becomes that big of a problem).
To try and avoid future instances of the behavior in the dungeon? To provide a semblance of effort at communication and cooperation?
I hope your shoulder isn't too hurt given how far you had to reach for that, simply put, horrendous analogy. Seriously. You are likening someone else pulling a couple mobs to a crime. Okay. Allow me to use your own analogy. Since you said you would purposely single target mobs to ensure the DPS or healer dies. The equivalent here would be the police beating someone or allowing them to be beaten up to "teach them a lesson." Last I checked, that's frowned on in society.
Putting aside ridiculous poor analogies, you are, again, trying to inflate the situation. A DPS or healer pulling extra cannot sabotage the run... unless you allow it. In fact, if it's the healer pulling and you let them die. Well, you and you alone guaranteed a wipe. Or do you make an exception if a healer pulls? If you do... now you're applying a double standard. Regardless of how you spin it, letting someone die as a petty "gotcha!" just puts more work on everyone else. Which is why I suggested telling them not to first.
It's not. Period. This has been explained ad nauseum by multiple people. I'm tired of arguing. If you need to make me out as the villain, that's on you.
It's not sinking below anything. There's nothing to rise above. If you have a team and people on that team are not doing what they're supposed to be doing, why are you expecting the rest of the team to fix the problems caused by the person who screwed up? Who is the person in the wrong here? You're going to say I am, if not both. But that's wrong. I am not to blame because they screwed up, no matter what my reaction to their screw up is. By painting me as the bad guy, you're defending the screw up of the person who didn't do their job. And that's wrong.
I learned three things from this post.
1 - You don't know how analogies work.
2 - You haven't been reading what I've written.
3 - You want to defend the person screwing up.
Due this, there is no point in replying to you further. I have clearly explained everything. At this point, we're going in circles and we will get nowhere. You're eager to paint me as the bad guy and defend the person who isn't doing their job right. I get the feeling you're one of the people who does that.
I understand analogies just fine. Yours was simply bad.
And, no. I would to chastise both of you for causing unnecessary drama all because you wanted to teach someone a lesson. That is the very definition of being petty. I get it, you're annoyed but at least owe the fact you're also in the wrong. Being a team player also involves trying to diffuse a situation. Asking the DPS or Healer not to pull for you takes far less effort than purposely causing a wipe or giving the healer additional work. I am "painting" you as the "bad guy" because you're making things worse for no one's benefit but your own smug pettiness. Not exactly a team player.
Create macro:
/party Hello party! Your friendly neighborhood tank here. I will be trying to pull as much as I possibly can this run. DPS, feel free to pull more mobs if you want, just please bring them to me and try not to sacrifice your own potential damage to do so. If at anytime anyone wants to take it a bit slower, please let me know and I'll accommodate. Feel free to ask me any questions or to explain the mechanics. Let's have a quick, clean run!
Press macro button at beginning of dungeons.
There you go. Establish expectations at the beginning and ruin the potential of DPS trying to troll since you took away that power by specifically asking them to do a thing.
I personally haven't had any problems in any groups I've been in. I typically heal, though, so I'm sure if I spent as much time tanking as I did healing, I'd run into some shenanigans.
I have had a few experiences myself where i'm out of cooldowns so i do a small pull to avoid getting ganked, but then a DPS runs ahead and pulls more, and when i grab those extra mobs i predictably die due to being out of CD's and the healer not being able to keep up with the incoming damage, then the mobs kill everyone else, causing a wipe.
Then the DPS cries and starts acting like it's my fault we wiped when they were the ones who pulled more than we could handle.
"Use your cooldowns stupid!"
Umm...WHAT COOLDOWNS? You mean those that are still on CD? The ones i used up on the previous big pull? THOSE COOLDOWNS!? All i have is bloody Sheltron, and that's not enough on it's own!
Uuuuurrrrgghhh...
Cause a wipe, blame the tank for your own stupid, then go right back to pulling extra and wipe the party again, then call the tank names...
And people defend this behaviour and are all "Tank adjust lol!"
Really, throwing tantrums over wipes that you yourselves caused by pulling extra mobs that i deliberately avoided pulling because i KNEW it would end badly if i did...
My only rule is adapt to the group or leave by choice or force.
"the you spank it you tank it" thing is always funny.
running a pug, one time I remember having a super tank who pulled everything as fast as humanly possible. and everyone was hitting buttons as fast as possible to keep up...then suddenly the dude charges up to the next mob and stops dead in front of it and turns around. everybody in the party is in twitch mode at this point and somebody nails the mob. tank just stands there. and complains about people pulling. i wrote it off as a troll.
or tank pulls a bunch of mobs in an open area, nearby mob aggros the healer. tank pulls out the "you tank it" BS. I try to pull them off the healer. Healer is trying to run away and keep the tank alive. wipe. next time he tries the same crap. I manage to pull the mob off the healer in time and drop it right accross the tanks aoes. Tank whines about it.
mistakes happen. whether it's a dps accidentally pulling a mob or a tank mass pulling in the middle of an open area where anybody can aggro passing mobs instead of on the side (or just grabbing all of them). if you get pissy about it expect to wipe.
If you're so eager to pull so quickly then why don't you queue as tank in the first place? DPS have longer queue time so let the tank decide the pace. I as DNC always respect Tank and never pull a mob even when the tank is newb and doesn't know how enmity works (rarely used aoe on multiple mobs), even when it's obviously safe to pull more than one pack, even when my flourishes buff were about to fall off. Seriously, if you queue as dps you should accept the fact that you're not the one who sets the pace. Tanks and healers do. So please respect them, they're helping your queue time shorter.
Or you could just be the tank or healer yourself and pull three or more packs as your heart's content, or even better you could premade with your friend as the tank and healer to do this and finish the run in one minute or so to not waste your precious time.
American constitutional "free speech" is simply that the government can't put you in jail for talking out of your butt. Aside from that, you can be censured by your not so adoring public and, as always, companies can choose whatever rules they want for their forums. Really, any entity can post rules for their privately owned public spaces and enforce them through bans of a temporary or permanent nature. And that's not even including libel and other things people can sue you for.
0.5 seconds faster is still a faster run lmao.